// // Created by scott on 10/21/2017. // #ifndef GUARD_DATA_DECORATION_DESCRIPTION_H #define GUARD_DATA_DECORATION_DESCRIPTION_H const u8 DecorDesc_SMALL_DESK[] = _( "A small desk built\n" "for one."); const u8 DecorDesc_POKEMON_DESK[] = _( "A small desk built in\n" "the shape of a POKé\n" "BALL."); const u8 DecorDesc_HEAVY_DESK[] = _( "A large desk made\n" "of steel. Put some\n" "decorations on it."); const u8 DecorDesc_RAGGED_DESK[] = _( "A large desk made\n" "of wood. Put some\n" "decorations on it."); const u8 DecorDesc_COMFORT_DESK[] = _( "A large desk made\n" "of leaves. Put some\n" "decorations on it."); const u8 DecorDesc_PRETTY_DESK[] = _( "A huge desk made\n" "of glass. Holds lots\n" "of decorations."); const u8 DecorDesc_BRICK_DESK[] = _( "A huge desk made\n" "of brick. Holds lots\n" "of decorations."); const u8 DecorDesc_CAMP_DESK[] = _( "A huge desk made\n" "of logs. Put lots of\n" "decorations on it."); const u8 DecorDesc_HARD_DESK[] = _( "A huge desk made\n" "of rocks. Holds\n" "many decorations."); const u8 DecorDesc_SMALL_CHAIR[] = _( "A small chair made\n" "for one."); const u8 DecorDesc_POKEMON_CHAIR[] = _( "A small chair built\n" "in the shape of a\n" "POKé BALL."); const u8 DecorDesc_HEAVY_CHAIR[] = _( "A small chair made\n" "of steel."); const u8 DecorDesc_PRETTY_CHAIR[] = _( "A small chair made\n" "of glass."); const u8 DecorDesc_COMFORT_CHAIR[] = _( "A small chair made\n" "of leaves."); const u8 DecorDesc_RAGGED_CHAIR[] = _( "A small chair made\n" "of wood."); const u8 DecorDesc_BRICK_CHAIR[] = _( "A small chair made\n" "of brick."); const u8 DecorDesc_CAMP_CHAIR[] = _( "A small chair made\n" "of logs."); const u8 DecorDesc_HARD_CHAIR[] = _( "A small chair made\n" "of rock."); const u8 DecorDesc_RED_PLANT[] = _( "A vivid red potted\n" "plant."); const u8 DecorDesc_TROPICAL_PLANT[] = _( "A flowering tropical\n" "plant in a pot."); const u8 DecorDesc_PRETTY_FLOWERS[] = _( "A pot of cute\n" "flowers."); const u8 DecorDesc_COLORFUL_PLANT[] = _( "A large pot with\n" "many colorful\n" "flowers."); const u8 DecorDesc_BIG_PLANT[] = _( "A large, umbrella-\n" "shaped plant in a\n" "big pot."); const u8 DecorDesc_GORGEOUS_PLANT[] = _( "A large, impressive\n" "plant in a big pot."); const u8 DecorDesc_RED_BRICK[] = _( "A red-colored brick.\n" "Decorations can be\n" "placed on top."); const u8 DecorDesc_YELLOW_BRICK[] = _( "A yellow-colored\n" "brick. Put some\n" "decorations on top."); const u8 DecorDesc_BLUE_BRICK[] = _( "A blue-colored\n" "brick. Put some\n" "decorations on top."); const u8 DecorDesc_RED_BALLOON[] = _( "A red balloon filled\n" "with water. Bursts\n" "if stepped on."); const u8 DecorDesc_BLUE_BALLOON[] = _( "A blue balloon filled\n" "with water. Bursts\n" "if stepped on."); const u8 DecorDesc_YELLOW_BALLOON[] = _( "A yellow balloon\n" "filled with water.\n" "Pops if stepped on."); const u8 DecorDesc_RED_TENT[] = _( "A large red tent.\n" "You can hide inside\n" "it."); const u8 DecorDesc_BLUE_TENT[] = _( "A large blue tent.\n" "You can hide inside\n" "it."); const u8 DecorDesc_SOLID_BOARD[] = _( "Place over a hole to\n" "cross to the other\n" "side."); const u8 DecorDesc_SLIDE[] = _( "Use to slide down\n" "from the platform."); const u8 DecorDesc_FENCE_LENGTH[] = _( "A small fence that\n" "blocks passage."); const u8 DecorDesc_FENCE_WIDTH[] = _( "A small fence that\n" "blocks passage."); const u8 DecorDesc_TIRE[] = _( "An old large tire.\n" "Decorations can be\n" "placed on top."); const u8 DecorDesc_STAND[] = _( "A large pedestal\n" "with steps."); const u8 DecorDesc_MUD_BALL[] = _( "A large ball of mud.