//CREDITS //TheXaman: https://github.com/TheXaman/pokeemerald/tree/tx_debug_system //CODE USED FROM: //ketsuban: https://github.com/pret/pokeemerald/wiki/Add-a-debug-menu //Pyredrid: https://github.com/Pyredrid/pokeemerald/tree/debugmenu //AsparagusEduardo: https://github.com/AsparagusEduardo/pokeemerald/tree/InfusedEmerald_v2 //Ghoulslash: https://github.com/ghoulslash/pokeemerald //Jaizu: https://jaizu.moe/ #include "global.h" #include "battle.h" #include "coins.h" #include "credits.h" #include "data.h" #include "daycare.h" #include "debug.h" #include "event_data.h" #include "event_object_movement.h" #include "event_scripts.h" #include "field_message_box.h" #include "field_screen_effect.h" #include "international_string_util.h" #include "item.h" #include "item_icon.h" #include "list_menu.h" #include "m4a.h" #include "main.h" #include "main_menu.h" #include "malloc.h" #include "map_name_popup.h" #include "menu.h" #include "money.h" #include "naming_screen.h" #include "new_game.h" #include "overworld.h" #include "palette.h" #include "party_menu.h" #include "pokedex.h" #include "pokemon.h" #include "pokemon_icon.h" #include "pokemon_storage_system.h" #include "random.h" #include "region_map.h" #include "script.h" #include "script_pokemon_util.h" #include "sound.h" #include "strings.h" #include "string_util.h" #include "task.h" #include "pokemon_summary_screen.h" #include "constants/abilities.h" #include "constants/battle_frontier.h" #include "constants/flags.h" #include "constants/items.h" #include "constants/map_groups.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/species.h" #if DEBUG_SYSTEM_ENABLE == TRUE // ******************************* // Enums enum { // Main DEBUG_MENU_ITEM_UTILITIES, DEBUG_MENU_ITEM_SCRIPTS, DEBUG_MENU_ITEM_FLAGS, DEBUG_MENU_ITEM_VARS, DEBUG_MENU_ITEM_GIVE, DEBUG_MENU_ITEM_SOUND, DEBUG_MENU_ITEM_ACCESS_PC, DEBUG_MENU_ITEM_CANCEL }; enum { // Util DEBUG_UTIL_MENU_ITEM_HEAL_PARTY, DEBUG_UTIL_MENU_ITEM_FLY, DEBUG_UTIL_MENU_ITEM_WARP, DEBUG_UTIL_MENU_ITEM_RUNNING_SHOES, DEBUG_UTIL_MENU_ITEM_POISON_MONS, DEBUG_UTIL_MENU_ITEM_SAVEBLOCK, DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK, DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK, DEBUG_UTIL_MENU_ITEM_WATCHCREDITS, DEBUG_UTIL_MENU_ITEM_TRAINER_NAME, DEBUG_UTIL_MENU_ITEM_TRAINER_GENDER, DEBUG_UTIL_MENU_ITEM_TRAINER_ID, }; enum { // Scripts DEBUG_UTIL_MENU_ITEM_SCRIPT_1, DEBUG_UTIL_MENU_ITEM_SCRIPT_2, DEBUG_UTIL_MENU_ITEM_SCRIPT_3, DEBUG_UTIL_MENU_ITEM_SCRIPT_4, DEBUG_UTIL_MENU_ITEM_SCRIPT_5, DEBUG_UTIL_MENU_ITEM_SCRIPT_6, DEBUG_UTIL_MENU_ITEM_SCRIPT_7, DEBUG_UTIL_MENU_ITEM_SCRIPT_8, }; enum { // Flags DEBUG_FLAG_MENU_ITEM_FLAGS, DEBUG_FLAG_MENU_ITEM_POKEDEXFLAGS, DEBUG_FLAG_MENU_ITEM_POKEDEXONOFF, DEBUG_FLAG_MENU_ITEM_NATDEXONOFF, DEBUG_FLAG_MENU_ITEM_POKENAVONOFF, DEBUG_FLAG_MENU_ITEM_FLYANYWHERE, DEBUG_FLAG_MENU_ITEM_GETALLBADGES, DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS, DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF, DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF, DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF, DEBUG_FLAG_MENU_ITEM_BAG_USE_ONOFF, DEBUG_FLAG_MENU_ITEM_CATCHING_ONOFF, }; enum { // Vars DEBUG_VARS_MENU_ITEM_VARS, }; enum { // Give DEBUG_GIVE_MENU_ITEM_ITEM_X, DEBUG_GIVE_MENU_ITEM_ALLTMS, DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE, DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX, DEBUG_GIVE_MENU_ITEM_MAX_MONEY, DEBUG_GIVE_MENU_ITEM_MAX_COINS, DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS, DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG, DEBUG_GIVE_MENU_ITEM_FILL_PC, DEBUG_GIVE_MENU_ITEM_CHEAT, }; enum { //Sound DEBUG_SOUND_MENU_ITEM_SE, DEBUG_SOUND_MENU_ITEM_MUS, }; // ******************************* // Constants #define DEBUG_MAIN_MENU_WIDTH 15 #define DEBUG_MAIN_MENU_HEIGHT 8 #define DEBUG_NUMBER_DISPLAY_WIDTH 10 #define DEBUG_NUMBER_DISPLAY_HEIGHT 4 #define DEBUG_NUMBER_DISPLAY_SOUND_WIDTH 20 #define DEBUG_NUMBER_DISPLAY_SOUND_HEIGHT 6 #define DEBUG_NUMBER_DIGITS_FLAGS 4 #define DEBUG_NUMBER_DIGITS_VARIABLES 5 #define DEBUG_NUMBER_DIGITS_VARIABLE_VALUE 5 #define DEBUG_NUMBER_DIGITS_ITEMS 4 #define DEBUG_NUMBER_DIGITS_ITEM_QUANTITY 2 #define DEBUG_NUMBER_ICON_X 210 #define DEBUG_NUMBER_ICON_Y 50 // EWRAM static EWRAM_DATA struct DebugMonData *sDebugMonData = NULL; // ******************************* struct DebugMonData { u16 mon_speciesId; u8 mon_level; u8 isShiny; u16 mon_natureId; u16 mon_abilityNum; u8 mon_iv_hp; u8 mon_iv_atk; u8 mon_iv_def; u8 mon_iv_speed; u8 mon_iv_satk; u8 mon_iv_sdef; u16 mon_move_0; u16 mon_move_1; u16 mon_move_2; u16 mon_move_3; }; // ******************************* // Define functions static void Debug_ShowMenu(void (*HandleInput)(u8), struct ListMenuTemplate LMtemplate); void Debug_ShowMainMenu(void); static void Debug_DestroyMenu(u8 taskId); static void Debug_DestroyMenu_Full(u8 taskId); static void DebugAction_Cancel(u8 taskId); static void DebugAction_DestroyExtraWindow(u8 taskId); static void DebugAction_Util_Script_1(u8 taskId); static void DebugAction_Util_Script_2(u8 taskId); static void DebugAction_Util_Script_3(u8 taskId); static void DebugAction_Util_Script_4(u8 taskId); static void DebugAction_Util_Script_5(u8 taskId); static void DebugAction_Util_Script_6(u8 taskId); static void DebugAction_Util_Script_7(u8 taskId); static void DebugAction_Util_Script_8(u8 taskId); static void DebugAction_OpenUtilitiesMenu(u8 taskId); static void DebugAction_OpenScriptsMenu(u8 taskId); static void DebugAction_OpenFlagsMenu(u8 taskId); static void DebugAction_OpenVariablesMenu(u8 taskId); static void DebugAction_OpenGiveMenu(u8 taskId); static void DebugAction_OpenSoundMenu(u8 taskId); static void DebugTask_HandleMenuInput_Main(u8 taskId); static void DebugTask_HandleMenuInput_Utilities(u8 taskId); static void DebugTask_HandleMenuInput_Scripts(u8 taskId); static void DebugTask_HandleMenuInput_Flags(u8 taskId); static void DebugTask_HandleMenuInput_Vars(u8 taskId); static void DebugTask_HandleMenuInput_Give(u8 taskId); static void DebugTask_HandleMenuInput_Sound(u8 taskId); static void DebugAction_Util_HealParty(u8 taskId); static void DebugAction_Util_Fly(u8 taskId); static void DebugAction_Util_Warp_Warp(u8 taskId); static void DebugAction_Util_Warp_SelectMapGroup(u8 taskId); static void DebugAction_Util_Warp_SelectMap(u8 taskId); static void DebugAction_Util_Warp_SelectWarp(u8 taskId); static void DebugAction_Util_RunningShoes(u8 taskId); static void DebugAction_Util_PoisonMons(u8 taskId); static void DebugAction_Util_CheckSaveBlock(u8 taskId); static void DebugAction_Util_CheckWallClock(u8 taskId); static void DebugAction_Util_SetWallClock(u8 taskId); static void DebugAction_Util_WatchCredits(u8 taskId); static void DebugAction_Util_Trainer_Name(u8 taskId); static void DebugAction_Util_Trainer_Gender(u8 taskId); static void DebugAction_Util_Trainer_Id(u8 taskId); static void DebugAction_Flags_Flags(u8 taskId); static void DebugAction_Flags_FlagsSelect(u8 taskId); static void DebugAction_Flags_SetPokedexFlags(u8 taskId); static void DebugAction_Flags_SwitchDex(u8 taskId); static void DebugAction_Flags_SwitchNatDex(u8 taskId); static void DebugAction_Flags_SwitchPokeNav(u8 taskId); static void DebugAction_Flags_ToggleFlyFlags(u8 taskId); static void DebugAction_Flags_ToggleBadgeFlags(u8 taskId); static void DebugAction_Flags_ToggleFrontierPass(u8 taskId); static void DebugAction_Flags_CollisionOnOff(u8 taskId); static void DebugAction_Flags_EncounterOnOff(u8 taskId); static void DebugAction_Flags_TrainerSeeOnOff(u8 taskId); static void DebugAction_Flags_BagUseOnOff(u8 taskId); static void DebugAction_Flags_CatchingOnOff(u8 taskId); static void DebugAction_Vars_Vars(u8 taskId); static void DebugAction_Vars_Select(u8 taskId); static void DebugAction_Vars_SetValue(u8 taskId); static void DebugAction_Give_Item(u8 taskId); static void DebugAction_Give_Item_SelectId(u8 taskId); static void DebugAction_Give_Item_SelectQuantity(u8 taskId); static void DebugAction_Give_AllTMs(u8 taskId); static void DebugAction_Give_PokemonSimple(u8 taskId); static void DebugAction_Give_PokemonComplex(u8 taskId); static void DebugAction_Give_Pokemon_SelectId(u8 taskId); static void DebugAction_Give_Pokemon_SelectLevel(u8 taskId); static void DebugAction_Give_Pokemon_SelectShiny(u8 taskId); static void DebugAction_Give_Pokemon_SelectNature(u8 taskId); static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId); static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId); static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId); static void DebugAction_Give_Pokemon_Move(u8 taskId); static void DebugAction_Give_MaxMoney(u8 taskId); static void DebugAction_Give_MaxCoins(u8 taskId); static void DebugAction_Give_MaxBattlePoints(u8 taskId); static void DebugAction_Give_DayCareEgg(u8 taskId); static void DebugAction_Give_FillPC(u8 taskId); static void DebugAction_Give_CHEAT(u8 taskId); static void DebugAction_AccessPC(u8 taskId); static void DebugAction_Sound_SE(u8 taskId); static void DebugAction_Sound_SE_SelectId(u8 taskId); static void DebugAction_Sound_MUS(u8 taskId); static void DebugAction_Sound_MUS_SelectId(u8 taskId); static void DebugTask_HandleMenuInput(u8 taskId, void (*HandleInput)(u8)); static void DebugAction_OpenSubMenu(u8 taskId, struct ListMenuTemplate LMtemplate); extern u8 Debug_FlagsNotSetMessage[]; extern u8 Debug_Script_1[]; extern u8 Debug_Script_2[]; extern u8 Debug_Script_3[]; extern u8 Debug_Script_4[]; extern u8 Debug_Script_5[]; extern u8 Debug_Script_6[]; extern u8 Debug_Script_7[]; extern u8 Debug_Script_8[]; extern u8 Debug_ShowFieldMessageStringVar4[]; extern u8 Debug_CheatStart[]; extern u8 PlayersHouse_2F_EventScript_SetWallClock[]; extern u8 PlayersHouse_2F_EventScript_CheckWallClock[]; // ******************************* //Maps per map group COPY FROM /include/constants/map_groups.h static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0}; // Text // Main Menu static const u8 gDebugText_Utilities[] = _("Utilities"); static const u8 gDebugText_Scripts[] = _("Scripts"); static const u8 gDebugText_Flags[] = _("Flags"); static const u8 gDebugText_Vars[] = _("Variables"); static const u8 gDebugText_Give[] = _("Give X"); static const u8 gDebugText_Sound[] = _("Sound"); static const u8 gDebugText_Cancel[] = _("Cancel"); // Script menu static const u8 gDebugText_Util_Script_1[] = _("Script 1"); static const u8 gDebugText_Util_Script_2[] = _("Script 2"); static const u8 gDebugText_Util_Script_3[] = _("Script 3"); static const u8 gDebugText_Util_Script_4[] = _("Script 4"); static const u8 gDebugText_Util_Script_5[] = _("Script 5"); static const u8 gDebugText_Util_Script_6[] = _("Script 6"); static const u8 