@ Contest move effect descriptions gText_HighlyAppealingMove:: @ 827CB82 .string "A highly appealing move.$" gText_UserMoreEasilyStartled:: @ 827CB9B .string "After this move, the user is\nmore easily startled.$" gText_GreatAppealButNoMoreToEnd:: @ 827CBCE .string "Makes a great appeal, but\nallows no more to the end.$" gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03 .string "Can be repeatedly used\nwithout boring the JUDGE.$" gText_AvoidStartledByOthersOnce:: @ 827CC34 .string "Can avoid being startled\nby others once.$" gText_AvoidStartledByOthers:: @ 827CC5D .string "Can avoid being startled\nby others.$" gText_AvoidStartledByOthersLittle:: @ 827CC81 .string "Can avoid being startled\nby others a little.$" gText_UserLessLikelyStartled:: @ 827CCAE .string "After this move, the user is\nless likely to be startled.$" gText_SlightlyStartleFrontMon:: @ 827CCE7 .string "Slightly startles the\nPOKéMON in front.$" gText_SlightlyStartleAppealed:: @ 827CD0F .string "Slightly startles those\nthat have made appeals.$" gText_StartleAppealedBeforeUser:: @ 827CD3F .string "Startles the POKéMON that\nappealed before the user.$" gText_StartleAllAppealed:: @ 827CD73 .string "Startles all POKéMON that\nhave done their appeals.$" gText_BadlyStartleFrontMon:: @ 827CDA6 .string "Badly startles the\nPOKéMON in front.$" gText_BadlyStartleAppealed:: @ 827CDCB .string "Badly startles those that\nhave made appeals.$" gText_StartleAppealedBeforeUser2:: @ 827CDF8 .string "Startles the POKéMON that\nappealed before the user.$" gText_StartleAllAppealed2:: @ 827CE2C .string "Startles all POKéMON that\nhave done their appeals.$" gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F .string "Shifts the JUDGE's\nattention from others.$" gText_StartleMonHasJudgesAttention:: @ 827CE89 .string "Startles the POKéMON that\nhas the JUDGE's attention.$" gText_JamOthersMissesTurn:: @ 827CEBE .string "Jams the others, and misses\none turn of appeals.$" gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF .string "Startles POKéMON that\nmade a same-type appeal.$" gText_BadlyStartleCoolAppeals:: @ 827CF1E .string "Badly startles POKéMON\nthat made COOL appeals.$" gText_BadlyStartleBeautyAppeals:: @ 827CF4D .string "Badly startles POKéMON\nthat made BEAUTY appeals.$" gText_BadlyStartleCuteAppeals:: @ 827CF7E .string "Badly startles POKéMON\nthat made CUTE appeals.$" gText_BadlyStartleSmartAppeals:: @ 827CFAD .string "Badly startles POKéMON\nthat made SMART appeals.$" gText_BadlyStartleToughAppeals:: @ 827CFDD .string "Badly startles POKéMON\nthat made TOUGH appeals.$" gText_MakeMonAfterUserNervous:: @ 827D00D .string "Makes one POKéMON after\nthe user nervous.$" gText_MakeAllMonsAfterUserNervous:: @ 827D037 .string "Makes all POKéMON after\nthe user nervous.$" gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061 .string "Worsens the condition of\nthose that made appeals.$" gText_BadlyStartleMonsGoodCondition:: @ 827D093 .string "Badly startles POKéMON in\ngood condition.$" gText_AppealGreatIfPerformedFirst:: @ 827D0BD .string "The appeal works great if\nperformed first.$" gText_AppealGreatIfPerformedLast:: @ 827D0E8 .string "The appeal works great if\nperformed last.$" gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112 .string "Makes the appeal as good\nas those before it.$" gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F .string "Makes the appeal as good\nas the one before it.$" gText_AppealBetterLaterItsPerformed:: @ 827D16E .string "The appeal works better\nthe later it is performed.$" gText_AppealVariesDependingOnTiming:: @ 827D1A1 .string "The appeal's quality varies\ndepending on its timing.$" gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6 .string "Works well if it's the same\ntype as the one before.$" gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A .string "Works well if different in\ntype than the one before.$" gText_AffectedByAppealInFront:: @ 827D23F .string "Affected by how well the\nappeal in front goes.$" gText_UpsConditionHelpsPreventNervousness:: @ 827D26E .string "Ups the user's condition.