#include "global.h" #include "battle.h" #include "battle_controllers.h" #include "battle_message.h" #include "battle_interface.h" #include "battle_anim.h" #include "battle_ai_script_commands.h" #include "recorded_battle.h" #include "pokemon.h" #include "link.h" #include "util.h" #include "main.h" #include "songs.h" #include "sound.h" #include "window.h" #include "m4a.h" #include "palette.h" #include "task.h" #include "text.h" #include "string_util.h" #include "bg.h" #include "reshow_battle_screen.h" #include "pokeball.h" extern u32 gBattleExecBuffer; extern u8 gActiveBank; extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT]; extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT]; extern u8 gNoOfAllBanks; extern bool8 gDoingBattleAnim; extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void); extern void (*gPreBattleCallback1)(void); extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200]; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern struct SpriteTemplate gUnknown_0202499C; extern u16 gScriptItemId; extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT]; extern u8 gBattleOutcome; extern u16 gBattle_BG0_X; extern u16 gBattle_BG0_Y; extern u8 gBankInMenu; extern u16 gUnknown_020243FC; extern u8 gUnknown_03005D7C[BATTLE_BANKS_COUNT]; extern u8 gBattleMonForms[BATTLE_BANKS_COUNT]; extern u16 gPartnerTrainerId; extern u8 GetFrontierTrainerFrontSpriteId(u16 trainerId); extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern u8 gUnknown_020244B4[]; extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT]; extern u8 gBattleCommunication[]; extern u8 gUnknown_0203C7B4; extern struct MusicPlayerInfo gMPlay_BGM; extern struct UnusedControllerStruct gUnknown_02022D0C; extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[]; extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[]; extern const struct BattleMove gBattleMoves[]; extern void sub_8172EF0(u8 bank, struct Pokemon *mon); extern void sub_806A068(u16, u8); // this file's functions static void RecordedPlayerHandleGetMonData(void); static void RecordedPlayerHandleGetRawMonData(void); static void RecordedPlayerHandleSetMonData(void); static void RecordedPlayerHandleSetRawMonData(void); static void RecordedPlayerHandleLoadMonSprite(void); static void RecordedPlayerHandleSwitchInAnim(void); static void RecordedPlayerHandleReturnMonToBall(void); static void RecordedPlayerHandleDrawTrainerPic(void); static void RecordedPlayerHandleTrainerSlide(void); static void RecordedPlayerHandleTrainerSlideBack(void); static void RecordedPlayerHandleFaintAnimation(void); static void RecordedPlayerHandlePaletteFade(void); static void RecordedPlayerHandleSuccessBallThrowAnim(void); static void RecordedPlayerHandleBallThrowAnim(void); static void RecordedPlayerHandlePause(void); static void RecordedPlayerHandleMoveAnimation(void); static void RecordedPlayerHandlePrintString(void); static void RecordedPlayerHandlePrintStringPlayerOnly(void); static void RecordedPlayerHandleChooseAction(void); static void RecordedPlayerHandleUnknownYesNoBox(void); static void RecordedPlayerHandleChooseMove(void); static void RecordedPlayerHandleChooseItem(void); static void RecordedPlayerHandleChoosePokemon(void); static void RecordedPlayerHandleCmd23(void); static void RecordedPlayerHandleHealthBarUpdate(void); static void RecordedPlayerHandleExpUpdate(void); static void RecordedPlayerHandleStatusIconUpdate(void); static void RecordedPlayerHandleStatusAnimation(void); static void RecordedPlayerHandleStatusXor(void); static void RecordedPlayerHandleDataTransfer(void); static void RecordedPlayerHandleDMA3Transfer(void); static void RecordedPlayerHandlePlayBGM(void); static void RecordedPlayerHandleCmd32(void); static void RecordedPlayerHandleTwoReturnValues(void); static void RecordedPlayerHandleChosenMonReturnValue(void); static void RecordedPlayerHandleOneReturnValue(void); static void RecordedPlayerHandleOneReturnValue_Duplicate(void); static void RecordedPlayerHandleCmd37(void); static void RecordedPlayerHandleCmd38(void); static void RecordedPlayerHandleCmd39(void); static void RecordedPlayerHandleCmd40(void); static void RecordedPlayerHandleHitAnimation(void); static void RecordedPlayerHandleCmd42(void); static void RecordedPlayerHandleEffectivenessSound(void); static void RecordedPlayerHandlePlayFanfareOrBGM(void); static void RecordedPlayerHandleFaintingCry(void); static void RecordedPlayerHandleIntroSlide(void); static void RecordedPlayerHandleIntroTrainerBallThrow(void); static void RecordedPlayerHandleDrawPartyStatusSummary(void); static void RecordedPlayerHandleCmd49(void); static void RecordedPlayerHandleCmd50(void); static void RecordedPlayerHandleSpriteInvisibility(void); static void RecordedPlayerHandleBattleAnimation(void); static void RecordedPlayerHandleLinkStandbyMsg(void); static void RecordedPlayerHandleResetActionMoveSelection(void); static void RecordedPlayerHandleCmd55(void); static void nullsub_121(void); static void RecordedPlayerBufferRunCommand(void); static void RecordedPlayerBufferExecCompleted(void); static void sub_818A328(void); static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst); static void SetRecordedPlayerMonData(u8 monId); static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit); static void DoSwitchOutAnimation(void); static void RecordedPlayerDoMoveAnimation(void); static