#ifndef GUARD_CONSTANTS_ITEMS_H #define GUARD_CONSTANTS_ITEMS_H #define ITEM_NONE 0 // Balls #define ITEM_MASTER_BALL 1 #define ITEM_ULTRA_BALL 2 #define ITEM_GREAT_BALL 3 #define ITEM_POKE_BALL 4 #define ITEM_SAFARI_BALL 5 #define ITEM_NET_BALL 6 #define ITEM_DIVE_BALL 7 #define ITEM_NEST_BALL 8 #define ITEM_REPEAT_BALL 9 #define ITEM_TIMER_BALL 10 #define ITEM_LUXURY_BALL 11 #define ITEM_PREMIER_BALL 12 // Note: If moving ball IDs around, updating FIRST_BALL/LAST_BALL is not sufficient // Several places expect the ball IDs to be first and contiguous (e.g. gBattlescriptsForBallThrow and MON_DATA_POKEBALL) // If adding new balls, it's easiest to insert them after the last ball and increment the below IDs (and removing ITEM_034 for example) #define FIRST_BALL ITEM_MASTER_BALL #define LAST_BALL ITEM_PREMIER_BALL // Pokemon Items #define ITEM_POTION 13 #define ITEM_ANTIDOTE 14 #define ITEM_BURN_HEAL 15 #define ITEM_ICE_HEAL 16 #define ITEM_AWAKENING 17 #define ITEM_PARALYZE_HEAL 18 #define ITEM_FULL_RESTORE 19 #define ITEM_MAX_POTION 20 #define ITEM_HYPER_POTION 21 #define ITEM_SUPER_POTION 22 #define ITEM_FULL_HEAL 23 #define ITEM_REVIVE 24 #define ITEM_MAX_REVIVE 25 #define ITEM_FRESH_WATER 26 #define ITEM_SODA_POP 27 #define ITEM_LEMONADE 28 #define ITEM_MOOMOO_MILK 29 #define ITEM_ENERGY_POWDER 30 #define ITEM_ENERGY_ROOT 31 #define ITEM_HEAL_POWDER 32 #define ITEM_REVIVAL_HERB 33 #define ITEM_ETHER 34 #define ITEM_MAX_ETHER 35 #define ITEM_ELIXIR 36 #define ITEM_MAX_ELIXIR 37 #define ITEM_LAVA_COOKIE 38 #define ITEM_BLUE_FLUTE 39 #define ITEM_YELLOW_FLUTE 40 #define ITEM_RED_FLUTE 41 #define ITEM_BLACK_FLUTE 42 #define ITEM_WHITE_FLUTE 43 #define ITEM_BERRY_JUICE 44 #define ITEM_SACRED_ASH 45 #define ITEM_SHOAL_SALT 46 #define ITEM_SHOAL_SHELL 47 #define ITEM_RED_SHARD 48 #define ITEM_BLUE_SHARD 49 #define ITEM_YELLOW_SHARD 50 #define ITEM_GREEN_SHARD 51 #define ITEM_034 52 #define ITEM_035 53 #define ITEM_036 54 #define ITEM_037 55 #define ITEM_038 56 #define ITEM_039 57 #define ITEM_03A 58 #define ITEM_03B 59 #define ITEM_03C 60 #define ITEM_03D 61 #define ITEM_03E 62 #define ITEM_HP_UP 63 #define ITEM_PROTEIN 64 #define ITEM_IRON 65 #define ITEM_CARBOS 66 #define ITEM_CALCIUM 67 #define ITEM_RARE_CANDY 68 #define ITEM_PP_UP 69 #define ITEM_ZINC 70 #define ITEM_PP_MAX 71 #define ITEM_048 72 #define ITEM_GUARD_SPEC 73 #define ITEM_DIRE_HIT 74 #define ITEM_X_ATTACK 75 #define ITEM_X_DEFEND 76 #define