\nHelps prevent nervousness.$" gText_AppealWorksWellIfConditionGood:: @ 827D2A3 .string "The appeal works well if the\nuser's condition is good.$" gText_NextAppealMadeEarlier:: @ 827D2DA .string "The next appeal can be\nmade earlier next turn.$" gText_NextAppealMadeLater:: @ 827D309 .string "The next appeal can be\nmade later next turn.$" gText_TurnOrderMoreEasilyScrambled:: @ 827D336 .string "Makes the next turn's order\nmore easily scrambled.$" gText_ScrambleOrderOfNextAppeals:: @ 827D369 .string "Scrambles the order of\nappeals on the next turn.$" gText_AppealExcitesAudienceInAnyContest:: @ 827D39A .string "An appeal that excites the\naudience in any CONTEST.$" gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE .string "Badly startles all POKéMON\nthat made good appeals.$" gText_AppealBestMoreCrowdExcited:: @ 827D401 .string "The appeal works best the\nmore the crowd is excited.$" gText_TemporarilyStopCrowdExcited:: @ 827D436 .string "Temporarily stops the\ncrowd from growing excited.$" @ Unused move names gText_RainDance:: @ 827D468 .string "RAIN DANCE$" gText_Rage:: @ 827D473 .string "RAGE$" gText_FocusEnergy:: @ 827D478 .string "FOCUS ENERGY$" gText_Hypnosis:: @ 827D485 .string "HYPNOSIS$" gText_Softboiled:: @ 827D48E .string "SOFTBOILED$" gText_HornAttack:: @ 827D499 .string "HORN ATTACK$" gText_SwordsDance:: @ 827D4A5 .string "SWORDS DANCE$" gText_Conversion:: @ 827D4B2 .string "CONVERSION$" gText_SunnyDay:: @ 827D4BD .string "SUNNY DAY$" gText_Rest2:: @ 827D4C7 .string "REST$" gText_Vicegrip:: @ 827D4CC .string "VICEGRIP$" gText_DefenseCurl:: @ 827D4D5 .string "DEFENSE CURL$" gText_LockOn:: @ 827D4E2 .string "LOCK-ON$" @ Contest type names gContestMoveTypeCoolText:: @ 827D4EA .string "COOL$" gContestMoveTypeBeautyText:: @ 827D4EF .string "BEAUTY$" gContestMoveTypeCuteText:: @ 827D4F6 .string "CUTE$" gContestMoveTypeSmartText:: @ 827D4FB .string "SMART$" gContestMoveTypeToughText:: @ 827D501 .string "TOUGH$" gText_AppealNumWhichMoveWillBePlayed:: @ 827D507 .string "Appeal no. {STR_VAR_1}!\n" .string "Which move will be played?$" gText_AppealNumButItCantParticipate:: @ 827D531 .string "Appeal no. {STR_VAR_1}!\n" .string "But it can't participate!$" gText_MonAppealedWithMove:: @ 827D55A .string "{STR_VAR_1} appealed with\n" .string "{STR_VAR_2}!$" gText_MonWasWatchingOthers:: @ 827D56F .string "{STR_VAR_1} was watching\n" .string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AllOutOfAppealTime:: @ 827D597 .string "We're all out of\n" .string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" @ Unused appeal result texts gText_ButAppealWasJammed:: @ 827D5C1 .string "But the appeal was\n" .string "jammed.$" gText_FollowedAnotherMonsLead:: @ 827D5DC .string "It followed another\n" .string "POKéMON's lead.$" gText_ButItMessedUp:: @ 827D600 .string "But it messed up.$" gText_WentBetterThanUsual:: @ 827D612 .string "It went better than\n" .string "usual.$" gText_JudgeLookedAwayForSomeReason:: @ 827D62D .string "The JUDGE looked away\n" .string "for some reason.$" gText_WorkedHardToBuildOnPastMistakes:: @ 827D654 .string "It worked hard to build on\n" .string "past mistakes.$" gText_CantMakeAnyMoreMoves:: @ 827D67E .string "It can't make any more\n" .string "moves.$" gText_WorkedFrighteninglyWell:: @ 827D69C .string "It worked frighteningly\n" .string "well.$" gText_WorkedHardAsStandoutMon:: @ 827D6BA .string "It worked as hard as the\n" .string "standout POKéMON.$" gText_JudgedLookedOnExpectantly:: @ 827D6E5 .string "The JUDGE looked on\n" .string "expectantly.$" gText_WorkedRatherWell:: @ 827D706 .string "It worked rather well.$" gText_WorkedLittleBetterThanUsual:: @ 827D71D .string "It worked a little better\n" .string "than usual.$" @ Round result texts gText_MonFailedToStandOutAtAll:: @ 827D743 .string "{STR_VAR_1} failed to\n" .string "stand out at all…{PAUSE_UNTIL_PRESS}$" gText_MonDidntStandOutVeryMuch:: @ 827D764 .string "{STR_VAR_1} didn't stand\n" .string "out very much…{PAUSE_UNTIL_PRESS}$" gText_MonCaughtALittleAttention:: @ 827D785 .string "{STR_VAR_1} caught a\n" .string "little attention.