#include "global.h" #include "battle_pyramid.h" #include "bg.h" #include "fieldmap.h" #include "fldeff.h" #include "fldeff_misc.h" #include "frontier_util.h" #include "menu.h" #include "mirage_tower.h" #include "overworld.h" #include "palette.h" #include "pokenav.h" #include "script.h" #include "secret_base.h" #include "trainer_hill.h" #include "tv.h" #include "constants/rgb.h" struct ConnectionFlags { u8 south:1; u8 north:1; u8 west:1; u8 east:1; }; EWRAM_DATA static u16 gBackupMapData[MAX_MAP_DATA_SIZE] = {0}; EWRAM_DATA struct MapHeader gMapHeader = {0}; EWRAM_DATA struct Camera gCamera = {0}; EWRAM_DATA static struct ConnectionFlags gMapConnectionFlags = {0}; EWRAM_DATA static u32 sFiller_02037344 = 0; // without this, the next file won't align properly struct BackupMapLayout gBackupMapLayout; static const struct ConnectionFlags sDummyConnectionFlags = {0}; static void InitMapLayoutData(struct MapHeader *mapHeader); static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height); static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset); static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader); static void LoadSavedMapView(void); static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode); struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection) { return Overworld_GetMapHeaderByGroupAndId(connection->mapGroup, connection->mapNum); } void InitMap(void) { InitMapLayoutData(&gMapHeader); SetOccupiedSecretBaseEntranceMetatiles(gMapHeader.events); RunOnLoadMapScript(); } void InitMapFromSavedGame(void) { InitMapLayoutData(&gMapHeader); InitSecretBaseAppearance(FALSE); SetOccupiedSecretBaseEntranceMetatiles(gMapHeader.events); LoadSavedMapView(); RunOnLoadMapScript(); UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height); } void InitBattlePyramidMap(bool8 setPlayerPosition) { CpuFastFill(0x03ff03ff, gBackupMapData, sizeof(gBackupMapData)); GenerateBattlePyramidFloorLayout(gBackupMapData, setPlayerPosition); } void InitTrainerHillMap(void) { CpuFastFill(0x03ff03ff, gBackupMapData, sizeof(gBackupMapData)); GenerateTrainerHillFloorLayout(gBackupMapData); } static void InitMapLayoutData(struct MapHeader *mapHeader) { struct MapLayout const *mapLayout; int width; int height; mapLayout = mapHeader->mapLayout; CpuFastFill16(0x03ff, gBackupMapData, sizeof(gBackupMapData)); gBackupMapLayout.map = gBackupMapData; width = mapLayout->width + 15; gBackupMapLayout.width = width; height = mapLayout->height + 14; gBackupMapLayout.height = height; if (width * height <= MAX_MAP_DATA_SIZE) { InitBackupMapLayoutData(mapLayout->map, mapLayout->width, mapLayout->height); InitBackupMapLayoutConnections(mapHeader); } } static void InitBackupMapLayoutData(u16 *map, u16 width, u16 height) { u16 *dest; int y; dest = gBackupMapLayout.map; dest += gBackupMapLayout.width * 7 + 7; for (y = 0; y < height; y++) { CpuCopy16(map, dest, width * 2); dest += width + 15; map += width; } } static void InitBackupMapLayoutConnections(struct MapHeader *mapHeader) { int count; struct MapConnection *connection; int i; if (mapHeader->connections) { count = mapHeader->connections->count; connection = mapHeader->connections->connections; gMapConnectionFlags = sDummyConnectionFlags; for (i = 0; i < count; i++, connection++) { struct MapHeader const *cMap = mapconnection_get_mapheader(connection); u32 offset = connection->offset; switch (connection->direction) { case CONNECTION_SOUTH: FillSouthConnection(mapHeader, cMap, offset); gMapConnectionFlags.south = 1; break; case CONNECTION_NORTH: FillNorthConnection(mapHeader, cMap, offset); gMapConnectionFlags.north = 1; break; case CONNECTION_WEST: FillWestConnection(mapHeader, cMap, offset); gMapConnectionFlags.west = 1; break; case CONNECTION_EAST: FillEastConnection(mapHeader, cMap, offset); gMapConnectionFlags.east = 1; break; } } } } static void sub_8087F54(int x, int y, struct MapHeader const *connectedMapHeader, int x2, int y2, int width, int height) { int i; u16 *src; u16 *dest; int