.set LOCALID_ATTENDANT, 1 Route112_CableCarStation_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route112_CableCarStation_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route112_CableCarStation_OnFrame .byte 0 Route112_CableCarStation_OnTransition: setescapewarp MAP_ROUTE112, 255, 28, 28 compare VAR_CABLE_CAR_STATION_STATE, 2 call_if_eq Route112_CableCarStation_EventScript_MoveAttendantAside end Route112_CableCarStation_EventScript_MoveAttendantAside:: setobjectxyperm LOCALID_ATTENDANT, 7, 4 setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_LEFT return Route112_CableCarStation_OnFrame: map_script_2 VAR_CABLE_CAR_STATION_STATE, 2, Route112_CableCarStation_EventScript_ExitCableCar .2byte 0 Route112_CableCarStation_EventScript_ExitCableCar:: lockall applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_ExitCableCar applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar waitmovement 0 setvar VAR_CABLE_CAR_STATION_STATE, 0 setobjectxyperm LOCALID_ATTENDANT, 6, 7 setobjectmovementtype LOCALID_ATTENDANT, MOVEMENT_TYPE_FACE_DOWN releaseall end Route112_CableCarStation_EventScript_Attendant:: lock faceplayer msgbox Route112_CableCarStation_Text_CableCarReadyGetOn, MSGBOX_YESNO compare VAR_RESULT, YES goto_if_eq Route112_CableCarStation_EventScript_RideCableCar compare VAR_RESULT, NO goto_if_eq Route112_CableCarStation_EventScript_DeclineRide end Route112_CableCarStation_EventScript_RideCableCar:: msgbox Route112_CableCarStation_Text_StepThisWay, MSGBOX_DEFAULT closemessage applymovement LOCALID_ATTENDANT, Route112_CableCarStation_Movement_LeadPlayerToCableCar applymovement OBJ_EVENT_ID_PLAYER, Route112_CableCarStation_Movement_BoardCableCar waitmovement 0 setvar VAR_0x8004, FALSE @ Going up setvar VAR_CABLE_CAR_STATION_STATE, 1 incrementgamestat GAME_STAT_RODE_CABLE_CAR special CableCarWarp special CableCar waitstate release end Route112_CableCarStation_EventScript_DeclineRide:: msgbox Route112_CableCarStation_Text_RideAnotherTime, MSGBOX_DEFAULT release end Route112_CableCarStation_Movement_LeadPlayerToCableCar: walk_up walk_up walk_right walk_in_place_fastest_left step_end Route112_CableCarStation_Movement_FollowPlayerOutFromCableCar: delay_16 walk_left walk_down walk_down step_end Route112_CableCarStation_Movement_BoardCableCar: walk_up walk_up walk_up delay_16 step_end Route112_CableCarStation_Movement_ExitCableCar: walk_down walk_down walk_down delay_16 step_end Route112_CableCarStation_Text_CableCarReadyGetOn: .string "The CABLE CAR is ready to go up.\n" .string "Would you like to be on it?$" Route112_CableCarStation_Text_StepThisWay: .string "Please step this way.$" Route112_CableCarStation_Text_RideAnotherTime: .string "Please ride with us another time.$"