SSTidalCorridor_MapScripts:: @ 823BFCF map_script MAP_SCRIPT_ON_FRAME_TABLE, SSTidalCorridor_MapScript2_23BFD5 .byte 0 SSTidalCorridor_MapScript2_23BFD5: @ 823BFD5 map_script_2 VAR_SS_TIDAL_SCOTT_STATE, 0, SSTidalCorridor_EventScript_23C219 map_script_2 VAR_PORTHOLE_STATE, 1, SSTidalCorridor_EventScript_23BFFF map_script_2 VAR_PORTHOLE_STATE, 5, SSTidalCorridor_EventScript_23C015 map_script_2 VAR_PORTHOLE_STATE, 9, SSTidalCorridor_EventScript_23C067 map_script_2 VAR_PORTHOLE_STATE, 10, SSTidalCorridor_EventScript_23C07D .2byte 0 SSTidalCorridor_EventScript_23BFFF:: @ 823BFFF special SetSSTidalFlag setvar VAR_PORTHOLE_STATE, 2 lockall playse SE_PINPON msgbox SSTidalCorridor_Text_23C462, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_23C015:: @ 823C015 setvar VAR_PORTHOLE_STATE, 6 lockall playse SE_PINPON msgbox SSTidalCorridor_Text_23C4E3, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_23C028:: @ 823C028 special SetSSTidalFlag setvar VAR_PORTHOLE_STATE, 7 playse SE_PINPON msgbox SSTidalRooms_Text_23C462, MSGBOX_DEFAULT return SSTidalRooms_EventScript_23C03C:: @ 823C03C special ResetSSTidalFlag setvar VAR_PORTHOLE_STATE, 4 playse SE_PINPON msgbox SSTidalRooms_Text_23C553, MSGBOX_DEFAULT return SSTidalCorridor_EventScript_23C050:: @ 823C050 compare VAR_PORTHOLE_STATE, 2 goto_if_eq SSTidalCorridor_EventScript_23C067 compare VAR_PORTHOLE_STATE, 7 goto_if_eq SSTidalCorridor_EventScript_23C07D end SSTidalCorridor_EventScript_23C067:: @ 823C067 special ResetSSTidalFlag setvar VAR_PORTHOLE_STATE, 3 lockall playse SE_PINPON msgbox SSTidalCorridor_Text_23C4E3, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_23C07D:: @ 823C07D special ResetSSTidalFlag setvar VAR_PORTHOLE_STATE, 8 lockall playse SE_PINPON msgbox SSTidalCorridor_Text_23C50F, MSGBOX_DEFAULT releaseall end SSTidalRooms_EventScript_23C093:: @ 823C093 special ResetSSTidalFlag setvar VAR_PORTHOLE_STATE, 8 playse SE_PINPON msgbox SSTidalRooms_Text_23C50F, MSGBOX_DEFAULT return SSTidalRooms_EventScript_23C0A7:: @ 823C0A7 switch VAR_PORTHOLE_STATE case 2, SSTidalRooms_EventScript_23C03C case 3, SSTidalRooms_EventScript_23C03C case 6, SSTidalRooms_EventScript_23C028 case 7, SSTidalRooms_EventScript_23C093 return SSTidalCorridor_EventScript_23C0D9:: @ 823C0D9 msgbox SSTidalCorridor_Text_23C6EC, MSGBOX_NPC end SSTidalCorridor_EventScript_23C0E2:: @ 823C0E2 lock faceplayer waitse playmoncry SPECIES_WINGULL, 0 msgbox SSTidalCorridor_Text_23C7E1, MSGBOX_DEFAULT waitmoncry release end SSTidalCorridor_EventScript_23C0F5:: @ 823C0F5 msgbox SSTidalCorridor_Text_23C7F8, MSGBOX_SIGN end SSTidalCorridor_EventScript_23C0FE:: @ 823C0FE msgbox SSTidalCorridor_Text_23C800, MSGBOX_SIGN end SSTidalCorridor_EventScript_23C107:: @ 823C107 msgbox SSTidalCorridor_Text_23C808, MSGBOX_SIGN end SSTidalCorridor_EventScript_23C110:: @ 823C110 msgbox SSTidalCorridor_Text_23C810, MSGBOX_SIGN end SSTidalCorridor_EventScript_23C119:: @ 823C119 lock faceplayer compare VAR_PORTHOLE_STATE, 4 goto_if_eq SSTidalCorridor_EventScript_23C13B compare VAR_PORTHOLE_STATE, 8 goto_if_eq