{PAUSE_UNTIL_PRESS}$" gText_MonAttractedALotOfAttention:: @ 827D7A5 .string "{STR_VAR_1} attracted a\n" .string "lot of attention.{PAUSE_UNTIL_PRESS}$" gText_MonCommandedTotalAttention:: @ 827D7C8 .string "{STR_VAR_1} commanded\n" .string "total attention.{PAUSE_UNTIL_PRESS}$" gText_MonHasntMadeItsAppeal:: @ 827D7E8 .string "{STR_VAR_1} hasn't made\n" .string "its appeal.{PAUSE_UNTIL_PRESS}$" @ Unused gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" gText_EmptyContestString:: @ 827D830 .string "$" gText_JudgesViewsOnMonHeldFirm:: @ 827D831 .string "The JUDGE 's views on\n" .string "{STR_VAR_1} held firm.$" gText_MonsXChangedPerceptions:: @ 827D855 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "changed perceptions.$" gText_MonsAppealEffectWoreOff:: @ 827D872 .string "{STR_VAR_1}'s appeal\n" .string "effect wore off.$" gText_SpecialAppealsEffectWoreOff:: @ 827D88F .string "The special appeal's\n" .string "effect wore off.$" gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5 .string "Everyone's appeals were\n" .string "made to look the same.$" gText_CheapenedMonsAppeal:: @ 827D8E4 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" gText_CheapenedAppealOfThoseAhead:: @ 827D8FE .string "It cheapened the appeal\n" .string "of those ahead.$" gText_StoleAttentionAwayFromMon:: @ 827D926 .string "It stole attention away\n" .string "from {STR_VAR_2}.$" gText_CheapenedMonsAppeal2:: @ 827D947 .string "It cheapened\n" .string "{STR_VAR_2}'s appeal.$" gText_SeverelyCheapenedOtherAppeals:: @ 827D961 .string "It severely cheapened\n" .string "other appeals.$" gText_AnticipationSwelledForMonsAppealNext:: @ 827D986 .string "Anticipation swelled for\n" .string "{STR_VAR_1}'s appeal next.$" gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1 .string "It cheapened the appeal\n" .string "of those ahead.$" gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9 .string "It cheapened the JUDGE's\n" .string "favorite appeal.$" gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03 .string "The appeals of others\n" .string "were cheapened by half.$" gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31 .string "It stood out to make up\n" .string "for being jammed.$" gText_CantParticipateInAppealsAnyMore:: @ 827DA5B .string "It can't participate in\n" .string "appeals any more.$" gText_TouchedJudgeForFantasticAppeal:: @ 827DA85 .string "It touched the JUDGE for\n" .string "a fantastic appeal.$" gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2 .string "Anticipation rose for\n" .string "upcoming appeals.$" gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA .string "It stood out as much as\n" .string "special appeals.$" gText_StoodOutAsMuchAsMon:: @ 827DB03 .string "It stood out as much as\n" .string "{STR_VAR_1}.$" gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F .string "Jammed appeals were made\n" .string "even less noticeable.$" gText_EveryonesAppealsMadeSame:: @ 827DB4E .string "Everyone's appeals were\n" .string "made the same.$" @ Appeal result texts gText_BecameMoreConsciousOfOtherMons:: @ 827DB75 .string "It became more conscious\n" .string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0 .string "{STR_VAR_1} can't make an\n" .string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SettledDownJustLittleBit:: @ 827DBE0 .string "It settled down just a\n" .string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameObliviousToOtherMons:: @ 827DC0F .string "It became oblivious to\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_BecameLessAwareOfOtherMons:: @ 827DC45 .string "It became less aware of\n" .string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoppedCaringAboutOtherMons:: @ 827DC7C .string "It stopped caring about\n" .string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToStartleOtherMons:: @ 827DCB4 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToDazzleOthers:: @ 827DCE7 .string "It tried to dazzle the\n" .string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAwayFromMon:: @ 827DD12 .string "The JUDGE looked