Route104_MapScripts:: @ 81ECC32 map_script MAP_SCRIPT_ON_FRAME_TABLE, Route104_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, Route104_OnTransition .byte 0 Route104_OnFrame: @ 81ECC3D map_script_2 VAR_BOARD_BRINEY_BOAT_STATE, 1, Route104_EventScript_StartSailToDewford .2byte 0 Route104_EventScript_StartSailToDewford:: @ 81ECC47 lockall goto Route104_EventScript_SailToDewford end Route104_OnTransition: @ 81ECC4E call Common_EventScript_SetupRivalGfxId call Route104_EventScript_1ECC78 call Route104_EventScript_1ECC5E end Route104_EventScript_1ECC5E:: @ 81ECC5E goto_if_unset FLAG_MET_PRETTY_PETAL_SHOP_OWNER, Route104_EventScript_1ECC74 goto_if_unset FLAG_BADGE03_GET, Route104_EventScript_1ECC74 clearflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_1ECC74:: @ 81ECC74 setflag FLAG_HIDE_ROUTE_104_WHITE_HERB_FLORIST return Route104_EventScript_1ECC78:: @ 81ECC78 compare VAR_BOARD_BRINEY_BOAT_STATE, 1 goto_if_ge Route104_EventScript_1ECC9D goto_if_set FLAG_MET_RIVAL_RUSTBORO, Route104_EventScript_1ECC9D goto_if_unset FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_1ECC9D setobjectxyperm 34, 17, 52 return Route104_EventScript_1ECC9D:: @ 81ECC9D return Route104_EventScript_1ECC9E:: @ 81ECC9E lockall setvar VAR_0x8008, 1 applymovement 34, Common_Movement_FacePlayer waitmovement 0 goto Route104_EventScript_1ECD33 Route104_EventScript_1ECCB3:: @ 81ECCB3 lockall setflag FLAG_HIDE_RUSBORO_CITY_RIVAL setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 delay 10 addobject 34 clearflag FLAG_HIDE_ROUTE_104_RIVAL applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ECF86 waitmovement 0 applymovement 34, Route104_Movement_1ECF8A waitmovement 0 delay 20 setvar VAR_0x8008, 0 call Route104_EventScript_1E0DD1 playse SE_PIN applymovement 34, Common_Movement_ExclamationMark waitmovement 0 applymovement 34, Common_Movement_Delay48 waitmovement 0 goto Route104_EventScript_1ECD33 Route104_EventScript_1ECD11:: @ 81ECD11 checkplayergender compare VAR_RESULT, MALE goto_if_eq Route104_EventScript_1ECD29 compare VAR_RESULT, FEMALE goto_if_eq Route104_EventScript_1ECD2E return Route104_EventScript_1ECD29:: @ 81ECD29 playbgm MUS_GIRL_SUP, 1 return Route104_EventScript_1ECD2E:: @ 81ECD2E playbgm MUS_BOY_SUP, 1 return Route104_EventScript_1ECD33:: @ 81ECD33 checkplayergender compare VAR_RESULT, MALE goto_if_eq Route104_EventScript_1ECD4B compare VAR_RESULT, FEMALE goto_if_eq Route104_EventScript_1ECE6F end Route104_EventScript_1ECD4B:: @ 81ECD4B goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_1ECE1C goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_1ECDD0 setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_1EDBFF, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_ME_TORE_EYE msgbox Route104_Text_1EDC8F, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ECDCD applymovement 34, Route104_Movement_1ECDC8 msgbox Route104_Text_1EDCB1, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement 34, Route104_Movement_1ECDCA waitmovement 0 copyobjectxytoperm 34 msgbox Route104_Text_1EDCED, MSGBOX_YESNO compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ECDED msgbox Route104_Text_1EDD2A, MSGBOX_DEFAULT call Route104_EventScript_1ECE31 releaseall end Route104_Movement_1ECDC8: @ 81ECDC8 walk_slow_left step_end Route104_Movement_1ECDCA: @ 81ECDCA walk_down face_right step_end Route104_Movement_1ECDCD: @ 81ECDCD delay_4 walk_in_place_fastest_left step_end Route104_EventScript_1ECDD0:: @ 81ECDD0 msgbox Route104_Text_1EDD9F, MSGBOX_YESNO compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ECDED msgbox Route104_Text_1EDD2A, MSGBOX_DEFAULT releaseall end Route104_EventScript_1ECDED:: @ 81ECDED msgbox