#include "global.h" #include "constants/songs.h" #include "overworld.h" #include "field_effect.h" #include "random.h" #include "sound.h" #include "main.h" #include "slot_machine.h" #include "string_util.h" #include "decompress.h" #include "trig.h" #include "graphics.h" #include "palette.h" #include "util.h" #include "text.h" #include "menu.h" #include "malloc.h" #include "bg.h" #include "gpu_regs.h" #include "coins.h" #include "tv.h" #include "text_window.h" #include "constants/rgb.h" #include "main_menu.h" enum { SLOT_MACHINE_TAG_7_RED, SLOT_MACHINE_TAG_7_BLUE, SLOT_MACHINE_TAG_AZURILL, SLOT_MACHINE_TAG_LOTAD, SLOT_MACHINE_TAG_CHERRY, SLOT_MACHINE_TAG_POWER, SLOT_MACHINE_TAG_REPLAY }; enum { SLOT_MACHINE_MATCHED_1CHERRY, SLOT_MACHINE_MATCHED_2CHERRY, SLOT_MACHINE_MATCHED_REPLAY, SLOT_MACHINE_MATCHED_LOTAD, SLOT_MACHINE_MATCHED_AZURILL, SLOT_MACHINE_MATCHED_POWER, SLOT_MACHINE_MATCHED_777_MIXED, SLOT_MACHINE_MATCHED_777_RED, SLOT_MACHINE_MATCHED_777_BLUE, SLOT_MACHINE_MATCHED_NONE }; struct SlotMachineEwramStruct { /*0x00*/ u8 state; /*0x01*/ u8 unk01; /*0x02*/ u8 pikaPower; /*0x03*/ u8 unk03; /*0x04*/ u8 unk04; /*0x05*/ u8 unk05; /*0x06*/ u8 unk06; /*0x07*/ u8 unk07; /*0x08*/ u16 matchedSymbols; /*0x0A*/ u8 unk0A; /*0x0B*/ u8 unk0B; /*0x0C*/ s16 coins; /*0x0E*/ s16 payout; /*0x10*/ s16 unk10; /*0x12*/ s16 bet; /*0x14*/ s16 unk14; /*0x16*/ s16 unk16; /*0x18*/ s16 unk18; /*0x1A*/ s16 unk1A; /*0x1C*/ s16 unk1C[3]; /*0x22*/ u16 unk22[3]; /*0x28*/ s16 reelPositions[3]; /*0x2E*/ s16 unk2E[3]; /*0x34*/ s16 unk34[3]; /*0x3A*/ u8 reelTasks[3]; /*0x3D*/ u8 unk3D; /*0x3E*/ u8 unk3E; /*0x3F*/ u8 unk3F; /*0x40*/ u8 unk40; /*0x41*/ u8 unk41; /*0x42*/ u8 unk42; /*0x43*/ u8 unk43; /*0x44*/ u8 unk44[5]; /*0x49*/ u8 unk49[2]; /*0x49*/ u8 unk4B[3]; /*0x4E*/ u8 unk4E[2]; /*0x50*/ u8 unk50[2]; /*0x52*/ u8 unk52[2]; /*0x54*/ u8 unk54[4]; /*0x58*/ u16 win0h; /*0x5a*/ u16 win0v; /*0x5c*/ u16 winIn; /*0x5e*/ u16 winOut; /*0x60*/ u16 backupMapMusic; /*0x64*/ MainCallback prevMainCb; }; extern struct SlotMachineEwramStruct *sSlotMachine; struct UnkStruct1 { /*0x00*/ u8 unk00; /*0x01*/ u8 unk01; /*0x02*/ s16 unk02; }; #define SLOTMACHINE_GFX_TILES 233 /*static*/void CB2_SlotMachineSetup(void); /*static*/void CB2_SlotMachineLoop(void); /*static*/void PlaySlotMachine_Internal(u8 arg0, MainCallback cb); /*static*/void SlotMachineDummyTask(u8 taskId); /*static*/void SlotMachineSetup_0_0(void); /*static*/void SlotMachineSetup_6_2(void); /*static*/void SlotMachineSetup_1_0(void); /*static*/void SlotMachineSetup_2_0(void); /*static*/void SlotMachineSetup_2_1(void); /*static*/void SlotMachineSetup_0_1(void); /*static*/void SlotMachineSetup_3_0(void); /*static*/void SlotMachineSetup_4_0(void); /*static*/void SlotMachineSetup_5_0(void); /*static*/void SlotMachineSetup_6_0(void); /*static*/void SlotMachineSetup_6_1(void); /*static*/void SlotMachineSetup_8_0(void); /*static*/void SlotMachineSetup_9_0(void); /*static*/void SlotMachineSetup_10_0(void); /*static*/void SlotMachineSetup_10_1(void); /*static*/void sub_8101D04(void); /*static*/void sub_8104DA4(void); /*static*/void sub_8101D24(u8 taskId); /*static*/bool8 sub_8101D5C(struct Task *task); /*static*/bool8 sub_8101D8C(struct Task *task); /*static*/bool8 sub_8101DB0(struct Task *task); /*static*/bool8 sub_8101DF4(struct Task *task); /*static*/bool8 sub_8101E10(struct Task *task); /*static*/bool8 sub_8101E3C(struct Task *task); /*static*/bool8 sub_8101F44(struct Task *task); /*static*/bool8 sub_8101F60(struct Task *task); /*static*/bool8 sub_8101F88(struct Task *task); /*static*/bool8 sub_8101FA4(struct Task *task); /*static*/bool8 sub_8102008(struct Task *task); /*static*/bool8 sub_8102034(struct Task *task); /*static*/bool8 sub_8102058(struct Task *task); /*static*/bool8 sub_8102090(struct Task *task); bool8 sub_81020C8(struct Task *task); /*static*/bool8 sub_81021E0(struct