gDebugText_Util_Script_7[] = _("Script 7"); static const u8 gDebugText_Util_Script_8[] = _("Script 8"); // Util Menu static const u8 gDebugText_Util_HealParty[] = _("Heal Party"); static const u8 gDebugText_Util_Fly[] = _("Fly to map"); static const u8 gDebugText_Util_WarpToMap[] = _("Warp to map warp"); static const u8 gDebugText_Util_WarpToMap_SelectMapGroup[] = _("Group: {STR_VAR_1} \n \n\n{STR_VAR_3} "); static const u8 gDebugText_Util_WarpToMap_SelectMap[] = _("Map: {STR_VAR_1} \nMapSec: \n{STR_VAR_2} \n{STR_VAR_3} "); static const u8 gDebugText_Util_WarpToMap_SelectWarp[] = _("Warp: \n{STR_VAR_1} \n \n{STR_VAR_3} "); static const u8 gDebugText_Util_WarpToMap_SelMax[] = _("{STR_VAR_1} / {STR_VAR_2}"); static const u8 gDebugText_Util_RunningShoes[] = _("Toggle Running Shoes"); static const u8 gDebugText_Util_PoisonMons[] = _("Poison all mons"); static const u8 gDebugText_Util_SaveBlockSpace[] = _("SaveBlock Space"); static const u8 gDebugText_Util_CheckWallClock[] = _("Check Wall Clock"); static const u8 gDebugText_Util_SetWallClock[] = _("Set Wall Clock"); static const u8 gDebugText_Util_WatchCredits[] = _("Watch Credits"); static const u8 gDebugText_Util_Trainer_Name[] = _("Trainer name"); static const u8 gDebugText_Util_Trainer_Gender[] = _("Toggle T. Gender"); static const u8 gDebugText_Util_Trainer_Id[] = _("New Trainer Id"); // Flags Menu static const u8 gDebugText_Flags_Flags[] = _("Set Flag XXXX"); static const u8 gDebugText_Flags_SetPokedexFlags[] = _("All Pokédex Flags"); static const u8 gDebugText_Flags_SwitchDex[] = _("Pokédex ON/OFF"); static const u8 gDebugText_Flags_SwitchNationalDex[] = _("NatDex ON/OFF"); static const u8 gDebugText_Flags_SwitchPokeNav[] = _("PokéNav ON/OFF"); static const u8 gDebugText_Flags_ToggleFlyFlags[] = _("Fly Flags ON/OFF"); static const u8 gDebugText_Flags_ToggleAllBadges[] = _("All badges ON/OFF"); static const u8 gDebugText_Flags_ToggleFrontierPass[] = _("Frontier Pass ON/OFF"); static const u8 gDebugText_Flags_SwitchCollision[] = _("Collision ON/OFF"); static const u8 gDebugText_Flags_SwitchEncounter[] = _("Encounter ON/OFF"); static const u8 gDebugText_Flags_SwitchTrainerSee[] = _("TrainerSee ON/OFF"); static const u8 gDebugText_Flags_SwitchBagUse[] = _("BagUse ON/OFF"); static const u8 gDebugText_Flags_SwitchCatching[] = _("Catching ON/OFF"); static const u8 gDebugText_Flags_Flag[] = _("Flag: {STR_VAR_1} \n{STR_VAR_2} \n{STR_VAR_3}"); static const u8 gDebugText_Flags_FlagHex[] = _("{STR_VAR_1} \n0x{STR_VAR_2} "); static const u8 gDebugText_Flags_FlagSet[] = _("TRUE"); static const u8 gDebugText_Flags_FlagUnset[] = _("FALSE"); // Variables Menu static const u8 gDebugText_Vars_Vars[] = _("Set Vars XXXX"); static const u8 gDebugText_Vars_VariableHex[] = _("{STR_VAR_1} \n0x{STR_VAR_2} "); static const u8 gDebugText_Vars_Variable[] = _("Var: {STR_VAR_1} \nVal: {STR_VAR_3} \n{STR_VAR_2}"); static const u8 gDebugText_Vars_VariableValueSet[] = _("Var: {STR_VAR_1} \nVal: {STR_VAR_3} \n{STR_VAR_2}"); // Give Menu static const u8 gDebugText_Give_GiveItem[] = _("Give item XXXX"); static const u8 gDebugText_ItemQuantity[] = _("Quantity: \n{STR_VAR_1} \n\n{STR_VAR_2}"); static const u8 gDebugText_ItemID[] = _("Item Id: {STR_VAR_3}\n{STR_VAR_1} \n\n{STR_VAR_2}"); static const u8 gDebugText_Give_AllTMs[] = _("Give all TMs"); static const u8 gDebugText_Give_GivePokemonSimple[] = _("Pkm(lvl)"); static const u8 gDebugText_Give_GivePokemonComplex[] = _("Pkm(l,s,n,a,IV,mov)"); static const u8 gDebugText_PokemonID[] = _("Species: {STR_VAR_3}\n{STR_VAR_1} \n\n{STR_VAR_2}"); static const u8 gDebugText_PokemonLevel[] = _("Level: \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonShiny[] = _("Shiny: \n {STR_VAR_2} \n \n "); static const u8 gDebugText_PokemonNature[] = _("NatureId: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonAbility[] = _("AbilityNum: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonIVs[] = _("All IVs: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_0[] = _("IV HP: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_1[] = _("IV Attack: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_2[] = _("IV Defense: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_3[] = _("IV Speed: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_4[] = _("IV Sp. Attack: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonIV_5[] = _("IV Sp. Defense: \n {STR_VAR_3} \n \n{STR_VAR_2} "); static const u8 gDebugText_PokemonMove_0[] = _("Move 0: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonMove_1[] = _("Move 1: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonMove_2[] = _("Move 2: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_PokemonMove_3[] = _("Move 3: {STR_VAR_3} \n{STR_VAR_1} \n \n{STR_VAR_2}"); static const u8 gDebugText_Give_MaxMoney[] = _("Max Money"); static const u8 gDebugText_Give_MaxCoins[] = _("Max Coins"); static const u8 gDebugText_Give_BattlePoints[] = _("Max Battle Points"); static const u8 gDebugText_Give_DaycareEgg[] = _("Daycare Egg"); static const u8 gDebugText_Give_FillPc[] = _("Fill Pc"); static const u8 gDebugText_Give_GiveCHEAT[] = _("CHEAT Start"); static const u8 gDebugText_AccessPC[] = _("Access PC"); // Sound Mneu static const u8 gDebugText_Sound_SE[] = _("Effects"); static const u8 gDebugText_Sound_SE_ID[] = _("Sound Id: {STR_VAR_3}\n{STR_VAR_1} \n{STR_VAR_2}"); static const u8 gDebugText_Sound_MUS[] = _("Music"); static const u8 gDebugText_Sound_MUS_ID[] = _("Music Id: {STR_VAR_3}\n{STR_VAR_1} \n{STR_VAR_2}"); static const u8 gDebugText_Sound_Empty[] = _(""); static const u8 digitInidicator_1[] = _("{LEFT_ARROW}+1{RIGHT_ARROW} "); static const u8 digitInidicator_10[] = _("{LEFT_ARROW}+10{RIGHT_ARROW} "); static const u8 digitInidicator_100[] = _("{LEFT_ARROW}+100{RIGHT_ARROW} "); static const u8 digitInidicator_1000[] = _("{LEFT_ARROW}+1000{RIGHT_ARROW} "); static const u8 digitInidicator_10000[] = _("{LEFT_ARROW}+10000{RIGHT_ARROW} "); static const u8 digitInidicator_100000[] = _("{LEFT_ARROW}+100000{RIGHT_ARROW} "); static const u8 digitInidicator_1000000[] = _("{LEFT_ARROW}+1000000{RIGHT_ARROW} "); static const u8 digitInidicator_10000000[] = _("{LEFT_ARROW}+10000000{RIGHT_ARROW} "); const u8 * const gText_DigitIndicator[] = { digitInidicator_1, digitInidicator_10, digitInidicator_100, digitInidicator_1000, digitInidicator_10000, digitInidicator_100000, digitInidicator_1000000, digitInidicator_10000000 }; static const s32 sPowersOfTen[] = { 1, 10, 100, 1000, 10000, 100000, 1000000, 10000000, 100000000, 1000000000, }; // ******************************* // List Menu Items static const struct ListMenuItem sDebugMenu_Items_Main[] = { [DEBUG_MENU_ITEM_UTILITIES] = {gDebugText_Utilities, DEBUG_MENU_ITEM_UTILITIES}, [DEBUG_MENU_ITEM_SCRIPTS] = {gDebugText_Scripts, DEBUG_MENU_ITEM_SCRIPTS}, [DEBUG_MENU_ITEM_FLAGS] = {gDebugText_Flags, DEBUG_MENU_ITEM_FLAGS}, [DEBUG_MENU_ITEM_VARS] = {gDebugText_Vars, DEBUG_MENU_ITEM_VARS}, [DEBUG_MENU_ITEM_GIVE] = {gDebugText_Give, DEBUG_MENU_ITEM_GIVE}, [DEBUG_MENU_ITEM_SOUND] = {gDebugText_Sound, DEBUG_MENU_ITEM_SOUND}, [DEBUG_MENU_ITEM_ACCESS_PC] = {gDebugText_AccessPC, DEBUG_MENU_ITEM_ACCESS_PC}, [DEBUG_MENU_ITEM_CANCEL] = {gDebugText_Cancel, DEBUG_MENU_ITEM_CANCEL} }; static const struct ListMenuItem sDebugMenu_Items_Utilities[] = { [DEBUG_UTIL_MENU_ITEM_HEAL_PARTY] = {gDebugText_Util_HealParty, DEBUG_UTIL_MENU_ITEM_HEAL_PARTY}, [DEBUG_UTIL_MENU_ITEM_FLY] = {gDebugText_Util_Fly, DEBUG_UTIL_MENU_ITEM_FLY}, [DEBUG_UTIL_MENU_ITEM_WARP] = {gDebugText_Util_WarpToMap, DEBUG_UTIL_MENU_ITEM_WARP}, [DEBUG_UTIL_MENU_ITEM_RUNNING_SHOES] = {gDebugText_Util_RunningShoes, DEBUG_UTIL_MENU_ITEM_RUNNING_SHOES}, [DEBUG_UTIL_MENU_ITEM_POISON_MONS] = {gDebugText_Util_PoisonMons, DEBUG_UTIL_MENU_ITEM_POISON_MONS}, [DEBUG_UTIL_MENU_ITEM_SAVEBLOCK] = {gDebugText_Util_SaveBlockSpace, DEBUG_UTIL_MENU_ITEM_SAVEBLOCK}, [DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK] = {gDebugText_Util_CheckWallClock, DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK}, [DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK] = {gDebugText_Util_SetWallClock, DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK}, [DEBUG_UTIL_MENU_ITEM_WATCHCREDITS] = {gDebugText_Util_WatchCredits, DEBUG_UTIL_MENU_ITEM_WATCHCREDITS}, [DEBUG_UTIL_MENU_ITEM_TRAINER_NAME] = {gDebugText_Util_Trainer_Name, DEBUG_UTIL_MENU_ITEM_TRAINER_NAME}, [DEBUG_UTIL_MENU_ITEM_TRAINER_GENDER] = {gDebugText_Util_Trainer_Gender, DEBUG_UTIL_MENU_ITEM_TRAINER_GENDER}, [DEBUG_UTIL_MENU_ITEM_TRAINER_ID] = {gDebugText_Util_Trainer_Id, DEBUG_UTIL_MENU_ITEM_TRAINER_ID}, }; static const struct ListMenuItem sDebugMenu_Items_Scripts[] = { [DEBUG_UTIL_MENU_ITEM_SCRIPT_1] = {gDebugText_Util_Script_1, DEBUG_UTIL_MENU_ITEM_SCRIPT_1}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_2] = {gDebugText_Util_Script_2, DEBUG_UTIL_MENU_ITEM_SCRIPT_2}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_3] = {gDebugText_Util_Script_3, DEBUG_UTIL_MENU_ITEM_SCRIPT_3}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_4] = {gDebugText_Util_Script_4, DEBUG_UTIL_MENU_ITEM_SCRIPT_4}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_5] = {gDebugText_Util_Script_5, DEBUG_UTIL_MENU_ITEM_SCRIPT_5}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_6] = {gDebugText_Util_Script_6, DEBUG_UTIL_MENU_ITEM_SCRIPT_6}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_7] = {gDebugText_Util_Script_7, DEBUG_UTIL_MENU_ITEM_SCRIPT_7}, [DEBUG_UTIL_MENU_ITEM_SCRIPT_8] = {gDebugText_Util_Script_8, DEBUG_UTIL_MENU_ITEM_SCRIPT_8}, }; static const struct ListMenuItem sDebugMenu_Items_Flags[] = { [DEBUG_FLAG_MENU_ITEM_FLAGS] = {gDebugText_Flags_Flags, DEBUG_FLAG_MENU_ITEM_FLAGS}, [DEBUG_FLAG_MENU_ITEM_POKEDEXFLAGS] = {gDebugText_Flags_SetPokedexFlags, DEBUG_FLAG_MENU_ITEM_POKEDEXFLAGS}, [DEBUG_FLAG_MENU_ITEM_POKEDEXONOFF] = {gDebugText_Flags_SwitchDex, DEBUG_FLAG_MENU_ITEM_POKEDEXONOFF}, [DEBUG_FLAG_MENU_ITEM_NATDEXONOFF] = {gDebugText_Flags_SwitchNationalDex, DEBUG_FLAG_MENU_ITEM_NATDEXONOFF}, [DEBUG_FLAG_MENU_ITEM_POKENAVONOFF] = {gDebugText_Flags_SwitchPokeNav, DEBUG_FLAG_MENU_ITEM_POKENAVONOFF}, [DEBUG_FLAG_MENU_ITEM_FLYANYWHERE] = {gDebugText_Flags_ToggleFlyFlags, DEBUG_FLAG_MENU_ITEM_FLYANYWHERE}, [DEBUG_FLAG_MENU_ITEM_GETALLBADGES] = {gDebugText_Flags_ToggleAllBadges, DEBUG_FLAG_MENU_ITEM_GETALLBADGES}, [DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS] = {gDebugText_Flags_ToggleFrontierPass, DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS}, [DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF] = {gDebugText_Flags_SwitchCollision, DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF}, [DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF] = {gDebugText_Flags_SwitchEncounter, DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF}, [DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF] = {gDebugText_Flags_SwitchTrainerSee, DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF}, [DEBUG_FLAG_MENU_ITEM_BAG_USE_ONOFF] = {gDebugText_Flags_SwitchBagUse, DEBUG_FLAG_MENU_ITEM_BAG_USE_ONOFF}, [DEBUG_FLAG_MENU_ITEM_CATCHING_ONOFF] = {gDebugText_Flags_SwitchCatching, DEBUG_FLAG_MENU_ITEM_CATCHING_ONOFF}, }; static