#ifndef GUARD_BATTLE_MAIN_H #define GUARD_BATTLE_MAIN_H struct TrainerMoney { u8 classId; u8 value; }; // For displaying a multi battle partner's Pokémon in the party menu struct MultiPartnerMenuPokemon { /*0x00*/ u16 species; /*0x02*/ u16 heldItem; /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x0F*/ u8 level; /*0x10*/ u16 hp; /*0x12*/ u16 maxhp; /*0x14*/ u32 status; /*0x18*/ u32 personality; /*0x1C*/ u8 gender; /*0x1D*/ u8 language; }; #define TYPE_NAME_LENGTH 6 #if B_EXPANDED_ABILITY_NAMES #define ABILITY_NAME_LENGTH 16 #else #define ABILITY_NAME_LENGTH 12 #endif // defines for the 'DoBounceEffect' function #define BOUNCE_MON 0x0 #define BOUNCE_HEALTHBOX 0x1 void CB2_InitBattle(void); void BattleMainCB2(void); void CB2_QuitRecordedBattle(void); void VBlankCB_Battle(void); void SpriteCB_VsLetterDummy(struct Sprite *sprite); void SpriteCB_VsLetterInit(struct Sprite *sprite); void CB2_InitEndLinkBattle(void); u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId); u32 GetBattleWindowTemplatePixelWidth(u32 setId, u32 tableId); void SpriteCb_WildMon(struct Sprite *sprite); void SpriteCallbackDummy_2(struct Sprite *sprite); void SpriteCB_FaintOpponentMon(struct Sprite *sprite); void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite); void SpriteCb_HideAsMoveTarget(struct Sprite *sprite); void SpriteCB_OpponentMonFromBall(struct Sprite *sprite); void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite); void SpriteCB_FaintSlideAnim(struct Sprite *sprite); void DoBounceEffect(u8 battlerId, u8 b, s8 c, s8 d); void EndBounceEffect(u8 battlerId, bool8 b); void SpriteCB_PlayerMonFromBall(struct Sprite *sprite); void SpriteCB_TrainerThrowObject(struct Sprite *sprite); void AnimSetCenterToCornerVecX(struct Sprite *sprite); void BeginBattleIntroDummy(void); void BeginBattleIntro(void); void SwitchInClearSetData(void); void FaintClearSetData(void); void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); void SwitchPartyOrder(u8 battlerId); void SwapTurnOrder(u8 id1, u8 id2); u32 GetBattlerTotalSpeedStat(u8 battlerId); s8 GetChosenMovePriority(u32 battlerId); s8 GetMovePriority(u32 battlerId, u16 move); u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); bool8 TryRunFromBattle(u8 battlerId); void SpecialStatusesClear(void); void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk); bool32 IsWildMonSmart(void); extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE]; extern const struct SpriteTemplate gUnusedBattleInitSprite; extern const struct OamData gOamData_BattleSpriteOpponentSide; extern const struct OamData gOamData_BattleSpritePlayerSide; extern const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1]; extern const struct TrainerMoney gTrainerMoneyTable[]; extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1]; extern const u8 *const gAbilityDescriptionPointers[]; extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; extern const u8 gStatusConditionString_ParalysisJpn[8]; extern const u8 gStatusConditionString_BurnJpn[8]; extern const u8 gStatusConditionString_IceJpn[8]; extern const u8 gStatusConditionString_ConfusionJpn[8]; extern const u8 gStatusConditionString_LoveJpn[8]; extern const u8 *const gStatusConditionStringsTable[7][2]; #endif // GUARD_BATTLE_MAIN_H