.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8056F28 sub_8056F28: @ 8056F28 push {r4-r6,lr} ldr r5, =gBattleResources ldr r6, =gBattleTypeFlags ldr r0, [r6] movs r1, 0x80 lsls r1, 19 ands r0, r1 cmp r0, 0 beq _08056F3E bl sub_81D55D0 _08056F3E: ldr r4, =gBattleStruct movs r0, 0xA9 lsls r0, 2 bl AllocZeroed str r0, [r4] movs r0, 0x20 bl AllocZeroed str r0, [r5] movs r0, 0xA0 bl AllocZeroed ldr r1, [r5] str r0, [r1] movs r0, 0x10 bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x4] movs r0, 0x24 bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x8] movs r0, 0x24 bl AllocZeroed ldr r1, [r5] str r0, [r1, 0xC] movs r0, 0xC bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x10] movs r0, 0x1C bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x14] movs r0, 0x54 bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x18] movs r0, 0x24 bl AllocZeroed ldr r1, [r5] str r0, [r1, 0x1C] ldr r4, =gUnknown_020244A0 movs r5, 0x80 lsls r5, 5 adds r0, r5, 0 bl AllocZeroed str r0, [r4] ldr r4, =gUnknown_020244A4 adds r0, r5, 0 bl AllocZeroed str r0, [r4] ldr r4, =gUnknown_0202305C movs r0, 0x80 lsls r0, 6 bl AllocZeroed str r0, [r4] ldr r4, =gUnknown_02023060 adds r0, r5, 0 bl AllocZeroed str r0, [r4] ldr r0, [r6] movs r1, 0x80 lsls r1, 20 ands r0, r1 cmp r0, 0 beq _08056FFA ldr r0, =0x00004054 bl VarGet lsls r0, 16 lsrs r0, 16 ldr r2, =gSaveBlock1Ptr lsls r1, r0, 2 adds r1, r0 lsls r1, 5 ldr r0, =0x00001a9c adds r1, r0 ldr r0, [r2] adds r0, r1 bl CreateSecretBaseEnemyParty _08056FFA: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8056F28 thumb_func_start sub_8057028 sub_8057028: @ 8057028 push {r4-r6,lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 19 ands r0, r1 cmp r0, 0 beq _0805703C bl sub_81D5694 _0805703C: ldr r6, =gBattleResources ldr r0, [r6] cmp r0, 0 beq _080570D0 ldr r4, =gBattleStruct ldr r0, [r4] bl Free movs r5, 0 str r5, [r4] ldr r0, [r6] ldr r0, [r0] bl Free ldr r0, [r6] str r5, [r0] ldr r0, [r0, 0x4] bl Free ldr r0, [r6] str r5, [r0, 0x4] ldr r0, [r0, 0x8] bl Free ldr r0, [r6] str r5, [r0, 0x8] ldr r0, [r0, 0xC] bl Free ldr r0, [r6] str r5, [r0, 0xC] ldr r0, [r0, 0x10] bl Free ldr r0, [r6] str r5, [r0, 0x10] ldr r0, [r0, 0x14] bl Free ldr r0, [r6] str r5, [r0, 0x14] ldr r0, [r0, 0x18] bl Free ldr r0, [r6] str r5, [r0, 0x18] ldr r0, [r0, 0x1C] bl Free ldr r0, [r6] str r5, [r0, 0x1C] bl Free str r5, [r6] ldr r4, =gUnknown_020244A0 ldr r0, [r4] bl Free str r5, [r4] ldr r4, =gUnknown_020244A4 ldr r0, [r4] bl Free str r5, [r4] ldr r4, =gUnknown_0202305C ldr r0, [r4] bl Free str r5, [r4] ldr r4, =gUnknown_02023060 ldr r0, [r4] bl Free str r5, [r4] _080570D0: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8057028 thumb_func_start sub_80570F4 sub_80570F4: @ 80570F4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08057140 movs r0, 0x1 bl GetBankByPlayerAI lsls r0, 24 lsrs r4, r0, 24 movs r0, 0x3 bl GetBankByPlayerAI lsls r0, 24 lsrs r3, r0, 24 ldr r2, =gBattleMons movs r0, 0x58 adds r1, r3, 0 muls r1, r0 adds r1, r2 adds r1, 0x2A muls r0, r4 adds r0, r2 adds r0, 0x2A ldrb r1, [r1] ldrb r0, [r0] cmp r1, r0 bls _0805714A adds r4, r3, 0 b _0805714A .pool _08057140: movs r0, 0x1 bl GetBankByPlayerAI lsls r0, 24 lsrs r4, r0, 24 _0805714A: ldr r2, =gBattleMons movs r1, 0x58 adds r0, r4, 0 muls r0, r1 adds r0, r2 adds r3, r0, 0 adds r3, 0x2A adds r0, r5, 0 muls r0, r1 adds r0, r2 adds r1, r0, 0 adds r1, 0x2A ldrb r0, [r3] ldrb r2, [r1] cmp r0, r2 bls _080571B8 ldrb r1, [r1] subs r0, r1 cmp r0, 0x1D ble _08057198 ldr r1, =gBattlePartyID lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x8 bl AdjustFriendship b _080571CE .pool _08057198: ldr r1, =gBattlePartyID lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x6 bl AdjustFriendship b _080571CE .pool _080571B8: ldr r1, =gBattlePartyID lsls r0, r5, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x6 bl AdjustFriendship _080571CE: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_80570F4 thumb_func_start sub_80571DC sub_80571DC: @ 80571DC push {r4-r7,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r1, 