ITEM_X_SPEED 77 #define ITEM_X_ACCURACY 78 #define ITEM_X_SPECIAL 79 #define ITEM_POKE_DOLL 80 #define ITEM_FLUFFY_TAIL 81 #define ITEM_052 82 #define ITEM_SUPER_REPEL 83 #define ITEM_MAX_REPEL 84 #define ITEM_ESCAPE_ROPE 85 #define ITEM_REPEL 86 #define ITEM_057 87 #define ITEM_058 88 #define ITEM_059 89 #define ITEM_05A 90 #define ITEM_05B 91 #define ITEM_05C 92 #define ITEM_SUN_STONE 93 #define ITEM_MOON_STONE 94 #define ITEM_FIRE_STONE 95 #define ITEM_THUNDER_STONE 96 #define ITEM_WATER_STONE 97 #define ITEM_LEAF_STONE 98 #define ITEM_063 99 #define ITEM_064 100 #define ITEM_065 101 #define ITEM_066 102 // Unusable #define ITEM_TINY_MUSHROOM 103 #define ITEM_BIG_MUSHROOM 104 #define ITEM_069 105 #define ITEM_PEARL 106 #define ITEM_BIG_PEARL 107 #define ITEM_STARDUST 108 #define ITEM_STAR_PIECE 109 #define ITEM_NUGGET 110 #define ITEM_HEART_SCALE 111 #define ITEM_070 112 #define ITEM_071 113 #define ITEM_072 114 #define ITEM_073 115 #define ITEM_074 116 #define ITEM_075 117 #define ITEM_076 118 #define ITEM_077 119 #define ITEM_078 120 // Mails #define ITEM_ORANGE_MAIL 121 #define ITEM_HARBOR_MAIL 122 #define ITEM_GLITTER_MAIL 123 #define ITEM_MECH_MAIL 124 #define ITEM_WOOD_MAIL 125 #define ITEM_WAVE_MAIL 126 #define ITEM_BEAD_MAIL 127 #define ITEM_SHADOW_MAIL 128 #define ITEM_TROPIC_MAIL 129 #define ITEM_DREAM_MAIL 130 #define ITEM_FAB_MAIL 131 #define ITEM_RETRO_MAIL 132 #define FIRST_MAIL_INDEX ITEM_ORANGE_MAIL // Berries #define ITEM_CHERI_BERRY 133 #define ITEM_CHESTO_BERRY 134 #define ITEM_PECHA_BERRY 135 #define ITEM_RAWST_BERRY 136 #define ITEM_ASPEAR_BERRY 137 #define ITEM_LEPPA_BERRY 138 #define ITEM_ORAN_BERRY 139 #define ITEM_PERSIM_BERRY 140 #define ITEM_LUM_BERRY 141 #define ITEM_SITRUS_BERRY 142 #define ITEM_FIGY_BERRY 143 #define ITEM_WIKI_BERRY 144 #define ITEM_MAGO_BERRY 145 #define ITEM_AGUAV_BERRY 146 #define ITEM_IAPAPA_BERRY 147 #define ITEM_RAZZ_BERRY 148 #define ITEM_BLUK_BERRY 149 #define ITEM_NANAB_BERRY 150 #define ITEM_WEPEAR_BERRY 151 #define ITEM_PINAP_BERRY 152 #define ITEM_POMEG_BERRY 153 #define ITEM_KELPSY_BERRY 154 #define ITEM_QUALOT_BERRY 155 #define ITEM_HONDEW_BERRY 156 #define ITEM_GREPA_BERRY 157 #define ITEM_TAMATO_BERRY 158 #define ITEM_CORNN_BERRY 159 #define ITEM_MAGOST_BERRY 160 #define ITEM_RABUTA_BERRY 161 #define ITEM_NOMEL_BERRY 162 #define ITEM_SPELON_BERRY 163 #define ITEM_PAMTRE_BERRY 164 #define ITEM_WATMEL_BERRY 165 #define ITEM_DURIN_BERRY 166 #define