const struct ListMenuItem sDebugMenu_Items_Vars[] = { [DEBUG_VARS_MENU_ITEM_VARS] = {gDebugText_Vars_Vars, DEBUG_FLAG_MENU_ITEM_FLAGS}, }; static const struct ListMenuItem sDebugMenu_Items_Give[] = { [DEBUG_GIVE_MENU_ITEM_ITEM_X] = {gDebugText_Give_GiveItem, DEBUG_GIVE_MENU_ITEM_ITEM_X}, [DEBUG_GIVE_MENU_ITEM_ALLTMS] = {gDebugText_Give_AllTMs, DEBUG_GIVE_MENU_ITEM_ALLTMS}, [DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE] = {gDebugText_Give_GivePokemonSimple, DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE}, [DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = {gDebugText_Give_GivePokemonComplex, DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX}, [DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = {gDebugText_Give_MaxMoney, DEBUG_GIVE_MENU_ITEM_MAX_MONEY}, [DEBUG_GIVE_MENU_ITEM_MAX_COINS] = {gDebugText_Give_MaxCoins, DEBUG_GIVE_MENU_ITEM_MAX_COINS}, [DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS] = {gDebugText_Give_BattlePoints, DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS}, [DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = {gDebugText_Give_DaycareEgg, DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG}, [DEBUG_GIVE_MENU_ITEM_FILL_PC] = {gDebugText_Give_FillPc, DEBUG_GIVE_MENU_ITEM_FILL_PC}, [DEBUG_GIVE_MENU_ITEM_CHEAT] = {gDebugText_Give_GiveCHEAT, DEBUG_GIVE_MENU_ITEM_CHEAT}, }; static const struct ListMenuItem sDebugMenu_Items_Sound[] = { [DEBUG_SOUND_MENU_ITEM_SE] = {gDebugText_Sound_SE, DEBUG_SOUND_MENU_ITEM_SE}, [DEBUG_SOUND_MENU_ITEM_MUS] = {gDebugText_Sound_MUS, DEBUG_SOUND_MENU_ITEM_MUS}, }; // ******************************* // Menu Actions static void (*const sDebugMenu_Actions_Main[])(u8) = { [DEBUG_MENU_ITEM_UTILITIES] = DebugAction_OpenUtilitiesMenu, [DEBUG_MENU_ITEM_SCRIPTS] = DebugAction_OpenScriptsMenu, [DEBUG_MENU_ITEM_FLAGS] = DebugAction_OpenFlagsMenu, [DEBUG_MENU_ITEM_VARS] = DebugAction_OpenVariablesMenu, [DEBUG_MENU_ITEM_GIVE] = DebugAction_OpenGiveMenu, [DEBUG_MENU_ITEM_SOUND] = DebugAction_OpenSoundMenu, [DEBUG_MENU_ITEM_ACCESS_PC] = DebugAction_AccessPC, [DEBUG_MENU_ITEM_CANCEL] = DebugAction_Cancel }; static void (*const sDebugMenu_Actions_Utilities[])(u8) = { [DEBUG_UTIL_MENU_ITEM_HEAL_PARTY] = DebugAction_Util_HealParty, [DEBUG_UTIL_MENU_ITEM_FLY] = DebugAction_Util_Fly, [DEBUG_UTIL_MENU_ITEM_WARP] = DebugAction_Util_Warp_Warp, [DEBUG_UTIL_MENU_ITEM_RUNNING_SHOES] = DebugAction_Util_RunningShoes, [DEBUG_UTIL_MENU_ITEM_POISON_MONS] = DebugAction_Util_PoisonMons, [DEBUG_UTIL_MENU_ITEM_SAVEBLOCK] = DebugAction_Util_CheckSaveBlock, [DEBUG_UTIL_MENU_ITEM_CHECKWALLCLOCK] = DebugAction_Util_CheckWallClock, [DEBUG_UTIL_MENU_ITEM_SETWALLCLOCK] = DebugAction_Util_SetWallClock, [DEBUG_UTIL_MENU_ITEM_WATCHCREDITS] = DebugAction_Util_WatchCredits, [DEBUG_UTIL_MENU_ITEM_TRAINER_NAME] = DebugAction_Util_Trainer_Name, [DEBUG_UTIL_MENU_ITEM_TRAINER_GENDER] = DebugAction_Util_Trainer_Gender, [DEBUG_UTIL_MENU_ITEM_TRAINER_ID] = DebugAction_Util_Trainer_Id, }; static void (*const sDebugMenu_Actions_Scripts[])(u8) = { [DEBUG_UTIL_MENU_ITEM_SCRIPT_1] = DebugAction_Util_Script_1, [DEBUG_UTIL_MENU_ITEM_SCRIPT_2] = DebugAction_Util_Script_2, [DEBUG_UTIL_MENU_ITEM_SCRIPT_3] = DebugAction_Util_Script_3, [DEBUG_UTIL_MENU_ITEM_SCRIPT_4] = DebugAction_Util_Script_4, [DEBUG_UTIL_MENU_ITEM_SCRIPT_5] = DebugAction_Util_Script_5, [DEBUG_UTIL_MENU_ITEM_SCRIPT_6] = DebugAction_Util_Script_6, [DEBUG_UTIL_MENU_ITEM_SCRIPT_7] = DebugAction_Util_Script_7, [DEBUG_UTIL_MENU_ITEM_SCRIPT_8] = DebugAction_Util_Script_8, }; static void (*const sDebugMenu_Actions_Flags[])(u8) = { [DEBUG_FLAG_MENU_ITEM_FLAGS] = DebugAction_Flags_Flags, [DEBUG_FLAG_MENU_ITEM_POKEDEXFLAGS] = DebugAction_Flags_SetPokedexFlags, [DEBUG_FLAG_MENU_ITEM_POKEDEXONOFF] = DebugAction_Flags_SwitchDex, [DEBUG_FLAG_MENU_ITEM_NATDEXONOFF] = DebugAction_Flags_SwitchNatDex, [DEBUG_FLAG_MENU_ITEM_POKENAVONOFF] = DebugAction_Flags_SwitchPokeNav, [DEBUG_FLAG_MENU_ITEM_FLYANYWHERE] = DebugAction_Flags_ToggleFlyFlags, [DEBUG_FLAG_MENU_ITEM_GETALLBADGES] = DebugAction_Flags_ToggleBadgeFlags, [DEBUG_FLAG_MENU_ITEM_FRONTIER_PASS] = DebugAction_Flags_ToggleFrontierPass, [DEBUG_FLAG_MENU_ITEM_COLISSION_ONOFF] = DebugAction_Flags_CollisionOnOff, [DEBUG_FLAG_MENU_ITEM_ENCOUNTER_ONOFF] = DebugAction_Flags_EncounterOnOff, [DEBUG_FLAG_MENU_ITEM_TRAINER_SEE_ONOFF] = DebugAction_Flags_TrainerSeeOnOff, [DEBUG_FLAG_MENU_ITEM_BAG_USE_ONOFF] = DebugAction_Flags_BagUseOnOff, [DEBUG_FLAG_MENU_ITEM_CATCHING_ONOFF] = DebugAction_Flags_CatchingOnOff, }; static void (*const sDebugMenu_Actions_Vars[])(u8) = { [DEBUG_VARS_MENU_ITEM_VARS] = DebugAction_Vars_Vars, }; static void (*const sDebugMenu_Actions_Give[])(u8) = { [DEBUG_GIVE_MENU_ITEM_ITEM_X] = DebugAction_Give_Item, [DEBUG_GIVE_MENU_ITEM_ALLTMS] = DebugAction_Give_AllTMs, [DEBUG_GIVE_MENU_ITEM_POKEMON_SIMPLE] = DebugAction_Give_PokemonSimple, [DEBUG_GIVE_MENU_ITEM_POKEMON_COMPLEX] = DebugAction_Give_PokemonComplex, [DEBUG_GIVE_MENU_ITEM_MAX_MONEY] = DebugAction_Give_MaxMoney, [DEBUG_GIVE_MENU_ITEM_MAX_COINS] = DebugAction_Give_MaxCoins, [DEBUG_GIVE_MENU_ITEM_MAX_BATTLE_POINTS] = DebugAction_Give_MaxBattlePoints, [DEBUG_GIVE_MENU_ITEM_DAYCARE_EGG] = DebugAction_Give_DayCareEgg, [DEBUG_GIVE_MENU_ITEM_FILL_PC] = DebugAction_Give_FillPC, [DEBUG_GIVE_MENU_ITEM_CHEAT] = DebugAction_Give_CHEAT, }; static void (*const sDebugMenu_Actions_Sound[])(u8) = { [DEBUG_SOUND_MENU_ITEM_SE] = DebugAction_Sound_SE, [DEBUG_SOUND_MENU_ITEM_MUS] = DebugAction_Sound_MUS, }; // ******************************* // Windows static const struct WindowTemplate sDebugMenuWindowTemplate = { .bg = 0, .tilemapLeft = 1, .tilemapTop = 1, .width = DEBUG_MAIN_MENU_WIDTH, .height = 2 * DEBUG_MAIN_MENU_HEIGHT, .paletteNum = 15, .baseBlock = 1, }; static const struct WindowTemplate sDebugNumberDisplayWindowTemplate = { .bg = 0, .tilemapLeft = 4 + DEBUG_MAIN_MENU_WIDTH, .tilemapTop = 1, .width = DEBUG_NUMBER_DISPLAY_WIDTH, .height = 2 * DEBUG_NUMBER_DISPLAY_HEIGHT, .paletteNum = 15, .baseBlock = 1, }; static const struct WindowTemplate sDebugNumberDisplayLargeWindowTemplate = { .bg = 0, .tilemapLeft = 30 - DEBUG_NUMBER_DISPLAY_SOUND_WIDTH -1, .tilemapTop = 1, .width = DEBUG_NUMBER_DISPLAY_SOUND_WIDTH, .height = DEBUG_NUMBER_DISPLAY_SOUND_HEIGHT, .paletteNum = 15, .baseBlock = 1, }; // ******************************* // List Menu Templates static const struct ListMenuTemplate sDebugMenu_ListTemplate_Main = { .items = sDebugMenu_Items_Main, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Main), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Utilities = { .items = sDebugMenu_Items_Utilities, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Utilities), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Scripts = { .items = sDebugMenu_Items_Scripts, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Scripts), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Flags = { .items = sDebugMenu_Items_Flags, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Flags), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Vars = { .items = sDebugMenu_Items_Vars, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Vars), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Give = { .items = sDebugMenu_Items_Give, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Give), }; static const struct ListMenuTemplate sDebugMenu_ListTemplate_Sound = { .items = sDebugMenu_Items_Sound, .moveCursorFunc = ListMenuDefaultCursorMoveFunc, .totalItems = ARRAY_COUNT(sDebugMenu_Items_Sound), }; // ******************************* // Functions universal void Debug_ShowMainMenu(void) { Debug_ShowMenu(DebugTask_HandleMenuInput_Main, sDebugMenu_ListTemplate_Main); } static void Debug_ShowMenu(void (*HandleInput)(u8), struct ListMenuTemplate LMtemplate) { struct ListMenuTemplate menuTemplate; u8 windowId; u8 menuTaskId; u8 inputTaskId; // create window HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugMenuWindowTemplate); DrawStdWindowFrame(windowId, FALSE); // create list menu menuTemplate = LMtemplate; menuTemplate.maxShowed = DEBUG_MAIN_MENU_HEIGHT; menuTemplate.windowId = windowId; menuTemplate.header_X = 0; menuTemplate.item_X = 8; menuTemplate.cursor_X = 0; menuTemplate.upText_Y = 1; menuTemplate.cursorPal = 2; menuTemplate.fillValue = 1; menuTemplate.cursorShadowPal = 3; menuTemplate.lettersSpacing = 1; menuTemplate.itemVerticalPadding = 0; menuTemplate.scrollMultiple = LIST_NO_MULTIPLE_SCROLL; menuTemplate.fontId = 1; menuTemplate.cursorKind = 0; menuTaskId = ListMenuInit(&menuTemplate, 0, 0); // draw everything CopyWindowToVram(windowId, 3); // create input handler task inputTaskId = CreateTask(HandleInput, 3); gTasks[inputTaskId].data[0] = menuTaskId; gTasks[inputTaskId].data[1] = windowId; } static void Debug_DestroyMenu(u8 taskId) { DestroyListMenuTask(gTasks[taskId].data[0], NULL, NULL); RemoveWindow(gTasks[taskId].data[1]); DestroyTask(taskId); } static void Debug_DestroyMenu_Full(u8 taskId) { DestroyListMenuTask(gTasks[taskId].data[0], NULL, NULL); ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); DestroyTask(taskId); } static void DebugAction_Cancel(u8 taskId) { Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } static void DebugAction_DestroyExtraWindow(u8 taskId) { ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); ClearStdWindowAndFrame(gTasks[taskId].data[2], TRUE); RemoveWindow(gTasks[taskId].data[2]); DestroyTask(taskId); ScriptContext_Enable(); } // ******************************* // Handle Inputs static void DebugTask_HandleMenuInput_Main(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Main[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } } static void DebugTask_HandleMenuInput_Utilities(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Utilities[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } static void DebugTask_HandleMenuInput_Scripts(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Scripts[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } static void DebugTask_HandleMenuInput_Flags(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Flags[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } static void DebugTask_HandleMenuInput_Vars(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Vars[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } static void DebugTask_HandleMenuInput_Give(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Give[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } static void DebugTask_HandleMenuInput_Sound(u8 taskId) { void (*func)(u8); u32 input = ListMenu_ProcessInput(gTasks[taskId].data[0]); if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); if ((func = sDebugMenu_Actions_Sound[input]) != NULL) func(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Debug_DestroyMenu(taskId); Debug_ShowMainMenu(); } } // ******************************* // Open sub-menus static void DebugAction_OpenUtilitiesMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Utilities, sDebugMenu_ListTemplate_Utilities); } static void DebugAction_OpenScriptsMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Scripts, sDebugMenu_ListTemplate_Scripts); } static void DebugAction_OpenFlagsMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Flags, sDebugMenu_ListTemplate_Flags); } static void DebugAction_OpenVariablesMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Vars, sDebugMenu_ListTemplate_Vars); } static void DebugAction_OpenGiveMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Give, sDebugMenu_ListTemplate_Give); } static void DebugAction_OpenSoundMenu(u8 taskId) { Debug_DestroyMenu(taskId); Debug_ShowMenu(DebugTask_HandleMenuInput_Sound, sDebugMenu_ListTemplate_Sound); } // ******************************* // Actions Utilities static void DebugAction_Util_HealParty(u8 taskId) { PlaySE(SE_USE_ITEM); HealPlayerParty(); ScriptContext_Enable(); Debug_DestroyMenu_Full(taskId); } static void DebugAction_Util_Fly(u8 taskId) { FlagSet(FLAG_VISITED_LITTLEROOT_TOWN); FlagSet(FLAG_VISITED_OLDALE_TOWN); FlagSet(FLAG_VISITED_DEWFORD_TOWN); FlagSet(FLAG_VISITED_LAVARIDGE_TOWN); FlagSet(FLAG_VISITED_FALLARBOR_TOWN); FlagSet(FLAG_VISITED_VERDANTURF_TOWN); FlagSet(FLAG_VISITED_PACIFIDLOG_TOWN); FlagSet(FLAG_VISITED_PETALBURG_CITY); FlagSet(FLAG_VISITED_SLATEPORT_CITY); FlagSet(FLAG_VISITED_MAUVILLE_CITY); FlagSet(FLAG_VISITED_RUSTBORO_CITY); FlagSet(FLAG_VISITED_FORTREE_CITY); FlagSet(FLAG_VISITED_LILYCOVE_CITY); FlagSet(FLAG_VISITED_MOSSDEEP_CITY); FlagSet(FLAG_VISITED_SOOTOPOLIS_CITY); FlagSet(FLAG_VISITED_EVER_GRANDE_CITY); FlagSet(FLAG_LANDMARK_POKEMON_LEAGUE); FlagSet(FLAG_LANDMARK_BATTLE_FRONTIER); Debug_DestroyMenu_Full(taskId); SetMainCallback2(CB2_OpenFlyMap); } static void DebugAction_Util_Warp_Warp(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, MAP_GROUPS_COUNT-1, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar1, gDebugText_Util_WarpToMap_SelMax); StringCopy(gStringVar3, gText_DigitIndicator[0]); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectMapGroup); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Util_Warp_SelectMapGroup; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 0; //Current Flag gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = 0; //Map Group gTasks[taskId].data[6] = 0; //Map gTasks[taskId].data[7] = 0; //warp } static void DebugAction_Util_Warp_SelectMapGroup(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > MAP_GROUPS_COUNT - 1) gTasks[taskId].data[3] = MAP_GROUPS_COUNT - 1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < 2) gTasks[taskId].data[4] += 1; } ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, MAP_GROUPS_COUNT - 1, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar1, gDebugText_Util_WarpToMap_SelMax); StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectMapGroup); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { gTasks[taskId].data[5] = gTasks[taskId].data[3]; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, MAP_GROUP_COUNT[gTasks[taskId].data[5]] - 1, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar1, gDebugText_Util_WarpToMap_SelMax); GetMapName(gStringVar2, Overworld_GetMapHeaderByGroupAndId(gTasks[taskId].data[5], gTasks[taskId].data[3])->regionMapSectionId, 0); StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectMap); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Util_Warp_SelectMap; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Util_Warp_SelectMap(u8 taskId) { u8 max_value = MAP_GROUP_COUNT[gTasks[taskId].data[5]]; //maps in the selected map group if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] > max_value - 1) gTasks[taskId].data[3] = max_value - 1; } if(gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } if(gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if(gTasks[taskId].data[4] < 2) gTasks[taskId].data[4] += 1; } ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); ConvertIntToDecimalStringN(gStringVar2, MAP_GROUP_COUNT[gTasks[taskId].data[5]] - 1, STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar1, gDebugText_Util_WarpToMap_SelMax); GetMapName(gStringVar2, Overworld_GetMapHeaderByGroupAndId(gTasks[taskId].data[5], gTasks[taskId].data[3])->regionMapSectionId, 0); StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectMap); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { gTasks[taskId].data[6] = gTasks[taskId].data[3]; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectWarp); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Util_Warp_SelectWarp; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Util_Warp_SelectWarp(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if(gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] > 10) gTasks[taskId].data[3] = 10; } if(gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringExpandPlaceholders(gStringVar4, gDebugText_Util_WarpToMap_SelectWarp); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { gTasks[taskId].data[7] = gTasks[taskId].data[3]; //WARP //If there's no warp with the number available, warp to the center of the map. SetWarpDestinationToMapWarp(gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]); DoWarp(); ResetInitialPlayerAvatarState(); DebugAction_DestroyExtraWindow(taskId); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Util_RunningShoes(u8 taskId) { if (FlagGet(FLAG_SYS_B_DASH)) { FlagClear(FLAG_SYS_B_DASH); PlaySE(SE_PC_OFF); } else { FlagSet(FLAG_SYS_B_DASH); PlaySE(SE_PC_LOGIN); } } static void DebugAction_Util_PoisonMons(u8 taskId) { int i; for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, 0) && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG) { u32 curStatus = STATUS1_POISON; SetMonData(&gPlayerParty[i], MON_DATA_STATUS, &curStatus); } } PlaySE(SE_FIELD_POISON); } static void DebugAction_Util_CheckSaveBlock(u8 taskId) { static const u8 gDebugText_SaveBlockSize[] = _("SaveBlock1 is {STR_VAR_1} bytes long.\nMax size is 15872 bytes.\pSaveBlock2 is {STR_VAR_2} bytes long.\nMax size is 3968 bytes.\pPokemonStorage is {STR_VAR_3} bytes long.\nMax size is 35712 bytes."); ConvertIntToDecimalStringN(gStringVar1, sizeof(struct SaveBlock1), STR_CONV_MODE_LEFT_ALIGN, 6); ConvertIntToDecimalStringN(gStringVar2, sizeof(struct SaveBlock2), STR_CONV_MODE_LEFT_ALIGN, 6); ConvertIntToDecimalStringN(gStringVar3, sizeof(struct PokemonStorage), STR_CONV_MODE_LEFT_ALIGN, 6); StringExpandPlaceholders(gStringVar4, gDebugText_SaveBlockSize); Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_ShowFieldMessageStringVar4); } static void DebugAction_Util_CheckWallClock(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(PlayersHouse_2F_EventScript_CheckWallClock); } static void DebugAction_Util_SetWallClock(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(PlayersHouse_2F_EventScript_SetWallClock); } static void DebugAction_Util_WatchCredits(u8 taskId) { struct Task* task = &gTasks[taskId]; Debug_DestroyMenu_Full(taskId); SetMainCallback2(CB2_StartCreditsSequence); } static void DebugAction_Util_Trainer_Name(u8 taskId) { NewGameBirchSpeech_SetDefaultPlayerName(Random() % 20); DoNamingScreen(0, gSaveBlock2Ptr->playerName, gSaveBlock2Ptr->playerGender, 0, 0, CB2_ReturnToFieldContinueScript); } static void DebugAction_Util_Trainer_Gender(u8 taskId) { if(gSaveBlock2Ptr->playerGender == 0) // 0 Male, 1 Female gSaveBlock2Ptr->playerGender = 1; else gSaveBlock2Ptr->playerGender = 0; Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } static void DebugAction_Util_Trainer_Id(u8 taskId) { u32 trainerId = ((Random() << 16) | Random()); SetTrainerId(trainerId, gSaveBlock2Ptr->playerTrainerId); Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } // ******************************* // Actions Scripts static void DebugAction_Util_Script_1(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_1); } static void DebugAction_Util_Script_2(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_2); } static void DebugAction_Util_Script_3(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_3); } static void DebugAction_Util_Script_4(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_4); } static void DebugAction_Util_Script_5(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_5); } static void DebugAction_Util_Script_6(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_6); } static void DebugAction_Util_Script_7(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_7); } static void DebugAction_Util_Script_8(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_Script_8); } // ******************************* // Actions Flags static void DebugAction_Flags_Flags(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial Flag ConvertIntToDecimalStringN(gStringVar1, 0, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_FLAGS); ConvertIntToHexStringN(gStringVar2, 0, STR_CONV_MODE_LEFT_ALIGN, 3); StringExpandPlaceholders(gStringVar1, gDebugText_Flags_FlagHex); if (FlagGet(0) == TRUE) StringCopyPadded(gStringVar2, gDebugText_Flags_FlagSet, CHAR_SPACE, 15); else StringCopyPadded(gStringVar2, gDebugText_Flags_FlagUnset, CHAR_SPACE, 15); StringCopy(gStringVar3, gText_DigitIndicator[0]); StringExpandPlaceholders(gStringVar4, gDebugText_Flags_Flag); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Flags_FlagsSelect; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 0; //Current Flag gTasks[taskId].data[4] = 0; //Digit Selected } static void DebugAction_Flags_FlagsSelect(u8 taskId) { if (gMain.newKeys & A_BUTTON) FlagToggle(gTasks[taskId].data[3]); else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); return; } if (gMain.newKeys & DPAD_UP) { PlaySE(SE_SELECT); gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] >= FLAGS_COUNT){ gTasks[taskId].data[3] = FLAGS_COUNT - 1; } } if (gMain.newKeys & DPAD_DOWN) { PlaySE(SE_SELECT); gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0){ gTasks[taskId].data[3] = 0; } } if (gMain.newKeys & DPAD_LEFT) { PlaySE(SE_SELECT); gTasks[taskId].data[4] -= 1; if (gTasks[taskId].data[4] < 0) { gTasks[taskId].data[4] = 0; } } if (gMain.newKeys & DPAD_RIGHT) { PlaySE(SE_SELECT); gTasks[taskId].data[4] += 1; if (gTasks[taskId].data[4] > DEBUG_NUMBER_DIGITS_FLAGS - 1) { gTasks[taskId].data[4] = DEBUG_NUMBER_DIGITS_FLAGS - 1; } } if (gMain.newKeys & DPAD_ANY || gMain.newKeys & A_BUTTON) { ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_FLAGS); ConvertIntToHexStringN(gStringVar2, gTasks[taskId].data[3], STR_CONV_MODE_LEFT_ALIGN, 3); StringExpandPlaceholders(gStringVar1, gDebugText_Flags_FlagHex); if (FlagGet(gTasks[taskId].data[3]) == TRUE) StringCopyPadded(gStringVar2, gDebugText_Flags_FlagSet, CHAR_SPACE, 15); else StringCopyPadded(gStringVar2, gDebugText_Flags_FlagUnset, CHAR_SPACE, 15); StringCopy(gStringVar3, gText_DigitIndicator[gTasks[taskId].data[4]]); StringExpandPlaceholders(gStringVar4, gDebugText_Flags_Flag); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } } static void DebugAction_Flags_SetPokedexFlags(u8 taskId) { u16 i; for (i = 0; i < NATIONAL_DEX_COUNT; i++) { GetSetPokedexFlag(i + 1, FLAG_SET_CAUGHT); GetSetPokedexFlag(i + 1, FLAG_SET_SEEN); } Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } static void DebugAction_Flags_SwitchDex(u8 taskId) { if (FlagGet(FLAG_SYS_POKEDEX_GET)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(FLAG_SYS_POKEDEX_GET); } static void DebugAction_Flags_SwitchNatDex(u8 taskId) { if (IsNationalPokedexEnabled()) { DisableNationalPokedex(); PlaySE(SE_PC_OFF); } else { EnableNationalPokedex(); PlaySE(SE_PC_LOGIN); } } static void DebugAction_Flags_SwitchPokeNav(u8 taskId) { if (FlagGet(FLAG_SYS_POKENAV_GET)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(FLAG_SYS_POKENAV_GET); } static void DebugAction_Flags_ToggleFlyFlags(u8 taskId) { // Sound effect if (FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(FLAG_VISITED_LITTLEROOT_TOWN); FlagToggle(FLAG_VISITED_OLDALE_TOWN); FlagToggle(FLAG_VISITED_DEWFORD_TOWN); FlagToggle(FLAG_VISITED_LAVARIDGE_TOWN); FlagToggle(FLAG_VISITED_FALLARBOR_TOWN); FlagToggle(FLAG_VISITED_VERDANTURF_TOWN); FlagToggle(FLAG_VISITED_PACIFIDLOG_TOWN); FlagToggle(FLAG_VISITED_PETALBURG_CITY); FlagToggle(FLAG_VISITED_SLATEPORT_CITY); FlagToggle(FLAG_VISITED_MAUVILLE_CITY); FlagToggle(FLAG_VISITED_RUSTBORO_CITY); FlagToggle(FLAG_VISITED_FORTREE_CITY); FlagToggle(FLAG_VISITED_LILYCOVE_CITY); FlagToggle(FLAG_VISITED_MOSSDEEP_CITY); FlagToggle(FLAG_VISITED_SOOTOPOLIS_CITY); FlagToggle(FLAG_VISITED_EVER_GRANDE_CITY); FlagToggle(FLAG_LANDMARK_POKEMON_LEAGUE); FlagToggle(FLAG_LANDMARK_BATTLE_FRONTIER); } static void DebugAction_Flags_ToggleBadgeFlags(u8 taskId) { // Sound effect if (FlagGet(FLAG_BADGE08_GET)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(FLAG_BADGE01_GET); FlagToggle(FLAG_BADGE02_GET); FlagToggle(FLAG_BADGE03_GET); FlagToggle(FLAG_BADGE04_GET); FlagToggle(FLAG_BADGE05_GET); FlagToggle(FLAG_BADGE06_GET); FlagToggle(FLAG_BADGE07_GET); FlagToggle(FLAG_BADGE08_GET); } static void DebugAction_Flags_ToggleFrontierPass(u8 taskId) { // Sound effect if (FlagGet(FLAG_SYS_FRONTIER_PASS)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(FLAG_SYS_FRONTIER_PASS); } static void DebugAction_Flags_CollisionOnOff(u8 taskId) { #if DEBUG_FLAG_NO_COLLISION == 0 Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_FlagsNotSetMessage); #else if (FlagGet(DEBUG_FLAG_NO_COLLISION)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(DEBUG_FLAG_NO_COLLISION); #endif } static void DebugAction_Flags_EncounterOnOff(u8 taskId) { #if OW_FLAG_NO_ENCOUNTER == 0 Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_FlagsNotSetMessage); #else if (FlagGet(OW_FLAG_NO_ENCOUNTER)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(OW_FLAG_NO_ENCOUNTER); #endif } static void DebugAction_Flags_TrainerSeeOnOff(u8 taskId) { #if OW_FLAG_NO_TRAINER_SEE == 0 Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_FlagsNotSetMessage); #else if (FlagGet(OW_FLAG_NO_TRAINER_SEE)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(OW_FLAG_NO_TRAINER_SEE); #endif } static void DebugAction_Flags_BagUseOnOff(u8 taskId) { #if B_FLAG_NO_BAG_USE == 0 Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_FlagsNotSetMessage); #else if (FlagGet(B_FLAG_NO_BAG_USE)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(B_FLAG_NO_BAG_USE); #endif } static void DebugAction_Flags_CatchingOnOff(u8 taskId) { #if B_FLAG_NO_CATCHING_USE == 0 Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_FlagsNotSetMessage); #else if (FlagGet(B_FLAG_NO_CATCHING)) PlaySE(SE_PC_OFF); else PlaySE(SE_PC_LOGIN); FlagToggle(B_FLAG_NO_CATCHING); #endif } // ******************************* // Actions Variables static void DebugAction_Vars_Vars(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial Variable ConvertIntToDecimalStringN(gStringVar1, VARS_START, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); ConvertIntToHexStringN(gStringVar2, VARS_START, STR_CONV_MODE_LEFT_ALIGN, 4); StringExpandPlaceholders(gStringVar1, gDebugText_Vars_VariableHex); ConvertIntToDecimalStringN(gStringVar3, 0, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar2, gText_DigitIndicator[0]); StringExpandPlaceholders(gStringVar4, gDebugText_Vars_Variable); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Vars_Select; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = VARS_START; //Current Variable gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = 0; //Current Variable VALUE } static void DebugAction_Vars_Select(u8 taskId) { if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] > VARS_END) gTasks[taskId].data[3] = VARS_END; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < VARS_START) gTasks[taskId].data[3] = VARS_START; } if (gMain.newKeys & DPAD_LEFT) { gTasks[taskId].data[4] -= 1; if(gTasks[taskId].data[4] < 0) gTasks[taskId].data[4] = 0; } if (gMain.newKeys & DPAD_RIGHT) { gTasks[taskId].data[4] += 1; if (gTasks[taskId].data[4] > DEBUG_NUMBER_DIGITS_VARIABLES - 1) gTasks[taskId].data[4] = DEBUG_NUMBER_DIGITS_VARIABLES - 1; } if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); ConvertIntToHexStringN(gStringVar2, gTasks[taskId].data[3], STR_CONV_MODE_LEFT_ALIGN, 4); StringExpandPlaceholders(gStringVar1, gDebugText_Vars_VariableHex); if (VarGetIfExist(gTasks[taskId].data[3]) == 65535) //Current value, if 65535 the value hasnt been set gTasks[taskId].data[5] = 0; else gTasks[taskId].data[5] = VarGet(gTasks[taskId].data[3]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[5], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); //Current digit //Combine str's to full window string StringExpandPlaceholders(gStringVar4, gDebugText_Vars_Variable); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { gTasks[taskId].data[4] = 0; PlaySE(SE_SELECT); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); ConvertIntToHexStringN(gStringVar2, gTasks[taskId].data[3], STR_CONV_MODE_LEFT_ALIGN, 4); StringExpandPlaceholders(gStringVar1, gDebugText_Vars_VariableHex); if (VarGetIfExist(gTasks[taskId].data[3]) == 65535) //Current value if 65535 the value hasnt been set gTasks[taskId].data[5] = 0; else gTasks[taskId].data[5] = VarGet(gTasks[taskId].data[3]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[5], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); //Current digit StringExpandPlaceholders(gStringVar4, gDebugText_Vars_VariableValueSet); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].data[6] = gTasks[taskId].data[5]; //New value selector gTasks[taskId].func = DebugAction_Vars_SetValue; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); return; } } static void DebugAction_Vars_SetValue(u8 taskId) { if(gMain.newKeys & DPAD_UP) { if (gTasks[taskId].data[6] + sPowersOfTen[gTasks[taskId].data[4]] <= 32000) gTasks[taskId].data[6] += sPowersOfTen[gTasks[taskId].data[4]]; else gTasks[taskId].data[6] = 32000 - 1; if (gTasks[taskId].data[6] >= 32000) gTasks[taskId].data[6] = 32000 - 1; } if(gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[6] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[6] < 0){ gTasks[taskId].data[6] = 0; } } if (gMain.newKeys & DPAD_LEFT) { gTasks[taskId].data[4] -= 1; if (gTasks[taskId].data[4] < 0) { gTasks[taskId].data[4] = 0; } } if (gMain.newKeys & DPAD_RIGHT) { gTasks[taskId].data[4] += 1; if (gTasks[taskId].data[4] > 4) { gTasks[taskId].data[4] = 4; } } if (gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); VarSet(gTasks[taskId].data[3], gTasks[taskId].data[6]); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); return; } if (gMain.newKeys & DPAD_ANY || gMain.newKeys & A_BUTTON) { PlaySE(SE_SELECT); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); ConvertIntToHexStringN(gStringVar2, gTasks[taskId].data[3], STR_CONV_MODE_LEFT_ALIGN, 4); StringExpandPlaceholders(gStringVar1, gDebugText_Vars_VariableHex); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[6], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_VARIABLES); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); //Current digit StringExpandPlaceholders(gStringVar4, gDebugText_Vars_VariableValueSet); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } } // ******************************* // Actions Give #define ITEM_TAG 0xFDF3 static void DebugAction_Give_Item(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial ID StringCopy(gStringVar2, gText_DigitIndicator[0]); ConvertIntToDecimalStringN(gStringVar3, 1, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); CopyItemName(1, gStringVar1); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_ItemID); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Item_SelectId; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 1; //Current ID gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[6] = AddItemIconSprite(ITEM_TAG, ITEM_TAG, gTasks[taskId].data[3]); gSprites[gTasks[taskId].data[6]].x2 = DEBUG_NUMBER_ICON_X+10; gSprites[gTasks[taskId].data[6]].y2 = DEBUG_NUMBER_ICON_Y+10; gSprites[gTasks[taskId].data[6]].oam.priority = 0; } static void DebugAction_Give_Item_SelectId(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] >= ITEMS_COUNT) gTasks[taskId].data[3] = ITEMS_COUNT - 1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_LEFT) { if(gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < DEBUG_NUMBER_DIGITS_ITEMS - 1) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); CopyItemName(gTasks[taskId].data[3], gStringVar1); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); StringExpandPlaceholders(gStringVar4, gDebugText_ItemID); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); FreeSpriteTilesByTag(ITEM_TAG); //Destroy item icon FreeSpritePaletteByTag(ITEM_TAG); //Destroy item icon FreeSpriteOamMatrix(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon DestroySprite(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon