SouthernIsland_Exterior_MapScripts:: @ 82429C8 map_script 3, SouthernIsland_Exterior_MapScript1_2429CE .byte 0 SouthernIsland_Exterior_MapScript1_2429CE: @ 82429CE setflag FLAG_LANDMARK_SOUTHERN_ISLAND end SouthernIsland_Exterior_EventScript_2429D2:: @ 82429D2 lock faceplayer msgbox SouthernIsland_Exterior_Text_2A69F1, 5 compare VAR_RESULT, 0 goto_eq SouthernIsland_Exterior_EventScript_242A17 msgbox SouthernIsland_Exterior_Text_2A6A5D, 4 closemessage applymovement VAR_LAST_TALKED, SouthernIsland_Exterior_Movement_2725AA waitmovement 0 delay 30 hideobjectat 1, MAP_SOUTHERN_ISLAND_EXTERIOR setvar VAR_0x8004, 2 call SouthernIsland_Exterior_EventScript_272250 warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate release end SouthernIsland_Exterior_EventScript_242A17:: @ 8242A17 msgbox SouthernIsland_Exterior_Text_2A6A82, 4 release end BattleFrontier_OutsideWest_EventScript_242A21:: @ 8242A21 applymovement 255, BattleFrontier_OutsideWest_Movement_242A37 waitmovement 0 return BattleFrontier_OutsideWest_EventScript_242A2C:: @ 8242A2C applymovement 255, BattleFrontier_OutsideWest_Movement_242A39 waitmovement 0 return BattleFrontier_OutsideWest_Movement_242A37: @ 8242A37 walk_down step_end BattleFrontier_OutsideWest_Movement_242A39: @ 8242A39 walk_left walk_in_place_fastest_down step_end SouthernIsland_Exterior_EventScript_242A3C:: @ 8242A3C msgbox SouthernIsland_Exterior_Text_2A6AD5, 3 end