SlateportCity_BattleTentBattleRoom_EventObjects: @ 852F4DC object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 1, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_TRADER, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 SlateportCity_BattleTentBattleRoom_MapEvents:: @ 852F524 map_events SlateportCity_BattleTentBattleRoom_EventObjects, 0x0, 0x0, 0x0