#ifndef GUARD_APPRENTICE_H #define GUARD_APPRENTICE_H #define APPRENTICE_SPECIES_COUNT 10 struct ApprenticeTrainer { u8 name[6][PLAYER_NAME_LENGTH + 1]; // For all six languages. u16 otId; u8 facilityClass; u16 species[APPRENTICE_SPECIES_COUNT]; u8 rest[14]; }; extern const struct ApprenticeTrainer gApprentices[]; void CopyFriendsApprenticeChallengeText(u8 saveblockApprenticeId); void Apprentice_EnableBothScriptContexts(void); void ResetApprenticeStruct(struct Apprentice *apprentice); void ResetAllApprenticeData(void); void CallApprenticeFunction(void); const u8 *GetApprenticeNameInLanguage(u32 apprenticeId, s32 language); #endif // GUARD_APPRENTICE_H