.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start nullsub_26 nullsub_26: @ 805F160 bx lr thumb_func_end nullsub_26 thumb_func_start SetBankFuncToOpponentBufferRunCommand SetBankFuncToOpponentBufferRunCommand: @ 805F164 ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =OpponentBufferRunCommand str r1, [r0] bx lr .pool thumb_func_end SetBankFuncToOpponentBufferRunCommand thumb_func_start OpponentBufferRunCommand OpponentBufferRunCommand: @ 805F180 push {lr} ldr r2, =gBattleExecBuffer ldr r1, =gBitTable ldr r0, =gActiveBank ldrb r3, [r0] lsls r0, r3, 2 adds r0, r1 ldr r1, [r2] ldr r0, [r0] ands r1, r0 cmp r1, 0 beq _0805F1CC ldr r0, =gBattleBufferA lsls r1, r3, 9 adds r1, r0 ldrb r0, [r1] cmp r0, 0x38 bhi _0805F1C8 ldr r0, =gOpponentBufferCommands ldrb r1, [r1] lsls r1, 2 adds r1, r0 ldr r0, [r1] bl _call_via_r0 b _0805F1CC .pool _0805F1C8: bl OpponentBufferExecCompleted _0805F1CC: pop {r0} bx r0 thumb_func_end OpponentBufferRunCommand thumb_func_start sub_805F1D0 sub_805F1D0: @ 805F1D0 push {lr} ldr r2, =gSprites ldr r1, =gBankSpriteIds ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805F1F4 bl OpponentBufferExecCompleted _0805F1F4: pop {r0} bx r0 .pool thumb_func_end sub_805F1D0 thumb_func_start sub_805F208 sub_805F208: @ 805F208 push {lr} ldr r2, =gSprites ldr r1, =gBankSpriteIds ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805F22C bl OpponentBufferExecCompleted _0805F22C: pop {r0} bx r0 .pool thumb_func_end sub_805F208 thumb_func_start sub_805F240 sub_805F240: @ 805F240 push {r4-r6,lr} ldr r5, =gSprites ldr r6, =gBankSpriteIds ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r2, r0, 2 adds r0, r5, 0 adds r0, 0x1C adds r0, r2, r0 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805F292 adds r0, r2, r5 ldrh r0, [r0, 0x6] bl sub_805DFE4 ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 bl FreeSpriteOamMatrix ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 bl DestroySprite bl OpponentBufferExecCompleted _0805F292: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_805F240 thumb_func_start sub_805F2A8 sub_805F2A8: @ 805F2A8 push {r4,lr} ldr r4, =gBattleSpritesDataPtr ldr r1, [r4] ldr r3, =gActiveBank ldrb r0, [r3] ldr r2, [r1, 0x4] lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r0, [r1, 0x9] subs r0, 0x1 strb r0, [r1, 0x9] lsls r0, 24 lsrs r0, 24 cmp r0, 0xFF bne _0805F2E0 ldr r0, [r4] ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x9] bl OpponentBufferExecCompleted _0805F2E0: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_805F2A8 thumb_func_start sub_805F2F0 sub_805F2F0: @ 805F2F0 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} movs r0, 0 mov r10, r0 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F32C bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F31E ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 bne _0805F32C _0805F31E: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _0805F368 _0805F32C: ldr r2, =gSprites ldr r1, =gHealthBoxesIds ldr r3, =gActiveBank ldrb r0, [r3] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805F34E movs r1, 0x1 mov r10, r1 _0805F34E: movs r6, 0 b _0805F3A2 .pool _0805F368: ldr r3, =gSprites ldr r6, =gHealthBoxesIds ldr r2, =gActiveBank ldrb r4, [r2] adds r0, r4, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r3, 0x1C adds r0, r3 ldr r5, [r0] ldr r0, =SpriteCallbackDummy cmp r5, r0 bne _0805F3A0 movs r0, 0x2 eors r4, r0 adds r0, r4, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 ldr r0, [r0] cmp r0, r5 bne _0805F3A0 movs r0, 0x1 mov r10, r0 _0805F3A0: movs r6, 0x1 _0805F3A2: ldr r3, =gUnknown_020244D8 ldr r1, =gBattleSpritesDataPtr mov r8, r1 ldr r2, [r1] ldr r7, =gActiveBank ldrb r1, [r7] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 ldr r5, [r2, 0x4] adds r0, r5, r0 str r0, [r3] ldr r2, =gUnknown_020244DC ldrb r0, [r7] movs r1, 0x2 mov r9, r1 mov r1, r9 eors r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5, r0 str r0, [r2] mov r0, r10 cmp r0, 0 bne _0805F3D8 b _0805F53C _0805F3D8: cmp r6, 0x1 bne _0805F494 ldrb r2, [r7] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r4, r0, r5 ldrb r1, [r4, 0x1] adds r0, r6, 0 ands r0, r1 cmp r0, 0 bne _0805F3F2 b _0805F53C _0805F3F2: mov r0, r9 eors r0, r2 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x1] ands r6, r0 cmp r6, 0 bne _0805F408 b _0805F53C _0805F408: ldrb r1, [r4] movs r3, 0x7F adds r0, r3, 0 ands r0, r1 strb r0, [r4] mov r1, r8 ldr r0, [r1] ldrb r2, [r7] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r4, 0x2 negs r4, r4 adds r0, r4, 0 ands r0, r2 strb r0, [r1, 0x1] mov r0, r8 ldr r2, [r0] ldrb r0, [r7] mov r1, r9 eors r1, r0 ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] ands r3, r1 strb r3, [r0] mov r1, r8 ldr r2, [r1] ldrb r0, [r7] mov r1, r9 eors r1, r0 ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x1] ands r4, r1 strb r4, [r0, 0x1] ldr r4, =0x000027f9 adds r0, r4, 0 bl FreeSpriteTilesByTag adds r0, r4, 0 bl FreeSpritePaletteByTag b _0805F51A .pool _0805F494: ldrb r2, [r7] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r5 ldrb r1, [r0, 0x1] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0805F53C adds r0, r2, 0 bl GetBankIdentity lsls r0, 24 lsrs r0, 24 cmp r0, 0x3 bne _0805F4E4 mov r0, r8 ldr r2, [r0] ldrb r0, [r7] mov r1, r9 eors r1, r0 ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0] movs r0, 0xC0 lsls r0, 1 ands r0, r1 cmp r0, 0 bne _0805F53C ldr r4, =0x000027f9 adds r0, r4, 0 bl FreeSpriteTilesByTag adds r0, r4, 0 bl FreeSpritePaletteByTag _0805F4E4: mov r1, r8 ldr r0, [r1] ldr r1, =gActiveBank ldrb r2, [r1] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1] movs r0, 0x7F ands r0, r2 strb r0, [r1] mov r1, r8 ldr r0, [r1] ldr r1, =gActiveBank ldrb r2, [r1] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r0, 0x2 negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] _0805F51A: ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r3, =gActiveBank ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x9] ldr r1, =gBattleBankFunc ldrb r0, [r3] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F2A8 str r1, [r0] _0805F53C: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_805F2F0 thumb_func_start sub_805F560 sub_805F560: @ 805F560 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 movs r0, 0 str r0, [sp] mov r10, r0 ldr r5, =gBattleSpritesDataPtr ldr r0, [r5] ldr r4, =gActiveBank ldrb r2, [r4] ldr r1, [r0, 0x4] lsls r3, r2, 1 adds r0, r3, r2 lsls r0, 2 adds r0, r1 ldrh r1, [r0] movs r6, 0xC4 lsls r6, 1 adds r0, r6, 0 ands r0, r1 cmp r0, 0 bne _0805F5A6 ldr r0, =gBattlePartyID adds r0, r3, r0 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty adds r1, r0 adds r0, r2, 0 bl sub_8172EF0 _0805F5A6: ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x00008040 ands r0, r1 cmp r0, 0 bne _0805F5EE bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F5EE ldr r2, [r5] ldrb r1, [r4] movs r0, 0x2 adds r3, r0, 0 eors r3, r1 ldr r1, [r2, 0x4] lsls r2, r3, 1 adds r0, r2, r3 lsls r0, 2 adds r0, r1 ldrh r1, [r0] adds r0, r6, 0 ands r0, r1 cmp r0, 0 bne _0805F5EE ldr r0, =gBattlePartyID adds r0, r2, r0 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty adds r1, r0 adds r0, r3, 0 bl sub_8172EF0 _0805F5EE: ldr r2, =gBattleSpritesDataPtr ldr r0, [r2] ldr r1, =gActiveBank mov r8, r1 ldrb r4, [r1] ldr r5, [r0, 0x4] lsls r0, r4, 1 adds r0, r4 lsls r0, 2 adds r3, r0, r5 ldrb r1, [r3] movs r6, 0x8 adds r0, r6, 0 ands r0, r1 mov r9, r2 cmp r0, 0 bne _0805F6D0 movs r7, 0x2 adds r1, r7, 0 eors r1, r4 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r0] adds r0, r6, 0 ands r0, r1 cmp r0, 0 bne _0805F6D0 ldrb r1, [r3, 0x1] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _0805F6B4 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F684 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 bne _0805F684 ldr r4, =gHealthBoxesIds mov r1, r8 ldrb r0, [r1] adds r1, r7, 0 eors r1, r0 adds r0, r1, r4 ldrb r0, [r0] ldr r2, =gBattlePartyID lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r1, 0x64 muls r1, r2 ldr r2, =gEnemyParty adds r1, r2 movs r2, 0 bl UpdateHealthboxAttribute mov r1, r8 ldrb r0, [r1] eors r0, r7 bl sub_8076918 mov r1, r8 ldrb r0, [r1] eors r0, r7 adds r0, r4 ldrb r0, [r0] bl SetHealthboxSpriteVisible _0805F684: ldr r5, =gHealthBoxesIds ldr r4, =gActiveBank ldrb r1, [r4] adds r0, r1, r5 ldrb r0, [r0] ldr r2, =gBattlePartyID lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r1, 0x64 muls r1, r2 ldr r2, =gEnemyParty adds r1, r2 movs r2, 0 bl UpdateHealthboxAttribute ldrb r0, [r4] bl sub_8076918 ldrb r0, [r4] adds r0, r5 ldrb r0, [r0] bl SetHealthboxSpriteVisible _0805F6B4: ldr r3, =gBattleSpritesDataPtr ldr r2, [r3] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x1] movs r2, 0x80 orrs r1, r2 strb r1, [r0, 0x1] mov r9, r3 _0805F6D0: mov r1, r9 ldr r0, [r1] ldr r4, =gActiveBank ldrb r2, [r4] ldr r3, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r3 ldrb r1, [r0, 0x1] movs r0, 0xC0 ands r0, r1 cmp r0, 0x80 bne _0805F792 movs r1, 0x2 eors r1, r2 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r3 ldrb r1, [r0, 0x1] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _0805F792 bl IsCryPlayingOrClearCrySongs lsls r0, 24 cmp r0, 0 bne _0805F792 mov r1, r9 ldr r0, [r1] ldrb r4, [r4] ldr r1, [r0, 0x4] lsls r0, r4, 1 adds r0, r4 lsls r0, 2 adds r0, r1 ldrb r1, [r0, 0x1] movs r0, 0x20 ands r0, r1 cmp r0, 0 bne _0805F774 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x42 ands r0, r1 cmp r0, 0x42 bne _0805F768 adds r0, r4, 0 bl GetBankIdentity lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0805F774 ldr r0, =gMPlay_BGM bl m4aMPlayContinue b _0805F774 .pool _0805F768: ldr r0, =gMPlay_BGM ldr r1, =0x0000ffff movs r2, 0x80 lsls r2, 1 bl m4aMPlayVolumeControl _0805F774: ldr r0, =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x1] movs r2, 0x20 orrs r1, r2 strb r1, [r0, 0x1] movs r0, 0x1 str r0, [sp] _0805F792: bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F7B2 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F810 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 beq _0805F810 _0805F7B2: ldr r2, =gSprites ldr r0, =gUnknown_03005D7C ldr r1, =gActiveBank ldrb r4, [r1] adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r3, [r0] ldr r0, =SpriteCallbackDummy cmp r3, r0 bne _0805F86E ldr r0, =gBankSpriteIds adds r0, r4, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r0, [r0] cmp r0, r3 bne _0805F86E movs r1, 0x1 mov r10, r1 b _0805F86E .pool _0805F810: ldr r2, =gSprites ldr r7, =gUnknown_03005D7C ldr r0, =gActiveBank ldrb r3, [r0] adds r0, r3, r7 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r4, [r0] ldr r0, =SpriteCallbackDummy cmp r4, r0 bne _0805F86E ldr r6, =gBankSpriteIds adds