Task *task); /*static*/bool8 sub_81021FC(struct Task *task); /*static*/bool8 sub_8102264(struct Task *task); /*static*/bool8 sub_81022A0(struct Task *task); /*static*/bool8 sub_81022CC(struct Task *task); /*static*/bool8 sub_81022F0(struct Task *task); /*static*/bool8 sub_8102318(struct Task *task); /*static*/bool8 sub_8102344(struct Task *task); /*static*/bool8 sub_810239C(struct Task *task); /*static*/bool8 sub_81023B8(struct Task *task); /*static*/bool8 sub_81023E0_(struct Task *task); /*static*/bool8 sub_81023FC(struct Task *task); /*static*/bool8 sub_8102424(struct Task *task); /*static*/bool8 sub_8102460(struct Task *task); /*static*/void sub_8102484(void); /*static*/void sub_81024F0(void); /*static*/bool8 sub_8102540_(void); /*static*/u8 sub_8102578(void); /*static*/u16 dp15_jump_random_unknown(void); /*static*/u8 sub_81025BC(void); /*static*/void CheckMatch(void); /*static*/void CheckMatch_CenterRow(void); /*static*/void CheckMatch_TopAndBottom(void); /*static*/void CheckMatch_Diagonals(void); /*static*/u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3); /*static*/void sub_8102A24(void); /*static*/void sub_8102A64(u8 taskId); /*static*/bool8 sub_8102A44(void); /*static*/bool8 sub_8102A9C(struct Task *task); /*static*/bool8 sub_8102AD0(struct Task *task); /*static*/bool8 sub_8102B80(struct Task *task); /*static*/u8 GetTagOfReelSymbolOnScreenAtPos(u8 x, s16 y); /*static*/void sub_8102DA8(void); /*static*/void sub_8102DEC(u8 a0); /*static*/void sub_8102E1C(u8 a0); /*static*/bool8 sub_8102E40(u8 a0); /*static*/void sub_8102E68(u8 taskId); /*static*/bool8 sub_8102EA0(struct Task *task); /*static*/bool8 sub_8102EA4(struct Task *task); /*static*/bool8 sub_8102EC0(struct Task *task); /*static*/bool8 sub_8102F4C(struct Task *task); /*static*/bool8 sub_8103008(struct Task *task); /*static*/bool8 sub_810305C(void); /*static*/bool8 sub_8103154(u8 a0, u8 a1); /*static*/bool8 sub_81031B4(u8 a0, u8 a1); /*static*/bool8 sub_81032C0(void); /*static*/bool8 sub_81032E8(void); /*static*/bool8 sub_810333C(void); /*static*/bool8 sub_81033DC(void); /*static*/bool8 sub_810341C(u8 a0); /*static*/bool8 sub_810347C(u8 a0); /*static*/void sub_81034F4(void); /*static*/void sub_8103540(void); /*static*/void sub_8103564(void); /*static*/void j5_08111E84(void); /*static*/void sub_8103668(void); /*static*/void sub_810380C(void); /*static*/void sub_8103830(void); /*static*/void sub_8103910(void); /*static*/void sub_8103A78(void); /*static*/void sub_8103C14(u8 a0); /*static*/void sub_8103C48(u8 taskId); /*static*/void sub_8103D50(u8 a0); /*static*/void sub_8103C78(struct Task *task, u8 taskId); /*static*/void sub_8103CAC(struct Task *task, u8 taskId); /*static*/void sub_8103CC8(struct Task *task, u8 taskId); /*static*/void sub_8103D8C(u8 a0); /*static*/void sub_8103DC8(void); /*static*/void sub_8103E04(u8 a0); /*static*/bool8 sub_8103E38(void); /*static*/bool8 sub_8103E7C(void); /*static*/bool8 sub_8103EAC(u8 spriteId); /*static*/void sub_8103EE4(struct Sprite *sprite); /*static*/void sub_8103F70(void); /*static*/bool8 sub_8103FA0(void); /*static*/void sub_8103FE8(u8 taskId); /*static*/void sub_8104048(void); /*static*/void sub_8104064(u8 pikaPower); /*static*/bool8 sub_81040C8(void); /*static*/void sub_81040E8(u8 taskId); /*static*/void nullsub_68(struct Task *task); /*static*/void sub_810411C(struct Task *task); /*static*/void sub_8104144(struct Task *task); /*static*/void sub_81041AC(struct Task *task); /*static*/void sub_810421C(struct Task *task); /*static*/void sub_810423C(u8 pikaPower); /*static*/void sub_810430C(void); /*static*/bool8 sub_810432C(void); /*static*/void sub_810434C(u8 taskId); /*static*/void sub_810437C(struct Task *task); /*static*/void sub_81043EC(struct Task *task); /*static*/void sub_8104468(struct Task *task); /*static*/void sub_8104498(struct Task *task); /*static*/void