mapWidth; mapWidth = connectedMapHeader->mapLayout->width; src = &connectedMapHeader->mapLayout->map[mapWidth * y2 + x2]; dest = &gBackupMapLayout.map[gBackupMapLayout.width * y + x]; for (i = 0; i < height; i++) { CpuCopy16(src, dest, width * 2); dest += gBackupMapLayout.width; src += mapWidth; } } static void FillSouthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x, y; int x2; int width; int cWidth; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; x = offset + 7; y = mapHeader->mapLayout->height + 7; if (x < 0) { x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) { width = x; } else { width = gBackupMapLayout.width; } x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) { width = cWidth; } else { width = gBackupMapLayout.width - x; } } sub_8087F54( x, y, connectedMapHeader, x2, /*y2*/ 0, width, /*height*/ 7); } } static void FillNorthConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x; int x2, y2; int width; int cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; x = offset + 7; y2 = cHeight - 7; if (x < 0) { x2 = -x; x += cWidth; if (x < gBackupMapLayout.width) { width = x; } else { width = gBackupMapLayout.width; } x = 0; } else { x2 = 0; if (x + cWidth < gBackupMapLayout.width) { width = cWidth; } else { width = gBackupMapLayout.width - x; } } sub_8087F54( x, /*y*/ 0, connectedMapHeader, x2, y2, width, /*height*/ 7); } } static void FillWestConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int y; int x2, y2; int height; int cWidth, cHeight; if (connectedMapHeader) { cWidth = connectedMapHeader->mapLayout->width; cHeight = connectedMapHeader->mapLayout->height; y = offset + 7; x2 = cWidth - 7; if (y < 0) { y2 = -y; if (y + cHeight < gBackupMapLayout.height) { height = y + cHeight; } else { height = gBackupMapLayout.height; } y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) { height = cHeight; } else { height = gBackupMapLayout.height - y; } } sub_8087F54( /*x*/ 0, y, connectedMapHeader, x2, y2, /*width*/ 7, height); } } static void FillEastConnection(struct MapHeader const *mapHeader, struct MapHeader const *connectedMapHeader, s32 offset) { int x, y; int y2; int height; int cHeight; if (connectedMapHeader) { cHeight = connectedMapHeader->mapLayout->height; x = mapHeader->mapLayout->width + 7; y = offset + 7; if (y < 0) { y2 = -y; if (y + cHeight < gBackupMapLayout.height) { height = y + cHeight; } else { height = gBackupMapLayout.height; } y = 0; } else { y2 = 0; if (y + cHeight < gBackupMapLayout.height) { height = cHeight; } else { height = gBackupMapLayout.height - y; } } sub_8087F54( x, y, connectedMapHeader, /*x2*/ 0, y2, /*width*/ 8, height); } } union Block { struct { u16 block:10; u16 collision:2; u16 elevation:4; } block; u16 value; }; u8 MapGridGetZCoordAt(int x, int y) { u16 block; int i; u16 *border; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; } else { border = gMapHeader.mapLayout->border; i = (x + 1) & 1; i += ((y + 1) & 1) * 2; block = gMapHeader.mapLayout->border[i]; block |= METATILE_COLLISION_MASK; } if (block == METATILE_ID_UNDEFINED) { return 0; } return block >> METATILE_ELEVATION_SHIFT; } u8 MapGridIsImpassableAt(int x, int y) { u16 block; int i; u16 *border; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; } else { border = gMapHeader.mapLayout->border; i = (x + 1) & 1; i += ((y + 1) & 1) * 2; block = gMapHeader.mapLayout->border[i]; block |= METATILE_COLLISION_MASK; } if (block == METATILE_ID_UNDEFINED) { return 1; } return (block & METATILE_COLLISION_MASK) >> METATILE_COLLISION_SHIFT; } u32 MapGridGetMetatileIdAt(int x, int y) { u16 block; int i; int j; struct MapLayout const *mapLayout; u16 *border; u16 block2; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { block = gBackupMapLayout.map[x + gBackupMapLayout.width * y]; } else { mapLayout = gMapHeader.mapLayout; i = (x + 1) & 1; i += ((y + 1) & 1) * 2; block = mapLayout->border[i] | METATILE_COLLISION_MASK; } if (block == METATILE_ID_UNDEFINED) { border = gMapHeader.mapLayout->border; j = (x + 1) & 1; j += ((y + 1) & 1) * 2; block2 = gMapHeader.mapLayout->border[j]; // This OR is completely pointless. block2 |= METATILE_COLLISION_MASK; return block2 & METATILE_ID_MASK; } return block & METATILE_ID_MASK; } u32 MapGridGetMetatileBehaviorAt(int x, int y) { u16 metatile; metatile = MapGridGetMetatileIdAt(x, y); return GetBehaviorByMetatileId(metatile) & 0xff; } u8 MapGridGetMetatileLayerTypeAt(int x, int y) { u16 metatile; metatile = MapGridGetMetatileIdAt(x, y); return (GetBehaviorByMetatileId(metatile) & METATILE_ELEVATION_MASK) >> METATILE_ELEVATION_SHIFT; } void MapGridSetMetatileIdAt(int x, int y, u16 metatile) { int i; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { i = x + y * gBackupMapLayout.width; gBackupMapLayout.map[i] = (gBackupMapLayout.map[i] & METATILE_ELEVATION_MASK) | (metatile & ~METATILE_ELEVATION_MASK); } } void MapGridSetMetatileEntryAt(int x, int y, u16 metatile) { int i; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { i = x + gBackupMapLayout.width * y; gBackupMapLayout.map[i] = metatile; } } u16 GetBehaviorByMetatileId(u16 metatile) { u16 *attributes; if (metatile < NUM_METATILES_IN_PRIMARY) { attributes = gMapHeader.mapLayout->primaryTileset->metatileAttributes; return attributes[metatile]; } else if (metatile < NUM_METATILES_TOTAL) { attributes = gMapHeader.mapLayout->secondaryTileset->metatileAttributes; return attributes[metatile - NUM_METATILES_IN_PRIMARY]; } else { return 0xFF; } } void save_serialize_map(void) { int i, j; int x, y; u16 *mapView; int width; mapView = gSaveBlock1Ptr->mapView; width = gBackupMapLayout.width; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + 14; i++) { for (j = x; j < x + 15; j++) { *mapView++ = gBackupMapData[width * i + j]; } } } static bool32 SavedMapViewIsEmpty(void) { u16 i; u32 marker = 0; // BUG: This loop extends past the bounds of the mapView array. Its size is only 0x100. for (i = 0; i < 0x200; i++) marker |= gSaveBlock1Ptr->mapView[i]; if (marker == 0) return TRUE; else return FALSE; } static void ClearSavedMapView(void) { CpuFill16(0, gSaveBlock1Ptr->mapView, sizeof(gSaveBlock1Ptr->mapView)); } static void LoadSavedMapView(void) { u8 yMode; int i, j; int x, y; u16 *mapView; int width; mapView = gSaveBlock1Ptr->mapView; if (!SavedMapViewIsEmpty()) { width = gBackupMapLayout.width; x = gSaveBlock1Ptr->pos.x; y = gSaveBlock1Ptr->pos.y; for (i = y; i < y + 14; i++) { if (i == y && i != 0) yMode = 0; else if (i == y + 13 && i != gMapHeader.mapLayout->height - 1) yMode = 1; else yMode = 0xFF; for (j = x; j < x + 15; j++) { if (!SkipCopyingMetatileFromSavedMap(&gBackupMapData[j + width * i], width, yMode)) gBackupMapData[j + width * i] = *mapView; mapView++; } } for (j = x; j < x + 15; j++) { if (y != 0) FixLongGrassMetatilesWindowTop(j, y - 1); if (i < gMapHeader.mapLayout->height - 1) FixLongGrassMetatilesWindowBottom(j, y + 13); } ClearSavedMapView(); } } void sub_80885C4(u8 a1) { int width; u16 *mapView; int x0, y0; int x2, y2; u16 *src, *dest; int srci, desti; int r9, r8; int x, y; int i, j; mapView = gSaveBlock1Ptr->mapView; width = gBackupMapLayout.width; r9 = 0; r8 = 0; x0 = gSaveBlock1Ptr->pos.x; y0 = gSaveBlock1Ptr->pos.y; x2 = 15; y2 = 14; switch (a1) { case CONNECTION_NORTH: y0 += 1; y2 = 13; break; case CONNECTION_SOUTH: r8 = 1; y2 = 13; break; case CONNECTION_WEST: x0 += 1; x2 = 14; break; case CONNECTION_EAST: r9 = 1; x2 = 14; break; } for (y = 0; y < y2; y++) { i = 0; j = 0; for (x = 0; x < x2; x++) { desti = width * (y + y0); srci = (y + r8) * 15 + r9; src = &mapView[srci + i]; dest = &gBackupMapData[x0 + desti + j]; *dest = *src; i++; j++; } } ClearSavedMapView(); } int GetMapBorderIdAt(int x, int y) { struct MapLayout const *mapLayout; u16 block, block2; int i, j; if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { i = gBackupMapLayout.width; i *= y; block = gBackupMapLayout.map[x + i]; if (block == METATILE_ID_UNDEFINED) { goto fail; } } else { mapLayout = gMapHeader.mapLayout; j = (x + 1) & 1; j += ((y + 1) & 1) * 2; block2 = METATILE_COLLISION_MASK | mapLayout->border[j]; if (block2 == METATILE_ID_UNDEFINED) { goto fail; } } goto success; fail: return -1; success: if (x >= (gBackupMapLayout.width - 8)) { if (!gMapConnectionFlags.east) { return -1; } return CONNECTION_EAST; } else if (x < 7) { if (!gMapConnectionFlags.west) { return -1; } return CONNECTION_WEST; } else if (y >= (gBackupMapLayout.height - 7)) { if (!gMapConnectionFlags.south) { return -1; } return CONNECTION_SOUTH; } else if (y < 7) { if (!gMapConnectionFlags.north) { return -1; } return CONNECTION_NORTH; } else { return 0; } } int GetPostCameraMoveMapBorderId(int x, int y) { return GetMapBorderIdAt(gSaveBlock1Ptr->pos.x + 7 + x, gSaveBlock1Ptr->pos.y + 7 + y); } int CanCameraMoveInDirection(int direction) { int x, y; x = gSaveBlock1Ptr->pos.x + 7 + gDirectionToVectors[direction].x; y = gSaveBlock1Ptr->pos.y + 7 + gDirectionToVectors[direction].y; if (GetMapBorderIdAt(x, y) == -1) { return 0; } return 1; } void sub_80887F8(struct MapConnection *connection, int direction, int x, int y) { struct MapHeader const *mapHeader; mapHeader = mapconnection_get_mapheader(connection); switch (direction) { case CONNECTION_EAST: gSaveBlock1Ptr->pos.x = -x; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_WEST: gSaveBlock1Ptr->pos.x = mapHeader->mapLayout->width; gSaveBlock1Ptr->pos.y -= connection->offset; break; case CONNECTION_SOUTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = -y; break; case CONNECTION_NORTH: gSaveBlock1Ptr->pos.x -= connection->offset; gSaveBlock1Ptr->pos.y = mapHeader->mapLayout->height; break; } } bool8 CameraMove(int x, int y) { unsigned int direction; struct MapConnection *connection; int old_x, old_y; gCamera.active = FALSE; direction = GetPostCameraMoveMapBorderId(x, y); if (direction + 1 <= 1) { gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; } else { save_serialize_map(); ClearMirageTowerPulseBlendEffect(); old_x = gSaveBlock1Ptr->pos.x; old_y = gSaveBlock1Ptr->pos.y; connection = sub_8088950(direction, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y); sub_80887F8(connection, direction, x, y); LoadMapFromCameraTransition(connection->mapGroup, connection->mapNum); gCamera.active = TRUE; gCamera.x = old_x - gSaveBlock1Ptr->pos.x; gCamera.y = old_y - gSaveBlock1Ptr->pos.y; gSaveBlock1Ptr->pos.x += x; gSaveBlock1Ptr->pos.y += y; sub_80885C4(direction); } return gCamera.active; } struct MapConnection *sub_8088950(u8 direction, int x, int y) { int count; struct MapConnection *connection; int i; count = gMapHeader.connections->count; connection = gMapHeader.connections->connections; for (i = 0; i < count; i++, connection++) { if (connection->direction == direction && sub_80889A8(direction, x, y, connection) == TRUE) return connection; } return NULL; } bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection) { struct MapHeader const *mapHeader; mapHeader = mapconnection_get_mapheader(connection); switch (direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return sub_8088A0C(x, gMapHeader.mapLayout->width, mapHeader->mapLayout->width, connection->offset); case CONNECTION_WEST: case CONNECTION_EAST: return sub_8088A0C(y, gMapHeader.mapLayout->height, mapHeader->mapLayout->height, connection->offset); } return FALSE; } bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset) { int offset2; offset2 = offset; if (offset2 < 0) offset2 = 0; if (dest_width + offset < src_width) src_width = dest_width + offset; if (offset2 <= x && x <= src_width) return TRUE; return FALSE; } int sub_8088A38(int x, int width) { if (x >= 0 && x < width) return TRUE; return FALSE; } int sub_8088A4C(struct MapConnection *connection, int x, int y) { struct MapHeader const *mapHeader; mapHeader = mapconnection_get_mapheader(connection); switch (connection->direction) { case CONNECTION_SOUTH: case CONNECTION_NORTH: return sub_8088A38(x - connection->offset, mapHeader->mapLayout->width); case CONNECTION_WEST: case CONNECTION_EAST: return