r0, r3, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r5, [r0] cmp r5, r4 bne _0805F86E movs r0, 0x2 eors r3, r0 adds r0, r3, r7 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r4, [r0] cmp r4, r5 bne _0805F86E adds r0, r3, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r0, [r0] cmp r0, r4 bne _0805F86E movs r0, 0x1 mov r10, r0 _0805F86E: ldr r1, [sp] cmp r1, 0 beq _0805F958 mov r0, r10 cmp r0, 0 beq _0805F958 bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805F8D2 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 bne _0805F8D2 ldr r1, =gUnknown_03005D7C ldr r5, =gActiveBank ldrb r0, [r5] movs r4, 0x2 eors r0, r4 adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl DestroySprite ldrb r0, [r5] eors r4, r0 ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xB bl GetMonData adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 adds r0, r4, 0 bl SetBankEnemyShadowSpriteCallback _0805F8D2: ldr r1, =gUnknown_03005D7C ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl DestroySprite ldrb r5, [r4] ldr r1, =gBattlePartyID lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xB bl GetMonData adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 adds r0, r5, 0 bl SetBankEnemyShadowSpriteCallback ldr r3, =gBattleSpritesDataPtr ldr r0, [r3] ldr r2, [r0, 0x8] ldrb r1, [r2, 0x9] movs r0, 0x2 negs r0, r0 ands r0, r1 strb r0, [r2, 0x9] ldr r0, [r3] ldrb r2, [r4] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r0, 0x21 negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] ldr r0, [r3] ldrb r2, [r4] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r0, 0x7F ands r0, r2 strb r0, [r1, 0x1] ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F2F0 str r1, [r0] _0805F958: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_805F560 thumb_func_start sub_805F994 sub_805F994: @ 805F994 push {r4,r5,lr} ldr r2, =gSprites ldr r0, =gBankSpriteIds ldr r1, =gActiveBank ldrb r3, [r1] adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x24 ldrsh r0, [r0, r1] cmp r0, 0 bne _0805F9E0 ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r2, r3, 1 adds r0, r2, r3 lsls r0, 2 adds r0, r1 ldrh r1, [r0] movs r0, 0xC0 lsls r0, 1 ands r0, r1 cmp r0, 0 bne _0805F9E0 ldr r0, =gBattlePartyID adds r0, r2, r0 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty adds r1, r0 adds r0, r3, 0 bl sub_8172EF0 _0805F9E0: ldr r2, =gSprites ldr r0, =gBankSpriteIds ldr r5, =gActiveBank ldrb r3, [r5] adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805FA48 ldr r4, =gBattleSpritesDataPtr ldr r0, [r4] ldr r1, [r0, 0x4] lsls r0, r3, 1 adds r0, r3 lsls r0, 2 adds r2, r0, r1 ldrb r1, [r2, 0x1] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0805FA48 ldrb r1, [r2] movs r0, 0x7F ands r0, r1 strb r0, [r2] ldr r0, [r4] ldrb r2, [r5] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r0, 0x2 negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] ldr r4, =0x000027f9 adds r0, r4, 0 bl FreeSpriteTilesByTag adds r0, r4, 0 bl FreeSpritePaletteByTag bl OpponentBufferExecCompleted _0805FA48: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_805F994 thumb_func_start sub_805FA70 sub_805FA70: @ 805FA70 push {r4-r6,lr} ldr r6, =gActiveBank ldrb r0, [r6] ldr r5, =gHealthBoxesIds adds r1, r0, r5 ldrb r1, [r1] movs r2, 0 movs r3, 0 bl sub_8074AA0 adds r4, r0, 0 lsls r4, 16 lsrs r4, 16 ldrb r0, [r6] adds r0, r5 ldrb r0, [r0] bl SetHealthboxSpriteVisible lsls r4, 16 asrs r1, r4, 16 movs r0, 0x1 negs r0, r0 cmp r1, r0 beq _0805FAB8 ldrb r0, [r6] adds r0, r5 ldrb r0, [r0] movs r2, 0 bl UpdateHpTextInHealthbox b _0805FABC .pool _0805FAB8: bl OpponentBufferExecCompleted _0805FABC: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_805FA70 thumb_func_start sub_805FAC4 sub_805FAC4: @ 805FAC4 push {lr} ldr r2, =gSprites ldr r0, =gBankSpriteIds ldr r1, =gActiveBank ldrb r3, [r1] adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 adds r0, 0x3E ldrb r0, [r0] lsls r0, 31 cmp r0, 0 bne _0805FAF2 ldr r0, =gHealthBoxesIds adds r0, r3, r0 ldrb r0, [r0] bl SetHealthboxSpriteInvisible bl OpponentBufferExecCompleted _0805FAF2: pop {r0} bx r0 .pool thumb_func_end sub_805FAC4 thumb_func_start sub_805FB08 sub_805FB08: @ 805FB08 push {r4-r6,lr} ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r6, =gActiveBank ldrb r2, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _0805FB62 ldr r5, =gBankSpriteIds adds r0, r2, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, =gSprites adds r0, r4 bl FreeSpriteOamMatrix ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 bl DestroySprite ldrb r0, [r6] bl sub_805EEE0 ldr r1, =gHealthBoxesIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] bl SetHealthboxSpriteInvisible bl OpponentBufferExecCompleted _0805FB62: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_805FB08 thumb_func_start bx_t7_button_a bx_t7_button_a: @ 805FB7C push {lr} movs r0, 0 bl IsTextPrinterActive lsls r0, 16 cmp r0, 0 bne _0805FB8E bl OpponentBufferExecCompleted _0805FB8E: pop {r0} bx r0 thumb_func_end bx_t7_button_a thumb_func_start bx_blink_t7 bx_blink_t7: @ 805FB94 push {r4,lr} ldr r1, =gBankSpriteIds ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 ldrb r1, [r0] ldr r2, =gSprites lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, r0, r2 movs r1, 0x30 ldrsh r0, [r4, r1] cmp r0, 0x20 bne _0805FBE0 movs r3, 0 movs r0, 0 strh r0, [r4, 0x30] adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] subs r0, 0x5 ands r0, r1 strb r0, [r2] ldr r0, =gDoingBattleAnim strb r3, [r0] bl OpponentBufferExecCompleted b _0805FC0A .pool _0805FBE0: ldrh r0, [r4, 0x30] movs r1, 0x3 ands r0, r1 cmp r0, 0 bne _0805FC04 adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _0805FC04: ldrh r0, [r4, 0x30] adds r0, 0x1 strh r0, [r4, 0x30] _0805FC0A: pop {r4} pop {r0} bx r0 thumb_func_end bx_blink_t7 thumb_func_start sub_805FC10 sub_805FC10: @ 805FC10 push {r4,lr} ldr r2, =gSprites ldr r0, =gHealthBoxesIds ldr r4, =gActiveBank ldrb r3, [r4] adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805FC5C ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0] lsls r0, r3, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0805FC50 adds r0, r3, 0 adds r1, r3, 0 adds r2, r3, 0 movs r3, 0x6 bl move_anim_start_t4 _0805FC50: ldr r0, =gBattleBankFunc ldrb r1, [r4] lsls r1, 2 adds r1, r0 ldr r0, =bx_803AEDC str r0, [r1] _0805FC5C: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_805FC10 thumb_func_start bx_803AEDC bx_803AEDC: @ 805FC80 push {r4,lr} ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r4, =gActiveBank ldrb r1, [r4] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _0805FCDA bl IsCryPlayingOrClearCrySongs lsls r0, 24 cmp r0, 0 bne _0805FCDA ldr r2, =gSprites ldr r1, =gBankSpriteIds ldrb r0, [r4] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 beq _0805FCCA ldr r0, =SpriteCallbackDummy_2 cmp r1, r0 bne _0805FCDA _0805FCCA: ldr r0, =gMPlay_BGM ldr r1, =0x0000ffff movs r2, 0x80 lsls r2, 1 bl m4aMPlayVolumeControl bl OpponentBufferExecCompleted _0805FCDA: pop {r4} pop {r0} bx r0 .pool thumb_func_end bx_803AEDC thumb_func_start sub_805FD00 sub_805FD00: @ 805FD00 push {r4-r7,lr} ldr r4, =gBattleSpritesDataPtr ldr r0, [r4] ldr r5, =gActiveBank ldrb r2, [r5] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r3, r0, r1 ldrb r1, [r3, 0x1] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0805FDBC ldr r7, =gSprites ldr r6, =gBankSpriteIds adds r0, r2, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r7, 0 adds r1, 0x1C adds r0, r1 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805FDBC ldrb r1, [r3] movs r0, 0x7F ands r0, r1 strb r0, [r3] ldr r0, [r4] ldrb r2, [r5] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1, 0x1] movs r0, 0x2 negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] ldr r4, =0x000027f9 adds r0, r4, 0 bl FreeSpriteTilesByTag adds r0, r4, 0 bl FreeSpritePaletteByTag ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r7 movs r1, 0 bl StartSpriteAnim ldr r4, =gHealthBoxesIds ldrb r1, [r5] adds r0, r1, r4 ldrb r0, [r0] ldr r2, =gBattlePartyID lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r1, 0x64 muls r1, r2 ldr r2, =gEnemyParty adds r1, r2 movs r2, 0 bl UpdateHealthboxAttribute ldrb r0, [r5] bl sub_8076918 ldrb r0, [r5] adds r0, r4 ldrb r0, [r0] bl SetHealthboxSpriteVisible ldrb r0, [r5] bl sub_805E408 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FC10 str r1, [r0] _0805FDBC: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_805FD00 thumb_func_start sub_805FDF0 sub_805FDF0: @ 805FDF0 push {r4-r6,lr} ldr r6, =gBattleSpritesDataPtr ldr r0, [r6] ldr r5, =gActiveBank ldrb r2, [r5] ldr r1, [r0, 0x4] lsls r3, r2, 1 adds r0, r3, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x88 ands r0, r1 cmp r0, 0 bne _0805FE22 ldr r0, =gBattlePartyID adds r0, r3, r0 ldrh r1, [r0] movs r0, 0x64 muls r1, r0 ldr r0, =gEnemyParty adds r1, r0 adds r0, r2, 0 bl sub_8172EF0 _0805FE22: ldr r4, =gSprites ldr r0, =gUnknown_03005D7C ldrb r2, [r5] adds r0, r2, r0 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r3, r0, 2 adds r0, r4, 0 adds r0, 0x1C adds r0, r3, r0 ldr r1, [r0] ldr r0, =SpriteCallbackDummy cmp r1, r0 bne _0805FE8C ldr r0, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x8 ands r0, r1 cmp r0, 0 bne _0805FE8C adds r0, r3, r4 bl DestroySprite ldrb r4, [r5] ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xB bl GetMonData adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 adds r0, r4, 0 bl SetBankEnemyShadowSpriteCallback ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FD00 str r1, [r0] _0805FE8C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_805FDF0 thumb_func_start sub_805FEB8 sub_805FEB8: @ 805FEB8 push {lr} ldr r0, =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 bne _0805FEDA bl OpponentBufferExecCompleted _0805FEDA: pop {r0} bx r0 .pool thumb_func_end sub_805FEB8 thumb_func_start bx_803B0F4 bx_803B0F4: @ 805FEE8 push {lr} ldr r0, =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r0, 0x20 ands r0, r1 cmp r0, 0 bne _0805FF0A bl OpponentBufferExecCompleted _0805FF0A: pop {r0} bx r0 .pool thumb_func_end bx_803B0F4 thumb_func_start OpponentBufferExecCompleted OpponentBufferExecCompleted: @ 805FF18 push {r4,lr} sub sp, 0x4 ldr r1, =gBattleBankFunc ldr r4, =gActiveBank ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =OpponentBufferRunCommand str r1, [r0] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x2 ands r0, r1 cmp r0, 0 beq _0805FF6C bl GetMultiplayerId mov r1, sp strb r0, [r1] movs r0, 0x2 movs r1, 0x4 mov r2, sp bl PrepareBufferDataTransferLink ldr r1, =gBattleBufferA ldrb r0, [r4] lsls r0, 9 adds r0, r1 movs r1, 0x38 strb r1, [r0] b _0805FF7E .pool _0805FF6C: ldr r2, =gBattleExecBuffer ldr r1, =gBitTable ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, [r0] ldr r0, [r2] bics r0, r1 str r0, [r2] _0805FF7E: add sp, 0x4 pop {r4} pop {r0} bx r0 .pool thumb_func_end OpponentBufferExecCompleted thumb_func_start dp01t_00_7_getattr dp01t_00_7_getattr: @ 805FF90 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x2 adds r1, r0, r1 ldrb r0, [r1] cmp r0, 0 bne _0805FFC8 ldr r0, =gBattlePartyID lsls r1, r2, 1 adds r1, r0 ldrb r0, [r1] mov r1, sp bl sub_8060004 adds r6, r0, 0 b _0805FFEA .pool _0805FFC8: ldrb r4, [r1] movs r5, 0 _0805FFCC: movs r0, 0x1 ands r0, r4 cmp r0, 0 beq _0805FFE2 lsls r0, r5, 24 lsrs r0, 24 mov r2, sp adds r1, r2, r6 bl sub_8060004 adds r6, r0 _0805FFE2: lsrs r4, 1 adds r5, 0x1 cmp r5, 0x5 ble _0805FFCC _0805FFEA: lsls r1, r6, 16 lsrs r1, 16 movs r0, 0x1 mov r2, sp bl EmitDataTransfer bl OpponentBufferExecCompleted add sp, 0x100 pop {r4-r6} pop {r0} bx r0 thumb_func_end dp01t_00_7_getattr thumb_func_start sub_8060004 sub_8060004: @ 8060004 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x90 adds r7, r1, 0 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 ldr r2, =gBattleBufferA ldr r3, =gActiveBank ldrb r0, [r3] lsls r0, 9 adds r1, r2, 0x1 adds r0, r1 ldrb r0, [r0] cmp r0, 0x3B bls _0806002E bl _0806079A _0806002E: lsls r0, 2 ldr r1, =_08060044 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08060044: .4byte _08060134 .4byte _08060358 .4byte _08060368 .4byte _08060378 .4byte _080603E0 .4byte _080603E0 .4byte _080603E0 .4byte _080603E0 .4byte _080603FC .4byte _08060438 .4byte _08060438 .4byte _08060438 .4byte _08060438 .4byte _0806079A .4byte _0806079A .4byte _0806079A .4byte _0806079A .4byte _08060454 .4byte _08060464 .4byte _08060494 .4byte _080604A4 .4byte _080604B4 .4byte _080604C4 .4byte _080604D4 .4byte _080604E4 .4byte _080604F4 .4byte _08060504 .4byte _08060514 .4byte _08060524 .4byte _08060534 .4byte _08060544 .4byte _08060554 .4byte _080605A4 .4byte _080605B4 .4byte _080605C4 .4byte _080605D4 .4byte _080605E4 .4byte _080605F4 .4byte _08060604 .4byte _08060614 .4byte _08060624 .4byte _08060658 .4byte _08060668 .4byte _08060678 .4byte _08060688 .4byte _08060698 .4byte _080606A8 .4byte _080606B8 .4byte _080606C8 .4byte _080606E8 .4byte _080606F8 .4byte _08060708 .4byte _08060718 .4byte _08060728 .4byte _08060738 .4byte _08060748 .4byte _08060758 .4byte _08060768 .4byte _08060778 .4byte _08060788 _08060134: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 adds r0, r4, 0 movs r1, 0xB bl GetMonData mov r1, sp strh r0, [r1] adds r0, r4, 0 movs r1, 0xC bl GetMonData mov r1, sp strh r0, [r1, 0x2E] movs r6, 0 add r0, sp, 0x24 mov r9, r0 movs r1, 0x3B add r1, sp mov r10, r1 mov r2, sp adds r2, 0x2B str r2, [sp, 0x80] mov r0, sp adds r0, 0x2A str r0, [sp, 0x7C] mov r1, sp adds r1, 0x68 str r1, [sp, 0x8C] adds r2, 0x5 str r2, [sp, 0x84] adds r0, 0x12 str r0, [sp, 0x88] mov r8, r4 add r4, sp, 0xC _08060180: adds r1, r6, 0 adds r1, 0xD mov r0, r8 bl GetMonData strh r0, [r4] adds r1, r6, 0 adds r1, 0x11 mov r0, r8 bl GetMonData mov r2, r9 adds r1, r2, r6 strb r0, [r1] adds r4, 0x2 adds r6, 0x1 cmp r6, 0x3 ble _08060180 movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 adds r0, r4, 0 movs r1, 0x15 bl GetMonData mov r1, r10 strb r0, [r1] adds r0, r4, 0 movs r1, 0x20 bl GetMonData ldr r2, [sp, 0x80] strb r0, [r2] adds r0, r4, 0 movs r1, 0x19 bl GetMonData str r0, [sp, 0x44] adds r0, r4, 0 movs r1, 0x27 bl GetMonData mov r3, sp movs r5, 0x1F ands r0, r5 ldrb r2, [r3, 0x14] movs r1, 0x20 negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x14] adds r0, r4, 0 movs r1, 0x28 bl GetMonData mov r3, sp movs r6, 0x1F ands r0, r6 lsls r0, 5 ldrh r2, [r3, 0x14] ldr r1, =0xfffffc1f ands r1, r2 orrs r1, r0 strh r1, [r3, 0x14] adds r0, r4, 0 movs r1, 0x29 bl GetMonData mov r3, sp ands r0, r5 lsls r0, 2 ldrb r2, [r3, 0x15] movs r1, 0x7D negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x15] adds r0, r4, 0 movs r1, 0x2A bl GetMonData movs r1, 0x1F ands r1, r0 lsls r1, 15 ldr r0, [sp, 0x14] ldr r2, =0xfff07fff ands r0, r2 orrs r0, r1 str r0, [sp, 0x14] adds r0, r4, 0 movs r1, 0x2B bl GetMonData mov r3, sp ands r0, r6 lsls r0, 4 ldrh r2, [r3, 0x16] ldr r1, =0xfffffe0f ands r1, r2 orrs r1, r0 strh r1, [r3, 0x16] adds r0, r4, 0 movs r1, 0x2C bl GetMonData mov r3, sp ands r0, r5 lsls r0, 1 ldrb r2, [r3, 0x17] movs r1, 0x3F negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0 bl GetMonData str r0, [sp, 0x48] adds r0, r4, 0 movs r1, 0x37 bl GetMonData str r0, [sp, 0x4C] adds r0, r4, 0 movs r1, 0x38 bl GetMonData ldr r1, [sp, 0x7C] strb r0, [r1] adds r0, r4, 0 movs r1, 0x39 bl GetMonData mov r1, sp strh r0, [r1, 0x28] adds r0, r4, 0 movs r1, 0x3A bl GetMonData mov r1, sp strh r0, [r1, 0x2C] adds r0, r4, 0 movs r1, 0x3B bl GetMonData mov r1, sp strh r0, [r1, 0x2] adds r0, r4, 0 movs r1, 0x3C bl GetMonData mov r1, sp strh r0, [r1, 0x4] adds r0, r4, 0 movs r1, 0x3D bl GetMonData mov r1, sp strh r0, [r1, 0x6] adds r0, r4, 0 movs r1, 0x3E bl GetMonData mov r1, sp strh r0, [r1, 0x8] adds r0, r4, 0 movs r1, 0x3F bl GetMonData mov r1, sp strh r0, [r1, 0xA] adds r0, r4, 0 movs r1, 0x2D bl GetMonData mov r3, sp movs r1, 0x1 ands r0, r1 lsls r0, 6 ldrb r2, [r3, 0x17] movs r1, 0x41 negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0x2E bl GetMonData mov r3, sp lsls r0, 7 ldrb r2, [r3, 0x17] movs r1, 0x7F ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0x1 bl GetMonData str r0, [sp, 0x54] adds r0, r4, 0 movs r1, 0x2 ldr r2, [sp, 0x8C] bl GetMonData ldr r0, [sp, 0x84] ldr r1, [sp, 0x8C] bl StringCopy10 adds r0, r4, 0 movs r1, 0x7 ldr r2, [sp, 0x88] bl GetMonData mov r2, sp movs r6, 0 _08060338: adds r0, r7, r6 adds r1, r2, r6 ldrb r1, [r1] strb r1, [r0] adds r6, 0x1 cmp r6, 0x57 bls _08060338 b _0806079A .pool _08060358: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xB b _080606D2 .pool _08060368: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xC b _080606D2 .pool _08060378: movs r6, 0 add r2, sp, 0x58 mov r9, r2 add r0, sp, 0x60 mov r10, r0 movs r0, 0x64 adds r1, r5, 0 muls r1, r0 ldr r0, =gEnemyParty adds r4, r1, r0 mov r8, r9 _0806038E: adds r1, r6, 0 adds r1, 0xD adds r0, r4, 0 bl GetMonData mov r1, r8 strh r0, [r1] adds r1, r6, 0 adds r1, 0x11 adds r0, r4, 0 bl GetMonData mov r2, r10 adds r1, r2, r6 strb r0, [r1] movs r0, 0x2 add r8, r0 adds r6, 0x1 cmp r6, 0x3 ble _0806038E movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x15 bl GetMonData mov r1, r9 strb r0, [r1, 0xC] mov r2, r9 movs r6, 0 _080603CC: adds r0, r7, r6 adds r1, r2, r6 ldrb r1, [r1] strb r1, [r0] adds r6, 0x1 cmp r6, 0xF bls _080603CC b _0806079A .pool _080603E0: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r1, [r3] lsls r1, 9 adds r2, 0x1 adds r1, r2 ldrb r1, [r1] adds r1, 0x9 b _080606D2 .pool _080603FC: movs r6, 0 movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r2, =gEnemyParty mov r8, r2 _08060408: adds r1, r6, 0 adds r1, 0x11 mov r2, r8 adds r0, r4, r2 bl GetMonData adds r1, r7, r6 strb r0, [r1] adds r6, 0x1 cmp r6, 0x3 ble _08060408 movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x15 bl GetMonData adds r1, r7, r6 strb r0, [r1] adds r6, 0x1 b _0806079A .pool _08060438: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r1, [r3] lsls r1, 9 adds r2, 0x1 adds r1, r2 ldrb r1, [r1] adds r1, 0x8 b _08060792 .pool _08060454: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1 b _0806046E .pool _08060464: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x19 _0806046E: bl GetMonData adds r1, r0, 0 strb r1, [r7] movs r0, 0xFF lsls r0, 8 ands r0, r1 lsrs r0, 8 strb r0, [r7, 0x1] movs r0, 0xFF lsls r0, 16 ands r0, r1 lsrs r0, 16 strb r0, [r7, 0x2] movs r6, 0x3 b _0806079A .pool _08060494: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1A b _08060792 .pool _080604A4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1B b _08060792 .pool _080604B4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1C b _08060792 .pool _080604C4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1D b _08060792 .pool _080604D4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1E b _08060792 .pool _080604E4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x1F b _08060792 .pool _080604F4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x20 b _08060792 .pool _08060504: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x22 b _08060792 .pool _08060514: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x23 b _08060792 .pool _08060524: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x24 b _08060792 .pool _08060534: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x25 b _08060792 .pool _08060544: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x26 b _08060792 .pool _08060554: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 adds r0, r4, 0 movs r1, 0x27 bl GetMonData strb r0, [r7] adds r0, r4, 0 movs r1, 0x28 bl GetMonData strb r0, [r7, 0x1] adds r0, r4, 0 movs r1, 0x29 bl GetMonData strb r0, [r7, 0x2] adds r0, r4, 0 movs r1, 0x2A bl GetMonData strb r0, [r7, 0x3] adds r0, r4, 0 movs r1, 0x2B bl GetMonData strb r0, [r7, 0x4] adds r0, r4, 0 movs r1, 0x2C bl GetMonData strb r0, [r7, 0x5] movs r6, 0x6 b _0806079A .pool _080605A4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x27 b _08060792 .pool _080605B4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x28 b _08060792 .pool _080605C4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x29 b _08060792 .pool _080605D4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x2A b _08060792 .pool _080605E4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x2B b _08060792 .pool _080605F4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x2C b _08060792 .pool _08060604: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0 b _0806062E .pool _08060614: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x9 b _080606D2 .pool _08060624: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x37 _0806062E: bl GetMonData adds r1, r0, 0 strb r1, [r7] movs r0, 0xFF lsls r0, 8 ands r0, r1 lsrs r0, 8 strb r0, [r7, 0x1] movs r0, 0xFF lsls r0, 16 ands r0, r1 lsrs r0, 16 strb r0, [r7, 0x2] lsrs r0, r1, 24 strb r0, [r7, 0x3] movs r6, 0x4 b _0806079A .pool _08060658: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x38 b _08060792 .pool _08060668: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x39 b _080606D2 .pool _08060678: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3A b _080606D2 .pool _08060688: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3B b _080606D2 .pool _08060698: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3C b _080606D2 .pool _080606A8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3D b _080606D2 .pool _080606B8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3E b _080606D2 .pool _080606C8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3F _080606D2: bl GetMonData lsls r0, 16 lsrs r0, 16 strb r0, [r7] lsrs r0, 8 strb r0, [r7, 0x1] movs r6, 0x2 b _0806079A .pool _080606E8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x16 b _08060792 .pool _080606F8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x17 b _08060792 .pool _08060708: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x18 b _08060792 .pool _08060718: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x21 b _08060792 .pool _08060728: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x2F b _08060792 .pool _08060738: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x30 b _08060792 .pool _08060748: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x32 b _08060792 .pool _08060758: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x33 b _08060792 .pool _08060768: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x34 b _08060792 .pool _08060778: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x35 b _08060792 .pool _08060788: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x36 _08060792: bl GetMonData strb r0, [r7] movs r6, 0x1 _0806079A: adds r0, r6, 0 add sp, 0x90 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end sub_8060004 thumb_func_start dp01t_01_2_read_pokmon_data_slice dp01t_01_2_read_pokmon_data_slice: @ 80607B0 push {r4-r7,lr} sub sp, 0x58 ldr r2, =gBattlePartyID ldr r5, =gActiveBank ldrb r1, [r5] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 adds r4, r2, 0 muls r4, r0 ldr r3, =gBattleBufferA lsls r1, 9 adds r0, r3, 0x1 adds r0, r1, r0 ldrb r2, [r0] ldr r0, =gEnemyParty adds r0, r2, r0 adds r6, r4, r0 mov r0, sp adds r4, r0, r2 movs r2, 0 adds r0, r3, 0x2 adds r1, r0 adds r7, r5, 0 mov r12, r3 ldrb r1, [r1] cmp r2, r1 bcs _08060806 adds r3, r0, 0 _080607EC: adds r1, r4, r2 adds r0, r6, r2 ldrb r0, [r0] strb r0, [r1] adds r0, r2, 0x1 lsls r0, 24 lsrs r2, r0, 24 ldrb r0, [r5] lsls r0, 9 adds r0, r3 ldrb r0, [r0] cmp r2, r0 bcc _080607EC _08060806: ldrb r0, [r7] lsls r0, 9 mov r1, r12 adds r1, 0x2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 adds r2, r4, 0 bl EmitDataTransfer bl OpponentBufferExecCompleted add sp, 0x58 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end dp01t_01_2_read_pokmon_data_slice thumb_func_start dp01t_02_7_setattr dp01t_02_7_setattr: @ 8060838 push {r4,r5,lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x2 adds r1, r0, r1 ldrb r0, [r1] cmp r0, 0 bne _08060868 ldr r0, =gBattlePartyID lsls r1, r2, 1 adds r1, r0 ldrb r0, [r1] bl sub_8060890 b _08060886 .pool _08060868: ldrb r4, [r1] movs r5, 0 _0806086C: movs r0, 0x1 ands r0, r4 cmp r0, 0 beq _0806087A adds r0, r5, 0 bl sub_8060890 _0806087A: lsrs r4, 1 adds r0, r5, 0x1 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x5 bls _0806086C _08060886: bl OpponentBufferExecCompleted pop {r4,r5} pop {r0} bx r0 thumb_func_end dp01t_02_7_setattr thumb_func_start sub_8060890 sub_8060890: @ 8060890 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x38 lsls r0, 24 lsrs r5, r0, 24 ldr r3, =gActiveBank ldrb r0, [r3] lsls r0, 9 ldr r2, =gBattleBufferA + 3 adds r4, r0, r2 adds r7, r4, 0 subs r1, r2, 0x2 adds r0, r1 ldrb r0, [r0] adds r6, r3, 0 adds r3, r2, 0 cmp r0, 0x3B bls _080608BE bl _0806119C _080608BE: lsls r0, 2 ldr r1, =_080608D4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _080608D4: .4byte _080609C4 .4byte _08060B5C .4byte _08060B78 .4byte _08060B94 .4byte _08060BE8 .4byte _08060BE8 .4byte _08060BE8 .4byte _08060BE8 .4byte _08060C08 .4byte _08060C70 .4byte _08060C70 .4byte _08060C70 .4byte _08060C70 .4byte _0806119C .4byte _0806119C .4byte _0806119C .4byte _0806119C .4byte _08060C98 .4byte _08060CB4 .4byte _08060CD0 .4byte _08060CEC .4byte _08060D08 .4byte _08060D24 .4byte _08060D40 .4byte _08060D5C .4byte _08060D78 .4byte _08060D94 .4byte _08060DB0 .4byte _08060DCC .4byte _08060DE8 .4byte _08060E04 .4byte _08060E20 .4byte _08060E94 .4byte _08060EB0 .4byte _08060ECC .4byte _08060EE8 .4byte _08060F04 .4byte _08060F20 .4byte _08060F3C .4byte _08060F58 .4byte _08060F74 .4byte _08060F90 .4byte _08060FAC .4byte _08060FC8 .4byte _08060FE4 .4byte _08061000 .4byte _0806101C .4byte _08061038 .4byte _08061054 .4byte _08061070 .4byte _0806108C .4byte _080610A8 .4byte _080610C4 .4byte _080610E0 .4byte _080610FC .4byte _08061118 .4byte _08061134 .4byte _08061150 .4byte _0806116C .4byte _08061188 _080609C4: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 adds r0, r4, 0 movs r1, 0xB adds r2, r7, 0 bl SetMonData adds r2, r7, 0 adds r2, 0x2E adds r0, r4, 0 movs r1, 0xC bl SetMonData movs r0, 0 mov r8, r0 movs r0, 0x3B adds r0, r7 mov r10, r0 adds r0, r7, 0 adds r0, 0x2B str r0, [sp, 0x20] adds r0, 0x19 str r0, [sp, 0x28] adds r0, 0x4 str r0, [sp, 0x2C] adds r0, 0x4 str r0, [sp, 0x30] subs r0, 0x22 str r0, [sp, 0x1C] subs r0, 0x2 str r0, [sp, 0x18] adds r0, 0x4 str r0, [sp, 0x24] adds r0, r7, 0x2 str r0, [sp, 0x4] adds r0, r7, 0x4 str r0, [sp, 0x8] adds r0, r7, 0x6 str r0, [sp, 0xC] adds r0, 0x2 str r0, [sp, 0x10] adds r0, 0x2 str r0, [sp, 0x14] mov r9, r4 adds r6, r7, 0 adds r6, 0x24 adds r4, r7, 0 adds r4, 0xC _08060A2A: mov r1, r8 adds r1, 0xD mov r0, r9 adds r2, r4, 0 bl SetMonData mov r1, r8 adds r1, 0x11 mov r0, r9 adds r2, r6, 0 bl SetMonData adds r6, 0x1 adds r4, 0x2 movs r0, 0x1 add r8, r0 mov r0, r8 cmp r0, 0x3 ble _08060A2A movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 adds r0, r4, 0 movs r1, 0x15 mov r2, r10 bl SetMonData adds r0, r4, 0 movs r1, 0x20 ldr r2, [sp, 0x20] bl SetMonData adds r0, r4, 0 movs r1, 0x19 ldr r2, [sp, 0x28] bl SetMonData ldrb r0, [r7, 0x14] lsls r0, 27 lsrs r0, 27 mov r1, sp strb r0, [r1] adds r0, r4, 0 movs r1, 0x27 mov r2, sp bl SetMonData mov r1, sp ldrh r0, [r7, 0x14] lsls r0, 22 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x28 mov r2, sp bl SetMonData mov r1, sp ldrb r0, [r7, 0x15] lsls r0, 25 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x29 mov r2, sp bl SetMonData mov r1, sp ldr r0, [r7, 0x14] lsls r0, 12 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2A mov r2, sp bl SetMonData mov r1, sp ldrh r0, [r7, 0x16] lsls r0, 23 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2B mov r2, sp bl SetMonData mov r1, sp ldrb r0, [r7, 0x17] lsls r0, 26 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2C mov r2, sp bl SetMonData adds r0, r4, 0 movs r1, 0 ldr r2, [sp, 0x2C] bl SetMonData adds r0, r4, 0 movs r1, 0x37 ldr r2, [sp, 0x30] bl SetMonData adds r0, r4, 0 movs r1, 0x38 ldr r2, [sp, 0x1C] bl SetMonData adds r0, r4, 0 movs r1, 0x39 ldr r2, [sp, 0x18] bl SetMonData adds r0, r4, 0 movs r1, 0x3A ldr r2, [sp, 0x24] bl SetMonData adds r0, r4, 0 movs r1, 0x3B ldr r2, [sp, 0x4] bl SetMonData adds r0, r4, 0 movs r1, 0x3C ldr r2, [sp, 0x8] bl SetMonData adds r0, r4, 0 movs r1, 0x3D ldr r2, [sp, 0xC] bl SetMonData adds r0, r4, 0 movs r1, 0x3E ldr r2, [sp, 0x10] bl SetMonData adds r0, r4, 0 movs r1, 0x3F ldr r2, [sp, 0x14] bl SetMonData b _0806119C .pool _08060B5C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0xB bl SetMonData b _0806119C .pool _08060B78: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0xC bl SetMonData b _0806119C .pool _08060B94: movs r0, 0 mov r8, r0 movs r0, 0xC adds r0, r4 mov r9, r0 movs r0, 0x64 adds r1, r5, 0 muls r1, r0 ldr r0, =gEnemyParty adds r7, r1, r0 adds r6, r4, 0 adds r6, 0x8 _08060BAC: mov r1, r8 adds r1, 0xD adds r0, r7, 0 adds r2, r4, 0 bl SetMonData mov r1, r8 adds r1, 0x11 adds r0, r7, 0 adds r2, r6, 0 bl SetMonData adds r6, 0x1 adds r4, 0x2 movs r0, 0x1 add r8, r0 mov r0, r8 cmp r0, 0x3 ble _08060BAC movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x15 mov r2, r9 bl SetMonData b _0806119C .pool _08060BE8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldr r3, =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 adds r1, r2, r1 ldrb r1, [r1] adds r1, 0x9 b _08060C86 .pool _08060C08: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 ldrb r2, [r6] lsls r2, 9 adds r2, r3 adds r0, r4, 0 movs r1, 0x11 str r3, [sp, 0x34] bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x1 adds r2, r0 adds r0, r4, 0 movs r1, 0x12 bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x2 adds r2, r0 adds r0, r4, 0 movs r1, 0x13 bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x3 adds r2, r0 adds r0, r4, 0 movs r1, 0x14 bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x4 adds r2, r0 adds r0, r4, 0 movs r1, 0x15 bl SetMonData b _0806119C .pool _08060C70: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldr r3, =gBattleBufferA ldrb r2, [r6] lsls r2, 9 adds r1, r3, 0x1 adds r1, r2, r1 ldrb r1, [r1] adds r1, 0x8 _08060C86: adds r3, 0x3 adds r2, r3 bl SetMonData b _0806119C .pool _08060C98: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1 bl SetMonData b _0806119C .pool _08060CB4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x19 bl SetMonData b _0806119C .pool _08060CD0: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1A bl SetMonData b _0806119C .pool _08060CEC: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1B bl SetMonData b _0806119C .pool _08060D08: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1C bl SetMonData b _0806119C .pool _08060D24: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1D bl SetMonData b _0806119C .pool _08060D40: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1E bl SetMonData b _0806119C .pool _08060D5C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x1F bl SetMonData b _0806119C .pool _08060D78: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x20 bl SetMonData b _0806119C .pool _08060D94: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x22 bl SetMonData b _0806119C .pool _08060DB0: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x23 bl SetMonData b _0806119C .pool _08060DCC: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x24 bl SetMonData b _0806119C .pool _08060DE8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x25 bl SetMonData b _0806119C .pool _08060E04: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x26 bl SetMonData b _0806119C .pool _08060E20: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gEnemyParty adds r4, r0 ldrb r2, [r6] lsls r2, 9 adds r2, r3 adds r0, r4, 0 movs r1, 0x27 str r3, [sp, 0x34] bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x1 adds r2, r0 adds r0, r4, 0 movs r1, 0x28 bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x2 adds r2, r0 adds r0, r4, 0 movs r1, 0x29 bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x3 adds r2, r0 adds r0, r4, 0 movs r1, 0x2A bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x4 adds r2, r0 adds r0, r4, 0 movs r1, 0x2B bl SetMonData ldrb r2, [r6] lsls r2, 9 ldr r3, [sp, 0x34] adds r0, r3, 0x5 adds r2, r0 adds r0, r4, 0 b _08060F2E .pool _08060E94: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x27 bl SetMonData b _0806119C .pool _08060EB0: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x28 bl SetMonData b _0806119C .pool _08060ECC: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x29 bl SetMonData b _0806119C .pool _08060EE8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x2A bl SetMonData b _0806119C .pool _08060F04: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x2B bl SetMonData b _0806119C .pool _08060F20: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 _08060F2E: movs r1, 0x2C bl SetMonData b _0806119C .pool _08060F3C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0 bl SetMonData b _0806119C .pool _08060F58: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x9 bl SetMonData b _0806119C .pool _08060F74: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x37 bl SetMonData b _0806119C .pool _08060F90: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x38 bl SetMonData b _0806119C .pool _08060FAC: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x39 bl SetMonData b _0806119C .pool _08060FC8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3A bl SetMonData b _0806119C .pool _08060FE4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3B bl SetMonData b _0806119C .pool _08061000: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3C bl SetMonData b _0806119C .pool _0806101C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3D bl SetMonData b _0806119C .pool _08061038: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3E bl SetMonData b _0806119C .pool _08061054: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x3F bl SetMonData b _0806119C .pool _08061070: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x16 bl SetMonData b _0806119C .pool _0806108C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x17 bl SetMonData b _0806119C .pool _080610A8: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x18 bl SetMonData b _0806119C .pool _080610C4: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x21 bl SetMonData b _0806119C .pool _080610E0: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x2F bl SetMonData b _0806119C .pool _080610FC: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x30 bl SetMonData b _0806119C .pool _08061118: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x32 bl SetMonData b _0806119C .pool _08061134: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x33 bl SetMonData b _0806119C .pool _08061150: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x34 bl SetMonData b _0806119C .pool _0806116C: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x35 bl SetMonData b _0806119C .pool _08061188: movs r0, 0x64 muls r0, r5 ldr r1, =gEnemyParty adds r0, r1 ldrb r2, [r6] lsls r2, 9 adds r2, r3 movs r1, 0x36 bl SetMonData _0806119C: add sp, 0x38 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8060890 thumb_func_start sub_80611B0 sub_80611B0: @ 80611B0 push {r4-r7,lr} ldr r1, =gBattlePartyID ldr r7, =gActiveBank ldrb r2, [r7] lsls r0, r2, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 adds r3, r1, 0 muls r3, r0 ldr r4, =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 ldrb r0, [r0] ldr r1, =gEnemyParty adds r0, r1 adds r5, r3, r0 movs r3, 0 adds r0, r4, 0x2 adds r2, r0 ldrb r2, [r2] cmp r3, r2 bcs _08061208 adds r6, r4, 0 adds r2, r7, 0 adds r4, r0, 0 _080611E6: adds r1, r5, r3 ldrb r0, [r2] lsls r0, 9 adds r0, 0x3 adds r0, r3, r0 adds r0, r6 ldrb r0, [r0] strb r0, [r1] adds r0, r3, 0x1 lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r2] lsls r0, 9 adds r0, r4 ldrb r0, [r0] cmp r3, r0 bcc _080611E6 _08061208: bl OpponentBufferExecCompleted pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80611B0 thumb_func_start sub_8061224 sub_8061224: @ 8061224 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r6, =gActiveBank ldrb r0, [r6] lsls r0, 1 ldr r1, =gBattlePartyID adds r0, r1 ldrh r0, [r0] movs r7, 0x64 muls r0, r7 ldr r2, =gEnemyParty mov r10, r2 add r0, r10 movs r1, 0xB bl GetMonData mov r8, r0 lsls r0, 16 lsrs r0, 16 mov r8, r0 ldrb r1, [r6] lsls r0, r1, 1 ldr r2, =gBattlePartyID adds r0, r2 ldrh r0, [r0] muls r0, r7 add r0, r10 bl BattleLoadOpponentMonSpriteGfx ldrb r0, [r6] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 mov r0, r8 bl sub_806A068 ldr r0, =gUnknown_0202499C mov r9, r0 ldrb r0, [r6] movs r1, 0x2 bl sub_80A5C6C adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 ldrb r0, [r6] bl sub_80A6138 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 ldrb r0, [r6] bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 mov r0, r9 adds r1, r5, 0 adds r2, r4, 0 bl CreateSprite ldr r4, =gBankSpriteIds ldrb r1, [r6] adds r1, r4 strb r0, [r1] ldr r5, =gSprites ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =0x0000ff10 strh r1, [r0, 0x24] ldrb r2, [r6] adds r0, r2, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r2, [r0, 0x2E] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 mov r1, r8 strh r1, [r0, 0x32] ldrb r3, [r6] adds r0, r3, r4 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 lsls r3, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldrb r2, [r6] adds r4, r2, r4 ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =gBattleMonForms adds r2, r1 ldrb r1, [r2] bl StartSpriteAnim ldrb r4, [r6] lsls r0, r4, 1 ldr r2, =gBattlePartyID adds r0, r2 ldrh r0, [r0] muls r0, r7 add r0, r10 movs r1, 0xB bl GetMonData adds r1, r0, 0 lsls r1, 16 lsrs r1, 16 adds r0, r4, 0 bl SetBankEnemyShadowSpriteCallback ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F994 str r1, [r0] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8061224 thumb_func_start sub_806137C sub_806137C: @ 806137C push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 adds r0, 0x5C movs r1, 0x6 strb r1, [r0] ldr r1, =gBattlePartyID ldrb r0, [r4] lsls r2, r0, 1 adds r2, r1 ldr r3, =gBattleBufferA lsls r0, 9 adds r1, r3, 0x1 adds r0, r1 ldrb r0, [r0] strh r0, [r2] ldrb r0, [r4] lsls r1, r0, 9 adds r3, 0x2 adds r1, r3 ldrb r1, [r1] bl sub_80613DC ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FDF0 str r1, [r0] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_806137C thumb_func_start sub_80613DC sub_80613DC: @ 80613DC push {r4-r6,lr} mov r6, r10 mov r5, r9 mov r4, r8 push {r4-r6} adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 lsls r1, 24 lsrs r1, 24 adds r0, r6, 0 bl sub_805EF84 ldr r0, =gBattlePartyID lsls r4, r6, 1 adds r4, r0 ldr r0, =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 ldrb r0, [r1] strh r0, [r4] ldrh r0, [r4] movs r1, 0x64 mov r9, r1 mov r1, r9 muls r1, r0 adds r0, r1, 0 ldr r5, =gEnemyParty adds r0, r5 movs r1, 0xB bl GetMonData mov r8, r0 lsls r0, 16 lsrs r0, 16 mov r8, r0 ldr r0, =sub_805D714 bl CreateInvisibleSpriteWithCallback ldr r1, =gUnknown_03005D7C mov r10, r1 add r10, r6 mov r1, r10 strb r0, [r1] ldrh r0, [r4] mov r1, r9 muls r1, r0 adds r0, r1, 0 adds r0, r5 adds r1, r6, 0 bl BattleLoadOpponentMonSpriteGfx adds r0, r6, 0 bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 mov r0, r8 bl sub_806A068 ldr r0, =gUnknown_0202499C mov r9, r0 adds r0, r6, 0 movs r1, 0x2 bl sub_80A5C6C adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 adds r0, r6, 0 bl sub_80A6138 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r6, 0 bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 mov r0, r9 adds r1, r5, 0 adds r2, r4, 0 bl CreateSprite ldr r4, =gBankSpriteIds adds r4, r6, r4 strb r0, [r4] ldr r5, =gSprites ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r6, [r0, 0x2E] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 mov r1, r8 strh r1, [r0, 0x32] mov r0, r10 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r4] strh r1, [r0, 0x30] mov r0, r10 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r6, [r0, 0x32] ldrb r0, [r4] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 lsls r3, r6, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =gBattleMonForms adds r6, r1 ldrb r1, [r6] bl StartSpriteAnim ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 ldr r1, =SpriteCallbackDummy str r1, [r0] movs r0, 0 movs r1, 0xFE bl sub_80753E8 mov r1, r10 ldrb r2, [r1] lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r5 lsls r0, 24 lsrs r0, 24 strh r0, [r1, 0x2E] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80613DC thumb_func_start sub_806156C sub_806156C: @ 806156C push {r4-r6,lr} ldr r1, =gBattleBufferA ldr r6, =gActiveBank ldrb r2, [r6] lsls r0, r2, 9 adds r1, 0x1 adds r0, r1 ldrb r3, [r0] cmp r3, 0 bne _080615B4 ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =sub_8061604 str r1, [r0] b _080615F0 .pool _080615B4: ldr r5, =gBankSpriteIds adds r0, r2, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, =gSprites adds r0, r4 bl FreeSpriteOamMatrix ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 bl DestroySprite ldrb r0, [r6] bl sub_805EEE0 ldr r1, =gHealthBoxesIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] bl SetHealthboxSpriteInvisible bl OpponentBufferExecCompleted _080615F0: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_806156C thumb_func_start sub_8061604 sub_8061604: @ 8061604 push {r4-r6,lr} ldr r6, =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, =gActiveBank ldrb r2, [r5] ldr r1, [r4, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r3, r0, r1 ldrb r0, [r3, 0x4] cmp r0, 0 beq _0806162C cmp r0, 0x1 beq _0806165A b _08061682 .pool _0806162C: ldr r1, [r4] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08061646 adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _08061646: ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x1 strb r1, [r0, 0x4] b _08061682 _0806165A: ldrb r1, [r3] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _08061682 strb r0, [r3, 0x4] ldrb r2, [r5] adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x2 bl move_anim_start_t4 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FB08 str r1, [r0] _08061682: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8061604 thumb_func_start sub_8061690 sub_8061690: @ 8061690 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBattleTypeFlags ldr r2, [r0] movs r0, 0x80 lsls r0, 20 ands r0, r2 cmp r0, 0 beq _080616B0 bl GetSecretBaseTrainerPicIndex b _0806175A .pool _080616B0: ldr r3, =gTrainerBattleOpponent_A ldrh r1, [r3] ldr r0, =0x000003fe cmp r1, r0 bne _080616C8 bl sub_81A4CB0 b _0806175A .pool _080616C8: movs r0, 0x80 lsls r0, 19 ands r0, r2 cmp r0, 0 beq _08061708 movs r0, 0x80 lsls r0, 8 ands r2, r0 cmp r2, 0 beq _08061700 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 bne _080616F0 ldrh r0, [r3] bl sub_81D5588 b _0806175A .pool _080616F0: ldr r0, =gTrainerBattleOpponent_B ldrh r0, [r0] bl sub_81D5588 b _0806175A .pool _08061700: ldrh r0, [r3] bl sub_81D5588 