BattleFrontier_BattleTowerElevator_MapScripts:: @ 82419DB map_script 2, BattleFrontier_BattleTowerElevator_MapScript2_2419E6 map_script 4, BattleFrontier_BattleTowerElevator_MapScript2_241A96 .byte 0 BattleFrontier_BattleTowerElevator_MapScript2_2419E6: @ 82419E6 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerElevator_EventScript_2419F0 .2byte 0 BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0 setvar VAR_TEMP_0, 1 applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A86 applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A8A waitmovement 0 special sub_813A080 waitse special sub_8139A78 waitstate delay 48 applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A8E applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A92 waitmovement 0 call BattleFrontier_BattleTowerElevator_EventScript_241A28 end BattleFrontier_BattleTowerElevator_EventScript_241A28:: @ 8241A28 compare VAR_0x40CE, 0 call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55 compare VAR_0x40CE, 1 call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A55 compare VAR_0x40CE, 2 call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A5F compare VAR_0x40CE, 3 call_if 1, BattleFrontier_BattleTowerElevator_EventScript_241A72 return BattleFrontier_BattleTowerElevator_EventScript_241A55:: @ 8241A55 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR, 255, 8, 1 waitstate return BattleFrontier_BattleTowerElevator_EventScript_241A5F:: @ 8241A5F checkflag FLAG_0x152 goto_if 0, BattleFrontier_BattleTowerElevator_EventScript_241A7C warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2 waitstate return BattleFrontier_BattleTowerElevator_EventScript_241A72:: @ 8241A72 warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2, 255, 7, 2 waitstate return BattleFrontier_BattleTowerElevator_EventScript_241A7C:: @ 8241A7C warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM, 255, 10, 1 waitstate return BattleFrontier_BattleTowerElevator_Movement_241A86: @ 8241A86 walk_up walk_right face_down step_end BattleFrontier_BattleTowerElevator_Movement_241A8A: @ 8241A8A walk_up walk_up face_down step_end BattleFrontier_BattleTowerElevator_Movement_241A8E: @ 8241A8E walk_down walk_down set_invisible step_end BattleFrontier_BattleTowerElevator_Movement_241A92: @ 8241A92 walk_right walk_down walk_down step_end BattleFrontier_BattleTowerElevator_MapScript2_241A96: @ 8241A96 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerElevator_EventScript_241AA0 .2byte 0 BattleFrontier_BattleTowerElevator_EventScript_241AA0:: @ 8241AA0 setvar VAR_TEMP_1, 1 turnobject 255, 2 end