#include "global.h" #include "event_object_movement.h" #include "field_camera.h" #include "field_effect.h" #include "field_effect_helpers.h" #include "field_weather.h" #include "fieldmap.h" #include "gpu_regs.h" #include "metatile_behavior.h" #include "sound.h" #include "sprite.h" #include "trig.h" #include "constants/field_effects.h" #include "constants/songs.h" #define OBJ_EVENT_PAL_TAG_NONE 0x11FF // duplicate of define in event_object_movement.c static void UpdateObjectReflectionSprite(struct Sprite *); static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite); static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *, u8); static void LoadObjectRegularReflectionPalette(struct ObjectEvent *, u8); static void sub_81561FC(struct Sprite *, u8, u8); static void FadeFootprintsTireTracks_Step0(struct Sprite *); static void FadeFootprintsTireTracks_Step1(struct Sprite *); static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *); static void UpdateAshFieldEffect_Step0(struct Sprite *); static void UpdateAshFieldEffect_Step1(struct Sprite *); static void UpdateAshFieldEffect_Step2(struct Sprite *); static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *); static void sub_81556E8(struct ObjectEvent *, struct Sprite *); static void CreateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *); static void sub_8155850(struct Sprite *); static u32 ShowDisguiseFieldEffect(u8, u8, u8); void SetUpReflection(struct ObjectEvent *objectEvent, struct Sprite *sprite, bool8 stillReflection) { struct Sprite *reflectionSprite; reflectionSprite = &gSprites[CreateCopySpriteAt(sprite, sprite->pos1.x, sprite->pos1.y, 0x98)]; reflectionSprite->callback = UpdateObjectReflectionSprite; reflectionSprite->oam.priority = 3; reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[reflectionSprite->oam.paletteNum]; reflectionSprite->usingSheet = TRUE; reflectionSprite->anims = gDummySpriteAnimTable; StartSpriteAnim(reflectionSprite, 0); reflectionSprite->affineAnims = gDummySpriteAffineAnimTable; reflectionSprite->affineAnimBeginning = TRUE; reflectionSprite->subspriteMode = SUBSPRITES_OFF; reflectionSprite->data[0] = sprite->data[0]; reflectionSprite->data[1] = objectEvent->localId; reflectionSprite->data[7] = stillReflection; LoadObjectReflectionPalette(objectEvent, reflectionSprite); if (!stillReflection) reflectionSprite->oam.affineMode = ST_OAM_AFFINE_NORMAL; } static s16 GetReflectionVerticalOffset(struct ObjectEvent *objectEvent) { return GetObjectEventGraphicsInfo(objectEvent->graphicsId)->height - 2; } static void LoadObjectReflectionPalette(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 bridgeType; u16 bridgeReflectionVerticalOffsets[] = { 12, 28, 44 }; sprite->data[2] = 0; if (!GetObjectEventGraphicsInfo(objectEvent->graphicsId)->disableReflectionPaletteLoad && ((bridgeType = MetatileBehavior_GetBridgeType(objectEvent->previousMetatileBehavior)) || (bridgeType = MetatileBehavior_GetBridgeType(objectEvent->currentMetatileBehavior)))) { sprite->data[2] = bridgeReflectionVerticalOffsets[bridgeType - 1]; LoadObjectHighBridgeReflectionPalette(objectEvent, sprite->oam.paletteNum); } else { LoadObjectRegularReflectionPalette(objectEvent, sprite->oam.paletteNum); } } static void LoadObjectRegularReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteIndex) { const struct ObjectEventGraphicsInfo *graphicsInfo; graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (graphicsInfo->paletteTag2 != OBJ_EVENT_PAL_TAG_NONE) { if (graphicsInfo->paletteSlot == 0) { LoadPlayerObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex); } else if (graphicsInfo->paletteSlot == 10) { LoadSpecialObjectReflectionPalette(graphicsInfo->paletteTag1, paletteIndex); } else { PatchObjectPalette(GetObjectPaletteTag(paletteIndex), paletteIndex); } UpdateSpritePaletteWithWeather(paletteIndex); } } // When walking on a bridge high above water (Route 120), the reflection is a solid dark blue color. // This is so the sprite blends in with the dark water metatile underneath the bridge. static void LoadObjectHighBridgeReflectionPalette(struct ObjectEvent *objectEvent, u8 paletteNum) { const