void sub_818CC24(u8 taskId); static void sub_818CDF4(void); static void (*const gRecordedPlayerBufferCommands[CONTOLLER_CMDS_COUNT])(void) = { RecordedPlayerHandleGetMonData, RecordedPlayerHandleGetRawMonData, RecordedPlayerHandleSetMonData, RecordedPlayerHandleSetRawMonData, RecordedPlayerHandleLoadMonSprite, RecordedPlayerHandleSwitchInAnim, RecordedPlayerHandleReturnMonToBall, RecordedPlayerHandleDrawTrainerPic, RecordedPlayerHandleTrainerSlide, RecordedPlayerHandleTrainerSlideBack, RecordedPlayerHandleFaintAnimation, RecordedPlayerHandlePaletteFade, RecordedPlayerHandleSuccessBallThrowAnim, RecordedPlayerHandleBallThrowAnim, RecordedPlayerHandlePause, RecordedPlayerHandleMoveAnimation, RecordedPlayerHandlePrintString, RecordedPlayerHandlePrintStringPlayerOnly, RecordedPlayerHandleChooseAction, RecordedPlayerHandleUnknownYesNoBox, RecordedPlayerHandleChooseMove, RecordedPlayerHandleChooseItem, RecordedPlayerHandleChoosePokemon, RecordedPlayerHandleCmd23, RecordedPlayerHandleHealthBarUpdate, RecordedPlayerHandleExpUpdate, RecordedPlayerHandleStatusIconUpdate, RecordedPlayerHandleStatusAnimation, RecordedPlayerHandleStatusXor, RecordedPlayerHandleDataTransfer, RecordedPlayerHandleDMA3Transfer, RecordedPlayerHandlePlayBGM, RecordedPlayerHandleCmd32, RecordedPlayerHandleTwoReturnValues, RecordedPlayerHandleChosenMonReturnValue, RecordedPlayerHandleOneReturnValue, RecordedPlayerHandleOneReturnValue_Duplicate, RecordedPlayerHandleCmd37, RecordedPlayerHandleCmd38, RecordedPlayerHandleCmd39, RecordedPlayerHandleCmd40, RecordedPlayerHandleHitAnimation, RecordedPlayerHandleCmd42, RecordedPlayerHandleEffectivenessSound, RecordedPlayerHandlePlayFanfareOrBGM, RecordedPlayerHandleFaintingCry, RecordedPlayerHandleIntroSlide, RecordedPlayerHandleIntroTrainerBallThrow, RecordedPlayerHandleDrawPartyStatusSummary, RecordedPlayerHandleCmd49, RecordedPlayerHandleCmd50, RecordedPlayerHandleSpriteInvisibility, RecordedPlayerHandleBattleAnimation, RecordedPlayerHandleLinkStandbyMsg, RecordedPlayerHandleResetActionMoveSelection, RecordedPlayerHandleCmd55, nullsub_121 }; static void nullsub_120(void) { } void SetBankFuncToRecordedPlayerBufferRunCommand(void) { gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; } static void RecordedPlayerBufferRunCommand(void) { if (gBattleExecBuffer & gBitTable[gActiveBank]) { if (gBattleBufferA[gActiveBank][0] < ARRAY_COUNT(gRecordedPlayerBufferCommands)) gRecordedPlayerBufferCommands[gBattleBufferA[gActiveBank][0]](); else RecordedPlayerBufferExecCompleted(); } } static void CompleteOnBankSpriteCallbackDummy(void) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) RecordedPlayerBufferExecCompleted(); } static void sub_81899F0(void) { if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { nullsub_25(0); FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); RecordedPlayerBufferExecCompleted(); } } static void sub_8189A58(void) { if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 == 0xFF) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 0; RecordedPlayerBufferExecCompleted(); } } static void sub_8189AA0(void) { bool32 r6 = FALSE; if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) r6 = TRUE; } else { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) { r6 = TRUE; } } if (r6 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); if (IsDoubleBattle()) sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], gActiveBank ^ BIT_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; gBattleBankFunc[gActiveBank] = sub_8189A58; } } else { if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI))) { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) r6 = TRUE; } else { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gHealthBoxesIds[gActiveBank ^ BIT_MON]].callback == SpriteCallbackDummy) { r6 = TRUE; } } if (IsCryPlayingOrClearCrySongs()) r6 = FALSE; if (r6) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_9 = 3; gBattleBankFunc[gActiveBank] = sub_8189A58; } } } static void sub_8189D40(void) { bool32 r10 = FALSE; if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8) { sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8) { sub_8172EF0(gActiveBank ^ BIT_MON, &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]]); } } if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].flag_x8) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) { UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank ^ BIT_MON], &gPlayerParty[gBattlePartyID[gActiveBank ^ BIT_MON]], HEALTHBOX_ALL); sub_8076918(gActiveBank ^ BIT_MON); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank ^ BIT_MON]); } UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); sub_8076918(gActiveBank); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 1; } if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x40 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank ^ BIT_MON].field_1_x40 && !IsCryPlayingOrClearCrySongs()) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20) { if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { if (GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON1) m4aMPlayContinue(&gMPlay_BGM); } else { m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); } } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 1; r10 = TRUE; } if (r10 && gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank ^ BIT_MON]]); DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); gBattleSpritesDataPtr->animationData->field_9_x1 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x20 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x80 = 0; gBattleBankFunc[gActiveBank] = sub_8189AA0; } } static void sub_818A064(void) { if (gSprites[gBankSpriteIds[gActiveBank]].animEnded && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0) RecordedPlayerBufferExecCompleted(); } static void CompleteOnHealthbarDone(void) { s16 hpValue = sub_8074AA0(gActiveBank, gHealthBoxesIds[gActiveBank], 0, 0); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); if (hpValue != -1) { UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], hpValue, HP_CURRENT); } else { sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); RecordedPlayerBufferExecCompleted(); } } static void sub_818A114(void) { if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT) { u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); nullsub_24(species); FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); RecordedPlayerBufferExecCompleted(); } } static void sub_818A1B0(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); RecordedPlayerBufferExecCompleted(); } } static void CompleteOnInactiveTextPrinter(void) { if (!IsTextPrinterActive(0)) RecordedPlayerBufferExecCompleted(); } static void DoHitAnimBlinkSpriteEffect(void) { u8 spriteId = gBankSpriteIds[gActiveBank]; if (gSprites[spriteId].data1 == 32) { gSprites[spriteId].data1 = 0; gSprites[spriteId].invisible = 0; gDoingBattleAnim = FALSE; RecordedPlayerBufferExecCompleted(); } else { if ((gSprites[spriteId].data1 % 4) == 0) gSprites[spriteId].invisible ^= 1; gSprites[spriteId].data1++; } } static void sub_818A2B4(void) { if (gSprites[gHealthBoxesIds[gActiveBank]].callback == SpriteCallbackDummy) { SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank); if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); gBattleBankFunc[gActiveBank] = sub_818A328; } } static void sub_818A328(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive && gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy) { RecordedPlayerBufferExecCompleted(); } } static void sub_818A37C(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_1_x1 = 0; FreeSpriteTilesByTag(0x27F9); FreeSpritePaletteByTag(0x27F9); CreateTask(c3_0802FDF4, 10); sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0); UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_ALL); sub_8076918(gActiveBank); SetHealthboxSpriteVisible(gHealthBoxesIds[gActiveBank]); gBattleBankFunc[gActiveBank] = sub_818A2B4; } } static void sub_818A470(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8) { sub_8172EF0(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]); } if (gSprites[gUnknown_03005D7C[gActiveBank]].callback == SpriteCallbackDummy && !gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x8) { DestroySprite(&gSprites[gUnknown_03005D7C[gActiveBank]]); gBattleBankFunc[gActiveBank] = sub_818A37C; } } static void RecordedPlayerBufferExecCompleted(void) { gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand; if (gBattleTypeFlags & BATTLE_TYPE_LINK) { u8 playerId = GetMultiplayerId(); PrepareBufferDataTransferLink(2, 4, &playerId); gBattleBufferA[gActiveBank][0] = CONTOLLER_CMDS_COUNT - 1; } else { gBattleExecBuffer &= ~gBitTable[gActiveBank]; } } static void CompleteOnFinishedStatusAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive) RecordedPlayerBufferExecCompleted(); } static void CompleteOnFinishedBattleAnimation(void) { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animFromTableActive) RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleGetMonData(void) { u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data u32 size = 0; u8 monsToCheck; s32 i; if (gBattleBufferA[gActiveBank][2] == 0) { size += CopyRecordedPlayerMonData(gBattlePartyID[gActiveBank], monData); } else { monsToCheck = gBattleBufferA[gActiveBank][2]; for (i = 0; i < 6; i++) { if (monsToCheck & 1) size += CopyRecordedPlayerMonData(i, monData + size); monsToCheck >>= 1; } } EmitDataTransfer(1, size, monData); RecordedPlayerBufferExecCompleted(); } static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst) { struct BattlePokemon battleMon; struct MovePpInfo moveData; u8 nickname[20]; u8 *src; s16 data16; u32 data32; s32 size = 0; switch (gBattleBufferA[gActiveBank][1]) { case REQUEST_ALL_BATTLE: battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); for (size = 0; size < 4; size++) { battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPD); battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY); battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); StringCopy10(battleMon.nickname, nickname); GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); src = (u8 *)&battleMon; for (size = 0; size < sizeof(battleMon); size++) dst[size] = src[size]; break; case REQUEST_SPECIES_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_HELDITEM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MOVES_PP_BATTLE: for (size = 0; size < 4; size++) { moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); src = (u8*)(&moveData); for (size = 0; size < sizeof(moveData); size++) dst[size] = src[size]; break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_PP_DATA_BATTLE: for (size = 0; size < 