#ifndef GUARD_SAVE_H #define GUARD_SAVE_H struct SaveSectionLocation { void *data; u16 size; }; struct SaveSection { u8 data[0xFF4]; u16 id; u16 checksum; u32 security; u32 counter; }; // size is 0x1000 // headless save section? struct UnkSaveSection { u8 data[0xFF4]; u32 security; }; // size is 0xFF8 struct SaveSectionOffsets { u16 toAdd; u16 size; }; // Emerald changes this definition to be the sectors per slot. #define NUM_SECTORS_PER_SLOT 16 #define UNKNOWN_CHECK_VALUE 0x8012025 // SetDamagedSectorBits states enum { ENABLE, DISABLE, CHECK // unused }; // Do save types enum { SAVE_NORMAL, SAVE_LINK, //EREADER_SAVE, // deprecated in Emerald SAVE_LINK2, // unknown 2nd link save SAVE_HALL_OF_FAME, SAVE_OVERWRITE_DIFFERENT_FILE, SAVE_HALL_OF_FAME_ERASE_BEFORE // unused }; #define SECTOR_SAVE_SLOT_LENGTH 14 #define SECTOR_ID_HOF_1 28 #define SECTOR_ID_HOF_2 29 #define SECTOR_ID_TRAINER_HILL 30 #define SECTOR_ID_RECORDED_BATTLE 31 #define SECTORS_COUNT 32 extern u16 gLastWrittenSector; extern u32 gLastSaveCounter; extern u16 gLastKnownGoodSector; extern u32 gDamagedSaveSectors; extern u32 gSaveCounter; extern struct SaveSection *gFastSaveSection; extern u16 gUnknown_03006208; extern u16 gSaveFileStatus; extern void (*gGameContinueCallback)(void); extern struct SaveSectionLocation gRamSaveSectionLocations[]; extern u16 gUnknown_03006294; extern struct SaveSection gSaveDataBuffer; void ClearSaveData(void); void Save_ResetSaveCounters(void); u8 HandleSavingData(u8 saveType); u8 TrySavingData(u8 saveType); bool8 sub_8153380(void); bool8 sub_81533AC(void); u8 sub_81533E0(void); u8 sub_8153408(void); u8 FullSaveGame(void); bool8 CheckSaveFile(void); u8 Save_LoadGameData(u8 a1); u16 sub_815355C(void); u8 sub_81534D0(u8); u32 TryCopySpecialSaveSection(u8 sector, u8* dst); u32 sub_8153634(u8 sector, u8* src); void sub_8153688(u8 taskId); // save_failed_screen.c void DoSaveFailedScreen(u8 saveType); #endif // GUARD_SAVE_H