\n" "Crumbles if stepped\n" "on."); const u8 DecorDesc_BREAKABLE_DOOR[] = _( "A weird door that\n" "people can walk\n" "right through."); const u8 DecorDesc_SAND_ORNAMENT[] = _( "An ornament made\n" "of sand. Crumbles if\n" "touched."); const u8 DecorDesc_SILVER_SHIELD[] = _( "Awarded for 50\n" "straight wins at\n" "the BATTLE TOWER."); const u8 DecorDesc_GOLD_SHIELD[] = _( "Awarded for 100\n" "straight wins at\n" "the BATTLE TOWER."); const u8 DecorDesc_GLASS_ORNAMENT[] = _( "A glass replica of\n" "a famous sculpture\n" "at the ART MUSEUM."); const u8 DecorDesc_TV[] = _( "A small, gray-\n" "colored toy TV."); const u8 DecorDesc_ROUND_TV[] = _( "A toy TV modeled\n" "in the image of a\n" "SEEDOT."); const u8 DecorDesc_CUTE_TV[] = _( "A toy TV modeled\n" "in the image of a\n" "SKITTY."); const u8 DecorDesc_GLITTER_MAT[] = _( "An odd mat that\n" "glitters if stepped\n" "on."); const u8 DecorDesc_JUMP_MAT[] = _( "A trick mat that\n" "jumps when it is\n" "stepped on."); const u8 DecorDesc_SPIN_MAT[] = _( "A trick mat that\n" "spins around when\n" "stepped on."); const u8 DecorDesc_C_LOW_NOTE_MAT[] = _( "A mat that plays\n" "a low C note when\n" "stepped on."); const u8 DecorDesc_D_NOTE_MAT[] = _( "A mat that plays\n" "a D note when\n" "stepped on."); const u8 DecorDesc_E_NOTE_MAT[] = _( "A mat that plays\n" "an E note when\n" "stepped on."); const u8 DecorDesc_F_NOTE_MAT[] = _( "A mat that plays\n" "an F note when\n" "stepped on."); const u8 DecorDesc_G_NOTE_MAT[] = _( "A mat that plays\n" "a G note when\n" "stepped on."); const u8 DecorDesc_A_NOTE_MAT[] = _( "A mat that plays\n" "an A note when\n" "stepped on."); const u8 DecorDesc_B_NOTE_MAT[] = _( "A mat that plays\n" "a B note when\n" "stepped on."); const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _( "A mat that plays\n" "a high C note when\n" "stepped on."); const u8 DecorDesc_SURF_MAT[] = _( "A mat designed with\n" "a SURF image.\n" "Put items on top."); const u8 DecorDesc_THUNDER_MAT[] = _( "A mat designed with\n" "a THUNDER image.\n" "Put items on top."); const u8 DecorDesc_FIRE_BLAST_MAT[] = _( "A mat designed with\n" "a FIRE BLAST image.\n" "Put items on top."); const u8 DecorDesc_POWDER_SNOW_MAT[] = _( "A mat with a POWDER\n" "SNOW image design.\n" "Put items on top."); const u8 DecorDesc_ATTRACT_MAT[] = _( "A mat designed with\n" "an ATTRACT image.\n" "Put items on top."); const u8 DecorDesc_FISSURE_MAT[] = _( "A mat designed with\n" "a FISSURE image.\n" "Put items on top."); const u8 DecorDesc_SPIKES_MAT[] = _( "A mat designed with\n" "a SPIKES image.\n" "Put items on top."); const u8 DecorDesc_BALL_POSTER[] = _( "A small poster\n" "printed with POKé\n" "BALLS."); const u8 DecorDesc_GREEN_POSTER[] = _( "A small poster with\n" "a TREECKO print."); const u8 DecorDesc_RED_POSTER[] = _( "A small poster with\n" "a TORCHIC print."); const u8 DecorDesc_BLUE_POSTER[] = _( "A small poster with\n" "a MUDKIP print."); const u8 DecorDesc_CUTE_POSTER[] = _( "A small poster with\n" "an AZURILL print."); const u8 DecorDesc_PIKA_POSTER[] = _( "A large poster with\n" "a PIKACHU and\n" "PICHU print."); const u8 DecorDesc_LONG_POSTER[] = _( "A large poster with\n" "a SEVIPER print."); const u8 DecorDesc_SEA_POSTER[] = _( "A large poster with\n" "a RELICANTH print."); const u8 DecorDesc_SKY_POSTER[] = _( "A large poster with\n" "a WINGULL print."); const u8 DecorDesc_KISS_POSTER[] = _( "A large poster with\n" "a SMOOCHUM print."); const u8 DecorDesc_PICHU_DOLL[] = _( "A PICHU doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_PIKACHU_DOLL[] = _( "A PIKACHU doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_MARILL_DOLL[] = _( "A