#include "constants/battle.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/sound.h" #include "constants/moves.h" .include "asm/macros.inc" .include "asm/macros/battle_anim_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gMovesWithQuietBGM:: .2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF .align 2 gBattleAnims_Moves:: .4byte Move_NONE .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_MIRROR_MOVE @ doesnt have an actual animation .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HI_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALT .4byte Move_FOLLOW_ME .4byte Move_NATURE_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST .4byte Move_COUNT @ cannot be reached, because last move is Psycho Boost .align 2 gBattleAnims_StatusConditions:: .4byte Status_Poison @ B_ANIM_STATUS_PSN .4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION .4byte Status_Burn @ B_ANIM_STATUS_BRN .4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION .4byte Status_Sleep @ B_ANIM_STATUS_SLP .4byte Status_Paralysis @ B_ANIM_STATUS_PRZ .4byte Status_Freeze @ B_ANIM_STATUS_FRZ .4byte Status_Curse @ B_ANIM_STATUS_CURSED .4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE .align 2 gBattleAnims_General:: .4byte General_CastformChange @ B_ANIM_CASTFORM_CHANGE .4byte General_StatsChange @ B_ANIM_STATS_CHANGE .4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE .4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR .4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW .4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF .4byte General_TurnTrap @ B_ANIM_TURN_TRAP .4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT .4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE .4byte General_FocusBand @ B_ANIM_FOCUS_BAND .4byte General_Rain @ B_ANIM_RAIN_CONTINUES .4byte General_Sun @ B_ANIM_SUN_CONTINUES .4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES .4byte General_Hail @ B_ANIM_HAIL_CONTINUES .4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN .4byte General_MonHit @ B_ANIM_MON_HIT .4byte General_ItemSteal @ B_ANIM_ITEM_STEAL .4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE .4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT .4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT .4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP .4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL .4byte General_WishHeal @ B_ANIM_WISH_HEAL .align 2 gBattleAnims_Special:: .4byte Special_LevelUp @ B_ANIM_LVL_UP .4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON .4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON .4byte Special_BallThrow @ B_ANIM_BALL_THROW .4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER .4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON .4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE Move_NONE: Move_MIRROR_MOVE: Move_POUND: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DOUBLE_SLAP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DoubleSlapLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue DoubleSlapRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue Move_POISON_POWDER: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRENGTH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TACKLE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BODY_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUPERSONIC: loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER splitbgprio_foes ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SupersonicRing: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call ScreechRing call ScreechRing delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET waitforvisualfinish end ScreechRing: playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call FireSpreadEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end FlameWheel1: @ Unused createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ICICLE_SPEAR: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAKE_DOWN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_POISON_STING: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TWINEEDLE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FIRE_BLAST: loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2 call FireBlastRing call FireBlastRing call FireBlastRing delay 24 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 8, RGB_BLACK waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 8, 0, RGB_BLACK waitforvisualfinish end FireBlastRing: createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204 delay 5 return FireBlastCross: createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: loadspritegfx ANIM_TAG_SEED playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call EmberFireHit call EmberFireHit call EmberFireHit end EmberFireHit: createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1 delay 4 return Move_MEGA_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end SetImpactBackground: delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue SetImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetImpactOpponentBG jumprettrue SetImpactPlayerBG SetImpactBackgroundRet: return SetImpactOpponentBG: changebg BG_IMPACT_OPPONENT goto SetImpactBackgroundRet SetImpactPlayerBG: changebg BG_IMPACT_PLAYER goto SetImpactBackgroundRet SetImpactContestsBG: changebg BG_IMPACT_CONTESTS goto SetImpactBackgroundRet Move_MEGA_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_COMET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim CometPunchLeft, CometPunchRight CometPunchContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end CometPunchLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 goto CometPunchContinue CometPunchRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 goto CometPunchContinue Move_SONIC_BOOM: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile call SonicBoomProjectile call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 call SonicBoomHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SonicBoomProjectile: playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return SonicBoomHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 delay 4 return Move_THUNDER_SHOCK: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 20 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_BEAT_UP: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim BeatUpLeft, BeatUpRight BeatUpContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BeatUpLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue BeatUpRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue Move_STOMP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_WHIP: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HIDDEN_POWER: loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, 0xFFFF playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 end Move_REVERSAL: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 2, 0, 10, RGB_WHITE delay 10 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 end Move_PURSUIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 choosetwoturnanim PursuitNormal, PursuitOnSwitchout PursuitContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end PursuitNormal: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue Move_SPIKE_CANNON: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20 waitforvisualfinish createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SWORDS_DANCE: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_PSYCH_UP: loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK setalpha 12, 8 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask AnimTask_BlendBattleAnimPal, 9, F_PAL_ATTACKER, 2, 10, 0, RGB_YELLOW delay 30 clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_DIZZY_PUNCH: loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 delay 10 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DizzyPunchLunge: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish end FireSpinEffect: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET delay 2 return Move_FURY_CUTTER: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_IsFuryCutterHitRight, 2 jumpretfalse FuryCutterLeft goto FuryCutterRight FuryCutterContinue: createvisualtask AnimTask_GetFuryCutterHitCount, 2 jumpreteq 1, FuryCutterContinue2 jumpreteq 2, FuryCutterMedium