SSTidalCorridor_EventScript_23C15A msgbox SSTidalCorridor_Text_23C596, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_23C13B:: @ 823C13B setrespawn HEAL_LOCATION_LILYCOVE_CITY msgbox SSTidalCorridor_Text_23C64F, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_23C179 warp MAP_LILYCOVE_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_23C15A:: @ 823C15A setrespawn HEAL_LOCATION_SLATEPORT_CITY msgbox SSTidalCorridor_Text_23C64F, MSGBOX_DEFAULT call_if_set FLAG_RECEIVED_TM49, SSTidalCorridor_EventScript_23C179 warp MAP_SLATEPORT_CITY_HARBOR, 255, 8, 11 waitstate release end SSTidalCorridor_EventScript_23C179:: @ 823C179 setflag FLAG_HIDE_SS_TIDAL_ROOMS_SNATCH_GIVER return SSTidalCorridor_EventScript_23C17D:: @ 823C17D lockall compare VAR_PORTHOLE_STATE, 2 goto_if_eq SSTidalCorridor_EventScript_23C19E compare VAR_PORTHOLE_STATE, 7 goto_if_eq SSTidalCorridor_EventScript_23C19E msgbox SSTidalCorridor_Text_23C6C3, MSGBOX_DEFAULT releaseall end SSTidalCorridor_EventScript_23C19E:: @ 823C19E special sub_80FB7A4 waitstate end SSTidalCorridor_EventScript_23C1A3:: @ 823C1A3 lock faceplayer goto_if_set FLAG_DEFEATED_SS_TIDAL_TRAINERS, SSTidalCorridor_EventScript_23C1BD call SSTidalCorridor_EventScript_23C1C7 msgbox SSTidalCorridor_Text_23C65E, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_23C1BD:: @ 823C1BD msgbox SSTidalCorridor_Text_23C6B0, MSGBOX_DEFAULT release end SSTidalCorridor_EventScript_23C1C7:: @ 823C1C7 checktrainerflag TRAINER_PHILLIP goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_LEONARD goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_COLTON goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_MICAH goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_THOMAS goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_LEA_AND_JED goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_GARRET goto_if_lt SSTidalCorridor_EventScript_23C218 checktrainerflag TRAINER_NAOMI goto_if_lt SSTidalCorridor_EventScript_23C218 setflag FLAG_DEFEATED_SS_TIDAL_TRAINERS goto SSTidalCorridor_EventScript_23C1BD return SSTidalCorridor_EventScript_23C218:: @ 823C218 return SSTidalCorridor_EventScript_23C219:: @ 823C219 lockall applymovement 5, SSTidalCorridor_Movement_23C26D waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceRight waitmovement 0 msgbox SSTidalCorridor_Text_23C28F, MSGBOX_DEFAULT closemessage applymovement EVENT_OBJ_ID_PLAYER, SSTidalCorridor_Movement_23C27D applymovement 1, SSTidalCorridor_Movement_23C284 applymovement 5, SSTidalCorridor_Movement_23C275 waitmovement 0 playse SE_KAIDAN waitse removeobject 5 applymovement 1, SSTidalCorridor_Movement_23C28B waitmovement 0 delay 30 setflag FLAG_MET_SCOTT_ON_SS_TIDAL setvar VAR_SS_TIDAL_SCOTT_STATE, 1 releaseall end SSTidalCorridor_Movement_23C26D: @ 823C26D walk_left walk_left walk_left walk_left walk_left walk_left walk_left step_end SSTidalCorridor_Movement_23C275: @ 823C275 walk_in_place_fastest_down delay_16 delay_16 delay_16 delay_16 walk_down walk_left step_end SSTidalCorridor_Movement_23C27D: @ 823C27D delay_16 delay_16 delay_16 delay_16 delay_8 walk_in_place_fastest_down step_end SSTidalCorridor_Movement_23C284: @ 823C284 delay_16 walk_right walk_right walk_in_place_fastest_up delay_16 walk_in_place_fastest_left step_end SSTidalCorridor_Movement_23C28B: @ 823C28B walk_left walk_left walk_in_place_fastest_up step_end SSTidalCorridor_Text_23C28F: @ 823C28F .string "SCOTT: Well, hi, hi!