b _0806175A _08061708: ldr r0, =0x003f0100 ands r0, r2 cmp r0, 0 beq _0806174C ldr r0, =0x00808000 ands r2, r0 cmp r2, 0 beq _08061744 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 bne _08061734 ldrh r0, [r3] bl sub_8162AA0 b _0806175A .pool _08061734: ldr r0, =gTrainerBattleOpponent_B ldrh r0, [r0] bl sub_8162AA0 b _0806175A .pool _08061744: ldrh r0, [r3] bl sub_8162AA0 b _0806175A _0806174C: movs r0, 0x80 lsls r0, 4 ands r0, r2 cmp r0, 0 beq _08061760 bl sub_8165244 _0806175A: lsls r0, 24 lsrs r4, r0, 24 b _08061796 _08061760: movs r0, 0x80 lsls r0, 8 ands r2, r0 cmp r2, 0 beq _08061788 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 beq _08061788 ldr r2, =gTrainers ldr r0, =gTrainerBattleOpponent_B ldrh r1, [r0] b _0806178C .pool _08061788: ldr r2, =gTrainers ldrh r1, [r3] _0806178C: lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrb r4, [r0, 0x3] _08061796: ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x00008040 ands r0, r1 cmp r0, 0 beq _080617C8 ldr r0, =gActiveBank ldrb r0, [r0] bl GetBankIdentity movs r1, 0x2 ands r1, r0 movs r7, 0xC8 cmp r1, 0 beq _080617CA movs r7, 0x98 b _080617CA .pool _080617C8: movs r7, 0xB0 _080617CA: mov r8, r4 ldr r5, =gActiveBank ldrb r1, [r5] mov r0, r8 bl sub_805DF38 ldrb r0, [r5] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 mov r0, r8 bl sub_806A12C ldr r6, =gUnknown_0202499C mov r9, r7 ldr r1, =gTrainerFrontPicCoords mov r2, r8 lsls r0, r2, 2 adds r0, r1 ldrb r0, [r0] movs r4, 0x8 subs r4, r0 lsls r4, 18 movs r0, 0xA0 lsls r0, 14 adds r4, r0 asrs r4, 16 ldrb r0, [r5] bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 adds r0, r6, 0 mov r1, r9 adds r2, r4, 0 bl CreateSprite ldr r6, =gBankSpriteIds ldrb r1, [r5] adds r1, r6 strb r0, [r1] ldr r4, =gSprites ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000ff10 strh r1, [r0, 0x24] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x2 strh r1, [r0, 0x2E] ldr r1, =gTrainerFrontPicPaletteTable mov r2, r8 lsls r0, r2, 3 adds r0, r1 ldrh r0, [r0, 0x4] bl IndexOfSpritePaletteTag ldrb r1, [r5] adds r1, r6 ldrb r1, [r1] lsls r2, r1, 4 adds r2, r1 lsls r2, 2 adds r2, r4 lsls r0, 4 ldrb r3, [r2, 0x5] movs r1, 0xF ands r1, r3 orrs r1, r0 strb r1, [r2, 0x5] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 mov r1, r8 strh r1, [r0, 0x6] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, =sub_805D7AC str r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F1D0 str r1, [r0] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8061690 thumb_func_start sub_80618D8 sub_80618D8: @ 80618D8 push {r4-r6,lr} mov r6, r8 push {r6} ldr r0, =gBattleTypeFlags ldr r2, [r0] movs r0, 0x80 lsls r0, 20 ands r0, r2 cmp r0, 0 beq _080618F8 bl GetSecretBaseTrainerPicIndex b _080619A2 .pool _080618F8: ldr r3, =gTrainerBattleOpponent_A ldrh r1, [r3] ldr r0, =0x000003fe cmp r1, r0 bne _08061910 bl sub_81A4CB0 b _080619A2 .pool _08061910: movs r0, 0x80 lsls r0, 19 ands r0, r2 cmp r0, 0 beq _08061950 movs r0, 0x80 lsls r0, 8 ands r2, r0 cmp r2, 0 beq _08061948 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 bne _08061938 ldrh r0, [r3] bl sub_81D5588 b _080619A2 .pool _08061938: ldr r0, =gTrainerBattleOpponent_B ldrh r0, [r0] bl sub_81D5588 b _080619A2 .pool _08061948: ldrh r0, [r3] bl sub_81D5588 b _080619A2 _08061950: ldr r0, =0x003f0100 ands r0, r2 cmp r0, 0 beq _08061994 ldr r0, =0x00808000 ands r2, r0 cmp r2, 0 beq _0806198C ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 bne _0806197C ldrh r0, [r3] bl sub_8162AA0 b _080619A2 .pool _0806197C: ldr r0, =gTrainerBattleOpponent_B ldrh r0, [r0] bl sub_8162AA0 b _080619A2 .pool _0806198C: ldrh r0, [r3] bl sub_8162AA0 b _080619A2 _08061994: movs r0, 0x80 lsls r0, 4 ands r0, r2 cmp r0, 0 beq _080619A8 bl sub_8165244 _080619A2: lsls r0, 24 lsrs r0, 24 b _080619DE _080619A8: movs r0, 0x80 lsls r0, 8 ands r2, r0 cmp r2, 0 beq _080619D0 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 beq _080619D0 ldr r2, =gTrainers ldr r0, =gTrainerBattleOpponent_B ldrh r1, [r0] b _080619D4 .pool _080619D0: ldr r2, =gTrainers ldrh r1, [r3] _080619D4: lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrb r0, [r0, 0x3] _080619DE: mov r8, r0 ldr r6, =gActiveBank ldrb r1, [r6] bl sub_805DF38 ldrb r0, [r6] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 mov r0, r8 bl sub_806A12C ldr r0, =gUnknown_0202499C ldr r2, =gTrainerFrontPicCoords mov r3, r8 lsls r1, r3, 2 adds r1, r2 ldrb r1, [r1] movs r2, 0x8 subs r2, r1 lsls r2, 18 movs r1, 0xA0 lsls r1, 14 adds r2, r1 asrs r2, 16 movs r1, 0xB0 movs r3, 0x1E bl CreateSprite ldr r5, =gBankSpriteIds ldrb r1, [r6] adds r1, r5 strb r0, [r1] ldr r4, =gSprites ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x60 strh r1, [r0, 0x24] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrh r1, [r0, 0x20] adds r1, 0x20 strh r1, [r0, 0x20] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000fffe strh r1, [r0, 0x2E] ldr r1, =gTrainerFrontPicPaletteTable mov r2, r8 lsls r0, r2, 3 adds r0, r1 ldrh r0, [r0, 0x4] bl IndexOfSpritePaletteTag ldrb r1, [r6] adds r1, r5 ldrb r1, [r1] lsls r2, r1, 4 adds r2, r1 lsls r2, 2 adds r2, r4 lsls r0, 4 ldrb r3, [r2, 0x5] movs r1, 0xF ands r1, r3 orrs r1, r0 strb r1, [r2, 0x5] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 mov r3, r8 strh r3, [r0, 0x6] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, =sub_805D7AC str r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F208 str r1, [r0] pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80618D8 thumb_func_start sub_8061AF0 sub_8061AF0: @ 8061AF0 push {r4-r6,lr} ldr r6, =gBankSpriteIds ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r5, =gSprites adds r0, r5 bl oamt_add_pos2_onto_pos1 ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0x23 strh r1, [r0, 0x2E] ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0x8C lsls r1, 1 strh r1, [r0, 0x32] ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrh r1, [r0, 0x22] strh r1, [r0, 0x36] ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_80A6EEC str r1, [r0] ldrb r0, [r4] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =SpriteCallbackDummy bl StoreSpriteCallbackInData6 ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F240 str r1, [r0] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8061AF0 thumb_func_start sub_8061B9C sub_8061B9C: @ 8061B9C push {r4-r6,lr} ldr r6, =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, =gActiveBank ldrb r2, [r5] ldr r0, [r4, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r3, r1, r0 ldrb r0, [r3, 0x4] cmp r0, 0 bne _08061BF0 ldr r1, [r4] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08061BD0 adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _08061BD0: ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x4] adds r1, 0x1 strb r1, [r0, 0x4] b _08061C2C .pool _08061BF0: ldrb r1, [r3] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _08061C2C strb r0, [r3, 0x4] movs r0, 0x10 movs r1, 0x3F bl PlaySE12WithPanning ldr r2, =gSprites ldr r1, =gBankSpriteIds ldrb r0, [r5] adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, =sub_8039934 str r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FAC4 str r1, [r0] _08061C2C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8061B9C thumb_func_start sub_8061C48 sub_8061C48: @ 8061C48 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061C48 thumb_func_start sub_8061C54 sub_8061C54: @ 8061C54 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061C54 thumb_func_start sub_8061C60 sub_8061C60: @ 8061C60 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061C60 thumb_func_start sub_8061C6C sub_8061C6C: @ 8061C6C push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061C6C thumb_func_start sub_8061C78 sub_8061C78: @ 8061C78 push {r4-r6,lr} ldr r6, =gActiveBank ldrb r0, [r6] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 beq _08061C8A b _08061D9E _08061C8A: ldr r0, =gBattleBufferA mov r12, r0 ldrb r2, [r6] lsls r2, 9 adds r0, 0x1 adds r0, r2, r0 ldrb r0, [r0] mov r1, r12 adds r1, 0x2 adds r1, r2, r1 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 ldr r5, =gAnimMoveTurn mov r1, r12 adds r1, 0x3 adds r2, r1 ldrb r1, [r2] strb r1, [r5] ldr r4, =gAnimMovePower ldrb r2, [r6] lsls r2, 9 mov r1, r12 adds r1, 0x4 adds r1, r2, r1 ldrb r3, [r1] mov r1, r12 adds r1, 0x5 adds r2, r1 ldrb r1, [r2] lsls r1, 8 orrs r3, r1 strh r3, [r4] ldr r4, =gAnimMoveDmg ldrb r2, [r6] lsls r2, 9 mov r1, r12 adds r1, 0x6 adds r1, r2, r1 ldrb r3, [r1] mov r1, r12 adds r1, 0x7 adds r1, r2, r1 ldrb r1, [r1] lsls r1, 8 orrs r3, r1 mov r1, r12 adds r1, 0x8 adds r1, r2, r1 ldrb r1, [r1] lsls r1, 16 orrs r3, r1 mov r1, r12 adds r1, 0x9 adds r2, r1 ldrb r1, [r2] lsls r1, 24 orrs r3, r1 str r3, [r4] ldr r3, =gAnimFriendship ldrb r1, [r6] lsls r1, 9 mov r2, r12 adds r2, 0xA adds r1, r2 ldrb r1, [r1] strb r1, [r3] ldr r4, =gWeatherMoveAnim ldrb r2, [r6] lsls r2, 9 mov r1, r12 adds r1, 0xC adds r1, r2, r1 ldrb r3, [r1] mov r1, r12 adds r1, 0xD adds r2, r1 ldrb r1, [r2] lsls r1, 8 orrs r3, r1 strh r3, [r4] ldr r3, =gAnimDisableStructPtr ldrb r2, [r6] lsls r2, 9 mov r1, r12 adds r1, 0x10 adds r2, r1 str r2, [r3] ldr r3, =gUnknown_020244BC ldrb r1, [r6] lsls r1, 2 adds r1, r3 ldr r2, [r2] str r2, [r1] ldrb r1, [r5] bl sub_805DB8C lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 beq _08061D80 bl OpponentBufferExecCompleted b _08061D9E .pool _08061D80: ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =bx_move_anim_7 str r1, [r0] _08061D9E: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8061C78 thumb_func_start bx_move_anim_7 bx_move_anim_7: @ 8061DB0 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r2, =gBattleBufferA ldr r6, =gActiveBank ldrb r3, [r6] lsls r1, r3, 9 adds r0, r2, 0x1 mov r10, r0 adds r0, r1, r0 ldrb r4, [r0] adds r5, r2, 0x2 mov r9, r5 adds r0, r1, r5 ldrb r0, [r0] lsls r0, 8 orrs r4, r0 adds r2, 0xB adds r1, r2 ldrb r1, [r1] mov r8, r1 ldr r7, =gBattleSpritesDataPtr ldr r5, [r7] ldr r1, [r5, 0x4] lsls r0, r3, 1 adds r0, r3 lsls r0, 2 adds r0, r1 ldrb r2, [r0, 0x4] cmp r2, 0x1 beq _08061E48 cmp r2, 0x1 bgt _08061E08 cmp r2, 0 beq _08061E12 b _08061F24 .pool _08061E08: cmp r2, 0x2 beq _08061E72 cmp r2, 0x3 beq _08061EE8 b _08061F24 _08061E12: ldr r1, [r5] lsls r0, r3, 2 adds r1, r0, r1 ldrb r2, [r1] movs r0, 0xC ands r0, r2 cmp r0, 0x4 bne _08061E34 movs r0, 0x8 orrs r0, r2 strb r0, [r1] ldrb r2, [r6] adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _08061E34: ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x1 strb r1, [r0, 0x4] b _08061F24 _08061E48: ldrb r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _08061F24 movs r0, 0 bl sub_805EB9C adds r0, r4, 0 bl DoMoveAnim ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x2 strb r1, [r0, 0x4] b _08061F24 _08061E72: ldr r0, =gAnimScriptCallback ldr r0, [r0] bl _call_via_r0 ldr r0, =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _08061F24 movs r0, 0x1 bl sub_805EB9C ldr r0, [r7] ldrb r2, [r6] ldr r1, [r0] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08061EC0 mov r0, r8 cmp r0, 0x1 bhi _08061EC0 adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x6 bl move_anim_start_t4 ldr r0, [r7] ldrb r1, [r6] ldr r0, [r0] lsls r1, 2 adds r1, r0 ldrb r2, [r1] movs r0, 0x9 negs r0, r0 ands r0, r2 strb r0, [r1] _08061EC0: ldr r0, =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x4] b _08061F24 .pool _08061EE8: ldrb r1, [r0] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 bne _08061F24 bl sub_805E394 ldrb r0, [r6] lsls r2, r0, 9 mov r3, r10 adds r1, r2, r3 ldrb r1, [r1] add r2, r9 ldrb r2, [r2] lsls r2, 8 orrs r1, r2 bl sub_805E94C ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r4, [r0, 0x4] bl OpponentBufferExecCompleted _08061F24: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end bx_move_anim_7 thumb_func_start sub_8061F34 sub_8061F34: @ 8061F34 push {r4,r5,lr} ldr r0, =gBattle_BG0_X movs r1, 0 strh r1, [r0] ldr r0, =gBattle_BG0_Y strh r1, [r0] ldr r5, =gActiveBank ldrb r4, [r5] lsls r4, 9 ldr r0, =gBattleBufferA + 2 adds r4, r0 ldrh r0, [r4] bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =bx_t7_button_a str r1, [r0] ldrb r0, [r5] ldrh r1, [r4] bl sub_81A57E4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8061F34 thumb_func_start sub_8061F90 sub_8061F90: @ 8061F90 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061F90 thumb_func_start sub_8061F9C sub_8061F9C: @ 8061F9C push {lr} bl AI_TrySwitchOrUseItem bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061F9C thumb_func_start sub_8061FAC sub_8061FAC: @ 8061FAC push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8061FAC thumb_func_start sub_8061FB8 sub_8061FB8: @ 8061FB8 push {r4-r6,lr} ldr r0, =gBattleTypeFlags ldr r2, [r0] movs r0, 0x80 lsls r0, 10 ands r0, r2 cmp r0, 0 beq _08061FE4 bl sub_805D19C adds r2, r0, 0 lsls r2, 16 lsrs r2, 16 movs r0, 0x1 movs r1, 0xA _08061FD6: bl EmitCmd33 _08061FDA: bl OpponentBufferExecCompleted b _08062156 .pool _08061FE4: ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 ldr r1, =gBattleBufferA + 4 adds r5, r0, r1 movs r0, 0x93 lsls r0, 3 ands r2, r0 cmp r2, 0 beq _080620C4 movs r0, 0xF bl BattleAI_SetupAIData bl BattleAI_ChooseMoveOrAction lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x5 beq _08062022 cmp r4, 0x5 bgt _0806201C cmp r4, 0x4 beq _08062028 b _08062040 .pool _0806201C: cmp r4, 0x6 beq _08062030 b _08062040 _08062022: movs r0, 0x1 movs r1, 0x4 b _0806202C _08062028: movs r0, 0x1 movs r1, 0x3 _0806202C: movs r2, 0 b _08061FD6 _08062030: ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x1 movs r1, 0xF b _08061FD6 .pool _08062040: ldr r3, =gBattleMoves lsls r0, r4, 1 adds r2, r5, r0 ldrh r1, [r2] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r3 ldrb r1, [r0, 0x6] movs r0, 0x12 ands r0, r1 cmp r0, 0 beq _08062062 ldr r0, =gBankTarget ldr r1, =gActiveBank ldrb r1, [r1] strb r1, [r0] _08062062: ldrh r1, [r2] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r3 ldrb r1, [r0, 0x6] movs r0, 0x8 ands r0, r1 cmp r0, 0 beq _0806209C movs r0, 0 bl GetBankByIdentity ldr r5, =gBankTarget strb r0, [r5] ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r0, [r5] lsls r0, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 beq _0806209C movs r0, 0x2 bl GetBankByIdentity strb r0, [r5] _0806209C: ldr r0, =gBankTarget ldrb r0, [r0] lsls r0, 8 orrs r4, r0 movs r0, 0x1 movs r1, 0xA adds r2, r4, 0 bl EmitCmd33 b _08061FDA .pool _080620C4: movs r6, 0x3 _080620C6: bl Random adds r4, r0, 0 ands r4, r6 lsls r0, r4, 1 adds r0, r5, r0 ldrh r2, [r0] cmp r2, 0 beq _080620C6 ldr r1, =gBattleMoves lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0, 0x6] movs r0, 0x12 ands r0, r1 cmp r0, 0 beq _08062108 ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 8 orrs r4, r0 movs r0, 0x1 movs r1, 0xA adds r2, r4, 0 bl EmitCmd33 b _08062152 .pool _08062108: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0806213C bl Random movs r1, 0x2 ands r1, r0 lsls r1, 24 lsrs r1, 24 adds r0, r1, 0 bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 16 orrs r2, r4 movs r0, 0x1 movs r1, 0xA bl EmitCmd33 b _08062152 .pool _0806213C: movs r0, 0 bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 16 orrs r2, r4 movs r0, 0x1 movs r1, 0xA bl EmitCmd33 _08062152: bl OpponentBufferExecCompleted _08062156: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_8061FB8 thumb_func_start sub_806215C sub_806215C: @ 806215C push {lr} ldr r0, =gActiveBank ldrb r0, [r0] lsrs r0, 1 ldr r1, =gBattleStruct ldr r1, [r1] lsls r0, 1 adds r0, r1 adds r0, 0xC0 ldrb r1, [r0] movs r0, 0x1 bl EmitCmd35 bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_806215C thumb_func_start sub_8062188 sub_8062188: @ 8062188 push {r4-r7,lr} ldr r0, =gActiveBank ldrb r0, [r0] ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 movs r2, 0xA5 lsls r2, 2 adds r1, r0, r2 ldrb r0, [r1] cmp r0, 0x6 bne _08062254 bl GetMostSuitableMonToSwitchInto lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x6 bne _0806225A ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 bne _080621D4 movs r0, 0x1 bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 adds r7, r5, 0 b _080621E8 .pool _080621D4: movs r0, 0x1 bl GetBankByIdentity lsls r0, 24 lsrs r7, r0, 24 movs r0, 0x3 bl GetBankByIdentity lsls r0, 24 lsrs r5, r0, 24 _080621E8: ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x00808000 ands r0, r1 cmp r0, 0 beq _08062214 ldr r0, =gActiveBank ldrb r0, [r0] cmp r0, 0x1 bne _08062210 movs r0, 0 movs r6, 0x3 b _08062218 .pool _08062210: movs r0, 0x3 b _08062216 _08062214: movs r0, 0 _08062216: movs r6, 0x6 _08062218: adds r4, r0, 0 b _0806221E _0806221C: adds r4, 0x1 _0806221E: cmp r4, r6 bge _0806225A movs r0, 0x64 muls r0, r4 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _0806221C ldr r1, =gBattlePartyID lsls r0, r7, 1 adds r0, r1 ldrh r0, [r0] cmp r4, r0 beq _0806221C lsls r0, r5, 1 adds r0, r1 ldrh r0, [r0] cmp r4, r0 beq _0806221C b _0806225A .pool _08062254: ldrb r4, [r1] movs r0, 0x6 strb r0, [r1] _0806225A: ldr r0, =gActiveBank ldrb r0, [r0] ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 adds r0, 0x5C strb r4, [r0] lsls r1, r4, 24 lsrs r1, 24 movs r0, 0x1 movs r2, 0 bl EmitCmd34 bl OpponentBufferExecCompleted pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8062188 thumb_func_start sub_8062288 sub_8062288: @ 8062288 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062288 thumb_func_start sub_8062294 sub_8062294: @ 8062294 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx ldr r3, =gBattleBufferA ldr r0, =gActiveBank mov r9, r0 ldrb r4, [r0] lsls r2, r4, 9 adds r0, r3, 0x3 adds r0, r2, r0 ldrb r1, [r0] lsls r1, 8 adds r3, 0x2 adds r2, r3 ldrb r0, [r2] orrs r0, r1 lsls r0, 16 asrs r7, r0, 16 ldr r0, =0x00007fff cmp r7, r0 beq _08062324 ldr r6, =gBattlePartyID lsls r0, r4, 1 adds r0, r6 ldrh r0, [r0] movs r5, 0x64 muls r0, r5 ldr r4, =gEnemyParty adds r0, r4 movs r1, 0x3A bl GetMonData mov r8, r0 mov r1, r9 ldrb r0, [r1] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r4 movs r1, 0x39 bl GetMonData adds r3, r0, 0 mov r1, r9 ldrb r0, [r1] ldr r1, =gHealthBoxesIds adds r1, r0, r1 ldrb r1, [r1] str r7, [sp] mov r2, r8 bl SetBattleBarStruct b _0806234E .pool _08062324: ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x3A bl GetMonData adds r2, r0, 0 mov r1, r9 ldrb r0, [r1] ldr r1, =gHealthBoxesIds adds r1, r0, r1 ldrb r1, [r1] str r7, [sp] movs r3, 0 bl SetBattleBarStruct _0806234E: ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FA70 str r1, [r0] add sp, 0x4 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8062294 thumb_func_start sub_8062384 sub_8062384: @ 8062384 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062384 thumb_func_start sub_8062390 sub_8062390: @ 8062390 push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _080623E4 ldr r0, =gHealthBoxesIds ldrb r1, [r4] adds r0, r1, r0 ldrb r0, [r0] ldr r2, =gBattlePartyID lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r1, 0x64 muls r1, r2 ldr r2, =gEnemyParty adds r1, r2 movs r2, 0x9 bl UpdateHealthboxAttribute ldrb r2, [r4] ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1] movs r0, 0x11 negs r0, r0 ands r0, r2 strb r0, [r1] ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FEB8 str r1, [r0] _080623E4: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8062390 thumb_func_start sub_8062408 sub_8062408: @ 8062408 push {r4,r5,lr} ldr r5, =gActiveBank ldrb r0, [r5] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _08062458 ldr r4, =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 adds r0, r3, r0 ldrb r0, [r0] adds r1, r4, 0x2 adds r1, r3, r1 ldrb r1, [r1] adds r2, r4, 0x3 adds r2, r3, r2 ldrb r2, [r2] lsls r2, 8 orrs r1, r2 adds r2, r4, 0x4 adds r2, r3, r2 ldrb r2, [r2] lsls r2, 16 orrs r1, r2 adds r4, 0x5 adds r3, r4 ldrb r2, [r3] lsls r2, 24 orrs r1, r2 bl move_anim_start_t2_for_situation ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805FEB8 str r1, [r0] _08062458: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8062408 thumb_func_start sub_8062470 sub_8062470: @ 8062470 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062470 thumb_func_start sub_806247C sub_806247C: @ 806247C push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_806247C thumb_func_start sub_8062488 sub_8062488: @ 8062488 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062488 thumb_func_start sub_8062494 sub_8062494: @ 8062494 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062494 thumb_func_start sub_80624A0 sub_80624A0: @ 80624A0 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80624A0 thumb_func_start sub_80624AC sub_80624AC: @ 80624AC push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80624AC thumb_func_start sub_80624B8 sub_80624B8: @ 80624B8 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80624B8 thumb_func_start sub_80624C4 sub_80624C4: @ 80624C4 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80624C4 thumb_func_start sub_80624D0 sub_80624D0: @ 80624D0 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80624D0 thumb_func_start sub_80624DC sub_80624DC: @ 80624DC push {lr} ldr r2, =gUnknown_02022D0C ldrb r1, [r2] movs r0, 0x80 negs r0, r0 ands r0, r1 strb r0, [r2] bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_80624DC thumb_func_start sub_80624F8 sub_80624F8: @ 80624F8 push {lr} ldr r3, =gUnknown_02022D0C ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] movs r1, 0x7F ands r1, r0 ldrb r2, [r3] movs r0, 0x80 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_80624F8 