jumpreteq 3, FuryCutterStrong goto FuryCutterStrongest FuryCutterContinue2: delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end FuryCutterLeft: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 goto FuryCutterContinue FuryCutterRight: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 goto FuryCutterContinue FuryCutterMedium: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrong: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrongest: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 Move_SELF_DESTRUCT: loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1 call SelfDestructExplode call SelfDestructExplode waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 9, 0, RGB_RED end SelfDestructExplode: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_VINE_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8 createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end Move_WATERFALL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5 delay 6 call RisingWaterHitEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end RisingWaterHitEffect: playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 return Move_EXPLOSION: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1 call Explosion1 call Explosion1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB_WHITE delay 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 16, 0, RGB_WHITE end Explosion1: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE waitforvisualfinish end Move_PROTECT: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_DETECT: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 9, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_WHITE waitforvisualfinish end Move_FRUSTRATION: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetFrustrationPowerLevel, 1 jumpreteq 0, Frustration_Strongest jumpreteq 1, Frustration_Strong jumpreteq 2, Frustration_Medium goto Frustration_Weak Frustration_Continue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Frustration_Strongest: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Strong: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5 delay 7 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Medium: playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 goto Frustration_Continue Frustration_Weak: createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue Move_SAFEGUARD: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_PAIN_SPLIT: loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end Move_VICE_GRIP: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GUILLOTINE: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_BLACK delay 9 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_PAY_DAY: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 call OutrageFlames call OutrageFlames waitforvisualfinish end OutrageFlames: delay 3 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end Move_ATTRACT: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask AnimTask_HeartsBackground, 5 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 4, 4, 0, 10, RGB(31, 25, 27) end Move_GROWTH: call GrowthEffect waitforvisualfinish call GrowthEffect waitforvisualfinish end GrowthEffect: createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return Move_WHIRLWIND: loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0 delay 5 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8 waitforvisualfinish end Move_CONFUSE_RAY: loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0) createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target delay 120 setarg 7, 0xFFFF @ Signal target to flash/disappear waitforvisualfinish end Move_MEAN_LOOK: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 30 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call RockSlideRocks call RockSlideRocks waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RockSlideRocks: createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_THIEF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 delay 1 call BulbblebeamCreateBubbles createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET call BulbblebeamCreateBubbles call BulbblebeamCreateBubbles waitforvisualfinish call WaterBubblesEffectShort waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BulbblebeamCreateBubbles: createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call IcyWindSwirlingSnowballs delay 5 call IcyWindSwirlingSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET delay 55 call IceSpikesEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 4, 0, RGB_BLACK waitbgfadein end IcyWindSwirlingSnowballs: createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 2 delay 2 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_CONVERSION_2: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 0, 16 delay 0 playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROLLING_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_TARGET blendoff end Move_HEADBUTT: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft FuryAttackContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish end FuryAttackRight: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue FuryAttackLeft: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue Move_HORN_DRILL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 HornDrillContinue: waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end HornDrillInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto HornDrillContinue Move_THRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask AnimTask_ThrashMoveMonHorizontal, 2 createvisualtask AnimTask_ThrashMoveMonVertical, 2 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end Move_SING: loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_LOW_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 end Move_FISSURE: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 8 call FissureDirtPlumeFar delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeClose delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeFar delay 50 fadetobg BG_FISSURE waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout setarg 7, -1 waitbgfadein end FissureDirtPlumeFar: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return FissureDirtPlumeClose: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return Move_DIG: choosetwoturnanim DigSetUp, DigUnleash DigEnd: end DigSetUp: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180 monbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, FALSE delay 6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt waitforvisualfinish clearmonbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, TRUE goto DigEnd DigUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask AnimTask_DigUpMovement, 2, FALSE waitforvisualfinish monbg ANIM_ATTACKER createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask AnimTask_DigUpMovement, 2, TRUE delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER goto DigEnd DigThrowDirt: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end Move_AGILITY: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_RAGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_TELEPORT: call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 15 call UnsetPsychicBackground waitforvisualfinish end Move_DOUBLE_TEAM: createvisualtask AnimTask_DoubleTeam, 2 setalpha 12, 8 monbg ANIM_ATK_PARTNER playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_MINIMIZE: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_SKULL_BASH: choosetwoturnanim SkullBashSetUp, SkullBashAttack SkullBashEnd: end SkullBashSetUp: call SkullBashSetUpHeadDown call SkullBashSetUpHeadDown waitforvisualfinish goto SkullBashEnd SkullBashSetUpHeadDown: createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2 waitforvisualfinish createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1 waitforvisualfinish return SkullBashAttack: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BANG createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd Move_AMNESIA: loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBackground end Move_KINESIS: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER delay 30 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2 delay 70 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBackground end Move_GLARE: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 16, 0, RGB_BLACK end Move_BARRAGE: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 24 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash SkyAttackEnd: end SkyAttackSetUp: monbg ANIM_DEF_PARTNER setalpha 12, 11 createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID jumpretfalse SkyAttackSetUpAgainstOpponent goto SkyAttackSetUpAgainstPartner SkyAttackSetUpAgainstOpponent: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackSetUpAgainstPartner: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg goto SkyAttackEnd Move_FLASH: playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 waitforvisualfinish end Move_SPLASH: createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end Move_ACID_ARMOR: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_SHARPEN: loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SKETCH: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask AnimTask_SketchDrawMon, 2 createsprite gPencilSpriteTemplate, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: fadetobg BG_GHOST waitbgfadein jumpifcontest NightmareInContest monbg ANIM_DEF_PARTNER createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end NightmareInContest: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SPITE: fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 6, 0, 8, RGB_WHITE createvisualtask AnimTask_SpiteTargetShadow, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET end Move_MACH_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue MachPunchAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT MachPunchContinue: waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein delay 0 setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end MachPunchAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto MachPunchContinue Move_FORESIGHT: loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET delay 17 loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end Move_DESTINY_BOND: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29) delay 24 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29) playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end EndureEffect: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_Rollout, 2 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FALSE_SWIPE: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_SWAGGER: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2 delay 40 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET call HealingEffect2 waitforvisualfinish end Move_MAGNITUDE: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpargeq 15, FALSE, MagnitudeRegular jumpargeq 15, TRUE, MagnitudeIntense MagnitudeEnd: end MagnitudeRegular: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 goto MagnitudeEnd MagnitudeIntense: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 goto MagnitudeEnd Move_RAPID_SPIN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MOONLIGHT: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish call HealingEffect waitforvisualfinish end Move_EXTREME_SPEED: loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue ExtremeSpeedAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT ExtremeSpeedContinue: waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask AnimTask_AttackerStretchAndDisappear, 2 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 monbg ANIM_TARGET setalpha 12, 8 delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3 delay 10 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3 delay 10 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2 delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end ExtremeSpeedAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto ExtremeSpeedContinue Move_UPROAR: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEAT_WAVE: loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 end @ Also used by Hail weather Move_HAIL: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail, 5 loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK end Move_TORMENT: loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask AnimTask_TormentAttacker, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_MEMENTO: setalpha 0, 16 delay 1 createvisualtask AnimTask_InitMementoShadow, 2 delay 1 createvisualtask AnimTask_MoveAttackerMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MementoHandleBg, 2 delay 12 setalpha 0, 16 delay 1 monbg_static ANIM_TARGET createvisualtask AnimTask_MoveTargetMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET delay 1 blendoff delay 1 end Move_FACADE: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALT: loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2 createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3 loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff end Move_TAUNT: loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_HELPING_HAND: loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_HelpingHandAttackerMovement, 5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end Move_ASSIST: loadspritegfx ANIM_TAG_PAW_PRINT createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 20 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0 delay 40 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_ATTACKER setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_BRICK_BREAK: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall BrickBreakNormal: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end BrickBreakShatteredWall: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_YAWN: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end Move_ENDEAVOR: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 delay 6 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 24 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_ERUPTION: loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60 loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED end Move_SKILL_SWAP: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 waitforvisualfinish call UnsetPsychicBackground end Move_IMPRISON: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ImprisonOrbs, 5 delay 8 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBackground end Move_GRUDGE: loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER splitbgprio_all fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_GrudgeFlames, 3 loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_ATTACKER end Move_CAMOUFLAGE: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 3, 0, 14 delay 16 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end Move_TAIL_GLOW: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER delay 18 loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_LUSTER_PURGE: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call UnsetPsychicBackground end Move_MIST_BALL: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16 delay 0 playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_MistBallFog, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 delay 70 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE end Move_FEATHER_DANCE: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER splitbgprio_all playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_TEETER_DANCE: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish call HealingEffect waitforvisualfinish end Move_CRUSH_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_AROMATHERAPY: playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER delay 1 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 7, 0, RGB(13, 31, 12) delay 1 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_ANIM_1, 3, 10, 0, RGB(13, 31, 12) createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 waitforvisualfinish end Move_AIR_CUTTER: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6) waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: monbg ANIM_TARGET createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB(18, 31, 12) waitforvisualfinish end Move_TICKLE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WaterSpoutLaunch, 5 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 playsewithpan SE_M_SURF, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadein end Move_EXTRASENSORY: call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBackground end Move_AERIAL_ACE: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_IRON_DEFENSE: loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0 waitforvisualfinish end Move_BLOCK: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end Move_HOWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER delay 12 call RoarEffect createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3 waitforvisualfinish delay 30 end Move_BULK_UP: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask AnimTask_VoltTackleBolt, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 8, 0, RGB_BLACK waitforvisualfinish end Move_WATER_SPORT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5 delay 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end Move_CALM_MIND: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_LEAF_BLADE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask AnimTask_LeafBlade, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1 createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DRAGON_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_SHOCK_WAVE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 createvisualtask AnimTask_ShockWaveProgressingBolt, 5 delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 3, 16, 0, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 0, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_HARDEN: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish end Move_BELLY_DRUM: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end BellyDrumLeft: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return BellyDrumRight: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end MindReaderEyeSpikeEffect: createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call IceCrystalEffectShort delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_REST: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end Move_PSYCHIC: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end Move_FUTURE_SIGHT: goto FutureSight FutureSightContinue: waitforvisualfinish delay 1 call UnsetPsychicBackground end FutureSight: monbg ANIM_ATK_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto FutureSightContinue Move_THUNDER: loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 30 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_THUNDER_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 20 createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end RoarEffect: createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 delay 15 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 return Move_GROWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end Move_SNORE: loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 call SnoreEffect delay 30 call SnoreEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SnoreEffect: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL delay 10 call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end SpecialScreenSparkle: createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, TRUE delay 5 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, TRUE delay 7 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE return Move_MIRROR_COAT: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL delay 10 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end Move_REFLECT: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL delay 20 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, TRUE waitforvisualfinish delay 1 blendoff end Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_BUBBLE: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET setalpha 12, 8 delay 1 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubblesEffectLong waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SMOG: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SmogCloud: createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 setalpha 12, 8 monbg ANIM_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 32 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2 monbg ANIM_ATTACKER createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_SAND_ATTACK: loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SandAttackDirt: createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud waitforvisualfinish end MudSlapMud: createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4 waitforvisualfinish end Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 4, 0, RGB_BLACK waitforvisualfinish end Move_BITE: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_CRUNCH: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 restorebg waitbgfadein end Move_CLAMP: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceBeamCreateCrystals: createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return Move_WITHDRAW: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end Move_AURORA_BEAM: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER setarg 7, 0 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130 call AuroraBeamCreateRings createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings setarg 7, 0xFFFF createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings waitforvisualfinish restorebg waitbgfadein end AuroraBeamCreateRings: createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return Move_SOLAR_BEAM: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: waitforvisualfinish end SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 4, 0, 11, RGB(31, 31, 11) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call SolarBeamAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto SolarBeamEnd SolarBeamAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 return SolarBeamUnleash: call SetSolarBeamBg panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 10, RGB(25, 31, 0) createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SolarBeamUnleash1 call SolarBeamUnleash1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 10, 0, RGB(25, 31, 0) call UnsetSolarBeamBg goto SolarBeamEnd SolarBeamUnleash1: createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue BlizzardAgainstPlayer fadetobg BG_HIGHSPEED_OPPONENT BlizzardContinue: waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call BlizzardIceCrystals call BlizzardIceCrystals playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET waitforvisualfinish call IceCrystalEffectLong waitforvisualfinish delay 20 restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER end BlizzardIceCrystals: createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return BlizzardAgainstPlayer: fadetobg BG_HIGHSPEED_PLAYER goto BlizzardContinue Move_POWDER_SNOW: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_BLACK waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call PowderSnowSnowballs call PowderSnowSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound call IceCrystalEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_BLACK end PowderSnowSnowballs: createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call HydroPumpBeams call HydroPumpBeams call HydroPumpBeams createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats delay 1 delay 1 call HydroPumpHitSplats waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroPumpBeams: createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 return HydroPumpHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1 return Move_SIGNAL_BEAM: loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs waitforvisualfinish end SignalBeamOrbs: createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16 delay 1 return Move_ABSORB: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end AbsorbEffect: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MegaDrainAbsorbEffect: playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call GigaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end GigaDrainAbsorbEffect: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_LEECH_LIFE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 delay 1 createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end Move_TOXIC: loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call ToxicBubbles call ToxicBubbles waitforvisualfinish delay 15 call PoisonBubblesEffect waitforvisualfinish end ToxicBubbles: createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) call