Route104_Text_1EDDDB, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_1ECE36 case 1, Route104_EventScript_1ECE49 case 2, Route104_EventScript_1ECE5C end Route104_EventScript_1ECE1C:: @ 81ECE1C msgbox Route104_Text_1EDE3E, MSGBOX_DEFAULT compare VAR_0x8008, 0 call_if_eq Route104_EventScript_1ECE31 releaseall end Route104_EventScript_1ECE31:: @ 81ECE31 savebgm MUS_DUMMY fadedefaultbgm return Route104_EventScript_1ECE36:: @ 81ECE36 trainerbattle_no_intro TRAINER_MAY_14, Route104_Text_1EDE18 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECE1C end Route104_EventScript_1ECE49:: @ 81ECE49 trainerbattle_no_intro TRAINER_MAY_15, Route104_Text_1EDE18 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECE1C end Route104_EventScript_1ECE5C:: @ 81ECE5C trainerbattle_no_intro TRAINER_MAY_10, Route104_Text_1EDE18 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECE1C end Route104_EventScript_1ECE6F:: @ 81ECE6F goto_if_set FLAG_DEFEATED_RIVAL_ROUTE_104, Route104_EventScript_1ECF38 goto_if_set FLAG_REGISTER_RIVAL_POKENAV, Route104_EventScript_1ECEEC setflag FLAG_REGISTER_RIVAL_POKENAV msgbox Route104_Text_1EDF04, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_ME_TORE_EYE msgbox Route104_Text_1EDFA0, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_RIVAL_MATCH_CALL applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ECDCD applymovement 34, Route104_Movement_1ECDC8 msgbox Route104_Text_1EDFC6, MSGBOX_DEFAULT closemessage waitmovement 0 applymovement 34, Route104_Movement_1ECDCA waitmovement 0 copyobjectxytoperm 34 msgbox Route104_Text_1EE009, MSGBOX_YESNO compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ECF09 msgbox Route104_Text_1EE04D, MSGBOX_DEFAULT call Route104_EventScript_1ECE31 releaseall end Route104_EventScript_1ECEEC:: @ 81ECEEC msgbox Route104_Text_1EE094, MSGBOX_YESNO compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ECF09 msgbox Route104_Text_1EE04D, MSGBOX_DEFAULT releaseall end Route104_EventScript_1ECF09:: @ 81ECF09 msgbox Route104_Text_1EE0C7, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route104_EventScript_1ECF4D case 1, Route104_EventScript_1ECF60 case 2, Route104_EventScript_1ECF73 end Route104_EventScript_1ECF38:: @ 81ECF38 msgbox Route104_Text_1EE120, MSGBOX_DEFAULT compare VAR_0x8008, 0 call_if_eq Route104_EventScript_1ECE31 releaseall end Route104_EventScript_1ECF4D:: @ 81ECF4D trainerbattle_no_intro TRAINER_BRENDAN_10, Route104_Text_1EE107 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECF38 end Route104_EventScript_1ECF60:: @ 81ECF60 trainerbattle_no_intro TRAINER_BRENDAN_12, Route104_Text_1EE107 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECF38 end Route104_EventScript_1ECF73:: @ 81ECF73 trainerbattle_no_intro TRAINER_BRENDAN_11, Route104_Text_1EE107 setflag FLAG_DEFEATED_RIVAL_ROUTE_104 goto Route104_EventScript_1ECF38 end Route104_Movement_1ECF86: @ 81ECF86 lock_facing_direction walk_down unlock_facing_direction step_end Route104_Movement_1ECF8A: @ 81ECF8A walk_down step_end Route104_EventScript_1ECF8C:: @ 81ECF8C lock faceplayer goto_if_set FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104, Route104_EventScript_1ECFC3 msgbox Route104_Text_2A6D86, MSGBOX_DEFAULT giveitem_std ITEM_CHESTO_BERRY compare VAR_RESULT, 0 goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 msgbox Route104_Text_2A6E32, MSGBOX_DEFAULT release end Route104_EventScript_1ECFC3:: @ 81ECFC3 msgbox Route104_Text_2A6E32, MSGBOX_DEFAULT release end Route104_EventScript_1ECFCD:: @ 81ECFCD lock faceplayer goto_if_set FLAG_RECEIVED_WHITE_HERB, Route104_EventScript_1ECFFC msgbox Route104_Text_1ED96A, MSGBOX_DEFAULT giveitem_std ITEM_WHITE_HERB compare VAR_RESULT, 