thumb_func_start sub_8062530 sub_8062530: @ 8062530 push {lr} ldr r2, =gUnknown_02022D0C ldrb r1, [r2] movs r0, 0x7F ands r0, r1 strb r0, [r2] bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_8062530 thumb_func_start sub_8062548 sub_8062548: @ 8062548 push {lr} ldr r3, =gUnknown_02022D0C ldr r1, [r3] lsls r1, 24 lsrs r1, 31 movs r0, 0x1 eors r1, r0 lsls r1, 7 ldrb r2, [r3] movs r0, 0x7F ands r0, r2 orrs r0, r1 strb r0, [r3] bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_8062548 thumb_func_start dp01t_29_7_blink dp01t_29_7_blink: @ 8062570 push {r4,lr} ldr r3, =gSprites ldr r2, =gBankSpriteIds ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r0, [r0] lsls r0, 29 cmp r0, 0 bge _080625A4 bl OpponentBufferExecCompleted b _080625CE .pool _080625A4: ldr r1, =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 movs r1, 0 strh r1, [r0, 0x30] ldrb r0, [r4] bl sub_80769F4 ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =bx_blink_t7 str r1, [r0] _080625CE: pop {r4} pop {r0} bx r0 .pool thumb_func_end dp01t_29_7_blink thumb_func_start sub_80625E0 sub_80625E0: @ 80625E0 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_80625E0 thumb_func_start sub_80625EC sub_80625EC: @ 80625EC push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl GetBankSide lsls r0, 24 movs r3, 0x3F cmp r0, 0 bne _08062600 movs r3, 0xC0 _08062600: ldr r2, =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 adds r0, r1, r0 ldrb r0, [r0] adds r2, 0x2 adds r1, r2 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 lsls r1, r3, 24 asrs r1, 24 bl PlaySE12WithPanning bl OpponentBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_80625EC thumb_func_start sub_8062630 sub_8062630: @ 8062630 push {r4,r5,lr} ldr r4, =gBattleBufferA ldr r5, =gActiveBank ldrb r0, [r5] lsls r3, r0, 9 adds r0, r4, 0x3 adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 beq _0806266C bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 adds r0, r1, r0 ldrb r0, [r0] adds r2, r4, 0x2 adds r1, r2 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 bl PlayBGM b _08062680 .pool _0806266C: adds r0, r4, 0x1 adds r0, r3, r0 ldrb r0, [r0] adds r1, r4, 0x2 adds r1, r3, r1 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 bl PlayFanfare _08062680: bl OpponentBufferExecCompleted pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_8062630 thumb_func_start sub_806268C sub_806268C: @ 806268C push {lr} ldr r1, =gBattlePartyID ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r0, 16 movs r1, 0x19 movs r2, 0x5 bl PlayCry3 bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_806268C thumb_func_start dp01t_2E_7_battle_intro dp01t_2E_7_battle_intro: @ 80626C8 push {lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] bl battle_intro_launch ldr r2, =gUnknown_020243FC ldrh r0, [r2] movs r1, 0x1 orrs r0, r1 strh r0, [r2] bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end dp01t_2E_7_battle_intro thumb_func_start sub_80626FC sub_80626FC: @ 80626FC push {r4-r6,lr} ldr r5, =gBankSpriteIds ldr r6, =gActiveBank ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, =gSprites adds r0, r4 bl oamt_add_pos2_onto_pos1 ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x23 strh r1, [r0, 0x2E] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x8C lsls r1, 1 strh r1, [r0, 0x32] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrh r1, [r0, 0x22] strh r1, [r0, 0x36] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r4, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_80A6EEC str r1, [r0] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =sub_806280C bl StoreSpriteCallbackInData6 ldr r0, =sub_8062828 movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r4, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r4 ldrb r0, [r6] strh r0, [r1, 0x8] ldr r3, =gBattleSpritesDataPtr ldr r0, [r3] ldrb r2, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _080627BE ldr r0, =gUnknown_020244B4 adds r0, r2, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r4 ldr r1, =sub_8073C30 str r1, [r0] _080627BE: ldr r0, [r3] ldr r2, [r0, 0x8] ldrb r0, [r2, 0x9] movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =nullsub_26 str r1, [r0] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_80626FC thumb_func_start sub_806280C sub_806280C: @ 806280C push {r4,lr} adds r4, r0, 0 ldrh r0, [r4, 0x6] bl sub_805DFE4 adds r0, r4, 0 bl FreeSpriteOamMatrix adds r0, r4, 0 bl DestroySprite pop {r4} pop {r0} bx r0 thumb_func_end sub_806280C thumb_func_start sub_8062828 sub_8062828: @ 8062828 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r7, =gActiveBank ldrb r0, [r7] mov r9, r0 ldr r1, =gTasks mov r2, r8 lsls r0, r2, 2 add r0, r8 lsls r0, 3 adds r0, r1 ldrh r0, [r0, 0x8] strb r0, [r7] bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0806286C ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _0806286C movs r0, 0x80 lsls r0, 8 ands r1, r0 cmp r1, 0 beq _080628A0 _0806286C: ldr r0, =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 adds r2, r0 ldr r0, =gBattlePartyID lsls r1, 1 adds r1, r0 ldrh r0, [r1] strb r0, [r2] ldrb r0, [r7] movs r1, 0 bl sub_80613DC b _080628E0 .pool _080628A0: ldr r4, =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 adds r1, r4 ldr r6, =gBattlePartyID lsls r0, 1 adds r0, r6 ldrh r0, [r0] strb r0, [r1] ldrb r0, [r7] movs r1, 0 bl sub_80613DC ldrb r0, [r7] movs r5, 0x2 eors r0, r5 strb r0, [r7] ldrb r0, [r7] lsls r1, r0, 9 adds r1, r4 lsls r0, 1 adds r0, r6 ldrh r0, [r0] strb r0, [r1] ldrb r0, [r7] movs r1, 0 bl sub_80613DC ldrb r0, [r7] eors r0, r5 strb r0, [r7] _080628E0: ldr r1, =gBattleBankFunc ldr r2, =gActiveBank ldrb r0, [r2] lsls r0, 2 adds r0, r1 ldr r1, =sub_805F560 str r1, [r0] mov r0, r9 strb r0, [r2] mov r0, r8 bl DestroyTask pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8062828 thumb_func_start dp01t_30_7_0803D67C dp01t_30_7_0803D67C: @ 8062918 push {r4-r7,lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _08062948 adds r0, r2, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08062948 bl OpponentBufferExecCompleted b _08062A12 .pool _08062948: ldr r4, =gBattleSpritesDataPtr ldr r0, [r4] ldr r3, =gActiveBank ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] ldr r1, =gBattleBufferA ldrb r2, [r3] lsls r0, r2, 9 adds r1, 0x2 adds r0, r1 ldrb r0, [r0] adds r7, r3, 0 cmp r0, 0 beq _080629B4 ldr r0, [r4] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r3, r0, r1 ldrb r2, [r3, 0x1] lsls r1, r2, 27 lsrs r0, r1, 28 cmp r0, 0x1 bhi _080629AC adds r0, 0x1 movs r1, 0xF ands r0, r1 lsls r0, 1 movs r1, 0x1F negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x1] b _08062A12 .pool _080629AC: movs r0, 0x1F negs r0, r0 ands r0, r2 strb r0, [r3, 0x1] _080629B4: adds r5, r7, 0 ldrb r0, [r5] lsls r3, r0, 9 ldr r4, =gBattleBufferA + 4 adds r1, r3, r4 subs r2, r4, 0x3 adds r2, r3, r2 ldrb r2, [r2] subs r4, 0x2 adds r3, r4 ldrb r3, [r3] bl CreatePartyStatusSummarySprites ldr r2, =gUnknown_020244B4 ldrb r1, [r5] adds r1, r2 movs r3, 0 strb r0, [r1] ldr r6, =gBattleSpritesDataPtr ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r3, [r0, 0x5] ldrb r2, [r5] lsls r0, r2, 9 adds r0, r4 ldrb r0, [r0] cmp r0, 0 beq _08062A06 ldr r0, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 movs r1, 0x5D strb r1, [r0, 0x5] _08062A06: ldr r0, =gBattleBankFunc ldrb r1, [r7] lsls r1, 2 adds r1, r0 ldr r0, =bx_0803D790_t7 str r0, [r1] _08062A12: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end dp01t_30_7_0803D67C thumb_func_start bx_0803D790_t7 bx_0803D790_t7: @ 8062A2C push {r4,lr} ldr r4, =gBattleSpritesDataPtr ldr r0, [r4] ldr r3, =gActiveBank ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x5] adds r2, r1, 0x1 strb r2, [r0, 0x5] lsls r1, 24 lsrs r1, 24 cmp r1, 0x5C bls _08062A64 ldr r0, [r4] ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x5] bl OpponentBufferExecCompleted _08062A64: pop {r4} pop {r0} bx r0 .pool thumb_func_end bx_0803D790_t7 thumb_func_start sub_8062A74 sub_8062A74: @ 8062A74 push {lr} ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, =gActiveBank ldrb r3, [r0] ldr r1, [r1, 0x4] lsls r0, r3, 1 adds r0, r3 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08062AA6 ldr r2, =gTasks ldr r0, =gUnknown_020244B4 adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldr r1, =sub_8073C30 str r1, [r0] _08062AA6: bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_8062A74 thumb_func_start sub_8062AC4 sub_8062AC4: @ 8062AC4 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062AC4 thumb_func_start sub_8062AD0 sub_8062AD0: @ 8062AD0 push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl AnimBankSpriteExists lsls r0, 24 cmp r0, 0 beq _08062B16 ldr r3, =gSprites ldr r0, =gBankSpriteIds ldrb r1, [r4] adds r0, r1, r0 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r3 ldr r0, =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 adds r2, 0x3E movs r0, 0x1 ldrb r1, [r1] ands r1, r0 lsls r1, 2 ldrb r3, [r2] movs r0, 0x5 negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2] ldrb r0, [r4] bl sub_805E408 _08062B16: bl OpponentBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8062AD0 thumb_func_start dp01t_34_7_move_anim_start_t3 dp01t_34_7_move_anim_start_t3: @ 8062B30 push {r4-r6,lr} sub sp, 0x4 ldr r6, =gActiveBank ldrb r0, [r6] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _08062B88 ldr r5, =gBattleBufferA ldrb r2, [r6] lsls r1, r2, 9 adds r0, r5, 0x1 adds r0, r1, r0 ldrb r3, [r0] adds r0, r5, 0x2 adds r0, r1, r0 ldrb r4, [r0] adds r5, 0x3 adds r1, r5 ldrb r0, [r1] lsls r0, 8 orrs r4, r0 str r4, [sp] adds r0, r2, 0 adds r1, r2, 0 bl move_anim_start_t3 lsls r0, 24 cmp r0, 0 beq _08062B7C bl OpponentBufferExecCompleted b _08062B88 .pool _08062B7C: ldr r0, =gBattleBankFunc ldrb r1, [r6] lsls r1, 2 adds r1, r0 ldr r0, =bx_803B0F4 str r0, [r1] _08062B88: add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end dp01t_34_7_move_anim_start_t3 thumb_func_start sub_8062B98 sub_8062B98: @ 8062B98 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062B98 thumb_func_start sub_8062BA4 sub_8062BA4: @ 8062BA4 push {lr} bl OpponentBufferExecCompleted pop {r0} bx r0 thumb_func_end sub_8062BA4 thumb_func_start sub_8062BB0 sub_8062BB0: @ 8062BB0 push {lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x6 ands r0, r1 cmp r0, 0x2 bne _08062BDA ldr r2, =gMain ldr r0, =0x00000439 adds r3, r2, r0 ldrb r1, [r3] movs r0, 0x3 negs r0, r0 ands r0, r1 strb r0, [r3] ldr r0, =gPreBattleCallback1 ldr r0, [r0] str r0, [r2] ldr r0, [r2, 0x8] bl SetMainCallback2 _08062BDA: bl OpponentBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end sub_8062BB0 thumb_func_start nullsub_91 nullsub_91: @ 8062BF4 bx lr thumb_func_end nullsub_91 .align 2, 0 @ Don't pad with nop.