PoisonBubblesEffect waitforvisualfinish end Move_SLUDGE_BOMB: loadspritegfx ANIM_TAG_POISON_BUBBLE call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish end SludgeBombProjectile: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_BONEMERANG: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2 delay 20 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1 delay 17 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_CLUB: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_RUSH: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPIKES: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MEGAHORN: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 MegahornContinue: waitbgfadein setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end MegahornInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto MegahornContinue Move_GUST: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_WING_ATTACK: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PECK: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3 waitforvisualfinish end Move_AEROBLAST: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER call SetSkyBg splitbgprio ANIM_TARGET setalpha 12, 8 call AeroblastBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 call AeroblastBeam call AeroblastBeam call AeroblastBeam call AeroblastBeam waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 0 call UnsetSkyBg end AeroblastBeam: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CRABHAMMER: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SURF: createvisualtask AnimTask_CreateSurfWave, 2, FALSE delay 24 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end Move_FLAMETHROWER: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FlamethrowerCreateFlames: createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @ Also used by Sandstorm weather Move_SANDSTORM: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end WhirlpoolEffect: createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET delay 2 return Move_FLY: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash FlyEnd: waitforvisualfinish end FlySetUp: playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto FlyEnd Move_BOUNCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash BounceEnd: end BounceSetUp: playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BounceEnd Move_KARATE_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CROSS_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HI_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TRIPLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter TripleKickContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end TripleKickLeft: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickRight: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickCenter: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto TripleKickContinue Move_DYNAMIC_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_6 delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_COUNTER: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VITAL_THROW: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 11 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_SMASH: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUBMISSION: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call SubmissionHit call SubmissionHit call SubmissionHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SubmissionHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1 delay 8 return @ Also used by Sunny weather Move_SUNNY_DAY: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 1, 0, 6, RGB_WHITE waitforvisualfinish panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 1, 6, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SunnyDayLightRay: createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call CreateCottonSpores call CreateCottonSpores call CreateCottonSpores waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CreateCottonSpores: createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11 call CreateSpore call CreateSpore call CreateSpore waitforvisualfinish delay 1 clearmonbg ANIM_DEF_PARTNER blendoff end CreateSpore: createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_RAZOR_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURE_POWER: @ No actual animation, uses the animation of a move from sNaturePowerMoves instead Move_ANCIENT_POWER: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_OCTAZOOKA: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15 call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud delay 32 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 8, 2, 0, 14, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end MistCloud: createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return Move_HAZE: waitforvisualfinish playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_HazeScrollingFog, 5 delay 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 16, RGB_BLACK delay 90 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 1, 16, 0, RGB_BLACK end Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireSpreadEffect delay 4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FireSpreadEffect: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 waitforvisualfinish end Move_DREAM_EATER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1 call DreamEaterAbsorb waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBackground end DreamEaterAbsorb: playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_POISON_GAS: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 delay 0 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 6, 2, 0, 12, RGB(26, 0, 26) waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_BIND: createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER goto BindWrap BindWrap: playsewithpan SE_M_BIND, SOUND_PAN_TARGET call BindWrapSqueezeTarget call BindWrapSqueezeTarget waitforvisualfinish end BindWrapSqueezeTarget: createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0 delay 16 return Move_WRAP: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 goto BindWrap Move_PSYBEAM: loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call PsybeamRings call PsybeamRings createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings waitforvisualfinish delay 1 call UnsetPsychicBackground end PsybeamRings: createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return Move_HYPNOSIS: loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call HypnosisRings call HypnosisRings call HypnosisRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) waitforvisualfinish delay 1 call UnsetPsychicBackground end HypnosisRings: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 call PsywaveRings call PsywaveRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(31, 18, 31) call PsywaveRings call PsywaveRings call PsywaveRings call PsywaveRings waitforvisualfinish delay 1 call UnsetPsychicBackground end PsywaveRings: createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 return Move_ZAP_CANNON: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_IRON_TAIL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POISON_TAIL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23) waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE clearmonbg ANIM_TARGET blendoff call PoisonBubblesEffect waitforvisualfinish end Move_METAL_CLAW: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein end Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_M_LICK, SOUND_PAN_TARGET createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end Move_BIDE: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end BideUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRING_SHOT: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end StringShotThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end SpiderWebThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return Move_RAZOR_WIND: choosetwoturnanim RazorWindSetUp, RazorWindUnleash RazorWindEnd: waitforvisualfinish end RazorWindSetUp: loadspritegfx ANIM_TAG_GUST playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER goto RazorWindEnd RazorWindUnleash: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff goto RazorWindEnd Move_DISABLE: loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGrayscale, 