#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_GRASSY_TERRAIN); } } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); MESSAGE("Wobbuffet is healed by the grassy terrain!"); HP_BAR(player, damage: -maxHP / 16); } } SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry") { GIVEN { ASSUME(P_GEN_8_POKEMON == TRUE); ASSUME(gItems[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS); ASSUME(gItems[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); } OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); } } WHEN { TURN { MOVE(player, MOVE_GRASSY_TERRAIN); } } SCENE { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Using Grassy Seed, the Defense of Wobbuffet rose!"); ABILITY_POPUP(opponent); MESSAGE("Foe Stunfisk's type changed to Grass!"); } FINALLY { EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_GRASS); } } SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage) { bool32 terrain; PARAMETRIZE { terrain = FALSE; } PARAMETRIZE { terrain = TRUE; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_GRASSY_TERRAIN); } TURN { MOVE(player, MOVE_ABSORB); } } SCENE { MESSAGE("Wobbuffet used Absorb!"); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { if (B_TERRAIN_TYPE_BOOST >= GEN_8) EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage); else EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } // Magnitude is not tested because its damage is variable. SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by 50 percent", s16 damage) { bool32 terrain; u16 move; PARAMETRIZE { terrain = FALSE; move = MOVE_EARTHQUAKE; } // 0 PARAMETRIZE { terrain = TRUE; move = MOVE_EARTHQUAKE; } // 1 PARAMETRIZE { terrain = FALSE; move = MOVE_BULLDOZE; } // 2 PARAMETRIZE { terrain = TRUE; move = MOVE_BULLDOZE; } // 3 GIVEN { ASSUME(gBattleMoves[MOVE_EARTHQUAKE].effect == EFFECT_EARTHQUAKE); ASSUME(gBattleMoves[MOVE_BULLDOZE].effect == EFFECT_BULLDOZE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (terrain) TURN { MOVE(player, MOVE_GRASSY_TERRAIN); } TURN { MOVE(player, move); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, move, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage); EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage); } }