gTasks[taskId].data[6] = AddItemIconSprite(ITEM_TAG, ITEM_TAG, gTasks[taskId].data[3]); gSprites[gTasks[taskId].data[6]].x2 = DEBUG_NUMBER_ICON_X+10; gSprites[gTasks[taskId].data[6]].y2 = DEBUG_NUMBER_ICON_Y+10; gSprites[gTasks[taskId].data[6]].oam.priority = 0; } if (gMain.newKeys & A_BUTTON) { gTasks[taskId].data[5] = gTasks[taskId].data[3]; gTasks[taskId].data[3] = 1; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEM_QUANTITY); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_ItemQuantity); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Item_SelectQuantity; } else if (gMain.newKeys & B_BUTTON) { FreeSpriteTilesByTag(ITEM_TAG); //Destroy item icon FreeSpritePaletteByTag(ITEM_TAG); //Destroy item icon FreeSpriteOamMatrix(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon DestroySprite(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Item_SelectQuantity(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] >= 100) gTasks[taskId].data[3] = 99; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < 2) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEM_QUANTITY); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_ItemQuantity); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { FreeSpriteTilesByTag(ITEM_TAG); //Destroy item icon FreeSpritePaletteByTag(ITEM_TAG); //Destroy item icon FreeSpriteOamMatrix(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon DestroySprite(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon PlaySE(MUS_OBTAIN_ITEM); AddBagItem(gTasks[taskId].data[5], gTasks[taskId].data[3]); DebugAction_DestroyExtraWindow(taskId); } else if (gMain.newKeys & B_BUTTON) { FreeSpriteTilesByTag(ITEM_TAG); //Destroy item icon FreeSpritePaletteByTag(ITEM_TAG); //Destroy item icon FreeSpriteOamMatrix(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon DestroySprite(&gSprites[gTasks[taskId].data[6]]); //Destroy item icon PlaySE(SE_SELECT); DebugAction_DestroyExtraWindow(taskId); } } //TMs static void DebugAction_Give_AllTMs(u8 taskId) { u16 i; PlayFanfare(MUS_OBTAIN_TMHM); for (i = ITEM_TM01; i <= ITEM_HM08; i++) { if (ItemIdToBattleMoveId(i) != MOVE_NONE && !CheckBagHasItem(i, 1)) AddBagItem(i, 1); } Debug_DestroyMenu_Full(taskId); ScriptContext_Enable(); } //Pokemon static void ResetMonDataStruct(struct DebugMonData *sDebugMonData) { sDebugMonData->mon_speciesId = 1; sDebugMonData->mon_level = 1; sDebugMonData->isShiny = 0; sDebugMonData->mon_natureId = 0; sDebugMonData->mon_abilityNum = 0; sDebugMonData->mon_iv_hp = 0; sDebugMonData->mon_iv_atk = 0; sDebugMonData->mon_iv_def = 0; sDebugMonData->mon_iv_speed = 0; sDebugMonData->mon_iv_satk = 0; sDebugMonData->mon_iv_sdef = 0; } static void DebugAction_Give_PokemonSimple(u8 taskId) { u8 windowId; //Mon data struct sDebugMonData = AllocZeroed(sizeof(struct DebugMonData)); ResetMonDataStruct(sDebugMonData); //Window initialization ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial ID StringCopy(gStringVar2, gText_DigitIndicator[0]); ConvertIntToDecimalStringN(gStringVar3, 1, STR_CONV_MODE_LEADING_ZEROS, 3); StringCopy(gStringVar1, gSpeciesNames[1]); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonID); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); //Set task data gTasks[taskId].func = DebugAction_Give_Pokemon_SelectId; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 1; //Current ID gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = 0; //Complex? FreeMonIconPalettes(); //Free space for new pallete LoadMonIconPalette(gTasks[taskId].data[3]); //Loads pallete for current mon gTasks[taskId].data[6] = CreateMonIcon(gTasks[taskId].data[3], SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0); //Create pokemon sprite gSprites[gTasks[taskId].data[6]].oam.priority = 0; //Mon Icon ID } static void DebugAction_Give_PokemonComplex(u8 taskId) { u8 windowId; //Mon data struct sDebugMonData = AllocZeroed(sizeof(struct DebugMonData)); ResetMonDataStruct(sDebugMonData); //Window initialization ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial ID StringCopy(gStringVar2, gText_DigitIndicator[0]); ConvertIntToDecimalStringN(gStringVar3, 1, STR_CONV_MODE_LEADING_ZEROS, 4); StringCopy(gStringVar1, gSpeciesNames[1]); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonID); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectId; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 1; //Current ID gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = 1; //Complex? FreeMonIconPalettes(); //Free space for new palletes LoadMonIconPalette(gTasks[taskId].data[3]); //Loads pallete for current mon gTasks[taskId].data[6] = CreateMonIcon(gTasks[taskId].data[3], SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0); //Create pokemon sprite gSprites[gTasks[taskId].data[6]].oam.priority = 0; //Mon Icon ID gTasks[taskId].data[7] = 0; //iterator } static void DebugAction_Give_Pokemon_SelectId(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] >= NUM_SPECIES) gTasks[taskId].data[3] = NUM_SPECIES - 1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < DEBUG_NUMBER_DIGITS_ITEMS - 1) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopy(gStringVar1, gSpeciesNames[gTasks[taskId].data[3]]); //CopyItemName(gTasks[taskId].data[3], gStringVar1); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 4); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonID); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); FreeAndDestroyMonIconSprite(&gSprites[gTasks[taskId].data[6]]); FreeMonIconPalettes(); //Free space for new pallete LoadMonIconPalette(gTasks[taskId].data[3]); //Loads pallete for current mon gTasks[taskId].data[6] = CreateMonIcon(gTasks[taskId].data[3], SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0); //Create pokemon sprite gSprites[gTasks[taskId].data[6]].oam.priority = 0; } if (gMain.newKeys & A_BUTTON) { sDebugMonData->mon_speciesId = gTasks[taskId].data[3]; //Species ID gTasks[taskId].data[3] = 1; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 3); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonLevel); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectLevel; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct FreeMonIconPalettes(); FreeAndDestroyMonIconSprite(&gSprites[gTasks[taskId].data[6]]); //Destroy pokemon sprite DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_SelectLevel(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > 100) gTasks[taskId].data[3] = 100; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < 2) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar1, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 3); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonLevel); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { FreeMonIconPalettes(); FreeAndDestroyMonIconSprite(&gSprites[gTasks[taskId].data[6]]); //Destroy pokemon sprite if (gTasks[taskId].data[5] == 0) { PlaySE(MUS_LEVEL_UP); ScriptGiveMon(sDebugMonData->mon_speciesId, gTasks[taskId].data[3], ITEM_NONE, 0,0,0); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } else { sDebugMonData->mon_level = gTasks[taskId].data[3]; //Level gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 0); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopyPadded(gStringVar2, gDebugText_Flags_FlagUnset, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonShiny); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectShiny; } } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct FreeMonIconPalettes(); FreeAndDestroyMonIconSprite(&gSprites[gTasks[taskId].data[6]]); //Destroy pokemon sprite DebugAction_DestroyExtraWindow(taskId); } } //If complex static void DebugAction_Give_Pokemon_SelectShiny(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } if (gTasks[taskId].data[3] == 1) StringCopyPadded(gStringVar2, gDebugText_Flags_FlagSet, CHAR_SPACE, 15); else StringCopyPadded(gStringVar2, gDebugText_Flags_FlagUnset, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 0); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonShiny); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { sDebugMonData->isShiny = gTasks[taskId].data[3]; //isShiny gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar1, gNatureNamePointers[0]); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonNature); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectNature; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_SelectNature(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > NUM_NATURES-1) gTasks[taskId].data[3] = NUM_NATURES-1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if(gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar1, gNatureNamePointers[gTasks[taskId].data[3]]); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonNature); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { u8 abilityId; sDebugMonData->mon_natureId = gTasks[taskId].data[3]; //NatureId gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); abilityId = GetAbilityBySpecies(sDebugMonData->mon_speciesId, 0); StringCopy(gStringVar1, gAbilityNames[abilityId]); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonAbility); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectAbility; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId) { u8 abilityId; u8 abilityCount = NUM_ABILITY_SLOTS - 1; //-1 for proper iteration u8 i = 0; if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > abilityCount) gTasks[taskId].data[3] = abilityCount; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } while (GetAbilityBySpecies(sDebugMonData->mon_speciesId, gTasks[taskId].data[3] - i) == ABILITY_NONE && gTasks[taskId].data[3] - i < NUM_ABILITY_SLOTS) { i++; } abilityId = GetAbilityBySpecies(sDebugMonData->mon_speciesId, gTasks[taskId].data[3] - i); StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringCopy(gStringVar1, gAbilityNames[abilityId]); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonAbility); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { sDebugMonData->mon_abilityNum = gTasks[taskId].data[3] - i; //AbilityNum gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_0); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectIVs; } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_SelectIVs(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > 31) gTasks[taskId].data[3] = 31; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < 2) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); switch (gTasks[taskId].data[7]) { case 0: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_0); break; case 1: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_1); break; case 2: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_2); break; case 3: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_3); break; case 4: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_4); break; case 