away\n" .string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToUnnerveNextMon:: @ 827DD3D .string "It tried to unnerve the\n" .string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonBecameNervous:: @ 827DD6F .string "{STR_VAR_1} became\n" .string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E .string "The appeal tried to\n" .string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TauntedMonsDoingWell:: @ 827DDC7 .string "It taunted POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonRegainedItsForm:: @ 827DDF2 .string "{STR_VAR_1} regained its\n" .string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_TriedToJamMonDoingWell:: @ 827DE14 .string "It tried to jam POKéMON\n" .string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StandoutMonHustledEvenMore:: @ 827DE44 .string "The standout {STR_VAR_1}\n" .string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73 .string "The largely unnoticed\n" .string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsMonBefore:: @ 827DEA5 .string "It worked as much as\n" .string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell:: @ 827DED9 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02 .string "It worked as much as the\n" .string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell2:: @ 827DF3A .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotGoWell3:: @ 827DF63 .string "{STR_VAR_1}'s appeal did\n" .string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell:: @ 827DF8C .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell:: @ 827DFB8 .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently:: @ 827DFE2 .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWasDud:: @ 827E00C .string "{STR_VAR_1}'s appeal was\n" .string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F .string "{STR_VAR_1}'s appeal did\n" .string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentSlightlyWell2:: @ 827E05F .string "{STR_VAR_1}'s appeal\n" .string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentPrettyWell2:: @ 827E08B .string "{STR_VAR_1}'s appeal\n" .string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentVeryWell:: @ 827E0B5 .string "{STR_VAR_1}'s appeal\n" .string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsAppealWentExcellently2:: @ 827E0DD .string "{STR_VAR_1}'s appeal\n" .string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_SameTypeAsOneBeforeGood:: @ 827E107 .string "It's the same type as the\n" .string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_NotSameTypeAsOneBeforeGood:: @ 827E143 .string "It's not the same type as\n" .string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F .string "It stood out much more\n" .string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_DidntDoAsWellAsMonBefore:: @ 827E1BB .string "It didn't do as well as the\n" .string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsConditionRoseAboveUsual:: @ 827E1F3 .string "{STR_VAR_1}'s condition\n" .string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MonsHotStatusMadeGreatAppeal:: @ 827E220 .string "{STR_VAR_1}'s hot status\n" .string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedUpInLineForNextAppeal:: @ 827E254 .string "It moved up in line for\n" .string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_MovedBackInLineForNextAppeal:: @ 827E289 .string "It moved back in line once\n" .string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_ScrambledUpOrderForNextTurn:: @ 827E2C5 .string "It scrambled up the\n" .string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$" gText_JudgeLookedAtMonExpectantly:: @ 827E2FE .string "The JUDGE looked at\n" .string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverWell:: @ 827E32E .string "The appeal combo went\n" .string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverVeryWell:: @ 827E35B .string "The appeal combo went\n" .string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AppealComboWentOverExcellently:: @ 827E38D .string "The appeal combo went\n" .string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonManagedToAvertGaze:: @ 