TOOLCHAIN := $(DEVKITARM) ifneq (,$(wildcard $(TOOLCHAIN)/base_tools)) include $(TOOLCHAIN)/base_tools else PREFIX := $(TOOLCHAIN)/bin/arm-none-eabi- OBJCOPY := $(PREFIX)objcopy CC := $(PREFIX)gcc AS := $(PREFIX)as endif export CPP := $(PREFIX)cpp export LD := $(PREFIX)ld ifeq ($(OS),Windows_NT) EXE := .exe else EXE := endif TITLE := POKEMON EMER GAME_CODE := BPEE MAKER_CODE := 01 REVISION := 0 MODERN ?= 0 SHELL := /bin/bash -o pipefail ELF = $(ROM:.gba=.elf) MAP = $(ROM:.gba=.map) C_SUBDIR = src ASM_SUBDIR = asm DATA_SRC_SUBDIR = src/data DATA_ASM_SUBDIR = data SONG_SUBDIR = sound/songs MID_SUBDIR = sound/songs/midi C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR) ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR) DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR) SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR) MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR) ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN) GCC_VER := $(shell $(CC) -dumpversion) ifeq ($(MODERN),0) CC1 := tools/agbcc/bin/agbcc$(EXE) override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O2 -fhex-asm ROM := pokeemerald.gba OBJ_DIR := build/emerald LIBPATH := -L ../../tools/agbcc/lib else CC1 := $(shell $(PREFIX)gcc --print-prog-name=cc1) -quiet override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -fno-aggressive-loop-optimizations -Wno-pointer-to-int-cast ROM := pokeemerald_modern.gba OBJ_DIR := build/modern LIBPATH := -L $(TOOLCHAIN)/lib/gcc/arm-none-eabi/$(GCC_VER)/thumb -L $(TOOLCHAIN)/arm-none-eabi/lib/thumb endif CPPFLAGS := -iquote include -Wno-trigraphs -DMODERN=$(MODERN) ifeq ($(MODERN),0) CPPFLAGS += -I tools/agbcc/include -I tools/agbcc endif LDFLAGS = -Map ../../$(MAP) LIB := $(LIBPATH) -lgcc -lc SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c GFX := tools/gbagfx/gbagfx$(EXE) AIF := tools/aif2pcm/aif2pcm$(EXE) MID := tools/mid2agb/mid2agb$(EXE) SCANINC := tools/scaninc/scaninc$(EXE) PREPROC := tools/preproc/preproc$(EXE) RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE) FIX := tools/gbafix/gbafix$(EXE) MAPJSON := tools/mapjson/mapjson$(EXE) JSONPROC := tools/jsonproc/jsonproc$(EXE) # Clear the default suffixes .SUFFIXES: # Don't delete intermediate files .SECONDARY: # Delete files that weren't built properly .DELETE_ON_ERROR: # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: .PHONY: rom clean compare tidy C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c) C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS)) ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s) ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS)) DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s) DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS)) SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s) SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS)) MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid) MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS)) OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS) OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS)) SUBDIRS := $(sort $(dir $(OBJS))) AUTO_GEN_TARGETS := $(shell mkdir -p $(SUBDIRS)) rom: $(ROM) # For contributors to make sure a change didn't affect the contents of the ROM. compare: $(ROM) @$(SHA1) rom.sha1 clean: tidy rm -f sound/direct_sound_samples/*.bin rm -f $(MID_SUBDIR)/*.s find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} + rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} + rm -f $(AUTO_GEN_TARGETS) tidy: rm -f $(ROM) $(ELF) $(MAP) rm -r $(OBJ_DIR) ifeq ($(MODERN),0) @$(MAKE) tidy MODERN=1 endif include graphics_file_rules.mk include map_data_rules.mk include spritesheet_rules.mk include json_data_rules.mk include songs.mk %.s: ; %.png: ; %.pal: ; %.aif: ; %.1bpp: %.png ; $(GFX) $< $@ %.4bpp: %.png ; $(GFX) $< $@ %.8bpp: %.png ; $(GFX) $< $@ %.gbapal: %.pal ; $(GFX) $< $@ %.gbapal: %.png ; $(GFX) $< $@ %.lz: % ; $(GFX) $< $@ %.rl: % ; $(GFX) $< $@ sound/direct_sound_samples/cry_%.bin: sound/direct_sound_samples/cry_%.aif ; $(AIF) $< $@ --compress sound/%.bin: sound/%.aif ; $(AIF) $< $@ ifeq ($(MODERN),0) $(C_BUILDDIR)/libc.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/libc.o: CFLAGS := -O2 $(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork $(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork $(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc $(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding endif ifeq ($(NODEP),1) $(C_BUILDDIR)/%.o: c_dep := else $(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c) endif ifeq ($(DINFO),1) override CFLAGS += -g endif $(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep) @$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i @$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s @echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s $(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s ifeq ($(NODEP),1) $(ASM_BUILDDIR)/%.o: asm_dep := else $(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I "" $(ASM_SUBDIR)/$*.s) endif $(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep) $(AS) $(ASFLAGS) -o $@ $< ifeq ($(NODEP),1) $(DATA_ASM_BUILDDIR)/%.o: data_dep := else $(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I include -I "" $(DATA_ASM_SUBDIR)/$*.s) endif $(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep) $(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@ $(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s $(AS) $(ASFLAGS) -I sound -o $@ $< $(OBJ_DIR)/sym_bss.ld: sym_bss.txt $(RAMSCRGEN) .bss $< ENGLISH > $@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt) $(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt $(RAMSCRGEN) ewram_data $< ENGLISH > $@ ifeq ($(MODERN),0) LD_SCRIPT := ld_script.txt LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld else LD_SCRIPT := ld_script_modern.txt LD_SCRIPT_DEPS := endif $(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS) cd $(OBJ_DIR) && sed "s#tools/#../../tools/#g" ../../$(LD_SCRIPT) > ld_script.ld $(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ $(OBJS_REL) $(LIB) $(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent $(ROM): $(ELF) $(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@ modern: ; @$(MAKE) MODERN=1