5: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_5); break; } AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } //If A or B button if (gMain.newKeys & A_BUTTON) { switch (gTasks[taskId].data[7]) { case 0: sDebugMonData->mon_iv_hp = gTasks[taskId].data[3]; break; case 1: sDebugMonData->mon_iv_atk = gTasks[taskId].data[3]; break; case 2: sDebugMonData->mon_iv_def = gTasks[taskId].data[3]; break; case 3: sDebugMonData->mon_iv_speed = gTasks[taskId].data[3]; break; case 4: sDebugMonData->mon_iv_satk = gTasks[taskId].data[3]; break; case 5: sDebugMonData->mon_iv_sdef = gTasks[taskId].data[3]; break; } //Check if all IVs set if (gTasks[taskId].data[7] != 5) { gTasks[taskId].data[7] += 1; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2); StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15); switch (gTasks[taskId].data[7]) { case 0: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_0); break; case 1: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_1); break; case 2: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_2); break; case 3: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_3); break; case 4: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_4); break; case 5: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonIV_5); break; } AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_SelectIVs; } else { gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; gTasks[taskId].data[7] = 0; //Reset iterator StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopy(gStringVar1, gMoveNames[gTasks[taskId].data[3]]); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 3); StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_0); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_Move; } } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_Move(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { PlaySE(SE_SELECT); if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] >= MOVES_COUNT) gTasks[taskId].data[3] = MOVES_COUNT - 1; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 0) gTasks[taskId].data[3] = 0; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < 3) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopy(gStringVar1, gMoveNames[gTasks[taskId].data[3]]); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 3); switch (gTasks[taskId].data[7]) { case 0: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_0); break; case 1: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_1); break; case 2: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_2); break; case 3: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_3); break; } AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { //If MOVE_NONE selected, stop asking for additional moves if (gTasks[taskId].data[3] == 0) gTasks[taskId].data[7] = 4; //Set current value switch (gTasks[taskId].data[7]) { case 0: sDebugMonData->mon_move_0 = gTasks[taskId].data[3]; break; case 1: sDebugMonData->mon_move_1 = gTasks[taskId].data[3]; break; case 2: sDebugMonData->mon_move_2 = gTasks[taskId].data[3]; break; case 3: sDebugMonData->mon_move_3 = gTasks[taskId].data[3]; break; } //If NOT last move or selected MOVE_NONE ask for next move, else make mon if (gTasks[taskId].data[7] < 3) { gTasks[taskId].data[7] += 1; gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopy(gStringVar1, gMoveNames[gTasks[taskId].data[3]]); StringCopyPadded(gStringVar1, gStringVar1, CHAR_SPACE, 15); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 3); switch (gTasks[taskId].data[7]) { case 0: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_0); break; case 1: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_1); break; case 2: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_2); break; case 3: StringExpandPlaceholders(gStringVar4, gDebugText_PokemonMove_3); break; } AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); gTasks[taskId].func = DebugAction_Give_Pokemon_Move; } else { gTasks[taskId].data[3] = 0; gTasks[taskId].data[4] = 0; PlaySE(MUS_LEVEL_UP); gTasks[taskId].func = DebugAction_Give_Pokemon_ComplexCreateMon; } } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId) //https://github.com/ghoulslash/pokeemerald/tree/custom-givemon { u16 nationalDexNum; int sentToPc; struct Pokemon mon; u8 i; u16 moves[4]; u8 IVs[6]; u8 iv_val; u16 species = sDebugMonData->mon_speciesId; u8 level = sDebugMonData->mon_level; u8 isShiny = sDebugMonData->isShiny; //Shiny: no 0, yes 1 u8 nature = sDebugMonData->mon_natureId; u8 abilityNum = sDebugMonData->mon_abilityNum; moves[0] = sDebugMonData->mon_move_0; moves[1] = sDebugMonData->mon_move_1; moves[2] = sDebugMonData->mon_move_2; moves[3] = sDebugMonData->mon_move_3; IVs[0] = sDebugMonData->mon_iv_hp; IVs[1] = sDebugMonData->mon_iv_atk; IVs[2] = sDebugMonData->mon_iv_def; IVs[3] = sDebugMonData->mon_iv_speed; IVs[4] = sDebugMonData->mon_iv_satk; IVs[5] = sDebugMonData->mon_iv_sdef; //Nature if (nature == NUM_NATURES || nature == 0xFF) nature = Random() % NUM_NATURES; //Shininess if (isShiny == 1) { u32 personality; u32 otid = gSaveBlock2Ptr->playerTrainerId[0] | (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[3] << 24); do { personality = Random32(); personality = ((((Random() % 8) ^ (HIHALF(otid) ^ LOHALF(otid))) ^ LOHALF(personality)) << 16) | LOHALF(personality); } while (nature != GetNatureFromPersonality(personality)); CreateMon(&mon, species, level, 32, 1, personality, OT_ID_PRESET, otid); } else CreateMonWithNature(&mon, species, level, 32, nature); //IVs for (i = 0; i < NUM_STATS; i++) { iv_val = IVs[i]; if (iv_val != 32 && iv_val != 0xFF) SetMonData(&mon, MON_DATA_HP_IV + i, &iv_val); } CalculateMonStats(&mon); //Moves for (i = 0; i < MAX_MON_MOVES; i++) { if (moves[i] == 0 || moves[i] == 0xFF || moves[i] >= MOVES_COUNT) continue; SetMonMoveSlot(&mon, moves[i], i); } //Ability if (abilityNum == 0xFF || GetAbilityBySpecies(species, abilityNum) == 0) { do { abilityNum = Random() % 3; // includes hidden abilities } while (GetAbilityBySpecies(species, abilityNum) == 0); } SetMonData(&mon, MON_DATA_ABILITY_NUM, &abilityNum); // give player the mon SetMonData(&mon, MON_DATA_OT_NAME, gSaveBlock2Ptr->playerName); SetMonData(&mon, MON_DATA_OT_GENDER, &gSaveBlock2Ptr->playerGender); for (i = 0; i < PARTY_SIZE; i++) { if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) break; } if (i >= PARTY_SIZE) sentToPc = SendMonToPC(&mon); else { sentToPc = MON_GIVEN_TO_PARTY; CopyMon(&gPlayerParty[i], &mon, sizeof(mon)); gPlayerPartyCount = i + 1; } //Pokedex entry nationalDexNum = SpeciesToNationalPokedexNum(species); switch(sentToPc) { case MON_GIVEN_TO_PARTY: case MON_GIVEN_TO_PC: GetSetPokedexFlag(nationalDexNum, FLAG_SET_SEEN); GetSetPokedexFlag(nationalDexNum, FLAG_SET_CAUGHT); break; case MON_CANT_GIVE: break; } Free(sDebugMonData); //Frees EWRAM of MonData Struct DebugAction_DestroyExtraWindow(taskId); //return sentToPc; } static void DebugAction_Give_MaxMoney(u8 taskId) { SetMoney(&gSaveBlock1Ptr->money, 999999); } static void DebugAction_Give_MaxCoins(u8 taskId) { SetCoins(9999); } static void DebugAction_Give_MaxBattlePoints(u8 taskId) { gSaveBlock2Ptr->frontier.battlePoints = MAX_BATTLE_FRONTIER_POINTS; } static void DebugAction_Give_DayCareEgg(u8 taskId) { TriggerPendingDaycareEgg(); } static void DebugAction_Give_FillPC(u8 taskId) //Credit: Sierraffinity { int boxId, boxPosition; u32 personality; struct BoxPokemon boxMon; personality = Random32(); CreateBoxMon(&boxMon, SPECIES_DEOXYS, 100, 32, personality, 0, OT_ID_PLAYER_ID, 0); for (boxId = 0; boxId < TOTAL_BOXES_COUNT; boxId++) { for (boxPosition = 0; boxPosition < IN_BOX_COUNT; boxPosition++) { if (!GetBoxMonData(&gPokemonStoragePtr->boxes[boxId][boxPosition], MON_DATA_SANITY_HAS_SPECIES)) { gPokemonStoragePtr->boxes[boxId][boxPosition] = boxMon; } } } } static void DebugAction_Give_CHEAT(u8 taskId) { Debug_DestroyMenu_Full(taskId); LockPlayerFieldControls(); ScriptContext_SetupScript(Debug_CheatStart); } static void Task_WaitFadeAccessPC(u8 taskId) { if (!gPaletteFade.active) { DestroyTask(taskId); FlagSet(DEBUG_FLAG_PC_FROM_DEBUG_MENU); EnterPokeStorage(2); } } static void DebugAction_AccessPC(u8 taskId) { Debug_DestroyMenu_Full(taskId); CleanupOverworldWindowsAndTilemaps(); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK); CreateTask(Task_WaitFadeAccessPC, 0); } // ******************************* // Sound Scripts static const u8 *const gBGMNames[]; static const u8 *const gSENames[]; static void DebugAction_Sound_SE(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayLargeWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial ID StringCopy(gStringVar2, gText_DigitIndicator[0]); ConvertIntToDecimalStringN(gStringVar3, 1, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); StringCopyPadded(gStringVar1, gSENames[0], CHAR_SPACE, 35); StringExpandPlaceholders(gStringVar4, gDebugText_Sound_SE_ID); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); StopMapMusic(); //Stop map music to better hear sounds gTasks[taskId].func = DebugAction_Sound_SE_SelectId; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = 1; //Current ID gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = gTasks[taskId].data[3]; //Last song played (for stopping) } static void DebugAction_Sound_SE_SelectId(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > END_SE) gTasks[taskId].data[3] = END_SE; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < 1) gTasks[taskId].data[3] = 1; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < DEBUG_NUMBER_DIGITS_ITEMS - 1) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopyPadded(gStringVar1, gSENames[gTasks[taskId].data[3]-1], CHAR_SPACE, 35); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); StringExpandPlaceholders(gStringVar4, gDebugText_Sound_SE_ID); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { m4aSongNumStop(gTasks[taskId].data[5]); gTasks[taskId].data[5] = gTasks[taskId].data[3]; m4aSongNumStart(gTasks[taskId].data[3]); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); m4aSongNumStop(gTasks[taskId].data[5]); DebugAction_DestroyExtraWindow(taskId); } } static void DebugAction_Sound_MUS(u8 taskId) { u8 windowId; ClearStdWindowAndFrame(gTasks[taskId].data[1], TRUE); RemoveWindow(gTasks[taskId].data[1]); HideMapNamePopUpWindow(); LoadMessageBoxAndBorderGfx(); windowId = AddWindow(&sDebugNumberDisplayLargeWindowTemplate); DrawStdWindowFrame(windowId, FALSE); CopyWindowToVram(windowId, 3); //Display initial ID StringCopy(gStringVar2, gText_DigitIndicator[0]); ConvertIntToDecimalStringN(gStringVar3, START_MUS, STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); StringCopyPadded(gStringVar1, gBGMNames[0], CHAR_SPACE, 