5 loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_TARGET blendoff end Move_RECOVER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call RecoverAbsorbEffect call RecoverAbsorbEffect call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end RecoverAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_static ANIM_DEF_PARTNER splitbgprio_all panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, 0xFFFF waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_static ANIM_DEF_PARTNER blendoff end Move_CONSTRICT: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 7, 0xFFFF waitforvisualfinish end Move_CURSE: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_ATK_PARTNER createvisualtask AnimTask_CurseStretchingBlackBg, 5 waitforvisualfinish delay 20 createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2 delay 60 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail waitforvisualfinish clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CurseGhostShakeFromNail: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0 playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER return CurseStats: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER waitforvisualfinish delay 10 call CurseStats1 waitforvisualfinish end CurseStats1: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5 createvisualtask AnimTask_BlendColorCycle, 5, F_PAL_ATTACKER, 4, 2, 0, 10, RGB_RED return Move_SOFT_BOILED: loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call HealingEffect2 end Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_LoadMusicNotesPals, 5 createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1 delay 12 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call HealBellRing waitforvisualfinish createvisualtask AnimTask_FreeMusicNotesPals, 5 waitforvisualfinish unloadspritegfx ANIM_TAG_BELL unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 end HealBellRing: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return Move_FAKE_OUT: playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE end Move_SCARY_FACE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 3, 0, 16, RGB_BLACK playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 3, 16, 0, RGB_BLACK waitforvisualfinish end Move_SWEET_KISS: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 end Move_LOVELY_KISS: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 end Move_FURY_SWIPES: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end Move_INGRAIN: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, 0 delay 20 playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET waitforvisualfinish jumpretfalse PresentDamage jumprettrue PresentHeal end PresentDamage: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end Move_PERISH_SONG: loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE delay 100 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE waitforvisualfinish end Move_SLEEP_TALK: loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end Move_HYPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue HyperFangInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse HyperFangOnOpponent goto HyperFangOnPlayer HyperFangContinue: waitbgfadeout createsprite gFangSpriteTemplate, ANIM_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end HyperFangOnOpponent: fadetobg BG_IMPACT_OPPONENT goto HyperFangContinue HyperFangOnPlayer: fadetobg BG_IMPACT_PLAYER goto HyperFangContinue HyperFangInContest: fadetobg BG_IMPACT_CONTESTS goto HyperFangContinue Move_TRI_ATTACK: loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 20 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish end Move_WILL_O_WISP: loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish splitbgprio_all playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ENCORE: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE waitforvisualfinish createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end Move_TRICK: loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3 createvisualtask AnimTask_StretchAttackerUp, 3 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish end Move_WISH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK waitforvisualfinish end Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb call StockpileAbsorb waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 12, 0, RGB_WHITE end StockpileAbsorb: createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13 delay 1 return Move_SPIT_UP: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, SpitUpStrong jumpifmoveturn 3, SpitUpStrongest SpitUpContinue: delay 5 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1 waitforvisualfinish end SpitUpStrong: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 goto SpitUpContinue SpitUpStrongest: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240 goto SpitUpContinue Move_SWALLOW: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwallowDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood jumpifmoveturn 3, SwallowBest SwallowContinue: waitforvisualfinish call HealingEffect end SwallowEffect: createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 1 return SwallowGood: call SwallowEffect goto SwallowContinue SwallowBest: call SwallowEffect call SwallowEffect goto SwallowContinue Move_TRANSFORM: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MORNING_SUN: loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_MorningSunLightBeam, 5 delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 8, 0, 12, RGB_WHITE delay 14 call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 3, 12, 0, RGB_WHITE waitforvisualfinish waitsound call HealingEffect end MorningSunStar: createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish end SweetScentEffect: createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 5 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0 call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(25, 25, 25) call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(25, 25, 25) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 16, 0, RGB_BLACK end HyperBeamOrbs: createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 delay 1 return Move_FLATTER: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE waitforvisualfinish createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80 delay 0 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti delay 5 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end CreateFlatterConfetti: createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET return Move_ROLE_PLAY: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 10, 0, RGB_BLACK end Move_REFRESH: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 0 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 30 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 call FireSpreadEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_HYPER_VOICE: loadspritegfx ANIM_TAG_THIN_RING createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE call HyperVoiceEffect waitforvisualfinish delay 8 createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE call HyperVoiceEffect waitforvisualfinish end HyperVoiceEffect: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 8, 0, RGB_YELLOW createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 5 return Move_SAND_TOMB: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish end SandTombSwirlingDirt: createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET delay 2 return Move_SHEER_COLD: fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_ARM_THRUST: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish blendoff end ArmThrustRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 goto ArmThrustContinue ArmThrustLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2 goto ArmThrustContinue Move_MUDDY_WATER: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, TRUE waitforvisualfinish end Move_BULLET_SEED: loadspritegfx ANIM_TAG_SEED createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 waitforvisualfinish end Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawFireSpiral call DragonClawFireSpiral createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 8, 0, RGB(31, 19, 0) waitforvisualfinish end DragonClawFireSpiral: createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return end Move_MUD_SHOT: loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call MudShotOrbs call MudShotOrbs call MudShotOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MudShotOrbs: createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_METEOR_MASH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30 delay 10 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30 delay 40 createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg waitbgfadein waitforvisualfinish end Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 2, 8, RGB_RED waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_POISON_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gFangSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 4, 0, 12, RGB(26, 0, 26) call PoisonBubblesEffect waitforvisualfinish end Move_SUBSTITUTE: playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end Move_FRENZY_PLANT: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 0, 5, RGB_BLACK waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_M_SCRATCH, -43 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_M_SCRATCH, -22 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, +21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_M_SCRATCH, +42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 5, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_METAL_SOUND: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call MetalSoundRings call MetalSoundRings call MetalSoundRings call MetalSoundRings waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0 waitforvisualfinish end MetalSoundRings: panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FOCUS_PUNCH: goto FocusPunch FocusPunchEnd: waitforvisualfinish end FocusPunch: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask AnimTask_IsContest, 2 jumprettrue FocusPunchInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse FocusPunchOnOpponent jumprettrue FocusPunchOnPlayer FocusPunchContinue: waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff goto FocusPunchEnd FocusPunchOnOpponent: fadetobg BG_IMPACT_OPPONENT goto FocusPunchContinue FocusPunchOnPlayer: fadetobg BG_IMPACT_PLAYER goto FocusPunchContinue FocusPunchInContest: fadetobg BG_IMPACT_CONTESTS goto FocusPunchContinue Move_RETURN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 delay 2 jumpreteq 0, ReturnWeak jumpreteq 1, ReturnMedium jumpreteq 2, ReturnStrong jumpreteq 3, ReturnStrongest ReturnContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ReturnWeak: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET goto ReturnContinue ReturnMedium: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET goto ReturnContinue ReturnStrong: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto ReturnContinue ReturnStrongest: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 6, 0, RGB_BLACK goto ReturnContinue ReturnStrongestHit: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish return Move_COSMIC_POWER: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0 playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK waitforvisualfinish fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1 waitbgfadein delay 70 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein waitforvisualfinish end Move_BLAST_BURN: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 24 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish end Move_SILVER_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all delay 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 0, 4, RGB_BLACK createvisualtask AnimTask_GetTargetSide, 2 jumprettrue SilverWindOnPlayer fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1 SilverWindContinue: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 4, 4, RGB_BLACK waitbgfadein createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 4, 0, RGB_BLACK setarg 7, 0xFFFF waitbgfadein end SilverWindOnPlayer: fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1 goto SilverWindContinue Move_SNATCH: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets end DiveSetUpWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0 createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0 return DiveAttack: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets delay 12 call RisingWaterHitEffect waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff end DiveAttackWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 return Move_ROCK_BLAST: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 5, RGB(28, 0, 0) waitforvisualfinish createvisualtask AnimTask_AllocBackupPalBuffer, 5 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1 delay 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, -1, 0, 13, RGB(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 5, 0, RGB(28, 0, 0) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 13, 0, RGB(18, 18, 18) waitforvisualfinish createvisualtask AnimTask_FreeBackupPalBuffer, 5 waitforvisualfinish end Move_HYDRO_CANNON: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 30 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannonBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroCannonBeam: createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish end Move_SEISMIC_TOSS: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask AnimTask_GetSeismicTossDamageLevel, 3 delay 1 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 jumpreteq 0, SeismicTossWeak jumpreteq 1, SeismicTossMedium jumpreteq 2, SeismicTossStrong SeismicTossContinue: restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end SeismicTossWeak: call SeismicTossRockScatter1 delay 16 call SeismicTossRockScatter2 goto SeismicTossContinue SeismicTossMedium: call SeismicTossRockScatter1 delay 14 call SeismicTossRockScatter2 delay 14 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossStrong: call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 delay 10 call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossRockScatter1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return SeismicTossRockScatter2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_WATER_PULSE: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET splitbgprio ANIM_TARGET playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 7, RGB(0, 25, 28) delay 10 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB(0, 25, 28) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PSYCHO_BOOST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 6 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 2, 8, 0, 10, RGB_BLACK delay 0 splitbgprio ANIM_ATTACKER setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetPsychicBackground end Move_KNOCK_OFF: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end Move_DOOM_DESIRE: createvisualtask GetIsDoomDesireHitTurn, 2 delay 1 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB_BLACK waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_SKY_UPPERCUT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET fadetobg BG_IN_AIR waitbgfadeout playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 delay 38 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_SECRET_POWER: createvisualtask AnimTask_GetBattleTerrain, 5 jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM Move_TWISTER: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak jumpargeq 0, 2, IceBallMediun jumpargeq 0, 3, IceBallStrong jumpargeq 0, 4, IceBallStrongest IceBallContinue2: createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallUnsetIceBg IceBallEnd: end IceBallSetIceBg: fadetobg BG_ICE goto IceBallContinue IceBallUnsetIceBg: waitbgfadein delay 45 restorebg waitbgfadein goto IceBallEnd IceBallWeakest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallWeak: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallMediun: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrong: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrongest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallImpactShard: createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16 return Move_WEATHER_BALL: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_M_DETECT, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 delay 1 jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal jumpreteq