struct ObjectEventGraphicsInfo *graphicsInfo; graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); if (graphicsInfo->paletteTag2 != OBJ_EVENT_PAL_TAG_NONE) { PatchObjectPalette(graphicsInfo->paletteTag2, paletteNum); UpdateSpritePaletteWithWeather(paletteNum); } } static void UpdateObjectReflectionSprite(struct Sprite *reflectionSprite) { struct ObjectEvent *objectEvent; struct Sprite *mainSprite; objectEvent = &gObjectEvents[reflectionSprite->data[0]]; mainSprite = &gSprites[objectEvent->spriteId]; if (!objectEvent->active || !objectEvent->hasReflection || objectEvent->localId != reflectionSprite->data[1]) { reflectionSprite->inUse = FALSE; } else { reflectionSprite->oam.paletteNum = gReflectionEffectPaletteMap[mainSprite->oam.paletteNum]; reflectionSprite->oam.shape = mainSprite->oam.shape; reflectionSprite->oam.size = mainSprite->oam.size; reflectionSprite->oam.matrixNum = mainSprite->oam.matrixNum | ST_OAM_VFLIP; reflectionSprite->oam.tileNum = mainSprite->oam.tileNum; reflectionSprite->subspriteTables = mainSprite->subspriteTables; reflectionSprite->subspriteTableNum = mainSprite->subspriteTableNum; reflectionSprite->invisible = mainSprite->invisible; reflectionSprite->pos1.x = mainSprite->pos1.x; // reflectionSprite->data[2] holds an additional vertical offset, used by the high bridges on Route 120 reflectionSprite->pos1.y = mainSprite->pos1.y + GetReflectionVerticalOffset(objectEvent) + reflectionSprite->data[2]; reflectionSprite->centerToCornerVecX = mainSprite->centerToCornerVecX; reflectionSprite->centerToCornerVecY = mainSprite->centerToCornerVecY; reflectionSprite->pos2.x = mainSprite->pos2.x; reflectionSprite->pos2.y = -mainSprite->pos2.y; reflectionSprite->coordOffsetEnabled = mainSprite->coordOffsetEnabled; if (objectEvent->hideReflection == TRUE) reflectionSprite->invisible = TRUE; // Check if the reflection is not still. if (reflectionSprite->data[7] == FALSE) { // Sets the reflection sprite's rot/scale matrix to the appropriate // matrix based on whether or not the main sprite is horizontally flipped. // If the sprite is facing to the east, then it is flipped, and its matrixNum is 8. reflectionSprite->oam.matrixNum = 0; if (mainSprite->oam.matrixNum & ST_OAM_HFLIP) reflectionSprite->oam.matrixNum = 1; } } } extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; u8 CreateWarpArrowSprite(void) { u8 spriteId; struct Sprite *sprite; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ARROW], 0, 0, 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->oam.priority = 1; sprite->coordOffsetEnabled = TRUE; sprite->invisible = TRUE; } return spriteId; } void SetSpriteInvisible(u8 spriteId) { gSprites[spriteId].invisible = TRUE; } void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y) { s16 x2; s16 y2; struct Sprite *sprite; sprite = &gSprites[spriteId]; if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y) { SetSpritePosToMapCoords(x, y, &x2, &y2); sprite = &gSprites[spriteId]; sprite->pos1.x = x2 + 8; sprite->pos1.y = y2 + 8; sprite->invisible = FALSE; sprite->data[0] = x; sprite->data[1] = y; StartSpriteAnim(sprite, direction - 1); } } static const u8 sShadowEffectTemplateIds[] = { FLDEFFOBJ_SHADOW_S, FLDEFFOBJ_SHADOW_M, FLDEFFOBJ_SHADOW_L, FLDEFFOBJ_SHADOW_XL }; const u16 gShadowVerticalOffsets[] = { 4, 4, 4, 16 }; u32 FldEff_Shadow(void) { u8 objectEventId; const struct ObjectEventGraphicsInfo *graphicsInfo; u8 spriteId; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[sShadowEffectTemplateIds[graphicsInfo->shadowSize]], 0, 0, 0x94); if (spriteId != MAX_SPRITES) { gSprites[spriteId].coordOffsetEnabled = TRUE; gSprites[spriteId].data[0] = gFieldEffectArguments[0]; gSprites[spriteId].data[1] = gFieldEffectArguments[1]; gSprites[spriteId].data[2] = gFieldEffectArguments[2]; gSprites[spriteId].data[3] = (graphicsInfo->height >> 1) - gShadowVerticalOffsets[graphicsInfo->shadowSize]; } return 0; } void UpdateShadowFieldEffect(struct Sprite *sprite) { u8 objectEventId; struct ObjectEvent *objectEvent; struct Sprite *linkedSprite; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId)) { FieldEffectStop(sprite, FLDEFF_SHADOW); } else { objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y + sprite->data[3]; if (!objectEvent->active || !objectEvent->hasShadow || MetatileBehavior_IsPokeGrass(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsSurfableWaterOrUnderwater(objectEvent->previousMetatileBehavior) || MetatileBehavior_IsReflective(objectEvent->currentMetatileBehavior) || MetatileBehavior_IsReflective(objectEvent->previousMetatileBehavior)) { FieldEffectStop(sprite, FLDEFF_SHADOW); } } } u32 FldEff_TallGrass(void) { s16 x; s16 y; u8 spriteId; struct Sprite *sprite; x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; sub_80930E0(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = gFieldEffectArguments[0]; sprite->data[2] = gFieldEffectArguments[1]; sprite->data[3] = gFieldEffectArguments[4]; sprite->data[4] = gFieldEffectArguments[5]; sprite->data[5] = gFieldEffectArguments[6]; if (gFieldEffectArguments[7]) { SeekSpriteAnim(sprite, 4); } } return 0; } void UpdateTallGrassFieldEffect(struct Sprite *sprite) { u8 mapNum; u8 mapGroup; u8 metatileBehavior; u8 localId; u8 objectEventId; struct ObjectEvent *objectEvent; mapNum = sprite->data[5] >> 8; mapGroup = sprite->data[5]; if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup)) { sprite->data[1] -= gCamera.x; sprite->data[2] -= gCamera.y; sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; } localId = sprite->data[3] >> 8; mapNum = sprite->data[3]; mapGroup = sprite->data[4]; metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsTallGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_TALL_GRASS); } else { objectEvent = &gObjectEvents[objectEventId]; if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) sprite->data[7] = TRUE; metatileBehavior = 0; if (sprite->animCmdIndex == 0) metatileBehavior = 4; UpdateObjectEventSpriteVisibility(sprite, 0); sub_81561FC(sprite, sprite->data[0], metatileBehavior); } } u32 FldEff_JumpTallGrass(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = 12; } return 0; } u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y) { struct Sprite *sprite; u8 i; for (i = 0; i < MAX_SPRITES; i ++) { if (gSprites[i].inUse) { sprite = &gSprites[i]; if (sprite->callback == UpdateTallGrassFieldEffect && (x == sprite->data[1] && y == sprite->data[2]) && (localId == (u8)(sprite->data[3] >> 8) && mapNum == (sprite->data[3] & 0xFF) && mapGroup == sprite->data[4])) return i; } } return MAX_SPRITES; } u32 FldEff_LongGrass(void) { s16 x; s16 y; u8 spriteId; struct Sprite *sprite; x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; sub_80930E0(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = ZCoordToPriority(gFieldEffectArguments[2]); sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = gFieldEffectArguments[0]; sprite->data[2] = gFieldEffectArguments[1]; sprite->data[3] = gFieldEffectArguments[4]; sprite->data[4] = gFieldEffectArguments[5]; sprite->data[5] = gFieldEffectArguments[6]; if (gFieldEffectArguments[7]) { SeekSpriteAnim(sprite, 6); } } return 0; } void UpdateLongGrassFieldEffect(struct Sprite *sprite) { u8 mapNum; u8 mapGroup; u8 metatileBehavior; u8 localId; u8 objectEventId; struct ObjectEvent *objectEvent; mapNum = sprite->data[5] >> 8; mapGroup = sprite->data[5]; if (gCamera.active && (gSaveBlock1Ptr->location.mapNum != mapNum || gSaveBlock1Ptr->location.mapGroup != mapGroup)) { sprite->data[1] -= gCamera.x; sprite->data[2] -= gCamera.y; sprite->data[5] = ((u8)gSaveBlock1Ptr->location.mapNum << 8) | (u8)gSaveBlock1Ptr->location.mapGroup; } localId = sprite->data[3] >> 8; mapNum = sprite->data[3]; mapGroup = sprite->data[4]; metatileBehavior = MapGridGetMetatileBehaviorAt(sprite->data[1], sprite->data[2]); if (TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId) || !MetatileBehavior_IsLongGrass(metatileBehavior) || (sprite->data[7] && sprite->animEnded)) { FieldEffectStop(sprite, FLDEFF_LONG_GRASS); } else { objectEvent = &gObjectEvents[objectEventId]; if ((objectEvent->currentCoords.x != sprite->data[1] || objectEvent->currentCoords.y != sprite->data[2]) && (objectEvent->previousCoords.x != sprite->data[1] || objectEvent->previousCoords.y != sprite->data[2])) { sprite->data[7] = TRUE; } UpdateObjectEventSpriteVisibility(sprite, 0); sub_81561FC(sprite, sprite->data[0], 0); } } u32 FldEff_JumpLongGrass(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = 18; } return 0; } u32 FldEff_ShortGrass(void) { u8 objectEventId; struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SHORT_GRASS], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &(gSprites[spriteId]); sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; } return 0; } void UpdateShortGrassFieldEffect(struct Sprite *sprite) { u8 objectEventId; s16 x; s16 y; const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShortGrass) { FieldEffectStop(sprite, FLDEFF_SHORT_GRASS); } else { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; y = linkedSprite->pos1.y; x = linkedSprite->pos1.x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; sprite->data[4] = y; if (sprite->animEnded) { StartSpriteAnim(sprite, 0); } } sprite->pos1.x = x; sprite->pos1.y = y; sprite->pos2.y = (graphicsInfo->height >> 1) - 8; sprite->subpriority = linkedSprite->subpriority - 1; sprite->oam.priority = linkedSprite->oam.priority; UpdateObjectEventSpriteVisibility(sprite, linkedSprite->invisible); } } u32 FldEff_SandFootprints(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[7] = FLDEFF_SAND_FOOTPRINTS; StartSpriteAnim(sprite, gFieldEffectArguments[4]); } return 0; } u32 FldEff_DeepSandFootprints(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[7] = FLDEFF_DEEP_SAND_FOOTPRINTS; StartSpriteAnim(sprite, gFieldEffectArguments[4]); } return spriteId; } u32 FldEff_BikeTireTracks(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[7] = FLDEFF_BIKE_TIRE_TRACKS; StartSpriteAnim(sprite, gFieldEffectArguments[4]); } return spriteId; } void (*const gFadeFootprintsTireTracksFuncs[])(struct Sprite *) = { FadeFootprintsTireTracks_Step0, FadeFootprintsTireTracks_Step1 }; void UpdateFootprintsTireTracksFieldEffect(struct Sprite *sprite) { gFadeFootprintsTireTracksFuncs[sprite->data[0]](sprite); } static void FadeFootprintsTireTracks_Step0(struct Sprite *sprite) { // Wait 40 frames before the flickering starts. if (++sprite->data[1] > 40) sprite->data[0] = 1; UpdateObjectEventSpriteVisibility(sprite, FALSE); } static void FadeFootprintsTireTracks_Step1(struct Sprite *sprite) { sprite->invisible ^= 1; sprite->data[1]++; UpdateObjectEventSpriteVisibility(sprite, sprite->invisible); if (sprite->data[1] > 56) { FieldEffectStop(sprite, sprite->data[7]); } } u32 FldEff_Splash(void) { u8 objectEventId; struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->oam.priority = linkedSprite->oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->pos2.y = (graphicsInfo->height >> 1) - 4; PlaySE(SE_MIZU); } return 0; } void UpdateSplashFieldEffect(struct Sprite *sprite) { u8 objectEventId; if (sprite->animEnded || TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId)) { FieldEffectStop(sprite, FLDEFF_SPLASH); } else { sprite->pos1.x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; sprite->pos1.y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; UpdateObjectEventSpriteVisibility(sprite, FALSE); } } u32 FldEff_JumpSmallSplash(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = FLDEFF_JUMP_SMALL_SPLASH; } return 0; } u32 FldEff_JumpBigSplash(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = FLDEFF_JUMP_BIG_SPLASH; } return 0; } u32 FldEff_FeetInFlowingWater(void) { u8 objectEventId; struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; const struct ObjectEventGraphicsInfo *graphicsInfo; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPLASH], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->callback = UpdateFeetInFlowingWaterFieldEffect; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[4] = -1; sprite->pos2.y = (graphicsInfo->height >> 1) - 4; StartSpriteAnim(sprite, 1); } return 0; } static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *sprite) { u8 objectEventId; struct Sprite *linkedSprite; struct ObjectEvent *objectEvent; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inShallowFlowingWater) { FieldEffectStop(sprite, FLDEFF_FEET_IN_FLOWING_WATER); } else { objectEvent = &gObjectEvents[objectEventId]; linkedSprite = &gSprites[objectEvent->spriteId]; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y; sprite->subpriority = linkedSprite->subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (objectEvent->currentCoords.x != sprite->data[3] || objectEvent->currentCoords.y != sprite->data[4]) { sprite->data[3] = objectEvent->currentCoords.x; sprite->data[4] = objectEvent->currentCoords.y; if (!sprite->invisible) { PlaySE(SE_MIZU); } } } } u32 FldEff_Ripple(void) { u8 spriteId; struct Sprite *sprite; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_RIPPLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = FLDEFF_RIPPLE; } return 0; } u32 FldEff_HotSpringsWater(void) { u8 objectEventId; struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_HOT_SPRINGS_WATER], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; } return 0; } void UpdateHotSpringsWaterFieldEffect(struct Sprite *sprite) { u8 objectEventId; const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inHotSprings) { FieldEffectStop(sprite, FLDEFF_HOT_SPRINGS_WATER); } else { graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 8; sprite->subpriority = linkedSprite->subpriority - 1; UpdateObjectEventSpriteVisibility(sprite, FALSE); } } u32 FldEff_Unknown19(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_17], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = FLDEFF_UNKNOWN_19; } return 0; } u32 FldEff_UnusedGrass(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = FLDEFF_UNUSED_GRASS; } return 0; } u32 FldEff_Unknown21(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_19], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = FLDEFF_UNKNOWN_21; } return 0; } u32 FldEff_Unknown22(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_20], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = FLDEFF_UNKNOWN_22; } return 0; } void StartAshFieldEffect(s16 x, s16 y, u16 metatileId, s16 d) { gFieldEffectArguments[0] = x; gFieldEffectArguments[1] = y; gFieldEffectArguments[2] = 0x52; gFieldEffectArguments[3] = 1; gFieldEffectArguments[4] = metatileId; gFieldEffectArguments[5] = d; FieldEffectStart(FLDEFF_ASH); } u32 FldEff_Ash(void) { s16 x; s16 y; u8 spriteId; struct Sprite *sprite; x = gFieldEffectArguments[0]; y = gFieldEffectArguments[1]; sub_80930E0(&x, &y, 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[1] = gFieldEffectArguments[0]; sprite->data[2] = gFieldEffectArguments[1]; sprite->data[3] = gFieldEffectArguments[4]; sprite->data[4] = gFieldEffectArguments[5]; } return 0; } void (*const gAshFieldEffectFuncs[])(struct Sprite *) = { UpdateAshFieldEffect_Step0, UpdateAshFieldEffect_Step1, UpdateAshFieldEffect_Step2 }; void UpdateAshFieldEffect(struct Sprite *sprite) { gAshFieldEffectFuncs[sprite->data[0]](sprite); } static void UpdateAshFieldEffect_Step0(struct Sprite *sprite) { sprite->invisible = TRUE; sprite->animPaused = TRUE; if (--sprite->data[4] == 0) sprite->data[0] = 1; } static void UpdateAshFieldEffect_Step1(struct Sprite *sprite) { sprite->invisible = FALSE; sprite->animPaused = FALSE; MapGridSetMetatileIdAt(sprite->data[1], sprite->data[2], sprite->data[3]); CurrentMapDrawMetatileAt(sprite->data[1], sprite->data[2]); gObjectEvents[gPlayerAvatar.objectEventId].triggerGroundEffectsOnMove = TRUE; sprite->data[0] = 2; } static void UpdateAshFieldEffect_Step2(struct Sprite *sprite) { UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->animEnded) FieldEffectStop(sprite, FLDEFF_ASH); } u32 FldEff_SurfBlob(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96); if (spriteId !=MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.paletteNum = 0; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = -1; sprite->data[6] = -1; sprite->data[7] = -1; } FieldEffectActiveListRemove(FLDEFF_SURF_BLOB); return spriteId; } void sub_81555AC(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF) | (value & 0xF); } void sub_81555D8(u8 spriteId, u8 value) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF0) | ((value & 0xF) << 4); } void sub_8155604(u8 spriteId, u8 value, s16 data1) { gSprites[spriteId].data[0] = (gSprites[spriteId].data[0] & ~0xF00) | ((value & 0xF) << 8); gSprites[spriteId].data[1] = data1; } static u8 sub_8155638(struct Sprite *sprite) { return sprite->data[0] & 0xF; } static u8 sub_8155640(struct Sprite *sprite) { return (sprite->data[0] & 0xF0) >> 4; } static u8 sub_815564C(struct Sprite *sprite) { return (sprite->data[0] & 0xF00) >> 8; } void UpdateSurfBlobFieldEffect(struct Sprite *sprite) { struct ObjectEvent *objectEvent; struct Sprite *linkedSprite; objectEvent = &gObjectEvents[sprite->data[2]]; linkedSprite = &gSprites[objectEvent->spriteId]; SynchroniseSurfAnim(objectEvent, sprite); sub_81556E8(objectEvent, sprite); CreateBobbingEffect(objectEvent, linkedSprite, sprite); sprite->oam.priority = linkedSprite->oam.priority; } static void SynchroniseSurfAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 surfBlobDirectionAnims[] = { [DIR_NONE] = 0, [DIR_SOUTH] = 0, [DIR_NORTH] = 1, [DIR_WEST] = 2, [DIR_EAST] = 3, [DIR_SOUTHWEST] = 0, [DIR_SOUTHEAST] = 0, [DIR_NORTHWEST] = 1, [DIR_NORTHEAST] = 1, }; if (sub_8155640(sprite) == 0) StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[objectEvent->movementDirection]); } void sub_81556E8(struct ObjectEvent *objectEvent, struct Sprite *sprite) { u8 i; s16 x = objectEvent->currentCoords.x; s16 y = objectEvent->currentCoords.y; s32 spriteY = sprite->pos2.y; if (spriteY == 0 && (x != sprite->data[6] || y != sprite->data[7])) { sprite->data[5] = spriteY; sprite->data[6] = x; sprite->data[7] = y; for (i = DIR_SOUTH; i <= DIR_EAST; i++, x = sprite->data[6], y = sprite->data[7]) { MoveCoords(i, &x, &y); if (MapGridGetZCoordAt(x, y) == 3) { sprite->data[5] ++; break; } } } } static void CreateBobbingEffect(struct ObjectEvent *objectEvent, struct Sprite *linkedSprite, struct Sprite *sprite) { u16 unk_085CDC6A[] = {3, 7}; u8 v0 = sub_8155638(sprite); if (v0 != 0) { if (((u16)(++ sprite->data[4]) & unk_085CDC6A[sprite->data[5]]) == 0) { sprite->pos2.y += sprite->data[3]; } if ((sprite->data[4] & 0x0F) == 0) { sprite->data[3] = -sprite->data[3]; } if (v0 != 2) { if (sub_815564C(sprite) == 0) linkedSprite->pos2.y = sprite->pos2.y; else linkedSprite->pos2.y = sprite->data[1] + sprite->pos2.y; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = linkedSprite->pos1.y + 8; } } } u8 sub_8155800(u8 oldSpriteId) { u8 spriteId; struct Sprite *sprite; spriteId = CreateSpriteAtEnd(&gDummySpriteTemplate, 0, 0, -1); sprite = &gSprites[spriteId]; sprite->callback = sub_8155850; sprite->invisible = TRUE; sprite->data[0] = oldSpriteId; sprite->data[1] = 1; return spriteId; } static void sub_8155850(struct Sprite *sprite) { struct Sprite *oldSprite; oldSprite = &gSprites[sprite->data[0]]; if (((sprite->data[2]++) & 0x03) == 0) { oldSprite->pos2.y += sprite->data[1]; } if ((sprite->data[2] & 0x0F) == 0) { sprite->data[1] = -sprite->data[1]; } } u32 FldEff_Dust(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->data[0] = gFieldEffectArguments[2]; sprite->data[1] = 10; } return 0; } u32 FldEff_SandPile(void) { u8 objectEventId; struct ObjectEvent *objectEvent; u8 spriteId; struct Sprite *sprite; const struct ObjectEventGraphicsInfo *graphicsInfo; objectEventId = GetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); objectEvent = &gObjectEvents[objectEventId]; spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_PILE], 0, 0, 0); if (spriteId != MAX_SPRITES) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gSprites[objectEvent->spriteId].oam.priority; sprite->data[0] = gFieldEffectArguments[0]; sprite->data[1] = gFieldEffectArguments[1]; sprite->data[2] = gFieldEffectArguments[2]; sprite->data[3] = gSprites[objectEvent->spriteId].pos1.x; sprite->data[4] = gSprites[objectEvent->spriteId].pos1.y; sprite->pos2.y = (graphicsInfo->height >> 1) - 2; SeekSpriteAnim(sprite, 2); } return 0; } void UpdateSandPileFieldEffect(struct Sprite *sprite) { u8 objectEventId; s16 x; s16 y; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objectEventId) || !gObjectEvents[objectEventId].inSandPile) { FieldEffectStop(sprite, FLDEFF_SAND_PILE); } else { y = gSprites[gObjectEvents[objectEventId].spriteId].pos1.y; x = gSprites[gObjectEvents[objectEventId].spriteId].pos1.x; if (x != sprite->data[3] || y != sprite->data[4]) { sprite->data[3] = x; sprite->data[4] = y; if (sprite->animEnded) { StartSpriteAnim(sprite, 0); } } sprite->pos1.x = x; sprite->pos1.y = y; sprite->subpriority = gSprites[gObjectEvents[objectEventId].spriteId].subpriority; UpdateObjectEventSpriteVisibility(sprite, FALSE); } } u32 FldEff_Bubbles(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = 1; } return 0; } void UpdateBubblesFieldEffect(struct Sprite *sprite) { sprite->data[0] += 0x80; sprite->data[0] &= 0x100; sprite->pos1.y -= sprite->data[0] >> 8; UpdateObjectEventSpriteVisibility(sprite, FALSE); if (sprite->invisible || sprite->animEnded) { FieldEffectStop(sprite, FLDEFF_BUBBLES); } } u32 FldEff_BerryTreeGrowthSparkle(void) { u8 spriteId; struct Sprite *sprite; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled = TRUE; sprite->oam.priority = gFieldEffectArguments[3]; sprite->oam.paletteNum = 5; sprite->data[0] = FLDEFF_BERRY_TREE_GROWTH_SPARKLE; } return 0; } u32 ShowTreeDisguiseFieldEffect(void) { return ShowDisguiseFieldEffect(FLDEFF_TREE_DISGUISE, FLDEFFOBJ_TREE_DISGUISE, 4); } u32 ShowMountainDisguiseFieldEffect(void) { return ShowDisguiseFieldEffect(FLDEFF_MOUNTAIN_DISGUISE, FLDEFFOBJ_MOUNTAIN_DISGUISE, 3); } u32 ShowSandDisguiseFieldEffect(void) { return ShowDisguiseFieldEffect(FLDEFF_SAND_DISGUISE, FLDEFFOBJ_SAND_DISGUISE, 2); } static u32 ShowDisguiseFieldEffect(u8 fldEff, u8 fldEffObj, u8 paletteNum) { u8 spriteId; struct Sprite *sprite; if (TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &spriteId)) { FieldEffectActiveListRemove(fldEff); return MAX_SPRITES; } spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[fldEffObj], 0, 0, 0); if (spriteId != MAX_SPRITES) { sprite = &gSprites[spriteId]; sprite->coordOffsetEnabled ++; sprite->oam.paletteNum = paletteNum; sprite->data[1] = fldEff; sprite->data[2] = gFieldEffectArguments[0]; sprite->data[3] = gFieldEffectArguments[1]; sprite->data[4] = gFieldEffectArguments[2]; } return spriteId; } void UpdateDisguiseFieldEffect(struct Sprite *sprite) { u8 objectEventId; const struct ObjectEventGraphicsInfo *graphicsInfo; struct Sprite *linkedSprite; if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[2], sprite->data[3], sprite->data[4], &objectEventId)) { FieldEffectStop(sprite, sprite->data[1]); } graphicsInfo = GetObjectEventGraphicsInfo(gObjectEvents[objectEventId].graphicsId); linkedSprite = &gSprites[gObjectEvents[objectEventId].spriteId]; sprite->invisible = linkedSprite->invisible; sprite->pos1.x = linkedSprite->pos1.x; sprite->pos1.y = (graphicsInfo->height >> 1) + linkedSprite->pos1.y - 16; sprite->subpriority = linkedSprite->subpriority - 1; if (sprite->data[0] == 1) { sprite->data[0] ++; StartSpriteAnim(sprite, 1); } if (sprite->data[0] == 2 && sprite->animEnded) { sprite->data[7] = 1; } if (sprite->data[0] == 3) { FieldEffectStop(sprite, sprite->data[1]); } } void sub_8155D78(struct ObjectEvent *objectEvent) { if (objectEvent->directionSequenceIndex == 1) { gSprites[objectEvent->fieldEffectSpriteId].data[0]++; } } bool8 sub_8155DA0(struct ObjectEvent *objectEvent) { struct Sprite *sprite; if (objectEvent->directionSequenceIndex == 2) { return TRUE; } if (objectEvent->directionSequenceIndex == 0) { return TRUE; } sprite = &gSprites[objectEvent->fieldEffectSpriteId]; if (sprite->data[7]) { objectEvent->directionSequenceIndex = 2; sprite->data[0]++; return TRUE; } return FALSE; } u32 FldEff_Sparkle(void) { u8 spriteId; gFieldEffectArguments[0] += 7; gFieldEffectArguments[1] += 7; sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8); spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52); if (spriteId != MAX_SPRITES) { gSprites[spriteId].oam.priority = gFieldEffectArguments[2]; gSprites[spriteId].coordOffsetEnabled = TRUE; } return 0; } void UpdateSparkleFieldEffect(struct Sprite *sprite) { if (sprite->data[0] == 0) { if (sprite->animEnded) { sprite->invisible = TRUE; sprite->data[0]++; } if (sprite->data[0] == 0) return; } if (++sprite->data[1] > 34) FieldEffectStop(sprite, FLDEFF_SPARKLE); } void sub_8155EA0(struct Sprite *sprite) { sprite->data[6] = 0; sprite->data[7] = 0; } bool8 sub_8155EA8(struct Sprite *sprite) { bool8 returnBool = FALSE; switch (sprite->data[7]) { case 0: sprite->pos2.x += sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 1: sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; case 2: sprite->pos2.x -= sub_809773C(sprite->data[6]); sprite->pos2.y += sub_8097728(sprite->data[6]); break; case 3: sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]); sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]); break; } SetGpuReg(REG_OFFSET_BG0HOFS, -sprite->pos2.x); if (++sprite->data[6] == 72) { sprite->data[6] = 0; sprite->data[7]++; } if (sprite->data[7] == 4) { sprite->pos2.y = 0; sprite->pos2.x = 0; returnBool = TRUE; } return returnBool; } void sub_8155F80(struct Sprite *sprite) { u8 i, j; switch (sprite->data[2]) { case 0: SetGpuReg(REG_OFFSET_BG0VOFS, 0x78 - (sprite->data[0] / 3)); if (sprite->data[0] == 0x60) { for (i = 0; i < 3; i++) { for (j = 12; j < 18; j++) { ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1; } } } if (sprite->data[0] > 0x137) { sprite->data[2] = 1; sprite->data[0] = 0; } break; case 1: sprite->pos1.y = (gSineTable[sprite->data[0] / 3] >> 2) + sprite->data[4]; if (sprite->data[0] == 0xBD) { sprite->data[2] = 2; sprite->data[5] = 0; sprite->data[0] = 0; } break; case 2: if (sprite->data[0] == 0x3C) { sprite->data[5]++; sprite->data[0] = 0; } if (sprite->data[5] == 7) { sprite->data[5] = 0; sprite->data[2] = 3; } break; case 3: if (sprite->pos2.y == 0) { sprite->data[0] = 0; sprite->data[2]++; } if (sprite->data[0] == 5) { sprite->data[0] = 0; if (sprite->pos2.y > 0) sprite->pos2.y--; else sprite->pos2.y++; } break; case 4: if (sprite->data[0] == 0x3C) { sprite->data[2] = 5; sprite->data[0] = 0; sprite->data[5] = 0; } break; case 5: sub_8155EA0(sprite); sprite->data[2] = 6; sprite->data[0] = 0; break; case 6: if (sub_8155EA8(sprite)) { sprite->data[0] = 0; if (++sprite->data[5] <= 2) { sub_8155EA0(sprite); } else { sprite->data[5] = 0; sprite->data[2] = 7; } } break; case 7: if (sprite->data[0] == 0x1E) { sprite->data[2] = 8; sprite->data[0] = 0; } break; case 8: for (i = 0; i < 15; i++) { for (j = 12; j < 18; j++) { ((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0; } } SetGpuReg(REG_OFFSET_BG0VOFS, 0); FieldEffectStop(sprite, FLDEFF_RAYQUAZA); break; } if (sprite->data[2] == 1) { if ((sprite->data[1] & 7) == 0) sprite->pos2.y += sprite->data[3]; if ((sprite->data[1] & 15) == 0) sprite->data[3] = -sprite->data[3]; sprite->data[1]++; } sprite->data[0]++; } void sub_8156194(struct Sprite *sprite) { if (sprite->animEnded) { FieldEffectStop(sprite, sprite->data[1]); } else { UpdateObjectEventSpriteVisibility(sprite, FALSE); SetObjectSubpriorityByZCoord(sprite->data[0], sprite, 0); } } void WaitFieldEffectSpriteAnim(struct Sprite *sprite) { if (sprite->animEnded) FieldEffectStop(sprite, sprite->data[0]); else UpdateObjectEventSpriteVisibility(sprite, FALSE); } static void sub_81561FC(struct Sprite *sprite, u8 z, u8 offset) { u8 i; s16 var, xhi, lyhi, yhi, ylo; const struct ObjectEventGraphicsInfo *graphicsInfo; // Unused Variable struct Sprite *linkedSprite; SetObjectSubpriorityByZCoord(z, sprite, offset); for (i = 0; i < OBJECT_EVENTS_COUNT; i ++) { struct ObjectEvent *objectEvent = &gObjectEvents[i]; if (objectEvent->active) { graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId); linkedSprite = &gSprites[objectEvent->spriteId]; xhi = sprite->pos1.x + sprite->centerToCornerVecX; var = sprite->pos1.x - sprite->centerToCornerVecX; if (xhi < linkedSprite->pos1.x && var > linkedSprite->pos1.x) { lyhi = linkedSprite->pos1.y + linkedSprite->centerToCornerVecY; var = linkedSprite->pos1.y; ylo = sprite->pos1.y - sprite->centerToCornerVecY; yhi = ylo + linkedSprite->centerToCornerVecY; if ((lyhi < yhi || lyhi < ylo) && var > yhi && sprite->subpriority <= linkedSprite->subpriority) { sprite->subpriority = linkedSprite->subpriority + 2; break; } } } } } // Unused data. Feel free to remove. static const u8 gUnknown_085CDC6E[] = { 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x02, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0x00, 0x00 };