BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_OnFrame .byte 0 BattleFrontier_BattlePalaceCorridor_OnFrame: @ 824F4A9 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor .2byte 0 BattleFrontier_BattlePalaceCorridor_EventScript_WalkThroughCorridor:: @ 824F4B3 delay 16 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor waitmovement 0 lockall palace_getcomment compare VAR_RESULT, 0 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1 compare VAR_RESULT, 1 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2 compare VAR_RESULT, 2 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3 compare VAR_RESULT, 3 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment compare VAR_RESULT, 4 call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment closemessage frontier_get FRONTIER_DATA_LVL_MODE compare VAR_RESULT, FRONTIER_LVL_OPEN goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom waitmovement 0 opendoor 6, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom waitmovement 0 closedoor 6, 3 waitdooranim goto BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom BattleFrontier_BattlePalaceCorridor_EventScript_WalkToOpenBattleRoom:: @ 824F553 applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom waitmovement 0 opendoor 10, 3 waitdooranim applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom waitmovement 0 closedoor 10, 3 waitdooranim BattleFrontier_BattlePalaceCorridor_EventScript_WarpToBattleRoom:: @ 824F581 warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4 waitstate end BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment1:: @ 824F58B msgbox BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment2:: @ 824F594 msgbox BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_RandomComment3:: @ 824F59D msgbox BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_StreakComment:: @ 824F5A6 msgbox BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_EventScript_LongStreakComment:: @ 824F5AF msgbox BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons, MSGBOX_DEFAULT return BattleFrontier_BattlePalaceCorridor_Movement_EnterCorridor: @ 824F5B8 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkTo50BattleRoom: @ 824F5BD walk_up walk_up walk_left walk_left walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkTo50BattleRoom: @ 824F5C4 walk_up walk_up walk_up walk_left walk_left walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_AttendantWalkToOpenBattleRoom: @ 824F5CB walk_up walk_right walk_right walk_up walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_PlayerWalkToOpenBattleRoom: @ 824F5D2 walk_up walk_up walk_right walk_right walk_up walk_up step_end BattleFrontier_BattlePalaceCorridor_Movement_PlayerEnterBattleRoom: @ 824F5D9 walk_up BattleFrontier_BattlePalaceCorridor_Movement_AttendantEnterBattleRoom: @ 824F5DA walk_up set_invisible step_end BattleFrontier_BattlePalaceCorridor_Text_PeopleAndMonAreSame: @ 824F5DD .string "People and POKéMON, they are but\n" .string "the same…\p" .string "Their individual nature makes them\n" .string "good at certain things, and not good\l" .string "at others.$" BattleFrontier_BattlePalaceCorridor_Text_LetMonDoWhatItLikes: @ 824F65B .string "Rather than trying to make a POKéMON\n" .string "do what it dislikes, try to let it do\l" .string "what it likes and is good at doing.\p" .string "Put yourself in the POKéMON's position\n" .string "and consider what moves it would like.$" BattleFrontier_BattlePalaceCorridor_Text_MonDifferentWhenCornered: @ 824F718 .string "A POKéMON's nature is a remarkable\n" .string "thing…\p" .string "Some POKéMON behave in a completely\n" .string "different way when they are cornered.$" BattleFrontier_BattlePalaceCorridor_Text_BeginningToUnderstandNature: @ 824F78C .string "Are you beginning to understand how\n" .string "a POKéMON's nature makes it behave?$" BattleFrontier_BattlePalaceCorridor_Text_HeartfeltBondBetweenYouAndMons: @ 824F7D4 .string "Ah… I see a strong, heartfelt bond\n" .string "between you and your POKéMON…$"