sub_8104548(struct Task *task); /*static*/void sub_8104598(struct Task *task); /*static*/void sub_81045CC(struct Task *task); /*static*/void sub_810463C(struct Task *task); /*static*/void sub_81046C0(struct Task *task); /*static*/void sub_8104764(struct Task *task); /*static*/void sub_8104794(struct Task *task); /*static*/void sub_81047EC(struct Task *task); /*static*/void sub_8104860(struct Task *task); /*static*/void sub_81048A8(struct Task *task); /*static*/void sub_81048CC(struct Task *task); /*static*/void sub_8104940(struct Task *task); /*static*/void sub_81049C8(struct Task *task); /*static*/void sub_81049F8(struct Task *task); /*static*/void sub_8104A40(s16 a0, s16 a1); /*static*/void sub_8104A88(s16 a0); /*static*/void sub_8104AB8(u8 a0); /*static*/bool8 sub_8104AEC(void); /*static*/void sub_8104B0C(u8 taskId); /*static*/void sub_8104B3C(struct Task *task); /*static*/void sub_8104B60(struct Task *task); /*static*/void sub_8104B80(struct Task *task); /*static*/void sub_8104BC8(struct Task *task); /*static*/void sub_8104BFC(struct Task *task); /*static*/void sub_8104C44(struct Task *task); /*static*/void sub_8104C5C(void); /*static*/void sub_8104CAC(u8 arg0); /*static*/bool8 sub_8104E18(void); /*static*/void nullsub_69(struct Task *task); /*static*/void sub_8104E74(u8 taskId); /*static*/void sub_8104EA8(void); /*static*/void sub_8104F8C(void); /*static*/void sub_8104FF4(s16 x, s16 y, u8 a2, s16 a3); /*static*/void sub_81050C4(void); /*static*/void sub_8105100(void); /*static*/void sub_810514C(void); /*static*/void sub_81051C0(void); /*static*/void sub_8105284(void); /*static*/void sub_81052EC(void); /*static*/void sub_81053A0(void); /*static*/void sub_810545C(void); /*static*/void sub_81054B8(void); /*static*/void sub_8105524(void); /*static*/void sub_8105554(void); /*static*/void sub_8105578(void); /*static*/void sub_8105688(s16 a0); /*static*/void sub_81056C0(void); /*static*/void sub_81056F0(void); /*static*/void sub_81057E8(s16 a0); /*static*/void sub_8105804(void); /*static*/void sub_8105854(void); /*static*/void sub_81058A0(void); /*static*/void sub_81058C4(void); /*static*/void sub_81059B8(void); /*static*/void sub_81059E8(void); /*static*/bool8 sub_8105ACC(void); /*static*/void sub_8105AEC(void); /*static*/u8 sub_8105B1C(s16 x, s16 y); /*static*/void sub_8105B88(u8 spriteId); /*static*/u8 sub_8105BF8(u8 templateIdx, void (*callback)(struct Sprite*), s16 x, s16 y, s16 a4); /*static*/void sub_81063C0(void); /*static*/void sub_8106404(void); /*static*/void sub_8106448(void); /*static*/void sub_81064B8(void); /*static*/void sub_81065A8(s16 arg0, u16 arg1, u16 arg2, u16 arg3, u16 arg4); /*static*/void sub_81065DC(void); /*static*/extern const struct UnkStruct1 *const gUnknown_083ED048[]; /*static*/extern const u16 gPalette_83EDE24[]; /*static*/extern const u8 gUnknown_083ECD04[][3]; /*static*/extern const u8 gUnknown_083ECE3A[]; /*static*/extern const u16 gUnknown_083ECE42[]; /*static*/extern const u16 gUnknown_083ECE48[]; // code #define tState data[0] void Task_FadeToSlotMachine(u8 taskId) { switch (gTasks[taskId].tState) { case 0: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); gTasks[taskId].tState++; break; case 1: if (!gPaletteFade.active) { SetMainCallback2(CB2_SlotMachineSetup); DestroyTask(taskId); } break; } } void PlaySlotMachine(u8 arg0, MainCallback cb) { u8 taskId; sSlotMachine = AllocZeroed(sizeof(*sSlotMachine)); PlaySlotMachine_Internal(arg0, cb); taskId = CreateTask(Task_FadeToSlotMachine, 0); gTasks[taskId].tState = 0; } #undef tState void CB2_SlotMachineSetup(void) { switch (gMain.state) { case 0: SlotMachineSetup_0_0(); SlotMachineSetup_0_1(); gMain.state++; break; case 1: SlotMachineSetup_1_0(); gMain.state++; break; case 2: SlotMachineSetup_2_0(); SlotMachineSetup_2_1(); gMain.state++; break; case 3: SlotMachineSetup_3_0(); gMain.state++; break; case 