#ifndef GUARD_BATTLE_UTIL2_H #define GUARD_BATTLE_UTIL2_H void AllocateBattleResources(void); void FreeBattleResources(void); void AdjustFriendshipOnBattleFaint(u8 bank); void sub_80571DC(u8 bank, u8 arg1); u32 sub_805725C(u8 bank); #endif // GUARD_BATTLE_UTIL_H