ITEM_BELUE_BERRY 167 #define ITEM_LIECHI_BERRY 168 #define ITEM_GANLON_BERRY 169 #define ITEM_SALAC_BERRY 170 #define ITEM_PETAYA_BERRY 171 #define ITEM_APICOT_BERRY 172 #define ITEM_LANSAT_BERRY 173 #define ITEM_STARF_BERRY 174 #define ITEM_ENIGMA_BERRY 175 #define FIRST_BERRY_INDEX ITEM_CHERI_BERRY #define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY #define ITEM_0B0 176 #define ITEM_0B1 177 #define ITEM_0B2 178 // Battle Held items #define ITEM_BRIGHT_POWDER 179 #define ITEM_WHITE_HERB 180 #define ITEM_MACHO_BRACE 181 #define ITEM_EXP_SHARE 182 #define ITEM_QUICK_CLAW 183 #define ITEM_SOOTHE_BELL 184 #define ITEM_MENTAL_HERB 185 #define ITEM_CHOICE_BAND 186 #define ITEM_KINGS_ROCK 187 #define ITEM_SILVER_POWDER 188 #define ITEM_AMULET_COIN 189 #define ITEM_CLEANSE_TAG 190 #define ITEM_SOUL_DEW 191 #define ITEM_DEEP_SEA_TOOTH 192 #define ITEM_DEEP_SEA_SCALE 193 #define ITEM_SMOKE_BALL 194 #define ITEM_EVERSTONE 195 #define ITEM_FOCUS_BAND 196 #define ITEM_LUCKY_EGG 197 #define ITEM_SCOPE_LENS 198 #define ITEM_METAL_COAT 199 #define ITEM_LEFTOVERS 200 #define ITEM_DRAGON_SCALE 201 #define ITEM_LIGHT_BALL 202 #define ITEM_SOFT_SAND 203 #define ITEM_HARD_STONE 204 #define ITEM_MIRACLE_SEED 205 #define ITEM_BLACK_GLASSES 206 #define ITEM_BLACK_BELT 207 #define ITEM_MAGNET 208 #define ITEM_MYSTIC_WATER 209 #define ITEM_SHARP_BEAK 210 #define ITEM_POISON_BARB 211 #define ITEM_NEVER_MELT_ICE 212 #define ITEM_SPELL_TAG 213 #define ITEM_TWISTED_SPOON 214 #define ITEM_CHARCOAL 215 #define ITEM_DRAGON_FANG 216 #define ITEM_SILK_SCARF 217 #define ITEM_UP_GRADE 218 #define ITEM_SHELL_BELL 219 #define ITEM_SEA_INCENSE 220 #define ITEM_LAX_INCENSE 221 #define ITEM_LUCKY_PUNCH 222 #define ITEM_METAL_POWDER 223 #define ITEM_THICK_CLUB 224 #define ITEM_STICK 225 #define ITEM_0E2 226 #define ITEM_0E3 227 #define ITEM_0E4 228 #define ITEM_0E5 229 #define ITEM_0E6 230 #define ITEM_0E7 231 #define ITEM_0E8 232 #define ITEM_0E9 233 #define ITEM_0EA 234 #define ITEM_0EB 235 #define ITEM_0EC 236 #define ITEM_0ED 237 #define ITEM_0EE 238 #define ITEM_0EF 239 #define ITEM_0F0 240 #define ITEM_0F1 241 #define ITEM_0F2 242 #define ITEM_0F3 243 #define ITEM_0F4 244 #define ITEM_0F5 245 #define ITEM_0F6 246 #define ITEM_0F7 247 #define ITEM_0F8 248 #define ITEM_0F9 249 #define ITEM_0FA 250 #define ITEM_0FB 251 #define ITEM_0FC 252 #define ITEM_0FD 253 // Contest held items #define ITEM_RED_SCARF 254 #define ITEM_BLUE_SCARF 255 #define ITEM_PINK_SCARF 256 #define ITEM_GREEN_SCARF 257 #define ITEM_YELLOW_SCARF 258 // Key Items #define ITEM_MACH_BIKE 259 #define ITEM_COIN_CASE 260 #define ITEM_ITEMFINDER 261 #define ITEM_OLD_ROD 262 #define ITEM_GOOD_ROD 263 #define ITEM_SUPER_ROD 264 #define ITEM_SS_TICKET 265 #define ITEM_CONTEST_PASS 266 #define ITEM_10B 267 #define ITEM_WAILMER_PAIL 268 #define ITEM_DEVON_GOODS 269 #define ITEM_SOOT_SACK 270 #define ITEM_BASEMENT_KEY 271 #define ITEM_ACRO_BIKE 272 #define ITEM_POKEBLOCK_CASE 273 #define ITEM_LETTER 274 #define ITEM_EON_TICKET 275 #define ITEM_RED_ORB 276 #define ITEM_BLUE_ORB 277 #define ITEM_SCANNER 278 #define ITEM_GO_GOGGLES 279 #define ITEM_METEORITE 280 #define ITEM_ROOM_1_KEY 281 #define ITEM_ROOM_2_KEY 282 #define ITEM_ROOM_4_KEY 283 #define ITEM_ROOM_6_KEY 284 #define ITEM_STORAGE_KEY 285 #define ITEM_ROOT_FOSSIL 286 #define ITEM_CLAW_FOSSIL 287 #define ITEM_DEVON_SCOPE 288 // TMs/HMs #define ITEM_TM01 289 #define ITEM_TM02 290 #define ITEM_TM03 291 #define ITEM_TM04 292 #define ITEM_TM05 293 #define ITEM_TM06 294 #define ITEM_TM07 295 #define ITEM_TM08 296 #define ITEM_TM09 297 #define ITEM_TM10 298 #define ITEM_TM11 299 #define ITEM_TM12 300 #define ITEM_TM13 301 #define ITEM_TM14 302 #define ITEM_TM15 303 #define ITEM_TM16 304 #define ITEM_TM17 305 #define ITEM_TM18 306 #define ITEM_TM19 307 #define ITEM_TM20 308 #define ITEM_TM21 309 #define ITEM_TM22 310 #define ITEM_TM23 311 #define ITEM_TM24 312 #define ITEM_TM25 313 #define ITEM_TM26 314 #define ITEM_TM27 315 #define ITEM_TM28 316 #define ITEM_TM29 317 #define ITEM_TM30 318 #define ITEM_TM31 319 #define ITEM_TM32 320 #define ITEM_TM33 321 #define ITEM_TM34 322 #define ITEM_TM35 323 #define ITEM_TM36 324 #define ITEM_TM37 325 #define ITEM_TM38 326 #define ITEM_TM39 327 #define ITEM_TM40 328 #define ITEM_TM41 329 #define ITEM_TM42 330 #define ITEM_TM43 331 #define ITEM_TM44 332 #define ITEM_TM45 333 #define ITEM_TM46 334 #define ITEM_TM47 335 #define ITEM_TM48 336 #define ITEM_TM49 337 #define ITEM_TM50 338 #define ITEM_HM01 339 #define ITEM_HM02 340 #define ITEM_HM03 341 #define ITEM_HM04 342 #define ITEM_HM05 343 #define ITEM_HM06 344 #define ITEM_HM07 345 #define ITEM_HM08 346 #define ITEM_TM01_FOCUS_PUNCH ITEM_TM01 #define ITEM_TM02_DRAGON_CLAW ITEM_TM02 #define ITEM_TM03_WATER_PULSE ITEM_TM03 #define ITEM_TM04_CALM_MIND ITEM_TM04 #define ITEM_TM05_ROAR ITEM_TM05 #define ITEM_TM06_TOXIC ITEM_TM06 #define