ANIM_WEATHER_SUN, WeatherBallFire jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce WeatherBallNormal: loadspritegfx ANIM_TAG_IMPACT createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallFire: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallWater: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 8 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 13 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET waitforvisualfinish end WeatherBallSandstorm: loadspritegfx ANIM_TAG_ROCKS createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 14 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish end WeatherBallIce: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET call IceCrystalEffectShort waitforvisualfinish end Move_COUNT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceCrystalEffectShort: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceCrystalEffectLong: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceSpikesEffectShort: @ Unused loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0 return IceSpikesEffectLong: loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1 return GrantingStarsEffect: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return HealingEffect: playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0 delay 7 return HealingEffect2: playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesEffect: createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET return WaterBubblesEffectShort: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return WaterBubblesEffectLong: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return ElectricityEffect: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 return ConfusionEffect: loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90 return SetPsychicBackground: fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_SetPsychicBackground, 5 waitbgfadein return UnsetPsychicBackground: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSkyBg: jumpifcontest SetSkyBgContest fadetobg BG_SKY waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 SetSkyBgContinue: waitbgfadein return SetSkyBgContest: fadetobg BG_SKY_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto SetSkyBgContinue UnsetSkyBg: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSolarBeamBg: createvisualtask AnimTask_IsContest, 2 jumprettrue SetSolarBeamBgContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetSolarBeamBgOpponent goto SetSolarBeamBgPlayer SetSolarBeamBgContinue: waitbgfadein return SetSolarBeamBgContest: fadetobg BG_SOLAR_BEAM_CONTESTS goto SetSolarBeamBgContinue SetSolarBeamBgPlayer: fadetobg BG_SOLAR_BEAM_PLAYER goto SetSolarBeamBgContinue SetSolarBeamBgOpponent: fadetobg BG_SOLAR_BEAM_OPPONENT goto SetSolarBeamBgContinue UnsetSolarBeamBg: restorebg waitbgfadein return Status_Poison: loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(30, 0, 31) end Status_Confusion: loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end Status_Burn: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call BurnFlame call BurnFlame call BurnFlame waitforvisualfinish end BurnFlame: createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Status_Infatuation: loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep: loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 end Status_Paralysis: loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end Status_Freeze: playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 createvisualtask AnimTask_FrozenIceCube, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Curse: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end General_CastformChange: createvisualtask AnimTask_IsMonInvisible, 2 jumpreteq TRUE, CastformChangeSkipAnim goto CastformChangeContinue CastformChangeContinue: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER end CastformChangeSkipAnim: createvisualtask AnimTask_CastformGfxDataChange, 2, 1 end General_StatsChange: createvisualtask AnimTask_StatsChange, 5 waitforvisualfinish end General_SubstituteFade: monbg ANIM_ATTACKER createvisualtask AnimTask_SubstituteFadeToInvisible, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE waitforvisualfinish delay 1 clearmonbg ANIM_ATTACKER delay 2 blendoff createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 0, RGB_WHITE createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end General_SubstituteAppear: createvisualtask AnimTask_MonToSubstitute, 2 end General_PokeblockThrow: createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22 createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_FreePokeblockGfx, 2 end General_ItemKnockoff: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2 end General_TurnTrap: createvisualtask AnimTask_GetTrappedMoveAnimId, 5 jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end Status_FireSpin: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect waitforvisualfinish stopsound end Status_Whirlpool: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER end Status_Clamp: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish stopsound end General_HeldItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0 blendoff end General_FocusBand: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end General_Rain: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 4, 0, RGB_BLACK waitforvisualfinish end General_Sun: goto Move_SUNNY_DAY General_Sandstorm: goto Move_SANDSTORM General_Hail: goto Move_HAIL General_LeechSeedDrain: createvisualtask AnimTask_GetBattlersFromArg, 5 delay 0 goto Move_ABSORB General_MonHit: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_ItemSteal: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2 createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above delay 1 createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2 call SnatchMoveTrySwapFromSubstitute delay 1 createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_IsTargetSameSide, 2 jumpretfalse SnatchOpposingMonMove goto SnatchPartnerMonMove SnatchMoveContinue: waitforvisualfinish call SnatchMoveTrySwapToSubstitute end SnatchOpposingMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto SnatchMoveContinue SnatchPartnerMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue General_FutureSightHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 1 call UnsetPsychicBackground end General_DoomDesireHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE waitforvisualfinish delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE waitforvisualfinish end General_FocusPunchSetUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end General_IngrainHeal: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end General_WishHeal: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK end SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapSubstituteForMon SnatchMoveTrySwapFromSubstituteEnd: waitforvisualfinish return SnatchMoveSwapSubstituteForMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE waitforvisualfinish goto SnatchMoveTrySwapFromSubstituteEnd SnatchMoveTrySwapToSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapMonForSubstitute SnatchMoveTrySwapToSubstituteEnd: waitforvisualfinish return SnatchMoveSwapMonForSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE waitforvisualfinish goto SnatchMoveTrySwapToSubstituteEnd @ Healthbox blue flash effect on level up Special_LevelUp: playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0 waitforvisualfinish createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2 end Special_SwitchOutPlayerMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_SwitchOutOpponentMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_BallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_BALL_THROW, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock BallThrowEnd: waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end BallThrowTrainerBlock: loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BallThrowEnd Special_BallThrowWithTrainer: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 createvisualtask AnimTask_ThrowBall_StandingTrainer, 2 waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end Special_SubstituteToMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end Special_MonToSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE end