BattleFrontier_BattlePikeRoomWildMons_MapScripts:: @ 825E41A map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoomWildMons_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomWildMons_OnWarp .byte 0 BattleFrontier_BattlePikeRoomWildMons_OnFrame: @ 825E42A map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom map_script_2 VAR_TEMP_1, 1, BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost .2byte 0 BattleFrontier_BattlePikeRoomWildMons_EventScript_SetInWildMonRoom:: @ 825E43C setvar VAR_TEMP_0, 1 pike_inwildmonroom end BattleFrontier_BattlePikeRoomWildMons_EventScript_WarpToLobbyLost:: @ 825E44A frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6 waitstate end BattleFrontier_BattlePikeRoomWildMons_OnWarp: @ 825E466 map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth .2byte 0 BattleFrontier_BattlePikeRoomWildMons_EventScript_TurnPlayerNorth:: @ 825E470 setvar VAR_TEMP_4, 1 turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH end BattleFrontier_BattlePikeRoomWildMons_OnResume: @ 825E47A call BattleFrontier_BattlePikeRoom_EventScript_ResetSketchedMoves frontier_get FRONTIER_DATA_BATTLE_OUTCOME compare VAR_RESULT, B_OUTCOME_LOST goto_if_eq BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost compare VAR_RESULT, B_OUTCOME_DREW goto_if_eq BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost end BattleFrontier_BattlePikeRoomWildMons_EventScript_SetLost:: @ 825E4A3 setvar VAR_TEMP_1, 1 end