@ contest move effect descriptions gContestEffect00hDescription: @ 827CB82 .string "A highly appealing move.$" gContestEffect01hDescription: @ 827CB9B .string "After this move, the user is{next}more easily startled.$" gContestEffect02hDescription: @ 827CBCE .string "Makes a great appeal, but{next}allows no more to the end.$" gContestEffect03hDescription: @ 827CC03 .string "Can be repeatedly used{next}without boring the JUDGE.$" gContestEffect04hDescription: @ 827CC34 .string "Can avoid being startled{next}by others once.$" gContestEffect05hDescription: @ 827CC5D .string "Can avoid being startled{next}by others.$" gContestEffect06hDescription: @ 827CC81 .string "Can avoid being startled{next}by others a little.$" gContestEffect07hDescription: @ 827CCAE .string "After this move, the user is{next}less likely to be startled.$" gContestEffect08hDescription: @ 827CCE7 .string "Slightly startles the{next}POKéMON in front.$" gContestEffect09hDescription: @ 827CD0F .string "Slightly startles those{next}that have made appeals.$" gContestEffect0AhDescription: @ 827CD3F .string "Startles the POKéMON that{next}appealed before the user.$" gContestEffect0BhDescription: @ 827CD73 .string "Startles all POKéMON that{next}have done their appeals.$" gContestEffect0ChDescription: @ 827CDA6 .string "Badly startles the{next}POKéMON in front.$" gContestEffect0DhDescription: @ 827CDCB .string "Badly startles those that{next}have made appeals.$" gContestEffect0EhDescription: @ 827CDF8 .string "Startles the POKéMON that{next}appealed before the user.$" gContestEffect0FhDescription: @ 827CE2C .string "Startles all POKéMON that{next}have done their appeals.$" gContestEffect10hDescription: @ 827CE5F .string "Shifts the JUDGE’s{next}attention from others.$" gContestEffect11hDescription: @ 827CE89 .string "Startles the POKéMON that{next}has the JUDGE’s attention.$" gContestEffect12hDescription: @ 827CEBE .string "Jams the others, and misses{next}one turn of appeals.$" gContestEffect13hDescription: @ 827CEEF .string "Startles POKéMON that{next}made a same-type appeal.$" gContestEffect14hDescription: @ 827CF1E .string "Badly startles POKéMON{next}that made COOL appeals.$" gContestEffect15hDescription: @ 827CF4D .string "Badly startles POKéMON{next}that made BEAUTY appeals.$" gContestEffect16hDescription: @ 827CF7E .string "Badly startles POKéMON{next}that made CUTE appeals.$" gContestEffect17hDescription: @ 827CFAD .string "Badly startles POKéMON{next}that made SMART appeals.$" gContestEffect18hDescription: @ 827CFDD .string "Badly startles POKéMON{next}that made TOUGH appeals.$" gContestEffect19hDescription: @ 827D00D .string "Makes one POKéMON after{next}the user nervous.$" gContestEffect1AhDescription: @ 827D037 .string "Makes all POKéMON after{next}the user nervous.$" gContestEffect1BhDescription: @ 827D061 .string "Worsens the condition of{next}those that made appeals.$" gContestEffect1ChDescription: @ 827D093 .string "Badly startles POKéMON in{next}good condition.$" gContestEffect1DhDescription: @ 827D0BD .string "The appeal works great if{next}performed first.$" gContestEffect1EhDescription: @ 827D0E8 .string "The appeal works great if{next}performed last.$" gContestEffect1FhDescription: @ 827D112 .string "Makes the appeal as good{next}as those before it.$" gContestEffect20hDescription: @ 827D13F .string "Makes the appeal as good{next}as the one before it.$" gContestEffect21hDescription: @ 827D16E .string "The appeal works better{next}the later it is performed.$" gContestEffect22hDescription: @ 827D1A1 .string "The appeal’s quality varies{next}depending on its timing.$" gContestEffect23hDescription: @ 827D1D6 .string "Works well if it’s the same{next}type as the one before.$" gContestEffect24hDescription: @ 827D20A .string "Works well if different in{next}type than the one before.$" gContestEffect25hDescription: @ 827D23F .string "Affected by how well the{next}appeal in front goes.$" gContestEffect26hDescription: @ 827D26E .string "Ups the user’s condition.{next}Helps prevent nervousness.$" gContestEffect27hDescription: @ 827D2A3 .string "The appeal works well if the{next}user’s condition is good.$" gContestEffect28hDescription: @ 827D2DA .string "The next appeal can be{next}made earlier next turn.$" gContestEffect29hDescription: @ 827D309 .string "The next appeal can be{next}made later next turn.$" gContestEffect2AhDescription: @ 827D336 .string "Makes the next turn’s order{next}more easily scrambled.$" gContestEffect2BhDescription: @ 827D369 .string "Scrambles the order of{next}appeals on the next turn.$" gContestEffect2ChDescription: @ 827D39A .string "An appeal that excites the{next}audience in any CONTEST.$" gContestEffect2DhDescription: @ 827D3CE .string "Badly startles all POKéMON{next}that made good appeals.$" gContestEffect2EhDescription: @ 827D401 .string "The appeal works best the{next}more the crowd is excited.$" gContestEffect2FhDescription: @ 827D436 .string "Temporarily stops the{next}crowd from growing excited.$" @ unused move names gUnusedContestMoveName0: @ 827D468 .string "RAIN DANCE$" gUnusedContestMoveName1: @ 827D473 .string "RAGE$" gUnusedContestMoveName2: @ 827D478 .string "FOCUS ENERGY$" gUnusedContestMoveName3: @ 827D485 .string "HYPNOSIS$" gUnusedContestMoveName4: @ 827D48E .string "SOFTBOILED$" gUnusedContestMoveName5: @ 827D499 .string "HORN ATTACK$" gUnusedContestMoveName6: @ 827D4A5 .string "SWORDS DANCE$" gUnusedContestMoveName7: @ 827D4B2 .string "CONVERSION$" gUnusedContestMoveName8: @ 827D4BD .string "SUNNY DAY$" gUnusedContestMoveName9: @ 827D4C7 .string "REST$" gUnusedContestMoveName10: @ 827D4CC .string "VICEGRIP$" gUnusedContestMoveName11: @ 827D4D5 .string "DEFENSE CURL$" gUnusedContestMoveName12: @ 827D4E2 .string "LOCK-ON$" @ contest type names gContestMoveTypeCoolText: @ 827D4EA .string "COOL$" gContestMoveTypeBeautyText: @ 827D4EF .string "BEAUTY$" gContestMoveTypeCuteText: @ 827D4F6 .string "CUTE$" gContestMoveTypeSmartText: @ 827D4FB .string "SMART$" gContestMoveTypeToughText: @ 827D501 .string "TOUGH$"