4: SlotMachineSetup_4_0(); gMain.state++; break; case 5: SlotMachineSetup_5_0(); gMain.state++; break; case 6: SlotMachineSetup_6_0(); gMain.state++; break; case 7: BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); gMain.state++; break; case 8: SlotMachineSetup_8_0(); gMain.state++; break; case 9: SlotMachineSetup_9_0(); gMain.state++; break; case 10: SlotMachineSetup_10_0(); SlotMachineSetup_10_1(); gMain.state++; break; case 11: SetMainCallback2(CB2_SlotMachineLoop); break; } } void CB2_SlotMachineLoop(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); } void SlotMachine_VBlankCallback(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); SetGpuReg(REG_OFFSET_WIN0H, sSlotMachine->win0h); SetGpuReg(REG_OFFSET_WIN0V, sSlotMachine->win0v); SetGpuReg(REG_OFFSET_WININ, sSlotMachine->winIn); SetGpuReg(REG_OFFSET_WINOUT, sSlotMachine->winOut); } void PlaySlotMachine_Internal(u8 arg0, MainCallback cb) { struct Task *task = gTasks + CreateTask(SlotMachineDummyTask, 0xFF); task->data[0] = arg0; StoreWordInTwoHalfwords(task->data + 1, (intptr_t)cb); } void sub_81019EC(void) { struct Task *task = gTasks + FindTaskIdByFunc(SlotMachineDummyTask); sSlotMachine->unk01 = task->data[0]; LoadWordFromTwoHalfwords((u16 *)(task->data + 1), (u32 *)&sSlotMachine->prevMainCb); } void SlotMachineDummyTask(u8 taskId) { } extern const struct BgTemplate gUnknown_085A7424[4]; extern const struct WindowTemplate gUnknown_085A7434[]; void SlotMachineSetup_0_0(void) { SetVBlankCallback(NULL); SetHBlankCallback(NULL); CpuFill32(0, (void *)VRAM, VRAM_SIZE); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_085A7424, ARRAY_COUNT(gUnknown_085A7424)); InitWindows(gUnknown_085A7434); DeactivateAllTextPrinters(); } void SlotMachineSetup_6_0(void) { SetVBlankCallback(SlotMachine_VBlankCallback); EnableInterrupts(INTR_FLAG_VBLANK); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); } void SlotMachineSetup_1_0(void) { DmaClearLarge16(3, (u16 *)(BG_VRAM), BG_VRAM_SIZE, 0x1000); } void SlotMachineSetup_2_0(void) { DmaClear16(3, (u16 *)OAM, OAM_SIZE); } void SlotMachineSetup_2_1(void) { SetGpuReg(REG_OFFSET_BG0CNT, 0); SetGpuReg(REG_OFFSET_BG1CNT, 0); SetGpuReg(REG_OFFSET_BG2CNT, 0); SetGpuReg(REG_OFFSET_BG3CNT, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_OBJ); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 8)); } extern const s16 gUnknown_083ECCF8[][2]; void SlotMachineSetup_0_1(void) { u8 i; sub_81019EC(); sSlotMachine->state = 0; sSlotMachine->pikaPower = 0; sSlotMachine->unk03 = Random() & 1; sSlotMachine->unk04 = 0; sSlotMachine->matchedSymbols = 0; sSlotMachine->unk0A = 0; sSlotMachine->unk0B = 0; sSlotMachine->coins = GetCoins(); sSlotMachine->payout = 0; sSlotMachine->unk10 = 0; sSlotMachine->bet = 0; sSlotMachine->unk18 = 0; sSlotMachine->unk1A = 8; sSlotMachine->win0h = 0xf0; sSlotMachine->win0v = 0xa0; sSlotMachine->winIn = 0x3f; sSlotMachine->winOut = 0x3f; sSlotMachine->backupMapMusic = GetCurrentMapMusic(); for (i = 0; i < 3; i++) { sSlotMachine->unk22[i] = 0; sSlotMachine->reelPositions[i] = gUnknown_083ECCF8[i][sSlotMachine->unk03] % 21; sSlotMachine->unk1C[i] = 0x1f8 - sSlotMachine->reelPositions[i] * 24; sSlotMachine->unk1C[i] %= 0x1f8; } sub_80EDE70(GetCoins()); } extern u8 gOamLimit; void SlotMachineSetup_3_0(void) { ResetPaletteFade(); ResetSpriteData(); gOamLimit = 0x80; FreeAllSpritePalettes(); ResetTasks(); } extern u16 *gUnknown_0203AAC8; extern u16 *gUnknown_0203AACC; extern u16 *gUnknown_0203AAD0; extern u16 *gUnknown_0203AADC; extern void *gUnknown_0203AAF4; extern void *gUnknown_0203AAF8; extern void *gUnknown_0203AAFC; extern void *gUnknown_0203AB00; extern void *gUnknown_0203AB04; extern void *gUnknown_0203AB08; extern void *gUnknown_0203AB0C; extern void *gUnknown_0203AB10; extern void *gUnknown_0203AB14; extern void *gUnknown_0203AB18; extern void *gUnknown_0203AB1C; extern