0 goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_WHITE_HERB release end Route104_EventScript_1ECFFC:: @ 81ECFFC msgbox Route104_Text_1EDA0F, MSGBOX_DEFAULT release end Route104_EventScript_1ED006:: @ 81ED006 msgbox Route104_Text_1ED5EC, MSGBOX_NPC end Route104_EventScript_1ED00F:: @ 81ED00F msgbox Route104_Text_1ED662, MSGBOX_SIGN end Route104_EventScript_1ED018:: @ 81ED018 msgbox Route104_Text_1EDA8C, MSGBOX_SIGN end Route104_EventScript_1ED021:: @ 81ED021 msgbox Route104_Text_1EDAA1, MSGBOX_SIGN end Route104_EventScript_1ED02A:: @ 81ED02A msgbox Route104_Text_1EDABC, MSGBOX_SIGN end Route104_EventScript_1ED033:: @ 81ED033 msgbox Route104_Text_1EDAD6, MSGBOX_SIGN end Route104_EventScript_1ED03C:: @ 81ED03C msgbox Route104_Text_1EDAEF, MSGBOX_SIGN end Route104_EventScript_1ED045:: @ 81ED045 msgbox Route104_Text_1ED6A2, MSGBOX_NPC end Route104_EventScript_1ED04E:: @ 81ED04E msgbox Route104_Text_1ED735, MSGBOX_NPC end Route104_EventScript_1ED057:: @ 81ED057 lock faceplayer goto_if_set FLAG_RECEIVED_TM09, Route104_EventScript_1ED086 msgbox Route104_Text_1ED838, MSGBOX_DEFAULT giveitem_std ITEM_TM09 compare VAR_RESULT, 0 goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_TM09 release end Route104_EventScript_1ED086:: @ 81ED086 msgbox Route104_Text_1ED8E7, MSGBOX_DEFAULT release end Route104_EventScript_1ED090:: @ 81ED090 msgbox Route104_Text_1ED7A2, MSGBOX_NPC end Route104_EventScript_SailToDewford:: @ 81ED099 setobjectpriority 8, MAP_ROUTE104, 0 setobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE104, 0 applymovement 8, Route104_Movement_BrineyBoardBoat waitmovement 0 removeobject 8 applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_PlayerBoardBoat waitmovement 0 hideobjectat EVENT_OBJ_ID_PLAYER, MAP_ROUTE104 call Common_EventScript_PlayBrineysBoatMusic goto_if_set FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_1ED0D9 goto_if_unset FLAG_ENABLE_NORMAN_MATCH_CALL, Route104_EventScript_1ED0EF end Route104_EventScript_1ED0D9:: @ 81ED0D9 applymovement 7, Route104_Movement_1ED28C applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ED28C waitmovement 0 goto Route104_EventScript_1ED139 Route104_EventScript_1ED0EF:: @ 81ED0EF applymovement 7, Route104_Movement_1ED1C8 applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ED1C8 waitmovement 0 pokenavcall Route104_Text_DadPokenavCall waitmessage delay 30 playfanfare MUS_ME_TORE_EYE msgbox Route104_Text_RegisteredDadInPokenav, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_NORMAN_MATCH_CALL applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ED22A applymovement 7, Route104_Movement_1ED22A, MAP_ROUTE104 waitmovement 7, MAP_ROUTE104 waitmovement 0 goto Route104_EventScript_1ED139 Route104_EventScript_1ED139:: @ 81ED139 delay 50 applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ED353 waitmovement 0 call Common_EventScript_StopBrineysBoatMusic showobjectat EVENT_OBJ_ID_PLAYER, MAP_DEWFORD_TOWN applymovement EVENT_OBJ_ID_PLAYER, Route104_Movement_1ED355 waitmovement 0 setobjectxyperm 2, 12, 8 addobject 2 setobjectpriority 2, MAP_DEWFORD_TOWN, 0 clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN applymovement 2, Route104_Movement_1ED35C waitmovement 0 addobject 4 clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN call Common_EventScript_StopBrineysBoatMusic setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT hideobjectat 7, MAP_ROUTE104 copyvar VAR_BRINEY_LOCATION, VAR_0x8008 resetobjectpriority EVENT_OBJ_ID_PLAYER, MAP_ROUTE104 resetobjectpriority 2, MAP_DEWFORD_TOWN copyobjectxytoperm 2 setvar VAR_BOARD_BRINEY_BOAT_STATE, 0 goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_DeliverLetterReminder