#include "global.h" #include "main.h" #include "battle.h" #include "bg.h" #include "contest_effect.h" #include "data.h" #include "event_data.h" #include "field_screen_effect.h" #include "gpu_regs.h" #include "move_relearner.h" #include "list_menu.h" #include "alloc.h" #include "menu.h" #include "menu_helpers.h" #include "menu_specialized.h" #include "overworld.h" #include "palette.h" #include "pokemon_summary_screen.h" #include "script.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "strings.h" #include "task.h" #include "constants/rgb.h" #include "constants/songs.h" /* * Move relearner state machine * ------------------------ * * Entry point: TeachMoveRelearnerMove * * TeachMoveRelearnerMove * Task_WaitForFadeOut * CB2_InitLearnMove * - Creates moveDisplayArrowTask to listen to right/left buttons. * - Creates moveListScrollArrowTask to listen to up/down buttons. * - Whenever the selected move changes (and once on init), the MoveRelearnerCursorCallback * is called (see sMoveRelearnerMovesListTemplate). That callback will reload the contest * display and battle display windows for the new move. Both are always loaded in * memory, but only the currently active one is copied to VRAM. The exception to this * is the appeal and jam hearts, which are sprites. MoveRelearnerShowHideHearts is called * while reloading the contest display to control them. * DoMoveRelearnerMain: MENU_STATE_FADE_TO_BLACK * DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_FADE * - Go to MENU_STATE_IDLE_BATTLE_MODE * * DoMoveRelearnerMain: MENU_STATE_SETUP_BATTLE_MODE * DoMoveRelearnerMain: MENU_STATE_IDLE_BATTLE_MODE * - If the player selected a move (pressed A), go to MENU_STATE_PRINT_TEACH_MOVE_PROMPT. * - If the player cancelled (pressed B), go to MENU_STATE_PRINT_GIVE_UP_PROMPT. * - If the player pressed left or right, swap the move display window to contest mode, * and go to MENU_STATE_SETUP_CONTEST_MODE. * * DoMoveRelearnerMain: MENU_STATE_SETUP_CONTEST_MODE * DoMoveRelearnerMain: MENU_STATE_IDLE_CONTEST_MODE * - If the player selected a move, go to MENU_STATE_PRINT_TEACH_MOVE_PROMPT. * - If the player cancelled, go to MENU_STATE_PRINT_GIVE_UP_PROMPT * - If the player pressed left or right, swap the move display window to battle mode, * and go to MENU_STATE_SETUP_BATTLE_MODE. * * DoMoveRelearnerMain: MENU_STATE_PRINT_TEACH_MOVE_PROMPT * DoMoveRelearnerMain: MENU_STATE_TEACH_MOVE_CONFIRM * - Wait for the player to confirm. * - If cancelled, go to either MENU_STATE_SETUP_BATTLE_MODE or MENU_STATE_SETUP_CONTEST_MODE. * - If confirmed and the pokemon had an empty move slot, set VAR_0x8004 to TRUE and go to * MENU_STATE_PRINT_TEXT_THEN_FANFARE. * - If confirmed and the pokemon doesn't have an empty move slot, go to * MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT. * * DoMoveRelearnerMain: MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT * DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_TRYING_TO_LEARN * DoMoveRelearnerMain: MENU_STATE_CONFIRM_DELETE_OLD_MOVE * - If the player confirms, go to MENU_STATE_PRINT_WHICH_MOVE_PROMPT. * - If the player cancels, go to MENU_STATE_PRINT_STOP_TEACHING * * DoMoveRelearnerMain: MENU_STATE_PRINT_STOP_TEACHING * DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_STOP_TEACHING * DoMoveRelearnerMain: MENU_STATE_CONFIRM_STOP_TEACHING * - If the player confirms, go to MENU_STATE_CHOOSE_SETUP_STATE. * - If the player cancels, go back to MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT. * * DoMoveRelearnerMain: MENU_STATE_PRINT_WHICH_MOVE_PROMPT * DoMoveRelearnerMain: MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN * - Go to ShowSelectMovePokemonSummaryScreen. When done, control returns to * CB2_InitLearnMoveReturnFromSelectMove. * * DoMoveRelearnerMain: MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE * DoMoveRelearnerMain: MENU_STATE_PRINT_TEXT_THEN_FANFARE * DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_FANFARE * DoMoveRelearnerMain: MENU_STATE_WAIT_FOR_A_BUTTON * DoMoveRelearnerMain: MENU_STATE_FADE_AND_RETURN * DoMoveRelearnerMain: MENU_STATE_RETURN_TO_FIELD * - Clean up and go to CB2_ReturnToField. * * DoMoveRelearnerMain: MENU_STATE_PRINT_GIVE_UP_PROMPT * DoMoveRelearnerMain: MENU_STATE_GIVE_UP_CONFIRM * - If the player confirms, go to MENU_STATE_FADE_AND_RETURN, and set VAR_0x8004 to FALSE. * - If the player cancels, go to either MENU_STATE_SETUP_BATTLE_MODE or * MENU_STATE_SETUP_CONTEST_MODE. * * CB2_InitLearnMoveReturnFromSelectMove: * - Do most of the same stuff as CB2_InitLearnMove. * DoMoveRelearnerMain: MENU_STATE_FADE_FROM_SUMMARY_SCREEN * DoMoveRelearnerMain: MENU_STATE_TRY_OVERWRITE_MOVE * - If any of the pokemon's existing moves were chosen, overwrite the move and * go to MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE and set VAR_0x8004 to TRUE. * - If the chosen move is the one the player selected before the summary screen, * go to MENU_STATE_PRINT_STOP_TEACHING. * */ #define MENU_STATE_FADE_TO_BLACK 0 #define MENU_STATE_WAIT_FOR_FADE 1 #define MENU_STATE_UNREACHABLE 2 #define MENU_STATE_SETUP_BATTLE_MODE 3 #define MENU_STATE_IDLE_BATTLE_MODE 4 #define MENU_STATE_SETUP_CONTEST_MODE 5 #define MENU_STATE_IDLE_CONTEST_MODE 6 // State 7 is skipped. #define MENU_STATE_PRINT_TEACH_MOVE_PROMPT 8 #define MENU_STATE_TEACH_MOVE_CONFIRM 9 // States 10 and 11 are skipped. #define MENU_STATE_PRINT_GIVE_UP_PROMPT 12 #define MENU_STATE_GIVE_UP_CONFIRM 13 #define MENU_STATE_FADE_AND_RETURN 14 #define MENU_STATE_RETURN_TO_FIELD 15 #define MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT 16 #define MENU_STATE_WAIT_FOR_TRYING_TO_LEARN 17 #define MENU_STATE_CONFIRM_DELETE_OLD_MOVE 18 #define MENU_STATE_PRINT_WHICH_MOVE_PROMPT 19 #define MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN 20 // States 21, 22, and 23 are skipped. #define MENU_STATE_PRINT_STOP_TEACHING 24 #define MENU_STATE_WAIT_FOR_STOP_TEACHING 25 #define MENU_STATE_CONFIRM_STOP_TEACHING 26 #define MENU_STATE_CHOOSE_SETUP_STATE 27 #define MENU_STATE_FADE_FROM_SUMMARY_SCREEN 28 #define MENU_STATE_TRY_OVERWRITE_MOVE 29 #define MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE 30 #define MENU_STATE_PRINT_TEXT_THEN_FANFARE 31 #define MENU_STATE_WAIT_FOR_FANFARE 32 #define MENU_STATE_WAIT_FOR_A_BUTTON 33 // The different versions of hearts are selected using animation // commands. #define APPEAL_HEART_EMPTY 0 #define APPEAL_HEART_FULL 1 #define JAM_HEART_EMPTY 2 #define JAM_HEART_FULL 3 static EWRAM_DATA struct { u8 state; u8 heartSpriteIds[16]; /*0x001*/ u16 movesToLearn[4]; /*0x012*/ u8 filler1A[0x44 - 0x1A]; /*0x01A*/ u8 partyMon; /*0x044*/ u8 moveSlot; /*0x045*/ struct ListMenuItem menuItems[20]; /*0x048*/ u8 fillerE8[0x110 - 0xE8]; /*0x0E8*/ u8 numMenuChoices; /*0x110*/ u8 numToShowAtOnce; /*0x111*/ u8 moveListMenuTask; /*0x112*/ u8 moveListScrollArrowTask; /*0x113*/ u8 moveDisplayArrowTask; /*0x114*/ u16 scrollOffset; /*0x116*/ } *sMoveRelearnerStruct = {0}; static EWRAM_DATA struct { u16 listOffset; u16 listRow; bool8 showContestInfo; } sMoveRelearnerMenuSate = {0}; static const u16 sMoveRelearnerPaletteData[] = INCBIN_U16("graphics/interface/ui_learn_move.gbapal"); // The arrow sprites in this spritesheet aren't used. The scroll-arrow system provides its own // arrow sprites. static const u8 sMoveRelearnerSpriteSheetData[] = INCBIN_U8("graphics/interface/ui_learn_move.4bpp"); static const struct OamData sHeartSpriteOamData = { .y = 0, .affineMode = 0, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = ST_OAM_SQUARE, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sUnusedOam1 = { .y = 0, .affineMode = 0, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = ST_OAM_V_RECTANGLE, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct OamData sUnusedOam2 = { .y = 0, .affineMode = 0, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = ST_OAM_H_RECTANGLE, .x = 0, .matrixNum = 0, .size = 0, .tileNum = 0, .priority = 0, .paletteNum = 0, .affineParam = 0, }; static const struct SpriteSheet sMoveRelearnerSpriteSheet = { .data = sMoveRelearnerSpriteSheetData, .size = 0x180, .tag = 5525 }; static const struct SpritePalette sMoveRelearnerPalette = { .data = sMoveRelearnerPaletteData, .tag = 5526 }; static const struct ScrollArrowsTemplate sDisplayModeArrowsTemplate = { .firstArrowType = SCROLL_ARROW_LEFT, .firstX = 27, .firstY = 16, .secondArrowType = SCROLL_ARROW_RIGHT, .secondX = 117, .secondY = 16, .fullyUpThreshold = -1, .fullyDownThreshold = -1, .tileTag = 5325, .palTag = 5325, .palNum = 0, }; static const struct ScrollArrowsTemplate sMoveListScrollArrowsTemplate = { .firstArrowType = SCROLL_ARROW_UP, .firstX = 192, .firstY = 8, .secondArrowType = SCROLL_ARROW_DOWN, .secondX = 192, .secondY = 104, .fullyUpThreshold = 0, .fullyDownThreshold = 0, .tileTag = 5425, .palTag = 5425, .palNum = 0, }; static const union AnimCmd sHeartSprite_AppealEmptyFrame[] = { ANIMCMD_FRAME(8, 5, FALSE, FALSE), ANIMCMD_END }; static const union AnimCmd sHeartSprite_AppealFullFrame[] = { ANIMCMD_FRAME(9, 5, FALSE, FALSE), ANIMCMD_END }; static const union AnimCmd sHeartSprite_JamEmptyFrame[] = { ANIMCMD_FRAME(10, 5, FALSE, FALSE), ANIMCMD_END }; static const union AnimCmd sHeartSprite_JamFullFrame[] = { ANIMCMD_FRAME(11, 5, FALSE, FALSE), ANIMCMD_END }; static const union AnimCmd *const sHeartSpriteAnimationCommands[] = { [APPEAL_HEART_EMPTY] = sHeartSprite_AppealEmptyFrame, [APPEAL_HEART_FULL] = sHeartSprite_AppealFullFrame, [JAM_HEART_EMPTY] = sHeartSprite_JamEmptyFrame, [JAM_HEART_FULL] = sHeartSprite_JamFullFrame, }; static const struct SpriteTemplate sConstestMoveHeartSprite = { .tileTag = 5525, .paletteTag = 5526, .oam = &sHeartSpriteOamData, .anims = sHeartSpriteAnimationCommands, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCallbackDummy }; static const struct BgTemplate sMoveRelearnerMenuBackgroundTemplates[] = { { .bg = 0, .charBaseIndex = 0, .mapBaseIndex = 31, .screenSize = 0, .paletteMode = 0, .priority = 0, .baseTile = 0, }, { .bg = 1, .charBaseIndex = 0, .mapBaseIndex = 30, .screenSize = 0, .paletteMode = 0, .priority = 1, .baseTile = 0, }, }; static void DoMoveRelearnerMain(void); static void CreateLearnableMovesList(void); static void CreateUISprites(void); static void CB2_MoveRelearnerMain(void); static void Task_WaitForFadeOut(u8 taskId); static void CB2_InitLearnMove(void); static void CB2_InitLearnMoveReturnFromSelectMove(void); static