#include "global.h" #include "battle.h" #include "task.h" #include "text.h" #include "main.h" #include "bg.h" #include "palette.h" #include "gpu_regs.h" #include "malloc.h" #include "menu.h" #include "window.h" #include "text_window.h" #include "scanline_effect.h" #include "m4a.h" #include "dynamic_placeholder_text_util.h" #include "overworld.h" #include "strings.h" #include "string_util.h" #include "international_string_util.h" #include "sound.h" #include "constants/songs.h" #include "party_menu.h" #include "battle_setup.h" #include "link.h" #include "union_room.h" #include "union_room_battle.h" struct UnionRoomBattleWork { s16 textState; }; EWRAM_DATA struct UnionRoomBattleWork * sWork = NULL; const struct BgTemplate gUnknown_082F0DD0[] = { { .bg = 0, .charBaseIndex = 3, .mapBaseIndex = 31 } }; const struct WindowTemplate gUnknown_082F0DD4[] = { { .bg = 0, .tilemapLeft = 3, .tilemapTop = 15, .width = 24, .height = 4, .paletteNum = 0xE, .baseBlock = 0x014 }, { 0xFF } }; const u8 gUnknown_082F0DE4[] = { 1, 2, 3 }; void sub_801AAD4(void) { s32 i; StartUnionRoomBattle(10); for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++) { gEnemyParty[i] = gPlayerParty[gSelectedOrderFromParty[i] - 1]; } for (i = 0; i < PARTY_SIZE; i++) { ZeroMonData(&gPlayerParty[i]); } for (i = 0; i < UNION_ROOM_PARTY_SIZE; i++) { gPlayerParty[i] = gEnemyParty[i]; } IncrementGameStat(GAME_STAT_NUM_UNION_ROOM_BATTLES); CalculatePlayerPartyCount(); gTrainerBattleOpponent_A = 0xC00; SetMainCallback2(CB2_InitBattle); } void sub_801AB68(u8 windowId, const u8 * str, u8 x, u8 y, s32 speed) { s32 letterSpacing = 0; s32 lineSpacing = 1; FillWindowPixelBuffer(windowId, (gUnknown_082F0DE4[0] << 4) | gUnknown_082F0DE4[0]); AddTextPrinterParameterized4(windowId, 1, x, y, letterSpacing, lineSpacing, gUnknown_082F0DE4, speed, str); } bool32 sub_801ABDC(s16 * state, const u8 * str, s32 speed) { switch (*state) { case 0: DrawTextBorderOuter(0, 0x001, 0xD); sub_801AB68(0, str, 0, 1, speed); PutWindowTilemap(0); CopyWindowToVram(0, 3); (*state)++; break; case 1: if (!IsTextPrinterActive(0)) { *state = 0; return TRUE; } break; } return FALSE; } void sub_801AC40(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } void CB2_UnionRoomBattle(void) { switch (gMain.state) { case 0: SetGpuReg(REG_OFFSET_DISPCNT, 0x0000); sWork = AllocZeroed(4); ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_082F0DD0, 1); reset_temp_tile_data_buffers(); if (!InitWindows(gUnknown_082F0DD4)) { return; } DeactivateAllTextPrinters(); ClearWindowTilemap(0); FillWindowPixelBuffer(0, 0x00); FillWindowPixelBuffer(0, 0x11); FillBgTilemapBufferRect(0, 0, 0, 0, 30, 20, 0xF); LoadUserWindowBorderGfx(0, 1, 0xD0); LoadUserWindowBorderGfx_(0, 1, 0xD0); sub_819789C(); SetVBlankCallback(sub_801AC40); gMain.state++; break; case 1: if (sub_801ABDC(&sWork->textState, gText_CommStandbyAwaitingOtherPlayer, 0)) { gMain.state++; } break; case 2: BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); ShowBg(0); gMain.state++; break; case 3: if (!UpdatePaletteFade()) { memset(gBlockSendBuffer, 0, 0x20); if (gSelectedOrderFromParty[0] == -gSelectedOrderFromParty[1]) { gBlockSendBuffer[0] = 0x52; } else { gBlockSendBuffer[0] = 0x51; } SendBlock(0, gBlockSendBuffer, 0x20); gMain.state++; } break; case 4: if (GetBlockReceivedStatus() == 3) { if (gBlockRecvBuffer[0][0] == 0x51 && gBlockRecvBuffer[1][0] == 0x51) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0); gMain.state = 50; } else { sub_800AC34(); if (gBlockRecvBuffer[GetMultiplayerId()][0] == 0x52) { gMain.state = 6; } else { gMain.state = 8; } } ResetBlockReceivedFlags(); } break; case 50: if (!UpdatePaletteFade()) { sub_800ADF8(); gMain.state++; } break; case 51: if (IsLinkTaskFinished()) { SetMainCallback2(sub_801AAD4); } break; case 6: if (gReceivedRemoteLinkPlayers == 0) { gMain.state++; } break; case 7: if (sub_801ABDC(&sWork->textState, gText_RefusedBattle, 1)) { SetMainCallback2(CB2_ReturnToField); } break; case 8: if (gReceivedRemoteLinkPlayers == 0) { gMain.state++; } break; case 9: if (sub_801ABDC(&sWork->textState, gText_BattleWasRefused, 1)) { SetMainCallback2(CB2_ReturnToField); } break; } RunTasks(); RunTextPrinters(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); }