goto_if_set FLAG_DELIVERED_STEVEN_LETTER, Route104_EventScript_LandedInDewford end Route104_EventScript_DeliverLetterReminder:: @ 81ED1B4 msgbox Route104_Text_LandedInDewfordDeliverLetter, MSGBOX_DEFAULT releaseall end Route104_EventScript_LandedInDewford:: @ 81ED1BE msgbox DewfordTown_Text_BrineyLandedInDewford, MSGBOX_DEFAULT releaseall end Route104_Movement_1ED1C8: @ 81ED1C8 walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down step_end Route104_Movement_1ED22A: @ 81ED22A walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_1ED28C: @ 81ED28C walk_down walk_down walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fastest_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fastest_right walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_right walk_right walk_down walk_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_fast_down walk_down walk_down step_end Route104_Movement_PlayerBoardBoat: @ 81ED34F walk_left walk_down walk_down step_end Route104_Movement_1ED353: @ 81ED353 walk_down step_end Route104_Movement_1ED355: @ 81ED355 walk_down walk_left walk_in_place_fastest_right step_end Route104_Movement_BrineyBoardBoat: @ 81ED359 walk_down walk_down step_end Route104_Movement_1ED35C: @ 81ED35C walk_down walk_in_place_fastest_left step_end Route104_EventScript_1ED35F:: @ 81ED35F trainerbattle_single TRAINER_IVAN, Route104_Text_2954BD, Route104_Text_295509 msgbox Route104_Text_29554E, MSGBOX_AUTOCLOSE end Route104_EventScript_1ED376:: @ 81ED376 trainerbattle_single TRAINER_BILLY, Route104_Text_29558A, Route104_Text_2955B4 msgbox Route104_Text_2955E8, MSGBOX_AUTOCLOSE end Route104_EventScript_1ED38D:: @ 81ED38D trainerbattle_single TRAINER_HALEY_1, Route104_Text_29563A, Route104_Text_29566F, Route104_EventScript_1ED3CE specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ED424 setvar VAR_0x8004, TRAINER_HALEY_1 specialvar VAR_RESULT, IsTrainerRegistered compare VAR_RESULT, 0 goto_if_eq Route104_EventScript_1ED3F8 msgbox Route104_Text_295689, MSGBOX_DEFAULT release end Route104_EventScript_1ED3CE:: @ 81ED3CE special sub_80B4808 waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED3DF release end Route104_EventScript_1ED3DF:: @ 81ED3DF msgbox Route104_Text_29576B, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_1ED3F8:: @ 81ED3F8 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED40B msgbox Route104_Text_295689, MSGBOX_DEFAULT release end Route104_EventScript_1ED40B:: @ 81ED40B msgbox Route104_Text_2956FF, MSGBOX_DEFAULT register_matchcall TRAINER_HALEY_1 release end Route104_EventScript_1ED424:: @ 81ED424 trainerbattle_rematch TRAINER_HALEY_1, Route104_Text_2957D7, Route104_Text_2957F0 msgbox Route104_Text_29580C, MSGBOX_AUTOCLOSE end Route104_EventScript_1ED43B:: @ 81ED43B trainerbattle_single TRAINER_WINSTON_1, Route104_Text_295870, Route104_Text_2958AD, Route104_EventScript_1ED47C specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ED4D2 setvar VAR_0x8004, TRAINER_WINSTON_1 specialvar VAR_RESULT, IsTrainerRegistered compare VAR_RESULT, 0 goto_if_eq Route104_EventScript_1ED4A6 msgbox Route104_Text_2958C1, MSGBOX_DEFAULT release end Route104_EventScript_1ED47C:: @ 81ED47C special sub_80B4808 waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED48D release end Route104_EventScript_1ED48D:: @ 81ED48D msgbox Route104_Text_29595A, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_1ED4A6:: @ 81ED4A6 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED4B9 msgbox Route104_Text_2958C1, MSGBOX_DEFAULT release end Route104_EventScript_1ED4B9:: @ 81ED4B9 msgbox Route104_Text_2958F8, MSGBOX_DEFAULT register_matchcall TRAINER_WINSTON_1 release end Route104_EventScript_1ED4D2:: @ 