void *gUnknown_0203AB20; extern void *gUnknown_0203AB24; extern void *gUnknown_0203AB28; extern void *gUnknown_0203AAE4; extern void *gUnknown_0203AAE8; extern void *gUnknown_0203AAEC; extern void *gUnknown_0203AAF0; extern void *gUnknown_0203AAD4; extern void *gUnknown_0203AAD8; extern void *gUnknown_0203AAE0; extern void *gUnknown_0203AB2C; extern void *gUnknown_0203AB30; void SlotMachineSetup_4_0(void) { gUnknown_0203AACC = Alloc(8); gUnknown_0203AAD0 = AllocZeroed(0xE); gUnknown_0203AADC = AllocZeroed(8); gUnknown_0203AAD0[0] = 0x2051; gUnknown_0203AAD0[1] = 0x2851; gUnknown_0203AAD0[2] = 0x2061; gUnknown_0203AAD0[3] = 0x2861; gUnknown_0203AAD0[4] = 0x20BE; gUnknown_0203AAD0[5] = 0x28BE; gUnknown_0203AAD0[6] = 0x20BF; } /*static*/void sub_812F908(void); /*static*/void sub_812F958(void); /*static*/void sub_812F7E4(void); void SlotMachineSetup_5_0(void) { sub_812F908(); sub_812F958(); sub_812F7E4(); LoadMessageBoxGfx(0, 0x200, 0xF0); LoadUserWindowBorderGfx(0, 0x214, 0xE0); PutWindowTilemap(0); } void SlotMachineSetup_10_0(void) { sub_8104EA8(); sub_8104F8C(); sub_8103DC8(); sub_81050C4(); } void SlotMachineSetup_10_1(void) { sub_8104048(); sub_8102DA8(); sub_8104C5C(); sub_8101D04(); } void sub_8101D04(void) { sub_8101D24(CreateTask(sub_8101D24, 0)); } extern bool8 (*const gUnknown_083ECAAC[])(struct Task *task); void sub_8101D24(u8 taskId) { while (gUnknown_083ECAAC[sSlotMachine->state](gTasks + taskId)) ; } bool8 sub_8101D5C(struct Task *task) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB(0, 0, 0)); sub_810423C(sSlotMachine->pikaPower); sSlotMachine->state++; return FALSE; } bool8 sub_8101D8C(struct Task *task) { if (!gPaletteFade.active) sSlotMachine->state++; return FALSE; } bool8 sub_8101DB0(struct Task *task) { sSlotMachine->payout = 0; sSlotMachine->bet = 0; sSlotMachine->unk18 = 0; sSlotMachine->unk04 &= 0xc0; sSlotMachine->state = 4; if (sSlotMachine->coins <= 0) { sSlotMachine->state = 25; } else if (sSlotMachine->unk0A) { sSlotMachine->state = 3; sub_8104CAC(4); } return TRUE; } bool8 sub_8101DF4(struct Task *task) { if (sub_8104E18()) sSlotMachine->state = 4; return FALSE; } bool8 sub_8101E10(struct Task *task) { sub_8104CAC(0); sSlotMachine->state = 5; if (sSlotMachine->coins >= 9999) sSlotMachine->state = 23; return TRUE; } bool8 sub_8101E3C(struct Task *task) { s16 i; if (gMain.newKeys & SELECT_BUTTON) { sub_8104AB8(0); sSlotMachine->state = 8; } else if (gMain.newKeys & R_BUTTON) { if (sSlotMachine->coins - (3 - sSlotMachine->bet) >= 0) { for (i = sSlotMachine->bet; i < 3; i++) sub_8103D50(i); sSlotMachine->coins -= (3 - sSlotMachine->bet); sSlotMachine->bet = 3; sSlotMachine->state = 9; PlaySE(SE_REGI); } else { sSlotMachine->state = 6; } } else { if (gMain.newKeys & DPAD_DOWN && sSlotMachine->coins != 0) { PlaySE(SE_REGI); sub_8103D50(sSlotMachine->bet); sSlotMachine->coins--; sSlotMachine->bet++; } if (sSlotMachine->bet >= 3 || (sSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON)) sSlotMachine->state = 9; if (gMain.newKeys & B_BUTTON) sSlotMachine->state = 21; } return FALSE; } extern const u8 gText_YouDontHaveThreeCoins[]; extern const u8 gText_QuitTheGame[]; extern const u8 gText_YouveGot9999Coins[]; extern const u8 gText_YouveRunOutOfCoins[]; bool8 sub_8101F44(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); PrintTextOnWindow(0, 1, gText_YouDontHaveThreeCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = 7; return FALSE; } bool8 sub_8101F60(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); sSlotMachine->state = 5; } return FALSE; } bool8 sub_8101F88(struct Task *task) { if (sub_8104AEC()) sSlotMachine->state = 5; return FALSE; } bool8 sub_8101FA4(struct Task *task) { sub_8102484(); sub_8104DA4(); sub_8102DEC(0); sub_8102DEC(1); sub_8102DEC(2); sub_80EEC80(); task->data[0] = 0; if (sSlotMachine->unk04 & 