\n" .string "{PLAYER}{KUN}, {PLAYER}{KUN}!\p" .string "Something's come up, so I have to\n" .string "disembark, but am I glad to see you!\p" .string "Congratulations, LEAGUE CHAMPION!\p" .string "There's a place I'd like to invite\n" .string "someone like you.\p" .string "It's the…\n" .string "BATTLE FRONTIER!\p" .string "What's the place like?\n" .string "You'll understand when you see it!\p" .string "I've spoken with the ship's CAPTAIN\n" .string "about this.\p" .string "The next time you take a ferry,\n" .string "you should be able to sail to\l" .string "the BATTLE FRONTIER.\p" .string "Okay, {PLAYER}{KUN}, I'll be waiting for you\n" .string "at the BATTLE FRONTIER!$" SSTidalCorridor_Text_23C462: @ 823C462 SSTidalRooms_Text_23C462: @ 823C462 .string "This ferry is built to plow through\n" .string "fast-running currents.\p" .string "We hope you enjoy your voyage with us.\n" .string "Feel free to explore the ship.$" SSTidalCorridor_Text_23C4E3: @ 823C4E3 .string "We hope you enjoy your voyage on\n" .string "our ferry.$" SSTidalCorridor_Text_23C50F: @ 823C50F SSTidalRooms_Text_23C50F: @ 823C50F .string "We have made land in SLATEPORT CITY.\n" .string "Thank you for sailing with us.$" SSTidalRooms_Text_23C553: @ 823C553 .string "We have made land in LILYCOVE CITY.\n" .string "Thank you for sailing with us.$" SSTidalCorridor_Text_23C596: @ 823C596 .string "It'll be some time before we make land,\n" .string "I reckon.\p" .string "You can rest up in your cabin if you'd\n" .string "like. Your cabin's No. 2.\p" .string "The bed in there is soft and plushy.\n" .string "I can attest to how comfy it is!$" SSTidalCorridor_Text_23C64F: @ 823C64F .string "We've arrived!$" SSTidalCorridor_Text_23C65E: @ 823C65E .string "Go visit other cabins.\n" .string "TRAINERS bored of the boat trip will\l" .string "be itching to battle.$" SSTidalCorridor_Text_23C6B0: @ 823C6B0 .string "Enjoy your cruise!$" SSTidalCorridor_Text_23C6C3: @ 823C6C3 .string "The horizon spreads beyond\n" .string "the porthole.$" SSTidalCorridor_Text_23C6EC: @ 823C6EC .string "MR. BRINEY: Welcome aboard, {PLAYER}{KUN}!\p" .string "They made me honorary captain of\n" .string "the S.S. TIDAL!\p" .string "You can call me CAPTAIN BRINEY now!\p" .string "You know, I retired once before,\n" .string "but when I saw this majestic ship…\p" .string "Let me just say, it stirred my sleeping\n" .string "soul as a sailor!$" SSTidalCorridor_Text_23C7E1: @ 823C7E1 .string "PEEKO: Pihyo pihyohyo…$" SSTidalCorridor_Text_23C7F8: @ 823C7F8 .string "Cabin 1$" SSTidalCorridor_Text_23C800: @ 823C800 .string "Cabin 2$" SSTidalCorridor_Text_23C808: @ 823C808 .string "Cabin 3$" SSTidalCorridor_Text_23C810: @ 823C810 .string "Cabin 4$"