ITEM_TM07_HAIL ITEM_TM07 #define ITEM_TM08_BULK_UP ITEM_TM08 #define ITEM_TM09_BULLET_SEED ITEM_TM09 #define ITEM_TM10_HIDDEN_POWER ITEM_TM10 #define ITEM_TM11_SUNNY_DAY ITEM_TM11 #define ITEM_TM12_TAUNT ITEM_TM12 #define ITEM_TM13_ICE_BEAM ITEM_TM13 #define ITEM_TM14_BLIZZARD ITEM_TM14 #define ITEM_TM15_HYPER_BEAM ITEM_TM15 #define ITEM_TM16_LIGHT_SCREEN ITEM_TM16 #define ITEM_TM17_PROTECT ITEM_TM17 #define ITEM_TM18_RAIN_DANCE ITEM_TM18 #define ITEM_TM19_GIGA_DRAIN ITEM_TM19 #define ITEM_TM20_SAFEGUARD ITEM_TM20 #define ITEM_TM21_FRUSTRATION ITEM_TM21 #define ITEM_TM22_SOLARBEAM ITEM_TM22 #define ITEM_TM23_IRON_TAIL ITEM_TM23 #define ITEM_TM24_THUNDERBOLT ITEM_TM24 #define ITEM_TM25_THUNDER ITEM_TM25 #define ITEM_TM26_EARTHQUAKE ITEM_TM26 #define ITEM_TM27_RETURN ITEM_TM27 #define ITEM_TM28_DIG ITEM_TM28 #define ITEM_TM29_PSYCHIC ITEM_TM29 #define ITEM_TM30_SHADOW_BALL ITEM_TM30 #define ITEM_TM31_BRICK_BREAK ITEM_TM31 #define ITEM_TM32_DOUBLE_TEAM ITEM_TM32 #define ITEM_TM33_REFLECT ITEM_TM33 #define ITEM_TM34_SHOCK_WAVE ITEM_TM34 #define ITEM_TM35_FLAMETHROWER ITEM_TM35 #define ITEM_TM36_SLUDGE_BOMB ITEM_TM36 #define ITEM_TM37_SANDSTORM ITEM_TM37 #define ITEM_TM38_FIRE_BLAST ITEM_TM38 #define ITEM_TM39_ROCK_TOMB ITEM_TM39 #define ITEM_TM40_AERIAL_ACE ITEM_TM40 #define ITEM_TM41_TORMENT ITEM_TM41 #define ITEM_TM42_FACADE ITEM_TM42 #define ITEM_TM43_SECRET_POWER ITEM_TM43 #define ITEM_TM44_REST ITEM_TM44 #define ITEM_TM45_ATTRACT ITEM_TM45 #define ITEM_TM46_THIEF ITEM_TM46 #define ITEM_TM47_STEEL_WING ITEM_TM47 #define ITEM_TM48_SKILL_SWAP ITEM_TM48 #define ITEM_TM49_SNATCH ITEM_TM49 #define ITEM_TM50_OVERHEAT ITEM_TM50 #define ITEM_HM01_CUT ITEM_HM01 #define ITEM_HM02_FLY ITEM_HM02 #define ITEM_HM03_SURF ITEM_HM03 #define ITEM_HM04_STRENGTH ITEM_HM04 #define ITEM_HM05_FLASH ITEM_HM05 #define ITEM_HM06_ROCK_SMASH ITEM_HM06 #define ITEM_HM07_WATERFALL ITEM_HM07 #define ITEM_HM08_DIVE ITEM_HM08 // Unknown #define ITEM_15B 347 #define ITEM_15C 348 // FireRed/LeafGreen #define ITEM_OAKS_PARCEL 349 #define ITEM_POKE_FLUTE 350 #define ITEM_SECRET_KEY 351 #define ITEM_BIKE_VOUCHER 352 #define ITEM_GOLD_TEETH 353 #define ITEM_OLD_AMBER 354 #define ITEM_CARD_KEY 355 #define ITEM_LIFT_KEY 356 #define ITEM_HELIX_FOSSIL 357 #define ITEM_DOME_FOSSIL 358 #define ITEM_SILPH_SCOPE 359 #define ITEM_BICYCLE 360 #define ITEM_TOWN_MAP 361 #define ITEM_VS_SEEKER 362 #define ITEM_FAME_CHECKER 363 #define ITEM_TM_CASE 364 #define