#include "global.h" #include "main.h" #include "palette.h" #include "gpu_regs.h" #include "bg.h" #include "rtc.h" #include "clock.h" #include "wallclock.h" #include "event_data.h" #include "graphics.h" #include "text.h" #include "window.h" #include "text_window.h" #include "menu.h" #include "unknown_task.h" #include "task.h" #include "strings.h" #include "decompress.h" // static types // static declarations void sub_8134C9C(void); void sub_8134CB8(u8 taskId); void sub_81351AC(struct Sprite *sprite); void sub_8135244(struct Sprite *sprite); void sub_81352DC(struct Sprite *sprite); void sub_8135380(struct Sprite *sprite); // rodata const u8 gUnknown_085B1F58[] = INCBIN_U8("graphics/wallclock/graphics_85b1f58.4bpp.lz"); const u16 gUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal"); const struct WindowTemplate gUnknown_085B21DC[] = { { 0x00, 0x03, 0x11, 0x18, 0x02, 0x0e, 0x200 }, { 0x02, 0x18, 0x10, 0x06, 0x02, 0x0c, 0x230 }, DUMMY_WIN_TEMPLATE }; const struct WindowTemplate gUnknown_085B21F4 = { 0x00, 0x18, 0x09, 0x05, 0x04, 0x0e, 0x23c }; const struct BgTemplate gUnknown_085B21FC[] = { { .bg = 0, .charBaseIndex = 2, .mapBaseIndex = 31, .priority = 0 }, { .bg = 2, .charBaseIndex = 1, .mapBaseIndex = 8, .priority = 1 }, { .bg = 3, .charBaseIndex = 0, .mapBaseIndex = 7, .priority = 2 } }; const struct CompressedSpriteSheet gUnknown_085B2208 = { gUnknown_085B1F58, 0x2000, 0x1000 }; const u32 filler_85B2210[2] = {}; const struct SpritePalette gUnknown_085B2218[] = { { gUnknown_08DCC01C, 0x1000 }, { gUnknown_08DCC03C, 0x1001 }, {} }; static const struct OamData Unknown_085B2230 = { .y = 0xa0, .size = 3, .priority = 1 }; static const union AnimCmd Unknown_085B2238[] = { ANIMCMD_FRAME(0, 30), ANIMCMD_END }; static const union AnimCmd Unknown_085B2240[] = { ANIMCMD_FRAME(64, 30), ANIMCMD_END }; static const union AnimCmd *const gUnknown_085B2248[] = { Unknown_085B2238 }; static const union AnimCmd *const gUnknown_085B224C[] = { Unknown_085B2240 }; const struct SpriteTemplate gUnknown_085B2250 = { 0x1000, 0x1000, &Unknown_085B2230, gUnknown_085B2248, NULL, gDummySpriteAffineAnimTable, sub_81351AC }; const struct SpriteTemplate gUnknown_085B2268 = { 0x1000, 0x1000, &Unknown_085B2230, gUnknown_085B224C, NULL, gDummySpriteAffineAnimTable, sub_8135244 }; static const struct OamData Unknown_085B2280 = { .y = 0xa0, .size = 1, .priority = 3 }; static const union AnimCmd Unknown_085B2288[] = { ANIMCMD_FRAME(0x84, 30), ANIMCMD_END }; static const union AnimCmd Unknown_085B2290[] = { ANIMCMD_FRAME(0x80, 30), ANIMCMD_END }; static const union AnimCmd *const gUnknown_085B2298[] = { Unknown_085B2288 }; static const union AnimCmd *const gUnknown_085B229C[] = { Unknown_085B2290 }; const struct SpriteTemplate gUnknown_085B22A0 = { 0x1000, 0x1000, &Unknown_085B2280, gUnknown_085B2298, NULL, gDummySpriteAffineAnimTable, sub_81352DC }; const struct SpriteTemplate gUnknown_085B22B8 = { 0x1000, 0x1000, &Unknown_085B2280, gUnknown_085B229C, NULL, gDummySpriteAffineAnimTable, sub_8135380 }; // text static void sub_81347B4(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } void LoadWallClockGraphics(void) { SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_DISPCNT, 0x0000); SetGpuReg(REG_OFFSET_BG3CNT, 0x0000); SetGpuReg(REG_OFFSET_BG2CNT, 0x0000); SetGpuReg(REG_OFFSET_BG1CNT, 0x0000); SetGpuReg(REG_OFFSET_BG0CNT, 0x0000); ChangeBgX(0, 0, 0); ChangeBgY(0, 0, 0); ChangeBgX(1, 0, 0); ChangeBgY(1, 0, 0); ChangeBgX(2, 0, 0); ChangeBgY(2, 0, 0); ChangeBgX(3, 0, 0); ChangeBgY(3, 0, 0); DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000); DmaClear32(3, (void *)OAM, OAM_SIZE); DmaClear16(3, (void *)PLTT, PLTT_SIZE); LZ77UnCompVram(gUnknown_08DCC05C, (void *)VRAM); if (gSpecialVar_0x8004 == 0) { LoadPalette(gUnknown_08DCC01C, 0x00, 0x20); } else { LoadPalette(gUnknown_08DCC03C, 0x00, 0x20); } LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20); LoadPalette(gUnknown_085B21D4, 0xc0, 0x08); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, gUnknown_085B21FC, 3); InitWindows(gUnknown_085B21DC); DeactivateAllTextPrinters(); sub_809882C(0, 0x250, 0xd0); clear_scheduled_bg_copies_to_vram(); remove_some_task(); ResetTasks(); ResetSpriteData(); ResetPaletteFade(); FreeAllSpritePalettes(); LoadCompressedObjectPic(&gUnknown_085B2208); LoadSpritePalettes(gUnknown_085B2218); } void sub_813498C(void) { BeginNormalPaletteFade(-1, 0, 16, 0, 0); EnableInterrupts(INTR_FLAG_VBLANK); SetVBlankCallback(sub_81347B4); SetMainCallback2(sub_8134C9C); SetGpuReg(REG_OFFSET_BLDCNT, 0x0000); SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000); SetGpuReg(REG_OFFSET_BLDY, 0x0000); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); ShowBg(0); ShowBg(2); ShowBg(3); } void Cb2_StartWallClock(void) { u8 taskId; u8 spriteId; LoadWallClockGraphics(); LZ77UnCompVram(gUnknown_08DCC648, (u16 *)BG_SCREEN_ADDR(7)); taskId = CreateTask(sub_8134CB8, 0); gTasks[taskId].data[2] = 10; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; gTasks[taskId].data[5] = 0; gTasks[taskId].data[6] = 0; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0x12c; spriteId = CreateSprite(&gUnknown_085B2250, 0x78, 0x50, 1); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 0; spriteId = CreateSprite(&gUnknown_085B2268, 0x78, 0x50, 0); gSprites[spriteId].data0 = taskId; gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[spriteId].oam.matrixNum = 1; spriteId = CreateSprite(&gUnknown_085B22A0, 0x78, 0x50, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = 0x2d; spriteId = CreateSprite(&gUnknown_085B22B8, 0x78, 0x50, 2); gSprites[spriteId].data0 = taskId; gSprites[spriteId].data1 = 0x5a; sub_813498C(); PrintTextOnWindow(1, 1, gText_Confirm3, 0, 1, 0, NULL); PutWindowTilemap(1); schedule_bg_copy_tilemap_to_vram(2); }