void InitMoveRelearnerBackgroundLayers(void); static void AddScrollArrows(void); static void HandleInput(u8); static void ShowTeachMoveText(u8); static s32 GetCurrentSelectedMove(void); static void FreeMoveRelearnerResources(void); static void RemoveScrollArrows(void); static void HideHeartSpritesAndShowTeachMoveText(bool8); static void VBlankCB_MoveRelearner(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } // Script arguments: The pokemon to teach is in VAR_0x8004 void TeachMoveRelearnerMove(void) { ScriptContext2_Enable(); CreateTask(Task_WaitForFadeOut, 10); // Fade to black BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); } static void Task_WaitForFadeOut(u8 taskId) { if (!gPaletteFade.active) { SetMainCallback2(CB2_InitLearnMove); gFieldCallback = FieldCallback_ReturnToEventScript2; DestroyTask(taskId); } } static void CB2_InitLearnMove(void) { ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); clear_scheduled_bg_copies_to_vram(); sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct)); sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004; SetVBlankCallback(VBlankCB_MoveRelearner); InitMoveRelearnerBackgroundLayers(); InitMoveRelearnerWindows(FALSE); sMoveRelearnerMenuSate.listOffset = 0; sMoveRelearnerMenuSate.listRow = 0; sMoveRelearnerMenuSate.showContestInfo = FALSE; CreateLearnableMovesList(); LoadSpriteSheet(&sMoveRelearnerSpriteSheet); LoadSpritePalette(&sMoveRelearnerPalette); CreateUISprites(); sMoveRelearnerStruct->moveListMenuTask = ListMenuInit(&gMultiuseListMenuTemplate, sMoveRelearnerMenuSate.listOffset, sMoveRelearnerMenuSate.listRow); FillPalette(RGB_BLACK, 0, 2); SetMainCallback2(CB2_MoveRelearnerMain); } static void CB2_InitLearnMoveReturnFromSelectMove(void) { ResetSpriteData(); FreeAllSpritePalettes(); ResetTasks(); clear_scheduled_bg_copies_to_vram(); sMoveRelearnerStruct = AllocZeroed(sizeof(*sMoveRelearnerStruct)); sMoveRelearnerStruct->state = MENU_STATE_FADE_FROM_SUMMARY_SCREEN; sMoveRelearnerStruct->partyMon = gSpecialVar_0x8004; sMoveRelearnerStruct->moveSlot = gSpecialVar_0x8005; SetVBlankCallback(VBlankCB_MoveRelearner); InitMoveRelearnerBackgroundLayers(); InitMoveRelearnerWindows(sMoveRelearnerMenuSate.showContestInfo); CreateLearnableMovesList(); LoadSpriteSheet(&sMoveRelearnerSpriteSheet); LoadSpritePalette(&sMoveRelearnerPalette); CreateUISprites(); sMoveRelearnerStruct->moveListMenuTask = ListMenuInit(&gMultiuseListMenuTemplate, sMoveRelearnerMenuSate.listOffset, sMoveRelearnerMenuSate.listRow); FillPalette(RGB_BLACK, 0, 2); SetMainCallback2(CB2_MoveRelearnerMain); } static void InitMoveRelearnerBackgroundLayers(void) { ResetVramOamAndBgCntRegs(); ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, sMoveRelearnerMenuBackgroundTemplates, ARRAY_COUNT(sMoveRelearnerMenuBackgroundTemplates)); ResetAllBgsCoordinates(); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON); ShowBg(0); ShowBg(1); SetGpuReg(REG_OFFSET_BLDCNT, 0); } static void CB2_MoveRelearnerMain(void) { DoMoveRelearnerMain(); RunTasks(); AnimateSprites(); BuildOamBuffer(); do_scheduled_bg_tilemap_copies_to_vram(); UpdatePaletteFade(); } static void FormatAndPrintText(const u8 *src) { StringExpandPlaceholders(gStringVar4, src); MoveRelearnerPrintText(gStringVar4); } // See the state machine doc at the top of the file. static void DoMoveRelearnerMain(void) { switch (sMoveRelearnerStruct->state) { case MENU_STATE_FADE_TO_BLACK: sMoveRelearnerStruct->state++; HideHeartSpritesAndShowTeachMoveText(FALSE); BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); break; case MENU_STATE_WAIT_FOR_FADE: if (!gPaletteFade.active) { sMoveRelearnerStruct->state = MENU_STATE_IDLE_BATTLE_MODE; } break; case MENU_STATE_UNREACHABLE: sMoveRelearnerStruct->state++; break; case MENU_STATE_SETUP_BATTLE_MODE: HideHeartSpritesAndShowTeachMoveText(FALSE); sMoveRelearnerStruct->state++; AddScrollArrows(); break; case MENU_STATE_IDLE_BATTLE_MODE: HandleInput(FALSE); break; case MENU_STATE_SETUP_CONTEST_MODE: ShowTeachMoveText(FALSE); sMoveRelearnerStruct->state++; AddScrollArrows(); break; case MENU_STATE_IDLE_CONTEST_MODE: HandleInput(TRUE); break; case MENU_STATE_PRINT_TEACH_MOVE_PROMPT: if (!MoveRelearnerRunTextPrinters()) { MoveRelearnerCreateYesNoMenu(); sMoveRelearnerStruct->state++; } break; case MENU_STATE_TEACH_MOVE_CONFIRM: { s8 selection = Menu_ProcessInputNoWrapClearOnChoose(); if (selection == 0) { if (GiveMoveToMon(&gPlayerParty[sMoveRelearnerStruct->partyMon], GetCurrentSelectedMove()) != 0xFFFF) { FormatAndPrintText(gText_MoveRelearnerPkmnLearnedMove); gSpecialVar_0x8004 = TRUE; sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEXT_THEN_FANFARE; } else { sMoveRelearnerStruct->state = MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT; } } else if (selection == MENU_B_PRESSED || selection == 1) { if (sMoveRelearnerMenuSate.showContestInfo == FALSE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE; } else if (sMoveRelearnerMenuSate.showContestInfo == TRUE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE; } } } break; case MENU_STATE_PRINT_GIVE_UP_PROMPT: if (!MoveRelearnerRunTextPrinters()) { MoveRelearnerCreateYesNoMenu(); sMoveRelearnerStruct->state++; } break; case MENU_STATE_GIVE_UP_CONFIRM: { s8 selection = Menu_ProcessInputNoWrapClearOnChoose(); if (selection == 0) { gSpecialVar_0x8004 = FALSE; sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN; } else if (selection == -1 || selection == 1) { if (sMoveRelearnerMenuSate.showContestInfo == FALSE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE; } else if (sMoveRelearnerMenuSate.showContestInfo == TRUE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE; } } } break; case MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT: FormatAndPrintText(gText_MoveRelearnerPkmnTryingToLearnMove); sMoveRelearnerStruct->state++; break; case MENU_STATE_WAIT_FOR_TRYING_TO_LEARN: if (!MoveRelearnerRunTextPrinters()) { MoveRelearnerCreateYesNoMenu(); sMoveRelearnerStruct->state = MENU_STATE_CONFIRM_DELETE_OLD_MOVE; } break; case MENU_STATE_CONFIRM_DELETE_OLD_MOVE: { s8 var = Menu_ProcessInputNoWrapClearOnChoose(); if (var == 0) { FormatAndPrintText(gText_MoveRelearnerWhichMoveToForget); sMoveRelearnerStruct->state = MENU_STATE_PRINT_WHICH_MOVE_PROMPT; } else if (var == -1 || var == 1) { sMoveRelearnerStruct->state = MENU_STATE_PRINT_STOP_TEACHING; } } break; case MENU_STATE_PRINT_STOP_TEACHING: StringCopy(gStringVar2, gMoveNames[GetCurrentSelectedMove()]); FormatAndPrintText(gText_MoveRelearnerStopTryingToTeachMove); sMoveRelearnerStruct->state++; break; case MENU_STATE_WAIT_FOR_STOP_TEACHING: if (!MoveRelearnerRunTextPrinters()) { MoveRelearnerCreateYesNoMenu(); sMoveRelearnerStruct->state++; } break; case MENU_STATE_CONFIRM_STOP_TEACHING: { s8 var = Menu_ProcessInputNoWrapClearOnChoose(); if (var == 0) { sMoveRelearnerStruct->state = MENU_STATE_CHOOSE_SETUP_STATE; } else if (var == MENU_B_PRESSED || var == 1) { // What's the point? It gets set to MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT, anyway. if (sMoveRelearnerMenuSate.showContestInfo == FALSE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE; } else if (sMoveRelearnerMenuSate.showContestInfo == TRUE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE; } sMoveRelearnerStruct->state = MENU_STATE_PRINT_TRYING_TO_LEARN_PROMPT; } } break; case MENU_STATE_CHOOSE_SETUP_STATE: if (!MoveRelearnerRunTextPrinters()) { FillWindowPixelBuffer(3, 0x11); if (sMoveRelearnerMenuSate.showContestInfo == FALSE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE; } else if (sMoveRelearnerMenuSate.showContestInfo == TRUE) { sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE; } } break; case MENU_STATE_PRINT_WHICH_MOVE_PROMPT: if (!MoveRelearnerRunTextPrinters()) { sMoveRelearnerStruct->state = MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN; BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); } break; case MENU_STATE_SHOW_MOVE_SUMMARY_SCREEN: if (!gPaletteFade.active) { ShowSelectMovePokemonSummaryScreen(gPlayerParty, sMoveRelearnerStruct->partyMon, gPlayerPartyCount - 1, CB2_InitLearnMoveReturnFromSelectMove, GetCurrentSelectedMove()); FreeMoveRelearnerResources(); } break; case 21: if (!MoveRelearnerRunTextPrinters()) { sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN; } break; case 22: BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); break; case MENU_STATE_FADE_AND_RETURN: BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); sMoveRelearnerStruct->state++; break; case MENU_STATE_RETURN_TO_FIELD: if (!gPaletteFade.active) { FreeMoveRelearnerResources(); SetMainCallback2(CB2_ReturnToField); } break; case MENU_STATE_FADE_FROM_SUMMARY_SCREEN: BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK); sMoveRelearnerStruct->state++; if (sMoveRelearnerMenuSate.showContestInfo == FALSE) { HideHeartSpritesAndShowTeachMoveText(TRUE); } else if (sMoveRelearnerMenuSate.showContestInfo == TRUE) { ShowTeachMoveText(TRUE); } RemoveScrollArrows(); CopyWindowToVram(3, 2); break; case MENU_STATE_TRY_OVERWRITE_MOVE: if (!gPaletteFade.active) { if (sMoveRelearnerStruct->moveSlot == MAX_MON_MOVES) { sMoveRelearnerStruct->state = MENU_STATE_PRINT_STOP_TEACHING; } else { u16 moveId = GetMonData(&gPlayerParty[sMoveRelearnerStruct->partyMon], MON_DATA_MOVE1 + sMoveRelearnerStruct->moveSlot); StringCopy(gStringVar3, gMoveNames[moveId]); RemoveMonPPBonus(&gPlayerParty[sMoveRelearnerStruct->partyMon], sMoveRelearnerStruct->moveSlot); SetMonMoveSlot(&gPlayerParty[sMoveRelearnerStruct->partyMon], GetCurrentSelectedMove(), sMoveRelearnerStruct->moveSlot); StringCopy(gStringVar2, gMoveNames[GetCurrentSelectedMove()]); FormatAndPrintText(gText_MoveRelearnerAndPoof); sMoveRelearnerStruct->state = MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE; gSpecialVar_0x8004 = TRUE; } } break; case MENU_STATE_DOUBLE_FANFARE_FORGOT_MOVE: if (!MoveRelearnerRunTextPrinters()) { FormatAndPrintText(gText_MoveRelearnerPkmnForgotMoveAndLearnedNew); sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEXT_THEN_FANFARE; PlayFanfare(MUS_FANFA1); } break; case MENU_STATE_PRINT_TEXT_THEN_FANFARE: if (!MoveRelearnerRunTextPrinters()) { PlayFanfare(MUS_FANFA1); sMoveRelearnerStruct->state = MENU_STATE_WAIT_FOR_FANFARE; } break; case MENU_STATE_WAIT_FOR_FANFARE: if (IsFanfareTaskInactive()) { sMoveRelearnerStruct->state = MENU_STATE_WAIT_FOR_A_BUTTON; } break; case MENU_STATE_WAIT_FOR_A_BUTTON: if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); sMoveRelearnerStruct->state = MENU_STATE_FADE_AND_RETURN; } break; } } static void FreeMoveRelearnerResources(void) { RemoveScrollArrows(); DestroyListMenuTask(sMoveRelearnerStruct->moveListMenuTask, &sMoveRelearnerMenuSate.listOffset, &sMoveRelearnerMenuSate.listRow); FreeAllWindowBuffers(); FREE_AND_SET_NULL(sMoveRelearnerStruct); ResetSpriteData(); FreeAllSpritePalettes(); } // Note: The hearts are already made invisible by MoveRelearnerShowHideHearts, // which is called whenever the cursor in either list changes. static void HideHeartSpritesAndShowTeachMoveText(bool8 onlyHideSprites) { s32 i; for (i = 0; i < 16; i++) { gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE; } if (!onlyHideSprites) { StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn); FillWindowPixelBuffer(3, 0x11); AddTextPrinterParameterized(3, 1, gStringVar4, 0, 1, 0, NULL); } } static void HandleInput(bool8 showContest) { s32 itemId = ListMenu_ProcessInput(sMoveRelearnerStruct->moveListMenuTask); ListMenuGetScrollAndRow(sMoveRelearnerStruct->moveListMenuTask, &sMoveRelearnerMenuSate.listOffset, &sMoveRelearnerMenuSate.listRow); switch (itemId) { case LIST_NOTHING_CHOSEN: if (!(gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT)) && !GetLRKeysState()) { break; } PlaySE(SE_SELECT); if (showContest == FALSE) { PutWindowTilemap(1); sMoveRelearnerStruct->state = MENU_STATE_SETUP_CONTEST_MODE; sMoveRelearnerMenuSate.showContestInfo = TRUE; } else { PutWindowTilemap(0); sMoveRelearnerStruct->state = MENU_STATE_SETUP_BATTLE_MODE; sMoveRelearnerMenuSate.showContestInfo = FALSE; } schedule_bg_copy_tilemap_to_vram(1); MoveRelearnerShowHideHearts(GetCurrentSelectedMove()); break; case LIST_CANCEL: PlaySE(SE_SELECT); RemoveScrollArrows(); sMoveRelearnerStruct->state = MENU_STATE_PRINT_GIVE_UP_PROMPT; StringExpandPlaceholders(gStringVar4, gText_MoveRelearnerGiveUp); MoveRelearnerPrintText(gStringVar4); break; default: PlaySE(SE_SELECT); RemoveScrollArrows(); sMoveRelearnerStruct->state = MENU_STATE_PRINT_TEACH_MOVE_PROMPT; StringCopy(gStringVar2, gMoveNames[itemId]); StringExpandPlaceholders(gStringVar4, gText_MoveRelearnerTeachMoveConfirm); MoveRelearnerPrintText(gStringVar4); break; } } static s32 GetCurrentSelectedMove(void) { return sMoveRelearnerStruct->menuItems[sMoveRelearnerMenuSate.listRow + sMoveRelearnerMenuSate.listOffset].id; } // Theory: This used to make the heart sprites visible again (i.e. // this was the inverse of HideHeartsAndShowTeachMoveText), but the // code was commented out. The bool argument would have been named // "justShowHearts." The code for showing/hiding the heards was moved // to MoveRelearnerShowHideHearts, which is called whenever a new move is // selected and whenever the display mode changes. static void ShowTeachMoveText(bool8 shouldDoNothingInstead) { if (shouldDoNothingInstead == FALSE) { StringExpandPlaceholders(gStringVar4, gText_TeachWhichMoveToPkmn); FillWindowPixelBuffer(3, 0x11); AddTextPrinterParameterized(3, 1, gStringVar4, 0, 1, 0, NULL); } } static void CreateUISprites(void) { int i; sMoveRelearnerStruct->moveDisplayArrowTask = 0xFF; sMoveRelearnerStruct->moveListScrollArrowTask = 0xFF; AddScrollArrows(); // These are the appeal hearts. for (i = 0; i < 8; i++) { sMoveRelearnerStruct->heartSpriteIds[i] = CreateSprite(&sConstestMoveHeartSprite, (i - (i / 4) * 