4; size++) dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); size++; break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE); size = 1; break; case REQUEST_OTID_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_EXP_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; size = 3; break; case REQUEST_HP_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); size = 1; break; case REQUEST_ATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); size = 1; break; case REQUEST_DEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); size = 1; break; case REQUEST_SPEED_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV); size = 1; break; case REQUEST_SPATK_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); size = 1; break; case REQUEST_SPDEF_EV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); size = 1; break; case REQUEST_FRIENDSHIP_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); size = 1; break; case REQUEST_POKERUS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); size = 1; break; case REQUEST_MET_LOCATION_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); size = 1; break; case REQUEST_MET_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); size = 1; break; case REQUEST_MET_GAME_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); size = 1; break; case REQUEST_POKEBALL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); size = 1; break; case REQUEST_ALL_IVS_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 6; break; case REQUEST_HP_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); size = 1; break; case REQUEST_ATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); size = 1; break; case REQUEST_DEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); size = 1; break; case REQUEST_SPEED_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV); size = 1; break; case REQUEST_SPATK_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); size = 1; break; case REQUEST_SPDEF_IV_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); size = 1; break; case REQUEST_PERSONALITY_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_CHECKSUM_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_STATUS_BATTLE: data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); dst[0] = (data32 & 0x000000FF); dst[1] = (data32 & 0x0000FF00) >> 8; dst[2] = (data32 & 0x00FF0000) >> 16; dst[3] = (data32 & 0xFF000000) >> 24; size = 4; break; case REQUEST_LEVEL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); size = 1; break; case REQUEST_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_MAX_HP_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_ATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_DEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPEED_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPD); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPATK_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_SPDEF_BATTLE: data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); dst[0] = data16; dst[1] = data16 >> 8; size = 2; break; case REQUEST_COOL_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); size = 1; break; case REQUEST_BEAUTY_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); size = 1; break; case REQUEST_CUTE_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); size = 1; break; case REQUEST_SMART_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); size = 1; break; case REQUEST_TOUGH_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); size = 1; break; case REQUEST_SHEEN_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); size = 1; break; case REQUEST_COOL_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); size = 1; break; case REQUEST_BEAUTY_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); size = 1; break; case REQUEST_CUTE_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); size = 1; break; case REQUEST_SMART_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); size = 1; break; case REQUEST_TOUGH_RIBBON_BATTLE: dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); size = 1; break; } return size; } static void RecordedPlayerHandleGetRawMonData(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSetMonData(void) { u8 monsToCheck; u8 i; if (gBattleBufferA[gActiveBank][2] == 0) { SetRecordedPlayerMonData(gBattlePartyID[gActiveBank]); } else { monsToCheck = gBattleBufferA[gActiveBank][2]; for (i = 0; i < 6; i++) { if (monsToCheck & 1) SetRecordedPlayerMonData(i); monsToCheck >>= 1; } } RecordedPlayerBufferExecCompleted(); } static void SetRecordedPlayerMonData(u8 monId) { struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBank][3]; struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBank][3]; s32 i; switch (gBattleBufferA[gActiveBank][1]) { case REQUEST_ALL_BATTLE: { u8 iv; SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); for (i = 0; i < 4; i++) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); iv = battlePokemon->hpIV; SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); iv = battlePokemon->attackIV; SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); iv = battlePokemon->defenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); iv = battlePokemon->speedIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &iv); iv = battlePokemon->spAttackIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); iv = battlePokemon->spDefenseIV; SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &battlePokemon->speed); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); } break; case REQUEST_SPECIES_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HELDITEM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MOVES_PP_BATTLE: for (i = 0; i < 4; i++) { SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); } SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); break; case REQUEST_MOVE1_BATTLE: case REQUEST_MOVE2_BATTLE: case REQUEST_MOVE3_BATTLE: case REQUEST_MOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBank][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_PP_DATA_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBank][3]); SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBank][4]); SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBank][5]); SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBank][6]); SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBank][7]); break; case REQUEST_PPMOVE1_BATTLE: case REQUEST_PPMOVE2_BATTLE: case REQUEST_PPMOVE3_BATTLE: case REQUEST_PPMOVE4_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBank][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_OTID_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_EXP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HP_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPD_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_EV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_FRIENDSHIP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_POKERUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_LOCATION_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MET_GAME_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_POKEBALL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ALL_IVS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][4]); SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][5]); SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][6]); SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][7]); SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][8]); break; case REQUEST_HP_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPD_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_IV_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_PERSONALITY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CHECKSUM_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_STATUS_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_LEVEL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_MAX_HP_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_ATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_DEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPEED_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPD, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPATK_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SPDEF_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_COOL_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_BEAUTY_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CUTE_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SMART_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_TOUGH_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SHEEN_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_COOL_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_BEAUTY_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_CUTE_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_SMART_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBank][3]); break; case REQUEST_TOUGH_RIBBON_BATTLE: SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBank][3]); break; } sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); } static void RecordedPlayerHandleSetRawMonData(void) { u8 *dst = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; u8 i; for (i = 0; i < gBattleBufferA[gActiveBank][2]; i++) dst[i] = gBattleBufferA[gActiveBank][3 + i]; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleLoadMonSprite(void) { u16 species; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); sub_806A068(species, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(gActiveBank, 2), sub_80A6138(gActiveBank), sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240; gSprites[gBankSpriteIds[gActiveBank]].data0 = gActiveBank; gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]); gBattleBankFunc[gActiveBank] = sub_818A064; } static void RecordedPlayerHandleSwitchInAnim(void) { ClearTemporarySpeciesSpriteData(gActiveBank, gBattleBufferA[gActiveBank][2]); gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); sub_818BA6C(gActiveBank, gBattleBufferA[gActiveBank][2]); gBattleBankFunc[gActiveBank] = sub_818A470; } static void sub_818BA6C(u8 bank, bool8 dontClearSubstituteBit) { u16 species; ClearTemporarySpeciesSpriteData(bank, dontClearSubstituteBit); gBattlePartyID[bank] = gBattleBufferA[bank][1]; species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES); gUnknown_03005D7C[bank] = CreateInvisibleSpriteWithCallback(sub_805D714); sub_806A068(species, GetBankIdentity(bank)); gBankSpriteIds[bank] = CreateSprite( &gUnknown_0202499C, sub_80A5C6C(bank, 2), sub_80A6138(bank), sub_80A82E4(bank)); gSprites[gUnknown_03005D7C[bank]].data1 = gBankSpriteIds[bank]; gSprites[gUnknown_03005D7C[bank]].data2 = bank; gSprites[gBankSpriteIds[bank]].data0 = bank; gSprites[gBankSpriteIds[bank]].data2 = species; gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank; StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]); gSprites[gBankSpriteIds[bank]].invisible = TRUE; gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy; gSprites[gUnknown_03005D7C[bank]].data0 = sub_80753E8(0, 0xFF); } static void RecordedPlayerHandleReturnMonToBall(void) { if (gBattleBufferA[gActiveBank][1] == 0) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; gBattleBankFunc[gActiveBank] = DoSwitchOutAnimation; } else { FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]); DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]); SetHealthboxSpriteInvisible(gHealthBoxesIds[gActiveBank]); RecordedPlayerBufferExecCompleted(); } } static void DoSwitchOutAnimation(void) { switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) { case 0: if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SWITCH_OUT_MON); gBattleBankFunc[gActiveBank] = sub_818A1B0; } break; } } // todo: get rid of it once the struct is declared in a header struct MonCoords { // This would use a bitfield, but sub_8079F44 // uses it as a u8 and casting won't match. u8 coords; // u8 x:4, y:4; u8 y_offset; }; extern const struct MonCoords gTrainerBackPicCoords[]; extern const struct MonCoords gTrainerFrontPicCoords[]; static void RecordedPlayerHandleDrawTrainerPic(void) { s16 xPos, yPos; u32 trainerPicId; if (gBattleTypeFlags & BATTLE_TYPE_x2000000) { if (gBattleTypeFlags & BATTLE_TYPE_MULTI) trainerPicId = sub_8185F40(); else trainerPicId = gLinkPlayers[gUnknown_0203C7B4].gender; } else { trainerPicId = gLinkPlayers[0].gender; } if (gBattleTypeFlags & BATTLE_TYPE_MULTI) { if ((GetBankIdentity(gActiveBank) & BIT_MON) != 0) // second mon xPos = 90; else // first mon xPos = 32; if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { xPos = 90; yPos = (8 - gTrainerFrontPicCoords[trainerPicId].coords) * 4 + 80; } else { yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80; } } else { xPos = 80; yPos = (8 - gTrainerBackPicCoords[trainerPicId].coords) * 4 + 80; } if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) { trainerPicId = PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender); DecompressTrainerFrontPic(trainerPicId, gActiveBank); sub_806A1C0(trainerPicId, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag); gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; gSprites[gBankSpriteIds[gActiveBank]].pos2.y = 48; gSprites[gBankSpriteIds[gActiveBank]].data0 = -2; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; gSprites[gBankSpriteIds[gActiveBank]].oam.affineMode = 0; gSprites[gBankSpriteIds[gActiveBank]].hFlip = 1; } else { DecompressTrainerBackPic(trainerPicId, gActiveBank); sub_806A12C(trainerPicId, GetBankIdentity(gActiveBank)); gBankSpriteIds[gActiveBank] = CreateSprite(&gUnknown_0202499C, xPos, yPos, sub_80A82E4(gActiveBank)); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank; gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240; gSprites[gBankSpriteIds[gActiveBank]].data0 = -2; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_805D7AC; } gBattleBankFunc[gActiveBank] = CompleteOnBankSpriteCallbackDummy; } static void RecordedPlayerHandleTrainerSlide(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleTrainerSlideBack(void) { oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); gSprites[gBankSpriteIds[gActiveBank]].data0 = 35; gSprites[gBankSpriteIds[gActiveBank]].data2 = -40; gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy); gBattleBankFunc[gActiveBank] = sub_81899F0; } static void RecordedPlayerHandleFaintAnimation(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState == 0) { if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute) DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState++; } else { if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); PlaySE12WithPanning(SE_POKE_DEAD, -64); gSprites[gBankSpriteIds[gActiveBank]].data1 = 0; gSprites[gBankSpriteIds[gActiveBank]].data2 = 5; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8039C00; gBattleBankFunc[gActiveBank] = sub_818A114; } } } static void RecordedPlayerHandlePaletteFade(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSuccessBallThrowAnim(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBallThrowAnim(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePause(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleMoveAnimation(void) { if (!mplay_80342A4(gActiveBank)) { u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); gAnimMoveTurn = gBattleBufferA[gActiveBank][3]; gAnimMovePower = gBattleBufferA[gActiveBank][4] | (gBattleBufferA[gActiveBank][5] << 8); gAnimMoveDmg = gBattleBufferA[gActiveBank][6] | (gBattleBufferA[gActiveBank][7] << 8) | (gBattleBufferA[gActiveBank][8] << 16) | (gBattleBufferA[gActiveBank][9] << 24); gAnimFriendship = gBattleBufferA[gActiveBank][10]; gWeatherMoveAnim = gBattleBufferA[gActiveBank][12] | (gBattleBufferA[gActiveBank][13] << 8); gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBank][16]; gTransformedPersonalities[gActiveBank] = gAnimDisableStructPtr->transformedMonPersonality; if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE { RecordedPlayerBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; gBattleBankFunc[gActiveBank] = RecordedPlayerDoMoveAnimation; } } } static void