MARILL doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_TOGEPI_DOLL[] = _( "A TOGEPI doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_CYNDAQUIL_DOLL[] = _( "A CYNDAQUIL doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_CHIKORITA_DOLL[] = _( "A CHIKORITA doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_TOTODILE_DOLL[] = _( "A TOTODILE doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _( "A JIGGLYPUFF doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_MEOWTH_DOLL[] = _( "A MEOWTH doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_CLEFAIRY_DOLL[] = _( "A CLEFAIRY doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_DITTO_DOLL[] = _( "A DITTO doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_SMOOCHUM_DOLL[] = _( "A SMOOCHUM doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_TREECKO_DOLL[] = _( "A TREECKO doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_TORCHIC_DOLL[] = _( "A TORCHIC doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_MUDKIP_DOLL[] = _( "A MUDKIP doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_DUSKULL_DOLL[] = _( "A DUSKULL doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_WYNAUT_DOLL[] = _( "A WYNAUT doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_BALTOY_DOLL[] = _( "A BALTOY doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_KECLEON_DOLL[] = _( "A KECLEON doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_AZURILL_DOLL[] = _( "An AZURILL doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_SKITTY_DOLL[] = _( "A SKITTY doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_SWABLU_DOLL[] = _( "A SWABLU doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_GULPIN_DOLL[] = _( "A GULPIN doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_LOTAD_DOLL[] = _( "A LOTAD doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_SEEDOT_DOLL[] = _( "A SEEDOT doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_PIKA_CUSHION[] = _( "A PIKACHU cushion.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_ROUND_CUSHION[] = _( "A MARILL cushion.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_KISS_CUSHION[] = _( "A SMOOCHUM\n" "cushion. Place it on\n" "a mat or a desk."); const u8 DecorDesc_ZIGZAG_CUSHION[] = _( "A ZIGZAGOON\n" "cushion. Place it on\n" "a mat or a desk."); const u8 DecorDesc_SPIN_CUSHION[] = _( "A SPINDA cushion.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_DIAMOND_CUSHION[] = _( "A SABLEYE cushion.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_BALL_CUSHION[] = _( "A BALL cushion.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_GRASS_CUSHION[] = _( "A grass-mark\n" "cushion. Place it on\n" "a mat or a desk."); const u8 DecorDesc_FIRE_CUSHION[] = _( "A fire-mark\n" "cushion. Place it on\n" "a mat or a desk."); const u8 DecorDesc_WATER_CUSHION[] = _( "A water-mark\n" "cushion. Place it on\n" "a mat or a desk."); const u8 DecorDesc_SNORLAX_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_RHYDON_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_LAPRAS_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_VENUSAUR_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_CHARIZARD_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_BLASTOISE_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_WAILMER_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_REGIROCK_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_REGICE_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); const u8 DecorDesc_REGISTEEL_DOLL[] = _( "A large doll.\n" "Place it on a mat\n" "or a desk."); #endif //GUARD_DATA_DECORATION_DESCRIPTION_H