#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_BUG_BITE].effect == EFFECT_BUG_BITE); ASSUME(gBattleMoves[MOVE_BUG_BITE].pp == 20); } // Pretty much copy/paste of the Berry Fling Test. SINGLE_BATTLE_TEST("Bug Bite eats the target's berry and immediately gains its effect") { u16 item = ITEM_NONE; u32 status1 = STATUS1_NONE, effect = HOLD_EFFECT_NONE, statId = 0; PARAMETRIZE { item = ITEM_NONE; } PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; } PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; } PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; } PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; } PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; } PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; } PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; } PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; } PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; } PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; } PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; } PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; } PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; } PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; } PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; } PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; } PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { HP(399); MaxHP(400); Status1(status1); Moves(MOVE_SLEEP_TALK, MOVE_BUG_BITE); } OPPONENT(SPECIES_WOBBUFFET) { Item(item); } } WHEN { // Chesto Berry can only be applied if the pokemon is asleep and uses Sleep Talk. if (item == ITEM_CHESTO_BERRY) { TURN { MOVE(player, MOVE_SLEEP_TALK); } } else { TURN { MOVE(player, MOVE_BUG_BITE); } } } SCENE { if (item == ITEM_CHESTO_BERRY) { MESSAGE("Wobbuffet used Sleep Talk!"); } MESSAGE("Wobbuffet used Bug Bite!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player); HP_BAR(opponent); if (effect == HOLD_EFFECT_RESTORE_HP || effect == HOLD_EFFECT_ENIGMA_BERRY) { if (item == ITEM_ORAN_BERRY) { MESSAGE("Wobbuffet's Oran Berry restored health!"); } else if (item == ITEM_SITRUS_BERRY) { MESSAGE("Wobbuffet's Sitrus Berry restored health!"); } else { MESSAGE("Wobbuffet's Enigma Berry restored health!"); } HP_BAR(player); } else if (effect == HOLD_EFFECT_RESTORE_PP) { MESSAGE("Wobbuffet's Leppa Berry restored Bug Bite's PP!"); } else if (status1 != STATUS1_NONE) { if (status1 == STATUS1_BURN) { MESSAGE("Wobbuffet's Rawst Berry healed its burn!"); } else if (status1 == STATUS1_SLEEP) { MESSAGE("Wobbuffet's Chesto Berry woke it from its sleep!"); } else if (status1 == STATUS1_PARALYSIS) { MESSAGE("Wobbuffet's Cheri Berry cured paralysis!"); } else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) { MESSAGE("Wobbuffet's Pecha Berry cured poison!"); } else if (status1 == STATUS1_FROSTBITE) { MESSAGE("Wobbuffet's Aspear Berry healed its frostbite!"); } NOT STATUS_ICON(player, status1); } else if (statId != 0) { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); if (statId == STAT_ATK) { MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!"); } else if (statId == STAT_DEF) { if (item == ITEM_GANLON_BERRY) { MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!"); } else { MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!"); } } else if (statId == STAT_SPDEF) { if (item == ITEM_APICOT_BERRY) { MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!"); } else { MESSAGE("Using Maranga Berry, the Sp. Def of Wobbuffet rose!"); } } else if (statId == STAT_SPEED) { MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!"); } else if (statId == STAT_SPATK) { MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!"); } } } THEN { if (effect == HOLD_EFFECT_RESTORE_HP) { EXPECT_EQ(player->hp, player->maxHP); } else if (effect == HOLD_EFFECT_RESTORE_PP) { EXPECT_EQ(player->pp[1], 20); } else if (status1 != STATUS1_NONE) { EXPECT_EQ(player->status1, STATUS1_NONE); } else if (statId != 0) { EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE + 1); } EXPECT_EQ(opponent->item, ITEM_NONE); // Opponent's Berry was eaten. } } // To verify in the actual games. // Bulbapedia - The effect of a Jaboca Berry will activate before the Berry can be stolen. // Showdown - Jaboca Berry is stolen and eaten and nothing happens. This is how it currently works on expansion. TO_DO_BATTLE_TEST("Bug Bite interaction with Jaboca Berry."); SINGLE_BATTLE_TEST("Tanga Berry activates before Bug Bite") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_TANGA_BERRY); } } WHEN { TURN { MOVE(player, MOVE_BUG_BITE); } } SCENE { MESSAGE("Wobbuffet used Bug Bite!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent); MESSAGE("Foe Wobbuffet ate its Tanga Berry!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player); HP_BAR(opponent); MESSAGE("Tanga Berry weakened the damage to Foe Wobbuffet!"); } THEN { EXPECT_EQ(player->item, ITEM_NONE); } }