0x20) { sub_810430C(); sSlotMachine->state = 10; } else { sub_8104CAC(1); sSlotMachine->state = 11; } sSlotMachine->unk1A = 8; if (sSlotMachine->unk0A) sSlotMachine->unk1A = dp15_jump_random_unknown(); return FALSE; } bool8 sub_8102008(struct Task *task) { if (sub_810432C()) { sub_8104CAC(1); sSlotMachine->unk04 &= 0xDF; sSlotMachine->state = 11; } return FALSE; } bool8 sub_8102034(struct Task *task) { if (++task->data[0] >= 30) { sub_81024F0(); sSlotMachine->state = 12; } return FALSE; } bool8 sub_8102058(struct Task *task) { if (gMain.newKeys & A_BUTTON) { PlaySE(SE_JYUNI); sub_8102E1C(sSlotMachine->unk18); sub_8103C14(sSlotMachine->unk18); sSlotMachine->state = 13; } return FALSE; } bool8 sub_8102090(struct Task *task) { if (!sub_8102E40(sSlotMachine->unk18)) { sSlotMachine->unk18++; sSlotMachine->state = 12; if (sSlotMachine->unk18 > 2) { sSlotMachine->state = 14; } return TRUE; } return FALSE; } bool8 sub_81020C8(struct Task *task) { sSlotMachine->unk04 &= 0xc0; CheckMatch(); if (sSlotMachine->unk0A) { sSlotMachine->unk0A--; sSlotMachine->unk0B++; } if (sSlotMachine->matchedSymbols) { sSlotMachine->state = 15; sub_8102A24(); sub_8103F70(); if ((sSlotMachine->unk10 -= sSlotMachine->payout) < 0) { sSlotMachine->unk10 = 0; } if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { PlayFanfare(MUS_ME_B_BIG); sub_8104CAC(6); } else if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_MIXED)) { PlayFanfare(MUS_ME_B_BIG); sub_8104CAC(5); } else { PlayFanfare(MUS_ME_B_SMALL); sub_8104CAC(2); } if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_MIXED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { sSlotMachine->unk04 &= 0x3f; if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_BLUE) | (1 << SLOT_MACHINE_MATCHED_777_RED))) { sSlotMachine->unk0A = 0; sSlotMachine->unk0B = 0; sSlotMachine->unk03 = 0; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_777_BLUE)) sSlotMachine->unk03 = 1; } } if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER) && sSlotMachine->pikaPower < 16) { sSlotMachine->pikaPower++; sub_8104064(sSlotMachine->pikaPower); } } else { sub_8104CAC(3); sSlotMachine->state = 20; if ((sSlotMachine->unk10 += sSlotMachine->bet) > 9999) sSlotMachine->unk10 = 9999; } return FALSE; } bool8 sub_81021E0(struct Task *task) { if (sub_8102A44()) sSlotMachine->state = 16; return FALSE; } bool8 sub_81021FC(struct Task *task) { if (sub_8103FA0()) { sSlotMachine->state = 19; if (sSlotMachine->matchedSymbols & ((1 << SLOT_MACHINE_MATCHED_777_RED) | (1 << SLOT_MACHINE_MATCHED_777_BLUE))) IncrementGameStat(GAME_STAT_SLOT_JACKPOTS); if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sSlotMachine->unk18 = 0; sSlotMachine->state = 9; } if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_POWER)) sSlotMachine->state = 17; if (sSlotMachine->unk0A && sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sub_8104CAC(4); sSlotMachine->state = 18; } } return FALSE; } bool8 sub_8102264(struct Task *task) { if (!sub_81040C8()) { sSlotMachine->state = 19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sSlotMachine->state = 9; if (sSlotMachine->unk0A) { sub_8104CAC(4); sSlotMachine->state = 18; } } } return FALSE; } bool8 sub_81022A0(struct Task *task) { if (sub_8104E18()) { sSlotMachine->state = 19; if (sSlotMachine->matchedSymbols & (1 << SLOT_MACHINE_MATCHED_REPLAY)) { sSlotMachine->state = 9; } } return FALSE; } bool8 sub_81022CC(struct Task *task) { sub_8103D8C(0); sub_8103D8C(1); sub_8103D8C(2); sSlotMachine->state = 2; return FALSE; } bool8 sub_81022F0(struct Task *task) { if (++task->data[1] > 64) { task->data[1] = 0; sSlotMachine->state = 19; } return FALSE; } bool8 sub_8102318(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); PrintTextOnWindow(0, 1, gText_QuitTheGame, 0, 1, 0, 0); CopyWindowToVram(0, 3); sub_80323CC(0x15, 7, 0x214, 0x180, 0xE, 0xF); sSlotMachine->state = 22; return