RecordedPlayerDoMoveAnimation(void) { u16 move = gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8); u8 multihit = gBattleBufferA[gActiveBank][11]; switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState) { case 0: if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && !gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8) { gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 1; DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_SUBSTITUTE_TO_MON); } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 1; break; case 1: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { sub_805EB9C(0); DoMoveAnim(move); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 2; } break; case 2: gAnimScriptCallback(); if (!gAnimScriptActive) { sub_805EB9C(1); if (gBattleSpritesDataPtr->bankData[gActiveBank].behindSubstitute && multihit < 2) { DoSpecialBattleAnimation(gActiveBank, gActiveBank, gActiveBank, B_ANIM_MON_TO_SUBSTITUTE); gBattleSpritesDataPtr->bankData[gActiveBank].flag_x8 = 0; } gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 3; } break; case 3: if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBank].specialAnimActive) { sub_805E394(); TrySetBehindSubstituteSpriteBit(gActiveBank, gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].animationState = 0; RecordedPlayerBufferExecCompleted(); } break; } } static void RecordedPlayerHandlePrintString(void) { u16 *stringId; gBattle_BG0_X = 0; gBattle_BG0_Y = 0; stringId = (u16*)(&gBattleBufferA[gActiveBank][2]); BufferStringBattle(*stringId); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gBattleBankFunc[gActiveBank] = CompleteOnInactiveTextPrinter; } static void RecordedPlayerHandlePrintStringPlayerOnly(void) { RecordedPlayerBufferExecCompleted(); } static void ChooseActionInBattlePalace(void) { if (gBattleCommunication[4] >= gNoOfAllBanks / 2) { EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleChooseAction(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { gBattleBankFunc[gActiveBank] = ChooseActionInBattlePalace; } else { EmitTwoReturnValues(1, RecordedBattle_ReadBankAction(gActiveBank), 0); RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleUnknownYesNoBox(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChooseMove(void) { if (gBattleTypeFlags & BATTLE_TYPE_PALACE) { EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace()); } else { u8 moveId = RecordedBattle_ReadBankAction(gActiveBank); u8 target = RecordedBattle_ReadBankAction(gActiveBank); EmitTwoReturnValues(1, 10, moveId | (target << 8)); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChooseItem(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChoosePokemon(void) { *(gBattleStruct->field_5C + gActiveBank) = RecordedBattle_ReadBankAction(gActiveBank); EmitChosenMonReturnValue(1, *(gBattleStruct->field_5C + gActiveBank), NULL); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd23(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleHealthBarUpdate(void) { s16 hpVal; LoadBattleBarGfx(0); hpVal = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); if (hpVal != INSTANT_HP_BAR_DROP) { u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); u32 curHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_HP); SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, curHP, hpVal); } else { u32 maxHP = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MAX_HP); SetBattleBarStruct(gActiveBank, gHealthBoxesIds[gActiveBank], maxHP, 0, hpVal); UpdateHpTextInHealthbox(gHealthBoxesIds[gActiveBank], 0, HP_CURRENT); } gBattleBankFunc[gActiveBank] = CompleteOnHealthbarDone; } static void RecordedPlayerHandleExpUpdate(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleStatusIconUpdate(void) { if (!mplay_80342A4(gActiveBank)) { u8 bank; UpdateHealthboxAttribute(gHealthBoxesIds[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], HEALTHBOX_STATUS_ICON); bank = gActiveBank; gBattleSpritesDataPtr->healthBoxesData[bank].statusAnimActive = 0; gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusAnimation(void) { if (!mplay_80342A4(gActiveBank)) { DoStatusAnimation(gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8) | (gBattleBufferA[gActiveBank][4] << 16) | (gBattleBufferA[gActiveBank][5] << 24)); gBattleBankFunc[gActiveBank] = CompleteOnFinishedStatusAnimation; } } static void RecordedPlayerHandleStatusXor(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleDataTransfer(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleDMA3Transfer(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayBGM(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd32(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleTwoReturnValues(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleChosenMonReturnValue(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleOneReturnValue(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleOneReturnValue_Duplicate(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd37(void) { gUnknown_02022D0C.field_0 = 0; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd38(void) { gUnknown_02022D0C.field_0 = gBattleBufferA[gActiveBank][1]; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd39(void) { gUnknown_02022D0C.flag_x80 = 0; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd40(void) { gUnknown_02022D0C.flag_x80 ^= 1; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleHitAnimation(void) { if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE) { RecordedPlayerBufferExecCompleted(); } else { gDoingBattleAnim = TRUE; gSprites[gBankSpriteIds[gActiveBank]].data1 = 0; DoHitAnimHealthboxEffect(gActiveBank); gBattleBankFunc[gActiveBank] = DoHitAnimBlinkSpriteEffect; } } static void RecordedPlayerHandleCmd42(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleEffectivenessSound(void) { s8 pan; if (GetBankSide(gActiveBank) == SIDE_PLAYER) pan = PAN_SIDE_PLAYER; else pan = PAN_SIDE_OPPONENT; PlaySE12WithPanning(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8), pan); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandlePlayFanfareOrBGM(void) { if (gBattleBufferA[gActiveBank][3]) { BattleMusicStop(); PlayBGM(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); } else { PlayFanfare(gBattleBufferA[gActiveBank][1] | (gBattleBufferA[gActiveBank][2] << 8)); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleFaintingCry(void) { u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES); PlayCry3(species, -25, 5); RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleIntroSlide(void) { HandleIntroSlide(gBattleBufferA[gActiveBank][1]); gUnknown_020243FC |= 1; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleIntroTrainerBallThrow(void) { u8 paletteNum; u8 taskId; u32 trainerPicId; oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]); gSprites[gBankSpriteIds[gActiveBank]].data0 = 50; gSprites[gBankSpriteIds[gActiveBank]].data2 = -40; gSprites[gBankSpriteIds[gActiveBank]].data4 = gSprites[gBankSpriteIds[gActiveBank]].pos1.y; gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80A6EEC; gSprites[gBankSpriteIds[gActiveBank]].data5 = gActiveBank; StoreSpriteCallbackInData6(&gSprites[gBankSpriteIds[gActiveBank]], sub_805CC00); StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1); paletteNum = AllocSpritePalette(0xD6F9); if (gBattleTypeFlags & BATTLE_TYPE_x2000000) trainerPicId = gLinkPlayers[GetBankMultiplayerId(gActiveBank)].gender; else trainerPicId = gSaveBlock2Ptr->playerGender; LoadCompressedPalette(gTrainerBackPicPaletteTable[trainerPicId].data, 0x100 + paletteNum * 16, 32); gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum; taskId = CreateTask(sub_818CC24, 5); gTasks[taskId].data[0] = gActiveBank; if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; gBattleSpritesDataPtr->animationData->field_9_x1 = 1; gBattleBankFunc[gActiveBank] = nullsub_120; } static void sub_818CC24(u8 taskId) { if (gTasks[taskId].data[1] < 24) { gTasks[taskId].data[1]++; } else { u8 savedActiveBank = gActiveBank; gActiveBank = gTasks[taskId].data[0]; if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) { gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_818BA6C(gActiveBank, FALSE); } else { gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; sub_818BA6C(gActiveBank, FALSE); gActiveBank ^= BIT_MON; gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank]; BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); sub_818BA6C(gActiveBank, FALSE); gActiveBank ^= BIT_MON; } gBattleBankFunc[gActiveBank] = sub_8189D40; gActiveBank = savedActiveBank; DestroyTask(taskId); } } static void RecordedPlayerHandleDrawPartyStatusSummary(void) { if (gBattleBufferA[gActiveBank][1] != 0 && GetBankSide(gActiveBank) == SIDE_PLAYER) { RecordedPlayerBufferExecCompleted(); } else { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1 = 1; gUnknown_020244B4[gActiveBank] = CreatePartyStatusSummarySprites(gActiveBank, (struct HpAndStatus *)&gBattleBufferA[gActiveBank][4], gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][2]); gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; if (gBattleBufferA[gActiveBank][2] != 0) gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0x5D; gBattleBankFunc[gActiveBank] = sub_818CDF4; } } static void sub_818CDF4(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5++ > 0x5C) { gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_5 = 0; RecordedPlayerBufferExecCompleted(); } } static void RecordedPlayerHandleCmd49(void) { if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].flag_x1) gTasks[gUnknown_020244B4[gActiveBank]].func = sub_8073C30; RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd50(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleSpriteInvisibility(void) { if (AnimBankSpriteExists(gActiveBank)) { gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1]; SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank); } RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleBattleAnimation(void) { if (!mplay_80342A4(gActiveBank)) { u8 animationId = gBattleBufferA[gActiveBank][1]; u16 argument = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8); if (DoBattleAnimationFromTable(gActiveBank, gActiveBank, gActiveBank, animationId, argument)) RecordedPlayerBufferExecCompleted(); else gBattleBankFunc[gActiveBank] = CompleteOnFinishedBattleAnimation; } } static void RecordedPlayerHandleLinkStandbyMsg(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleResetActionMoveSelection(void) { RecordedPlayerBufferExecCompleted(); } static void RecordedPlayerHandleCmd55(void) { gBattleOutcome = gBattleBufferA[gActiveBank][1]; FadeOutMapMusic(5); BeginFastPaletteFade(3); RecordedPlayerBufferExecCompleted(); gBattleBankFunc[gActiveBank] = sub_80587B0; } static void nullsub_121(void) { }