ITEM_BERRY_POUCH 365 #define ITEM_TEACHY_TV 366 #define ITEM_TRI_PASS 367 #define ITEM_RAINBOW_PASS 368 #define ITEM_TEA 369 #define ITEM_MYSTIC_TICKET 370 #define ITEM_AURORA_TICKET 371 #define ITEM_POWDER_JAR 372 #define ITEM_RUBY 373 #define ITEM_SAPPHIRE 374 // Emerald #define ITEM_MAGMA_EMBLEM 375 #define ITEM_OLD_SEA_MAP 376 #define ITEMS_COUNT 377 #define ITEM_FIELD_ARROW ITEMS_COUNT // Range of berries given out by various NPCS #define FIRST_BERRY_MASTER_BERRY ITEM_POMEG_BERRY #define LAST_BERRY_MASTER_BERRY ITEM_NOMEL_BERRY #define FIRST_BERRY_MASTER_WIFE_BERRY ITEM_CHERI_BERRY #define LAST_BERRY_MASTER_WIFE_BERRY ITEM_SITRUS_BERRY #define FIRST_KIRI_BERRY ITEM_POMEG_BERRY #define LAST_KIRI_BERRY ITEM_NOMEL_BERRY #define FIRST_ROUTE_114_MAN_BERRY ITEM_RAZZ_BERRY #define LAST_ROUTE_114_MAN_BERRY ITEM_PINAP_BERRY #define NUM_BERRY_MASTER_BERRIES (LAST_BERRY_MASTER_BERRY - FIRST_BERRY_MASTER_BERRY + 1) #define NUM_BERRY_MASTER_BERRIES_SKIPPED (FIRST_BERRY_MASTER_BERRY - FIRST_BERRY_INDEX) #define NUM_BERRY_MASTER_WIFE_BERRIES (LAST_BERRY_MASTER_WIFE_BERRY - FIRST_BERRY_MASTER_WIFE_BERRY + 1) #define NUM_KIRI_BERRIES (LAST_KIRI_BERRY - FIRST_KIRI_BERRY + 1) #define NUM_KIRI_BERRIES_SKIPPED (FIRST_KIRI_BERRY - FIRST_BERRY_INDEX) #define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1) #define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX) #define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1) #define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX) #define MAIL_NONE 0xFF #define NUM_TECHNICAL_MACHINES 50 #define NUM_HIDDEN_MACHINES 8 #define MAX_BAG_ITEM_CAPACITY 99 #define MAX_PC_ITEM_CAPACITY 999 #define MAX_BERRY_CAPACITY 999 #define BAG_ITEM_CAPACITY_DIGITS 2 #define BERRY_CAPACITY_DIGITS 3 #define MAX_ITEM_DIGITS BERRY_CAPACITY_DIGITS // Secondary IDs for rods #define OLD_ROD 0 #define GOOD_ROD 1 #define SUPER_ROD 2 // Secondary IDs for bikes #define MACH_BIKE 0 #define ACRO_BIKE 1 // Item type IDs (used to determine the exit callback) #define ITEM_USE_MAIL 0 #define ITEM_USE_PARTY_MENU 1 #define ITEM_USE_FIELD 2 #define ITEM_USE_PBLOCK_CASE 3 #define ITEM_USE_BAG_MENU 4 // No exit callback, stays in bag menu // Item battle usage IDs (only checked to see if nonzero) #define ITEM_B_USE_MEDICINE 1 #define ITEM_B_USE_OTHER 2 // Check if the item is one that can be used on a Pokemon. #define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2) #endif // GUARD_CONSTANTS_ITEMS_H