827E3C1 .string "{STR_VAR_1} managed to\n" .string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonManagedToAvoidSeeingIt:: @ 827E3EB .string "{STR_VAR_1} managed to\n" .string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonIsntFazedByThatSortOfThing:: @ 827E416 .string "{STR_VAR_1} isn't fazed\n" .string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonBecameALittleDistracted:: @ 827E448 .string "{STR_VAR_1} became a\n" .string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_TriedToStartleOtherPokemon:: @ 827E473 .string "It tried to startle the\n" .string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonLookedDownOutOfDistraction:: @ 827E4A6 .string "{STR_VAR_1} looked down\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonTurnedBackOutOfDistraction:: @ 827E4D5 .string "{STR_VAR_1} turned back\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCouldntHelpUtteringCry:: @ 827E504 .string "{STR_VAR_1} couldn't help\n" .string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCouldntHelpLeapingUp:: @ 827E531 .string "{STR_VAR_1} couldn't help\n" .string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonTrippedOutOfDistraction:: @ 827E55A .string "{STR_VAR_1} tripped over\n" .string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonWasTooNervousToMove:: @ 827E58A .string "{STR_VAR_1} was too\n" .string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItMessedUp2:: @ 827E5B2 .string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItFailedToMakeTargetNervous:: @ 827E5D0 .string "But it failed to make\n" .string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItFailedToMakeAnyoneNervous:: @ 827E606 .string "But it failed to make\n" .string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_ButItWasIgnored:: @ 827E638 .string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_CouldntImproveItsCondition:: @ 827E658 .string "But it couldn't improve\n" .string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_BadConditionResultedInWeakAppeal:: @ 827E68B .string "Its bad condition\n" .string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonWasUnaffected:: @ 827E6C4 .string "{STR_VAR_1} was\n" .string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_RepeatedAppeal:: @ 827E6E3 .string "{STR_VAR_1} disappointed\n" .string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXWentOverGreat:: @ 827E717 .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXDidntGoOverWell:: @ 827E73C .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsXGotTheCrowdGoing:: @ 827E76A .string "{STR_VAR_1}'s {STR_VAR_3}\n" .string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonCantAppealNextTurn:: @ 827E793 .string "{STR_VAR_1} can't appeal\n" .string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_AttractedCrowdsAttention:: @ 827E7BA .string "It attracted the crowd's\n" .string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_CrowdContinuesToWatchMon:: @ 827E7EA .string "The crowd continues to\n" .string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_MonsMoveIsIgnored:: @ 827E817 .string "{STR_VAR_1}'s\n" .string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$" gText_Contest_Shyness:: @ 827E837 .string "shyness$" gText_Contest_Anxiety:: @ 827E83F .string "anxiety$" gText_Contest_Laziness:: @ 827E847 .string "laziness$" gText_Contest_Hesitancy:: @ 827E850 .string "hesitancy$" gText_Contest_Fear:: @ 827E85A .string "fear$" gText_Contest_Coolness:: @ 827E85F .string "coolness$" gText_Contest_Beauty:: @ 827E868 .string "beauty$" gText_Contest_Cuteness:: @ 827E86F .string "cuteness$" gText_Contest_Smartness:: @ 827E878 .string "smartness$" gText_Contest_Toughness:: @ 827E882 .string "toughness$" @ Unused gText_Tension:: @ 827E88C .string "TENSION$" gText_CoolMove:: @ 827E894 .string "COOL Move$" gText_BeautyMove:: @ 827E89E .string "BEAUTY Move$" gText_CuteMove:: @ 827E8AA .string "CUTE Move$" gText_SmartMove:: @ 827E8B4 .string "SMART Move$" gText_ToughMove:: @ 827E8BF .string "TOUGH Move$" gText_3QuestionMarks:: @ 827E8CA .string "???$"