4) * 8 + 104, (i / 4) * 8 + 36, 0); } // These are the jam harts. // The animation is used to toggle between full/empty heart sprites. for (i = 0; i < 8; i++) { sMoveRelearnerStruct->heartSpriteIds[i + 8] = CreateSprite(&sConstestMoveHeartSprite, (i - (i / 4) * 4) * 8 + 104, (i / 4) * 8 + 52, 0); StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 2); } for (i = 0; i < 16; i++) { gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE; } } static void AddScrollArrows(void) { if (sMoveRelearnerStruct->moveDisplayArrowTask == 0xFF) { sMoveRelearnerStruct->moveDisplayArrowTask = AddScrollIndicatorArrowPair(&sDisplayModeArrowsTemplate, &sMoveRelearnerStruct->scrollOffset); } if (sMoveRelearnerStruct->moveListScrollArrowTask == 0xFF) { gTempScrollArrowTemplate = sMoveListScrollArrowsTemplate; gTempScrollArrowTemplate.fullyDownThreshold = sMoveRelearnerStruct->numMenuChoices - sMoveRelearnerStruct->numToShowAtOnce; sMoveRelearnerStruct->moveListScrollArrowTask = AddScrollIndicatorArrowPair(&gTempScrollArrowTemplate, &sMoveRelearnerMenuSate.listOffset); } } static void RemoveScrollArrows(void) { if (sMoveRelearnerStruct->moveDisplayArrowTask != 0xFF) { RemoveScrollIndicatorArrowPair(sMoveRelearnerStruct->moveDisplayArrowTask); sMoveRelearnerStruct->moveDisplayArrowTask = 0xFF; } if (sMoveRelearnerStruct->moveListScrollArrowTask != 0xFF) { RemoveScrollIndicatorArrowPair(sMoveRelearnerStruct->moveListScrollArrowTask); sMoveRelearnerStruct->moveListScrollArrowTask = 0xFF; } } static void CreateLearnableMovesList(void) { s32 i; u8 nickname[POKEMON_NAME_LENGTH + 1]; sMoveRelearnerStruct->numMenuChoices = GetMoveRelearnerMoves(&gPlayerParty[sMoveRelearnerStruct->partyMon], sMoveRelearnerStruct->movesToLearn); for (i = 0; i < sMoveRelearnerStruct->numMenuChoices; i++) { sMoveRelearnerStruct->menuItems[i].name = gMoveNames[sMoveRelearnerStruct->movesToLearn[i]]; sMoveRelearnerStruct->menuItems[i].id = sMoveRelearnerStruct->movesToLearn[i]; } GetMonData(&gPlayerParty[sMoveRelearnerStruct->partyMon], MON_DATA_NICKNAME, nickname); StringCopy10(gStringVar1, nickname); sMoveRelearnerStruct->menuItems[sMoveRelearnerStruct->numMenuChoices].name = gText_Cancel; sMoveRelearnerStruct->menuItems[sMoveRelearnerStruct->numMenuChoices].id = LIST_CANCEL; sMoveRelearnerStruct->numMenuChoices++; sMoveRelearnerStruct->numToShowAtOnce = LoadMoveRelearnerMovesList(sMoveRelearnerStruct->menuItems, sMoveRelearnerStruct->numMenuChoices); } void MoveRelearnerShowHideHearts(s32 moveId) { u16 numHearts; u16 i; if (!sMoveRelearnerMenuSate.showContestInfo || moveId == LIST_CANCEL) { for (i = 0; i < 16; i++) { gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = TRUE; } } else { numHearts = (u8)(gContestEffects[gContestMoves[moveId].effect].appeal / 10); if (numHearts == 0xFF) { numHearts = 0; } for (i = 0; i < 8; i++) { if (i < numHearts) { StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i]], 1); } else { StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i]], 0); } gSprites[sMoveRelearnerStruct->heartSpriteIds[i]].invisible = FALSE; } numHearts = (u8)(gContestEffects[gContestMoves[moveId].effect].jam / 10); if (numHearts == 0xFF) { numHearts = 0; } for (i = 0; i < 8; i++) { if (i < numHearts) { StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 3); } else { StartSpriteAnim(&gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]], 2); } gSprites[sMoveRelearnerStruct->heartSpriteIds[i + 8]].invisible = FALSE; } } }