FALSE; } bool8 sub_8102344(struct Task *task) { s8 input = Menu_ProcessInputNoWrap_(); if (input == 0) { sub_8197434(0, TRUE); sub_8103D8C(0); sub_8103D8C(1); sub_8103D8C(2); sSlotMachine->coins += sSlotMachine->bet; sSlotMachine->state = 27; } else if (input == 1 || input == -1) { sub_8197434(0, TRUE); sSlotMachine->state = 5; } return FALSE; } bool8 sub_810239C(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); PrintTextOnWindow(0, 1, gText_YouveGot9999Coins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = 24; return FALSE; } bool8 sub_81023B8(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); sSlotMachine->state = 5; } return FALSE; } bool8 sub_81023E0_(struct Task *task) { NewMenuHelpers_DrawDialogueFrame(0, 0); PrintTextOnWindow(0, 1, gText_YouveRunOutOfCoins, 0, 1, 0, 0); CopyWindowToVram(0, 3); sSlotMachine->state = 26; return FALSE; } bool8 sub_81023FC(struct Task *task) { if (gMain.newKeys & (A_BUTTON | B_BUTTON)) { sub_8197434(0, TRUE); sSlotMachine->state = 27; } return FALSE; } bool8 sub_8102424(struct Task *task) { SetCoins(sSlotMachine->coins); sub_80EDD78(GetCoins()); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0)); sSlotMachine->state++; return FALSE; } bool8 sub_8102460(struct Task *task) { if (!gPaletteFade.active) { SetMainCallback2(sSlotMachine->prevMainCb); FREE_AND_SET_NULL(gUnknown_0203AAF4); FREE_AND_SET_NULL(gUnknown_0203AAF8); FREE_AND_SET_NULL(gUnknown_0203AAFC); FREE_AND_SET_NULL(gUnknown_0203AB00); FREE_AND_SET_NULL(gUnknown_0203AB04); FREE_AND_SET_NULL(gUnknown_0203AB08); FREE_AND_SET_NULL(gUnknown_0203AB0C); FREE_AND_SET_NULL(gUnknown_0203AB10); FREE_AND_SET_NULL(gUnknown_0203AB14); FREE_AND_SET_NULL(gUnknown_0203AB18); FREE_AND_SET_NULL(gUnknown_0203AB1C); FREE_AND_SET_NULL(gUnknown_0203AB20); FREE_AND_SET_NULL(gUnknown_0203AB24); FREE_AND_SET_NULL(gUnknown_0203AB28); if (gUnknown_0203AAE4 != NULL) FREE_AND_SET_NULL(gUnknown_0203AAE4); if (gUnknown_0203AAE8 != NULL) FREE_AND_SET_NULL(gUnknown_0203AAE8); if (gUnknown_0203AAEC != NULL) FREE_AND_SET_NULL(gUnknown_0203AAEC); if (gUnknown_0203AAF0 != NULL) FREE_AND_SET_NULL(gUnknown_0203AAF0); FREE_AND_SET_NULL(gUnknown_0203AAC8); FREE_AND_SET_NULL(gUnknown_0203AACC); FREE_AND_SET_NULL(gUnknown_0203AAD0); FREE_AND_SET_NULL(gUnknown_0203AAD4); FREE_AND_SET_NULL(gUnknown_0203AAD8); FREE_AND_SET_NULL(gUnknown_0203AADC); FREE_AND_SET_NULL(gUnknown_0203AAE0); FREE_AND_SET_NULL(gUnknown_0203AB2C); FREE_AND_SET_NULL(gUnknown_0203AB30); FREE_AND_SET_NULL(sSlotMachine); } return FALSE; } void sub_8102484(void) { u8 r3; if (sSlotMachine->unk0A == 0) { if (!(sSlotMachine->unk04 & 0xc0)) { if (sub_8102540_()) { r3 = sub_8102578(); if (r3 != 3) { sSlotMachine->unk04 |= gUnknown_083ECE42[r3]; if (r3 != 1) { return; } } } r3 = sub_81025BC(); if (r3 != 5) { sSlotMachine->unk04 |= gUnknown_083ECE48[r3]; } } } } void sub_81024F0(void) { sSlotMachine->unk06 = 0; if (sSlotMachine->unk04) sSlotMachine->unk06 = 1; } u8 sub_810250C(u8 a0) { u8 i; for (i = 0; i < 8; i++) { if (a0 & 1) return gUnknown_083ECE3A[i]; a0 >>= 1; } return 0; } bool8 sub_8102540_(void) { u8 rval = Random(); if (gUnknown_083ECD04[sSlotMachine->unk01][sSlotMachine->bet - 1] > rval) return TRUE; return FALSE; } extern const u8 gUnknown_083ECD16[][6]; extern const u8 gUnknown_083ECD28[][6]; extern const u8 gUnknown_083ECD46[][17]; extern const u8 gUnknown_083ECDAC[][17]; u8 sub_8102578(void) { s16 i; for (i = 0; i < 3; i++) { s16 rval = Random() & 0xff; s16 value = gUnknown_083ECD16[i][sSlotMachine->unk01]; if (value > rval) break; } return i; } u8 sub_81025BC(void) { s16 i; for (i = 0; i < 5; i++) { s16 rval = Random() & 0xff; s16 r3 = gUnknown_083ECD28[i][sSlotMachine->unk01]; if (i == 0 && sSlotMachine->unk03 == 1) { r3 += 10; if (r3 > 0x100) r3 = 0x100; } else if (i == 4 && sSlotMachine->unk03 == 1) { r3 -= 10; if (r3 < 0) r3 = 