#ifndef GUARD_CONSTANTS_FIELD_SPECIALS_H #define GUARD_CONSTANTS_FIELD_SPECIALS_H // PC Locations #define PC_LOCATION_OTHER 0 #define PC_LOCATION_BRENDANS_HOUSE 1 #define PC_LOCATION_MAYS_HOUSE 2 // SS Tidal Locations #define SS_TIDAL_LOCATION_OTHER 0 #define SS_TIDAL_LOCATION_SLATEPORT 1 #define SS_TIDAL_LOCATION_LILYCOVE 2 #define SS_TIDAL_LOCATION_ROUTE124 3 #define SS_TIDAL_LOCATION_ROUTE131 4 // Scrollable Multichoice Menus #define SCROLL_MULTI_NONE 0 #define SCROLL_MULTI_GLASS_WORKSHOP_VENDOR 1 #define SCROLL_MULTI_POKEMON_FAN_CLUB_RATER 2 #define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_1 3 #define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_2 4 #define SCROLL_MULTI_BF_EXCHANGE_CORNER_VITAMIN_VENDOR 5 #define SCROLL_MULTI_BF_EXCHANGE_CORNER_HOLD_ITEM_VENDOR 6 #define SCROLL_MULTI_BERRY_POWDER_VENDOR 7 #define SCROLL_MULTI_BF_RECEPTIONIST 8 #define SCROLL_MULTI_BF_MOVE_TUTOR_1 9 #define SCROLL_MULTI_BF_MOVE_TUTOR_2 10 #define SCROLL_MULTI_SS_TIDAL_DESTINATION 11 #define SCROLL_MULTI_BATTLE_TENT_RULES 12 #define MAX_SCROLL_MULTI_ON_SCREEN 6 #define MAX_SCROLL_MULTI_LENGTH 16 // Dept Store Floor Numbers #define DEPT_STORE_FLOORNUM_B4F 0 #define DEPT_STORE_FLOORNUM_B3F 1 #define DEPT_STORE_FLOORNUM_B2F 2 #define DEPT_STORE_FLOORNUM_B1F 3 #define DEPT_STORE_FLOORNUM_1F 4 #define DEPT_STORE_FLOORNUM_2F 5 #define DEPT_STORE_FLOORNUM_3F 6 #define DEPT_STORE_FLOORNUM_4F 7 #define DEPT_STORE_FLOORNUM_5F 8 #define DEPT_STORE_FLOORNUM_6F 9 #define DEPT_STORE_FLOORNUM_7F 10 #define DEPT_STORE_FLOORNUM_8F 11 #define DEPT_STORE_FLOORNUM_9F 12 #define DEPT_STORE_FLOORNUM_10F 13 #define DEPT_STORE_FLOORNUM_11F 14 #define DEPT_STORE_FLOORNUM_ROOFTOP 15 #endif // GUARD_CONSTANTS_FIELD_SPECIALS_H