81ED4D2 trainerbattle_rematch TRAINER_WINSTON_1, Route104_Text_2959BC, Route104_Text_2959FC msgbox Route104_Text_295A1E, MSGBOX_AUTOCLOSE end Route104_EventScript_1ED4E9:: @ 81ED4E9 trainerbattle_single TRAINER_CINDY_1, Route104_Text_295A7E, Route104_Text_295ABB, Route104_EventScript_1ED52A specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, 1 goto_if_eq Route104_EventScript_1ED580 setvar VAR_0x8004, TRAINER_CINDY_1 specialvar VAR_RESULT, IsTrainerRegistered compare VAR_RESULT, 0 goto_if_eq Route104_EventScript_1ED554 msgbox Route104_Text_295AC3, MSGBOX_DEFAULT release end Route104_EventScript_1ED52A:: @ 81ED52A special sub_80B4808 waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED53B release end Route104_EventScript_1ED53B:: @ 81ED53B msgbox Route104_Text_295B60, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_1ED554:: @ 81ED554 goto_if_set FLAG_HAS_MATCH_CALL, Route104_EventScript_1ED567 msgbox Route104_Text_295AC3, MSGBOX_DEFAULT release end Route104_EventScript_1ED567:: @ 81ED567 msgbox Route104_Text_295B01, MSGBOX_DEFAULT register_matchcall TRAINER_CINDY_1 release end Route104_EventScript_1ED580:: @ 81ED580 trainerbattle_rematch TRAINER_CINDY_1, Route104_Text_295BC8, Route104_Text_295BFA msgbox Route104_Text_295C1F, MSGBOX_AUTOCLOSE end Route104_EventScript_1ED597:: @ 81ED597 trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_2952BB, Route104_Text_2952E6, Route104_Text_295330 special GetPlayerBigGuyGirlString msgbox Route104_Text_2952FE, MSGBOX_DEFAULT release end Route104_EventScript_1ED5B6:: @ 81ED5B6 trainerbattle_double TRAINER_GINA_AND_MIA_1, Route104_Text_2953AF, Route104_Text_2953E1, Route104_Text_295449 special GetPlayerBigGuyGirlString msgbox Route104_Text_29540D, MSGBOX_DEFAULT release end Route104_EventScript_1ED5D5:: @ 81ED5D5 trainerbattle_single TRAINER_DARIAN, Route104_Text_295C5D, Route104_Text_295CC9 msgbox Route104_Text_295CD3, MSGBOX_AUTOCLOSE end Route104_Text_1ED5EC: @ 81ED5EC .string "That seaside cottage is where\n" .string "MR. BRINEY lives.\p" .string "He was once a mighty sailor who never\n" .string "feared the sea, however stormy.$" Route104_Text_1ED662: @ 81ED662 .string "The sea, huh?\p" .string "I wonder what it's like at the bottom\n" .string "of the sea?$" Route104_Text_1ED6A2: @ 81ED6A2 .string "If you're going to throw a POKé BALL,\n" .string "weaken the wild POKéMON first.\p" .string "It will be easier to catch if it's been\n" .string "poisoned, burned, or lulled to sleep.$" Route104_Text_1ED735: @ 81ED735 .string "You're a thief if you try to steal\n" .string "someone else's POKéMON.\p" .string "You should throw POKé BALLS only at\n" .string "wild POKéMON.$" Route104_Text_1ED7A2: @ 81ED7A2 .string "Oh, no, I'm not a TRAINER.\p" .string "But that's right, if TRAINERS lock eyes,\n" .string "it's a challenge to battle.\p" .string "If you don't want to battle, stay out\n" .string "of their sight.$" Route104_Text_1ED838: @ 81ED838 .string "I like filling my mouth with seeds,\n" .string "then spitting them out fast!\p" .string "You can have this, so you try it out!\p" .string "Use it on a POKéMON, and it will learn\n" .string "a move for firing seeds rapidly.$" Route104_Text_1ED8E7: @ 81ED8E7 .string "A word of advice!\p" .string "A TM, TECHNICAL MACHINE, is good only\n" .string "for one-time use.\p" .string "Once you use it, it's gone.\n" .string "Think twice before using it!$" Route104_Text_1ED96A: @ 81ED96A .string "This FLOWER SHOP started selling\n" .string "saplings recently.\p" .string "It made me so happy, I went overboard\n" .string "shopping.\p" .string "I don't need this WHITE HERB anymore.\n" .string "Would you take it, please?