0; } if (r3 > rval) break; } return i; } u8 sub_810264C(u8 a0) { if (sSlotMachine->unk03 == 0) return gUnknown_083ECD46[a0][sSlotMachine->pikaPower]; else return gUnknown_083ECDAC[a0][sSlotMachine->pikaPower]; } void sub_8102680(void) { u8 rval; s16 i; sSlotMachine->unk05 = 0; rval = Random(); if (rval < sub_810264C(0)) return; for (i = 5; i > 0; i--) { rval = Random(); if (rval < sub_810264C(i)) break; } sSlotMachine->unk05 = i; } extern const u16 gUnknown_083ECE12[]; extern const u16 gUnknown_083ECE1C[][2]; extern const u16 gUnknown_083ECE30[]; extern const u16 sSlotMatchFlags[]; extern const u16 sSlotPayouts[]; bool8 sub_81026DC(u16 a0) { u16 rval = Random() & 0xff; if (rval < gUnknown_083ECE12[a0]) return TRUE; else return FALSE; } u16 dp15_jump_random_unknown(void) { u8 r4 = 0; u8 rval; u8 value; if (sSlotMachine->unk10 >= 300) r4 = 4; else if (sSlotMachine->unk10 >= 250) r4 = 3; else if (sSlotMachine->unk10 >= 200) r4 = 2; else if (sSlotMachine->unk10 >= 150) r4 = 1; rval = Random() % 100; value = gUnknown_083ECE1C[r4][0]; if (rval < value) return 4; rval = Random() % 100; value = gUnknown_083ECE1C[r4][1] + gUnknown_083ECE30[sSlotMachine->unk0B]; if (rval < value) return 2; return 8; } void CheckMatch(void) { sSlotMachine->matchedSymbols = 0; CheckMatch_CenterRow(); if (sSlotMachine->bet > 1) CheckMatch_TopAndBottom(); if (sSlotMachine->bet > 2) CheckMatch_Diagonals(); } void CheckMatch_CenterRow(void) { u8 c1, c2, c3, match; c1 = GetTagOfReelSymbolOnScreenAtPos(0, 2); c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); c3 = GetTagOfReelSymbolOnScreenAtPos(2, 2); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; sub_8103E04(0); } } void CheckMatch_TopAndBottom(void) { u8 c1, c2, c3, match; c1 = GetTagOfReelSymbolOnScreenAtPos(0, 1); c2 = GetTagOfReelSymbolOnScreenAtPos(1, 1); c3 = GetTagOfReelSymbolOnScreenAtPos(2, 1); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { if (match == SLOT_MACHINE_MATCHED_1CHERRY) match = SLOT_MACHINE_MATCHED_2CHERRY; sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; sub_8103E04(1); } c1 = GetTagOfReelSymbolOnScreenAtPos(0, 3); c2 = GetTagOfReelSymbolOnScreenAtPos(1, 3); c3 = GetTagOfReelSymbolOnScreenAtPos(2, 3); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { if (match == SLOT_MACHINE_MATCHED_1CHERRY) match = SLOT_MACHINE_MATCHED_2CHERRY; sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; sub_8103E04(2); } } void CheckMatch_Diagonals(void) { u8 c1, c2, c3, match; c1 = GetTagOfReelSymbolOnScreenAtPos(0, 1); c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); c3 = GetTagOfReelSymbolOnScreenAtPos(2, 3); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { if (match != SLOT_MACHINE_MATCHED_1CHERRY) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } sub_8103E04(3); } c1 = GetTagOfReelSymbolOnScreenAtPos(0, 3); c2 = GetTagOfReelSymbolOnScreenAtPos(1, 2); c3 = GetTagOfReelSymbolOnScreenAtPos(2, 1); match = GetMatchFromSymbolsInRow(c1, c2, c3); if (match != SLOT_MACHINE_MATCHED_NONE) { if (match != SLOT_MACHINE_MATCHED_1CHERRY) { sSlotMachine->payout += sSlotPayouts[match]; sSlotMachine->matchedSymbols |= sSlotMatchFlags[match]; } sub_8103E04(4); } } extern const u8 sSym2Match[]; u8 GetMatchFromSymbolsInRow(u8 c1, u8 c2, u8 c3) { if (c1 == c2 && c1 == c3) return sSym2Match[c1]; if (c1 == SLOT_MACHINE_TAG_7_RED && c2 == SLOT_MACHINE_TAG_7_RED && c3 == SLOT_MACHINE_TAG_7_BLUE) return SLOT_MACHINE_MATCHED_777_MIXED; if (c1 == SLOT_MACHINE_TAG_7_BLUE && c2 == SLOT_MACHINE_TAG_7_BLUE && c3 == SLOT_MACHINE_TAG_7_RED) return SLOT_MACHINE_MATCHED_777_MIXED; if (c1 == SLOT_MACHINE_TAG_CHERRY) return SLOT_MACHINE_MATCHED_1CHERRY; return SLOT_MACHINE_MATCHED_NONE; } void sub_8102A24(void) { sub_8102A64(CreateTask(sub_8102A64, 4)); } bool8 sub_8102A44(void) { if (FindTaskIdByFunc(sub_8102A64) == 0xff) return TRUE; else return FALSE; }