24 lsrs r7, r1, 24 adds r0, r4, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 beq _08057248 movs r2, 0 ldr r6, =gBattlePartyID lsls r3, r4, 1 ldr r5, =gUnknown_0203CF00 ldr r4, =gBattleStruct _080571FE: adds r0, r2, r5 ldr r1, [r4] adds r1, r2, r1 adds r1, 0x60 ldrb r1, [r1] strb r1, [r0] adds r2, 0x1 cmp r2, 0x2 ble _080571FE adds r0, r3, r6 ldrb r0, [r0] bl pokemon_order_func adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r7, 0 bl pokemon_order_func adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 bl sub_81B8FB0 movs r2, 0 ldr r4, =gBattleStruct ldr r3, =gUnknown_0203CF00 _08057236: ldr r0, [r4] adds r0, r2, r0 adds r0, 0x60 adds r1, r2, r3 ldrb r1, [r1] strb r1, [r0] adds r2, 0x1 cmp r2, 0x2 ble _08057236 _08057248: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_80571DC thumb_func_start sub_805725C sub_805725C: @ 805725C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 lsls r0, 24 lsrs r0, 24 mov r9, r0 movs r0, 0 mov r8, r0 ldr r1, =gBattleCommunication mov r10, r1 b _08057284 .pool _0805727C: mov r2, r8 cmp r2, 0 beq _08057284 b _08057406 _08057284: mov r1, r10 ldrb r0, [r1] cmp r0, 0x1 bne _0805728E b _08057390 _0805728E: cmp r0, 0x1 ble _08057294 b _080573FC _08057294: cmp r0, 0 beq _0805729A b _080573FC _0805729A: ldr r6, =gBattleMons movs r0, 0x58 mov r5, r9 muls r5, r0 adds r0, r6, 0 adds r0, 0x4C adds r4, r5, r0 ldr r0, [r4] movs r7, 0x7 ands r0, r7 cmp r0, 0 beq _08057372 mov r0, r9 bl UproarWakeUpCheck lsls r0, 24 cmp r0, 0 beq _080572FC ldr r0, [r4] movs r1, 0x8 negs r1, r1 ands r0, r1 str r0, [r4] adds r2, r6, 0 adds r2, 0x50 adds r2, r5, r2 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] bl b_movescr_stack_push_cursor movs r0, 0x1 mov r2, r10 strb r0, [r2, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedWokeUp str r0, [r1] movs r0, 0x2 mov r8, r0 b _08057372 .pool _080572FC: adds r0, r5, r6 adds r0, 0x20 ldrb r0, [r0] movs r2, 0x1 cmp r0, 0x30 bne _0805730A movs r2, 0x2 _0805730A: ldr r1, [r4] adds r0, r1, 0 ands r0, r7 cmp r0, r2 bcs _0805731E movs r0, 0x8 negs r0, r0 ands r1, r0 str r1, [r4] b _08057322 _0805731E: subs r0, r1, r2 str r0, [r4] _08057322: ldr r2, =gBattleMons movs r0, 0x58 mov r1, r9 muls r1, r0 adds r0, r2, 0 adds r0, 0x4C adds r0, r1, r0 ldr r4, [r0] movs r0, 0x7 ands r4, r0 cmp r4, 0 beq _08057354 ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedIsAsleep str r0, [r1] movs r1, 0x2 mov r8, r1 b _08057372 .pool _08057354: adds r2, 0x50 adds r2, r1, r2 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] bl b_movescr_stack_push_cursor ldr r0, =gBattleCommunication strb r4, [r0, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedWokeUp str r0, [r1] movs r2, 0x2 mov r8, r2 _08057372: ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] mov r10, r1 b _080573FC .pool _08057390: ldr r1, =gBattleMons movs r0, 0x58 mov r2, r9 muls r2, r0 adds r0, r2, 0 adds r1, 0x4C adds r4, r0, r1 ldr r0, [r4] movs r1, 0x20 ands r0, r1 cmp r0, 0 beq _080573F4 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x5 bl __umodsi3 lsls r0, 16 lsrs r5, r0, 16 cmp r5, 0 beq _080573D4 ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedIsFrozen str r0, [r1] b _080573EC .pool _080573D4: ldr r0, [r4] movs r1, 0x21 negs r1, r1 ands r0, r1 str r0, [r4] bl b_movescr_stack_push_cursor ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedUnfroze str r0, [r1] mov r0, r10 strb r5, [r0, 0x5] _080573EC: movs r1, 0x2 mov r8, r1 ldr r2, =gBattleCommunication mov r10, r2 _080573F4: mov r1, r10 ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] _080573FC: mov r2, r10 ldrb r0, [r2] cmp r0, 0x2 beq _08057406 b _0805727C _08057406: mov r0, r8 cmp r0, 0x2 bne _08057430 ldr r4, =gActiveBank mov r1, r9 strb r1, [r4] ldrb r1, [r4] movs r0, 0x58 muls r0, r1 ldr r1, =gBattleMons + 0x4C adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r2, 0 movs r3, 0x4 bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution _08057430: mov r0, r8 add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end sub_805725C .align 2, 0 @ Don't pad with nop.