$" Route104_Text_1EDA0F: @ 81EDA0F .string "This FLOWER SHOP started selling\n" .string "saplings recently.\p" .string "It made me so happy, I went overboard\n" .string "shopping. Where should I put them?$" Route104_Text_1EDA8C: @ 81EDA8C .string "MR. BRINEY'S COTTAGE$" Route104_Text_1EDAA1: @ 81EDAA1 .string "ROUTE 1O4\n" .string "{RIGHT_ARROW} PETALBURG CITY$" Route104_Text_1EDABC: @ 81EDABC .string "ROUTE 1O4\n" .string "{UP_ARROW} RUSTBORO CITY$" Route104_Text_1EDAD6: @ 81EDAD6 .string "PRETTY PETAL FLOWER SHOP$" Route104_Text_1EDAEF: @ 81EDAEF .string "TRAINER TIPS\p" .string "In the HOENN region there are pairs\n" .string "of TRAINERS who challenge others\l" .string "for 2-on-2 POKéMON battles called\l" .string "DOUBLE BATTLES.\p" .string "In a DOUBLE BATTLE, the TRAINER must\n" .string "send out two POKéMON, the one at the\l" .string "left of the list and the top one.\l" .string "Watch how POKéMON are lined up.$" Route104_Text_1EDBFF: @ 81EDBFF .string "MAY: Oh, hi, {PLAYER}{KUN}!\p" .string "DEVON upgraded your POKéNAV with\n" .string "the MATCH CALL system, huh?\p" .string "We should register each other so we\n" .string "can get in contact anytime.$" Route104_Text_1EDC8F: @ 81EDC8F .string "{PLAYER} registered MAY\n" .string "in the POKéNAV.$" Route104_Text_1EDCB1: @ 81EDCB1 .string "MAY: Oh, by the way, {PLAYER}{KUN},\n" .string "how's your POKéDEX coming along?$" Route104_Text_1EDCED: @ 81EDCED .string "Mine's looking pretty decent.\n" .string "So…\l" .string "How about a little battle?$" Route104_Text_1EDD2A: @ 81EDD2A .string "MAY: Oh, what's the matter?\p" .string "Haven't you caught or raised your\n" .string "POKéMON very much?\p" .string "That's not very good for a TRAINER!$" Route104_Text_1EDD9F: @ 81EDD9F .string "MAY: So, what do you think?\n" .string "How about a little battle here?$" Route104_Text_1EDDDB: @ 81EDDDB .string "MAY: You just became a TRAINER,\n" .string "{PLAYER}{KUN}. I'm not going to lose!$" Route104_Text_1EDE18: @ 81EDE18 .string "Yikes!\n" .string "You're better than I expected!$" Route104_Text_1EDE3E: @ 81EDE3E .string "MAY: I can tell you've gotten pretty\n" .string "good with the way you handle POKéMON.\p" .string "But instead of only making them\n" .string "battle, you should be like MR. BRINEY.\p" .string "It's important to become friends with\n" .string "POKéMON, too.$" Route104_Text_1EDF04: @ 81EDF04 .string "BRENDAN: Oh, hey, {PLAYER}!\p" .string "Cool, you had DEVON install the MATCH\n" .string "CALL system on your POKéNAV!\p" .string "Let's register each other in our\n" .string "POKéNAVS so we can keep in touch.$" Route104_Text_1EDFA0: @ 81EDFA0 .string "{PLAYER} registered BRENDAN\n" .string "in the POKéNAV.$" Route104_Text_1EDFC6: @ 81EDFC6 .string "BRENDAN: {PLAYER}, how's your POKéDEX?\n" .string "Have you filled in any pages yet?$" Route104_Text_1EE009: @ 81EE009 .string "Me, I'm doing great!\p" .string "Want to check out how good I am with\n" .string "a battle?$" Route104_Text_1EE04D: @ 81EE04D .string "BRENDAN: What's the matter? Don't have\n" .string "any confidence in your POKéMON?$" Route104_Text_1EE094: @ 81EE094 .string "BRENDAN: What's up?\n" .string "Want to have a battle with me?$" Route104_Text_1EE0C7: @ 81EE0C7 .string "BRENDAN: I know you just became\n" .string "a TRAINER, but I won't go easy!$" Route104_Text_1EE107: @ 81EE107 .string "Hmm…\n" .string "You're pretty good.$" Route104_Text_1EE120: @ 81EE120 .string "BRENDAN: You've gotten pretty decent\n" .string "at handling POKéMON.\p" .string "But, you know, you shouldn't just be\n" .string "making POKéMON battle.\p" .string "Like MR. BRINEY, it's important to\n" .string "become friends with your POKéMON.$"