#ifndef GUARD_ROM4_H #define GUARD_ROM4_H #include "main.h" struct UnkPlayerStruct { u8 player_field_0; u8 player_field_1; }; struct LinkPlayerMapObject { u8 active; u8 linkPlayerId; u8 mapObjId; u8 mode; }; struct UCoords32 { u32 x, y; }; extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4]; extern MainCallback gFieldCallback; void IncrementGameStat(u8 index); void Overworld_SetMapObjTemplateCoords(u8, s16, s16); void Overworld_SetMapObjTemplateMovementType(u8, u8); void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId); void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void Overworld_SetHealLocationWarp(u8); void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y); void sub_8084E2C(s8, s8, s8, s8, s8); void sub_8084E80(s8, s8, s8, s8, s8); void sub_8084EBC(s16, s16); void player_avatar_init_params_reset(void); bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType); void Overworld_ResetStateAfterTeleport(void); void Overworld_SetFlashLevel(s32 a1); //u8 Overworld_GetFlashLevel(void); void sub_8085524(u16); void Overworld_SetSavedMusic(u16); void Overworld_ChangeMusicToDefault(void); void Overworld_ChangeMusicTo(u16); bool32 is_c1_link_related_active(void); void strange_npc_table_clear(void); const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16); void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *); void sub_8086230(void); void c2_exit_to_overworld_2_switch(void); bool32 sub_8087598(void); void c2_exit_to_overworld_1_continue_scripts_restart_music(void); void warp_in(void); u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum); void sub_8086194(void); void sub_8084CCC(u8 spawn); void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum); void c2_load_new_map(void); void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused); void mapldr_default(void); void IncrementGameStat(u8); u32 GetGameStat(u8); #endif //GUARD_ROM4_H