sub_8088A38(y - connection->offset, mapHeader->mapLayout->height); } return FALSE; } struct MapConnection *sub_8088A8C(s16 x, s16 y) { int count; struct MapConnection *connection; int i; u8 direction; if (!gMapHeader.connections) { return NULL; } else { count = gMapHeader.connections->count; connection = gMapHeader.connections->connections; for (i = 0; i < count; i++, connection++) { direction = connection->direction; if ((direction == CONNECTION_DIVE || direction == CONNECTION_EMERGE) || (direction == CONNECTION_NORTH && y > 6) || (direction == CONNECTION_SOUTH && y < gMapHeader.mapLayout->height + 7) || (direction == CONNECTION_WEST && x > 6) || (direction == CONNECTION_EAST && x < gMapHeader.mapLayout->width + 7)) { continue; } if (sub_8088A4C(connection, x - 7, y - 7) == TRUE) { return connection; } } } return NULL; } void sub_8088B3C(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x - 7; gSaveBlock1Ptr->pos.y = y - 7; } void GetCameraFocusCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x + 7; *y = gSaveBlock1Ptr->pos.y + 7; } void SetPlayerCoords(u16 x, u16 y) { gSaveBlock1Ptr->pos.x = x; gSaveBlock1Ptr->pos.y = y; } void GetCameraCoords(u16 *x, u16 *y) { *x = gSaveBlock1Ptr->pos.x; *y = gSaveBlock1Ptr->pos.y; } void sub_8088B94(int x, int y, int a2) { if (x >= 0 && x < gBackupMapLayout.width && y >= 0 && y < gBackupMapLayout.height) { if (a2 != 0) gBackupMapLayout.map[x + gBackupMapLayout.width * y] |= METATILE_COLLISION_MASK; else gBackupMapLayout.map[x + gBackupMapLayout.width * y] &= ~METATILE_COLLISION_MASK; } } static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth, u8 yMode) { if (yMode == 0xFF) return FALSE; if (yMode == 0) mapMetatilePtr -= mapWidth; else mapMetatilePtr += mapWidth; if (sub_80FADE4(*mapMetatilePtr & METATILE_ID_MASK, yMode) == 1) return TRUE; return FALSE; } void copy_tileset_patterns_to_vram(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else decompress_and_copy_tile_data_to_vram(2, tileset->tiles, numTiles * 32, offset, 0); } } void copy_tileset_patterns_to_vram2(struct Tileset const *tileset, u16 numTiles, u16 offset) { if (tileset) { if (!tileset->isCompressed) LoadBgTiles(2, tileset->tiles, numTiles * 32, offset); else DecompressAndLoadBgGfxUsingHeap(2, tileset->tiles, numTiles * 32, offset, 0); } } void nullsub_3(u16 a0, u16 a1) { } void nullsub_90(void) { } void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u16 size) { u16 black = RGB_BLACK; if (tileset) { if (tileset->isSecondary == FALSE) { LoadPalette(&black, destOffset, 2); LoadPalette(((u16*)tileset->palettes) + 1, destOffset + 1, size - 2); nullsub_3(destOffset + 1, (size - 2) >> 1); } else if (tileset->isSecondary == TRUE) { LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size); nullsub_3(destOffset, size >> 1); } else { LoadCompressedPalette((u32*)tileset->palettes, destOffset, size); nullsub_3(destOffset, size >> 1); } } } void copy_map_tileset1_to_vram(struct MapLayout const *mapLayout) { copy_tileset_patterns_to_vram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); } void copy_map_tileset2_to_vram(struct MapLayout const *mapLayout) { copy_tileset_patterns_to_vram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout) { copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } void apply_map_tileset1_palette(struct MapLayout const *mapLayout) { apply_map_tileset_palette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2); } void apply_map_tileset2_palette(struct MapLayout const *mapLayout) { apply_map_tileset_palette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2); } void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout) { if (mapLayout) { copy_tileset_patterns_to_vram2(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0); copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY); } } void apply_map_tileset1_tileset2_palette(struct MapLayout const *mapLayout) { if (mapLayout) { apply_map_tileset1_palette(mapLayout); apply_map_tileset2_palette(mapLayout); } }