#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H #define GUARD_BATTLE_SCRIPT_COMMANDS_H #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbility); u8 GetBattlerTurnOrderNum(u8 battlerId); void SetMoveEffect(bool32 primary, u32 certain); void BattleDestroyYesNoCursorAt(u8 cursorPosition); void BattleCreateYesNoCursorAt(u8 cursorPosition); void BufferMoveToLearnIntoBattleTextBuff2(void); void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 battlerId); bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move); bool32 CanUseLastResort(u8 battlerId); extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gUnknown_0831C494[][4]; #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H