#ifndef GUARD_ROM4_H #define GUARD_ROM4_H struct UnkPlayerStruct { u8 player_field_0; u8 player_field_1; }; struct LinkPlayerMapObject { u8 active; u8 linkPlayerId; u8 mapObjId; u8 mode; }; struct UCoords32 { u32 x, y; }; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; void strange_npc_table_clear(void); const struct MapHeader *get_mapheader_by_bank_and_number(u8, u8); void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *); #endif //GUARD_ROM4_H