35); StringExpandPlaceholders(gStringVar4, gDebugText_Sound_MUS_ID); AddTextPrinterParameterized(windowId, 1, gStringVar4, 1, 1, 0, NULL); StopMapMusic(); //Stop map music to better hear new music gTasks[taskId].func = DebugAction_Sound_MUS_SelectId; gTasks[taskId].data[2] = windowId; gTasks[taskId].data[3] = START_MUS; //Current ID gTasks[taskId].data[4] = 0; //Digit Selected gTasks[taskId].data[5] = gTasks[taskId].data[3]; //Last song played (for stopping) } static void DebugAction_Sound_MUS_SelectId(u8 taskId) { if (gMain.newKeys & DPAD_ANY) { if (gMain.newKeys & DPAD_UP) { gTasks[taskId].data[3] += sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] > END_MUS) gTasks[taskId].data[3] = END_MUS; } if (gMain.newKeys & DPAD_DOWN) { gTasks[taskId].data[3] -= sPowersOfTen[gTasks[taskId].data[4]]; if (gTasks[taskId].data[3] < START_MUS) gTasks[taskId].data[3] = START_MUS; } if (gMain.newKeys & DPAD_LEFT) { if (gTasks[taskId].data[4] > 0) gTasks[taskId].data[4] -= 1; } if (gMain.newKeys & DPAD_RIGHT) { if (gTasks[taskId].data[4] < DEBUG_NUMBER_DIGITS_ITEMS - 1) gTasks[taskId].data[4] += 1; } StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]); StringCopyPadded(gStringVar1, gBGMNames[gTasks[taskId].data[3]-START_MUS], CHAR_SPACE, 35); ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, DEBUG_NUMBER_DIGITS_ITEMS); StringExpandPlaceholders(gStringVar4, gDebugText_Sound_MUS_ID); AddTextPrinterParameterized(gTasks[taskId].data[2], 1, gStringVar4, 1, 1, 0, NULL); } if (gMain.newKeys & A_BUTTON) { m4aSongNumStop(gTasks[taskId].data[5]); gTasks[taskId].data[5] = gTasks[taskId].data[3]; m4aSongNumStart(gTasks[taskId].data[3]); } else if (gMain.newKeys & B_BUTTON) { PlaySE(SE_SELECT); // m4aSongNumStop(gTasks[taskId].data[5]); //Uncomment if music should stop after leaving menu DebugAction_DestroyExtraWindow(taskId); } } #define SOUND_LIST_BGM \ X(MUS_LITTLEROOT_TEST, "MUS-LITTLEROOT-TEST") \ X(MUS_GSC_ROUTE38, "MUS-GSC-ROUTE38") \ X(MUS_CAUGHT, "MUS-CAUGHT") \ X(MUS_VICTORY_WILD, "MUS-VICTORY-WILD") \ X(MUS_VICTORY_GYM_LEADER, "MUS-VICTORY-GYM-LEADER") \ X(MUS_VICTORY_LEAGUE, "MUS-VICTORY-LEAGUE") \ X(MUS_C_COMM_CENTER, "MUS-C-COMM-CENTER") \ X(MUS_GSC_PEWTER, "MUS-GSC-PEWTER") \ X(MUS_C_VS_LEGEND_BEAST, "MUS-C-VS-LEGEND-BEAST") \ X(MUS_ROUTE101, "MUS-ROUTE101") \ X(MUS_ROUTE110, "MUS-ROUTE110") \ X(MUS_ROUTE120, "MUS-ROUTE120") \ X(MUS_PETALBURG, "MUS-PETALBURG") \ X(MUS_OLDALE, "MUS-OLDALE") \ X(MUS_GYM, "MUS-GYM") \ X(MUS_SURF, "MUS-SURF") \ X(MUS_PETALBURG_WOODS, "MUS-PETALBURG-WOODS") \ X(MUS_LEVEL_UP, "MUS-LEVEL-UP") \ X(MUS_HEAL, "MUS-HEAL") \ X(MUS_OBTAIN_BADGE, "MUS-OBTAIN-BADGE") \ X(MUS_OBTAIN_ITEM, "MUS-OBTAIN-ITEM") \ X(MUS_EVOLVED, "MUS-EVOLVED") \ X(MUS_OBTAIN_TMHM, "MUS-OBTAIN-TMHM") \ X(MUS_LILYCOVE_MUSEUM, "MUS-LILYCOVE-MUSEUM") \ X(MUS_ROUTE122, "MUS-ROUTE122") \ X(MUS_OCEANIC_MUSEUM, "MUS-OCEANIC-MUSEUM") \ X(MUS_EVOLUTION_INTRO, "MUS-EVOLUTION-INTRO") \ X(MUS_EVOLUTION, "MUS-EVOLUTION") \ X(MUS_MOVE_DELETED, "MUS-MOVE-DELETED") \ X(MUS_ENCOUNTER_GIRL, "MUS-ENCOUNTER-GIRL") \ X(MUS_ENCOUNTER_MALE, "MUS-ENCOUNTER-MALE") \ X(MUS_ABANDONED_SHIP, "MUS-ABANDONED-SHIP") \ X(MUS_FORTREE, "MUS-FORTREE") \ X(MUS_BIRCH_LAB, "MUS-BIRCH-LAB") \ X(MUS_B_TOWER_RS, "MUS-B-TOWER-RS") \ X(MUS_ENCOUNTER_SWIMMER, "MUS-ENCOUNTER-SWIMMER") \ X(MUS_CAVE_OF_ORIGIN, "MUS-CAVE-OF-ORIGIN") \ X(MUS_OBTAIN_BERRY, "MUS-OBTAIN-BERRY") \ X(MUS_AWAKEN_LEGEND, "MUS-AWAKEN-LEGEND") \ X(MUS_SLOTS_JACKPOT, "MUS-SLOTS-JACKPOT") \ X(MUS_SLOTS_WIN, "MUS-SLOTS-WIN") \ X(MUS_TOO_BAD, "MUS-TOO-BAD") \ X(MUS_ROULETTE, "MUS-ROULETTE") \ X(MUS_LINK_CONTEST_P1, "MUS-LINK-CONTEST-P1") \ X(MUS_LINK_CONTEST_P2, "MUS-LINK-CONTEST-P2") \ X(MUS_LINK_CONTEST_P3, "MUS-LINK-CONTEST-P3") \ X(MUS_LINK_CONTEST_P4, "MUS-LINK-CONTEST-P4") \ X(MUS_ENCOUNTER_RICH, "MUS-ENCOUNTER-RICH") \ X(MUS_VERDANTURF, "MUS-VERDANTURF") \ X(MUS_RUSTBORO, "MUS-RUSTBORO") \ X(MUS_POKE_CENTER, "MUS-POKE-CENTER") \ X(MUS_ROUTE104, "MUS-ROUTE104") \ X(MUS_ROUTE119, "MUS-ROUTE119") \ X(MUS_CYCLING, "MUS-CYCLING") \ X(MUS_POKE_MART, "MUS-POKE-MART") \ X(MUS_LITTLEROOT, "MUS-LITTLEROOT") \ X(MUS_MT_CHIMNEY, "MUS-MT-CHIMNEY") \ X(MUS_ENCOUNTER_FEMALE, "MUS-ENCOUNTER-FEMALE") \ X(MUS_LILYCOVE, "MUS-LILYCOVE") \ X(MUS_ROUTE111, "MUS-ROUTE111") \ X(MUS_HELP, "MUS-HELP") \ X(MUS_UNDERWATER, "MUS-UNDERWATER") \ X(MUS_VICTORY_TRAINER, "MUS-VICTORY-TRAINER") \ X(MUS_TITLE, "MUS-TITLE") \ X(MUS_INTRO, "MUS-INTRO") \ X(MUS_ENCOUNTER_MAY, "MUS-ENCOUNTER-MAY") \ X(MUS_ENCOUNTER_INTENSE, "MUS-ENCOUNTER-INTENSE") \ X(MUS_ENCOUNTER_COOL, "MUS-ENCOUNTER-COOL") \ X(MUS_ROUTE113, "MUS-ROUTE113") \ X(MUS_ENCOUNTER_AQUA, "MUS-ENCOUNTER-AQUA") \ X(MUS_FOLLOW_ME, "MUS-FOLLOW-ME") \ X(MUS_ENCOUNTER_BRENDAN, "MUS-ENCOUNTER-BRENDAN") \ X(MUS_EVER_GRANDE, "MUS-EVER-GRANDE") \ X(MUS_ENCOUNTER_SUSPICIOUS, "MUS-ENCOUNTER-SUSPICIOUS") \ X(MUS_VICTORY_AQUA_MAGMA, "MUS-VICTORY-AQUA-MAGMA") \ X(MUS_CABLE_CAR, "MUS-CABLE-CAR") \ X(MUS_GAME_CORNER, "MUS-GAME-CORNER") \ X(MUS_DEWFORD, "MUS-DEWFORD") \ X(MUS_SAFARI_ZONE, "MUS-SAFARI-ZONE") \ X(MUS_VICTORY_ROAD, "MUS-VICTORY-ROAD") \ X(MUS_AQUA_MAGMA_HIDEOUT, "MUS-AQUA-MAGMA-HIDEOUT") \ X(MUS_SAILING, "MUS-SAILING") \ X(MUS_MT_PYRE, "MUS-MT-PYRE") \ X(MUS_SLATEPORT, "MUS-SLATEPORT") \ X(MUS_MT_PYRE_EXTERIOR, "MUS-MT-PYRE-EXTERIOR") \ X(MUS_SCHOOL, "MUS-SCHOOL") \ X(MUS_HALL_OF_FAME, "MUS-HALL-OF-FAME") \ X(MUS_FALLARBOR, "MUS-FALLARBOR") \ X(MUS_SEALED_CHAMBER, "MUS-SEALED-CHAMBER") \ X(MUS_CONTEST_WINNER, "MUS-CONTEST-WINNER") \ X(MUS_CONTEST, "MUS-CONTEST") \ X(MUS_ENCOUNTER_MAGMA, "MUS-ENCOUNTER-MAGMA") \ X(MUS_INTRO_BATTLE, "MUS-INTRO-BATTLE") \ X(MUS_WEATHER_KYOGRE, "MUS-WEATHER-KYOGRE") \ X(MUS_WEATHER_GROUDON, "MUS-WEATHER-GROUDON") \ X(MUS_SOOTOPOLIS, "MUS-SOOTOPOLIS") \ X(MUS_CONTEST_RESULTS, "MUS-CONTEST-RESULTS") \ X(MUS_HALL_OF_FAME_ROOM, "MUS-HALL-OF-FAME-ROOM") \ X(MUS_TRICK_HOUSE, "MUS-TRICK-HOUSE") \ X(MUS_ENCOUNTER_TWINS, "MUS-ENCOUNTER-TWINS") \ X(MUS_ENCOUNTER_ELITE_FOUR, "MUS-ENCOUNTER-ELITE-FOUR") \ X(MUS_ENCOUNTER_HIKER, "MUS-ENCOUNTER-HIKER") \ X(MUS_CONTEST_LOBBY, "MUS-CONTEST-LOBBY") \ X(MUS_ENCOUNTER_INTERVIEWER, "MUS-ENCOUNTER-INTERVIEWER") \ X(MUS_ENCOUNTER_CHAMPION, "MUS-ENCOUNTER-CHAMPION") \ X(MUS_CREDITS, "MUS-CREDITS") \ X(MUS_END, "MUS-END") \ X(MUS_B_FRONTIER, "MUS-B-FRONTIER") \ X(MUS_B_ARENA, "MUS-B-ARENA") \ X(MUS_OBTAIN_B_POINTS, "MUS-OBTAIN-B-POINTS") \ X(MUS_REGISTER_MATCH_CALL, "MUS-REGISTER-MATCH-CALL") \ X(MUS_B_PYRAMID, "MUS-B-PYRAMID") \ X(MUS_B_PYRAMID_TOP, "MUS-B-PYRAMID-TOP") \ X(MUS_B_PALACE, "MUS-B-PALACE") \ X(MUS_RAYQUAZA_APPEARS, "MUS-RAYQUAZA-APPEARS") \ X(MUS_B_TOWER, "MUS-B-TOWER") \ X(MUS_OBTAIN_SYMBOL, "MUS-OBTAIN-SYMBOL") \ X(MUS_B_DOME, "MUS-B-DOME") \ X(MUS_B_PIKE, "MUS-B-PIKE") \ X(MUS_B_FACTORY, "MUS-B-FACTORY") \ X(MUS_VS_RAYQUAZA, "MUS-VS-RAYQUAZA") \ X(MUS_VS_FRONTIER_BRAIN, "MUS-VS-FRONTIER-BRAIN") \ X(MUS_VS_MEW, "MUS-VS-MEW") \ X(MUS_B_DOME_LOBBY, "MUS-B-DOME-LOBBY") \ X(MUS_VS_WILD, "MUS-VS-WILD") \ X(MUS_VS_AQUA_MAGMA, "MUS-VS-AQUA-MAGMA") \ X(MUS_VS_TRAINER, "MUS-VS-TRAINER") \ X(MUS_VS_GYM_LEADER, "MUS-VS-GYM-LEADER") \ X(MUS_VS_CHAMPION, "MUS-VS-CHAMPION") \ X(MUS_VS_REGI, "MUS-VS-REGI") \ X(MUS_VS_KYOGRE_GROUDON, "MUS-VS-KYOGRE-GROUDON") \ X(MUS_VS_RIVAL, "MUS-VS-RIVAL") \ X(MUS_VS_ELITE_FOUR, "MUS-VS-ELITE-FOUR") \ X(MUS_VS_AQUA_MAGMA_LEADER, "MUS-VS-AQUA-MAGMA-LEADER") \ X(MUS_RG_FOLLOW_ME, "MUS-RG-FOLLOW-ME") \ X(MUS_RG_GAME_CORNER, "MUS-RG-GAME-CORNER") \ X(MUS_RG_ROCKET_HIDEOUT, "MUS-RG-ROCKET-HIDEOUT") \ X(MUS_RG_GYM, "MUS-RG-GYM") \ X(MUS_RG_JIGGLYPUFF, "MUS-RG-JIGGLYPUFF") \ X(MUS_RG_INTRO_FIGHT, "MUS-RG-INTRO-FIGHT") \ X(MUS_RG_TITLE, "MUS-RG-TITLE") \ X(MUS_RG_CINNABAR, "MUS-RG-CINNABAR") \ X(MUS_RG_LAVENDER, "MUS-RG-LAVENDER") \ X(MUS_RG_HEAL, "MUS-RG-HEAL") \ X(MUS_RG_CYCLING, "MUS-RG-CYCLING") \ X(MUS_RG_ENCOUNTER_ROCKET, "MUS-RG-ENCOUNTER-ROCKET") \ X(MUS_RG_ENCOUNTER_GIRL, "MUS-RG-ENCOUNTER-GIRL") \ X(MUS_RG_ENCOUNTER_BOY, "MUS-RG-ENCOUNTER-BOY") \ X(MUS_RG_HALL_OF_FAME, "MUS-RG-HALL-OF-FAME") \ X(MUS_RG_VIRIDIAN_FOREST, "MUS-RG-VIRIDIAN-FOREST") \ X(MUS_RG_MT_MOON, "MUS-RG-MT-MOON") \ X(MUS_RG_POKE_MANSION, "MUS-RG-POKE-MANSION") \ X(MUS_RG_CREDITS, "MUS-RG-CREDITS") \ X(MUS_RG_ROUTE1, "MUS-RG-ROUTE1") \ X(MUS_RG_ROUTE24, "MUS-RG-ROUTE24") \ X(MUS_RG_ROUTE3, "MUS-RG-ROUTE3") \ X(MUS_RG_ROUTE11, "MUS-RG-ROUTE11") \ X(MUS_RG_VICTORY_ROAD, "MUS-RG-VICTORY-ROAD") \ X(MUS_RG_VS_GYM_LEADER, "MUS-RG-VS-GYM-LEADER") \ X(MUS_RG_VS_TRAINER, "MUS-RG-VS-TRAINER") \ X(MUS_RG_VS_WILD, "MUS-RG-VS-WILD") \ X(MUS_RG_VS_CHAMPION, "MUS-RG-VS-CHAMPION") \ X(MUS_RG_PALLET, "MUS-RG-PALLET") \ X(MUS_RG_OAK_LAB, "MUS-RG-OAK-LAB") \ X(MUS_RG_OAK, "MUS-RG-OAK") \ X(MUS_RG_POKE_CENTER, "MUS-RG-POKE-CENTER") \ X(MUS_RG_SS_ANNE, "MUS-RG-SS-ANNE") \ X(MUS_RG_SURF, "MUS-RG-SURF") \ X(MUS_RG_POKE_TOWER, "MUS-RG-POKE-TOWER") \ X(MUS_RG_SILPH, "MUS-RG-SILPH") \ X(MUS_RG_FUCHSIA, "MUS-RG-FUCHSIA") \ X(MUS_RG_CELADON, "MUS-RG-CELADON") \ X(MUS_RG_VICTORY_TRAINER, "MUS-RG-VICTORY-TRAINER") \ X(MUS_RG_VICTORY_WILD, "MUS-RG-VICTORY-WILD") \ X(MUS_RG_VICTORY_GYM_LEADER, "MUS-RG-VICTORY-GYM-LEADER") \ X(MUS_RG_VERMILLION, "MUS-RG-VERMILLION") \ X(MUS_RG_PEWTER, "MUS-RG-PEWTER") \ X(MUS_RG_ENCOUNTER_RIVAL, "MUS-RG-ENCOUNTER-RIVAL") \ X(MUS_RG_RIVAL_EXIT, "MUS-RG-RIVAL-EXIT") \ X(MUS_RG_DEX_RATING, "MUS-RG-DEX-RATING") \ X(MUS_RG_OBTAIN_KEY_ITEM, "MUS-RG-OBTAIN-KEY-ITEM") \ X(MUS_RG_CAUGHT_INTRO, "MUS-RG-CAUGHT-INTRO") \ X(MUS_RG_PHOTO, "MUS-RG-PHOTO") \ X(MUS_RG_GAME_FREAK, "MUS-RG-GAME-FREAK") \ X(MUS_RG_CAUGHT, "MUS-RG-CAUGHT") \ X(MUS_RG_NEW_GAME_INSTRUCT, "MUS-RG-NEW-GAME-INSTRUCT") \ X(MUS_RG_NEW_GAME_INTRO, "MUS-RG-NEW-GAME-INTRO") \ X(MUS_RG_NEW_GAME_EXIT, "MUS-RG-NEW-GAME-EXIT") \ X(MUS_RG_POKE_JUMP, "MUS-RG-POKE-JUMP") \ X(MUS_RG_UNION_ROOM, "MUS-RG-UNION-ROOM") \ X(MUS_RG_NET_CENTER, "MUS-RG-NET-CENTER") \ X(MUS_RG_MYSTERY_GIFT, "MUS-RG-MYSTERY-GIFT") \ X(MUS_RG_BERRY_PICK, "MUS-RG-BERRY-PICK") \ X(MUS_RG_SEVII_CAVE, "MUS-RG-SEVII-CAVE") \ X(MUS_RG_TEACHY_TV_SHOW, "MUS-RG-TEACHY-TV-SHOW") \ X(MUS_RG_SEVII_ROUTE, "MUS-RG-SEVII-ROUTE") \ X(MUS_RG_SEVII_DUNGEON, "MUS-RG-SEVII-DUNGEON") \ X(MUS_RG_SEVII_123, "MUS-RG-SEVII-123") \ X(MUS_RG_SEVII_45, "MUS-RG-SEVII-45") \ X(MUS_RG_SEVII_67, "MUS-RG-SEVII-67") \ X(MUS_RG_POKE_FLUTE, "MUS-RG-POKE-FLUTE") \ X(MUS_RG_VS_DEOXYS, "MUS-RG-VS-DEOXYS") \ X(MUS_RG_VS_MEWTWO, "MUS-RG-VS-MEWTWO") \ X(MUS_RG_VS_LEGEND, "MUS-RG-VS-LEGEND") \ X(MUS_RG_ENCOUNTER_GYM_LEADER, "MUS-RG-ENCOUNTER-GYM-LEADER") \ X(MUS_RG_ENCOUNTER_DEOXYS, "MUS-RG-ENCOUNTER-DEOXYS") \ X(MUS_RG_TRAINER_TOWER, "MUS-RG-TRAINER-TOWER") \ X(MUS_RG_SLOW_PALLET, "MUS-RG-SLOW-PALLET") \ X(MUS_RG_TEACHY_TV_MENU, "MUS-RG-TEACHY-TV-MENU") \ X(PH_TRAP_BLEND, "PH-TRAP-BLEND") \ X(PH_TRAP_HELD, "PH-TRAP-HELD") \ X(PH_TRAP_SOLO, "PH-TRAP-SOLO") \ X(PH_FACE_BLEND, "PH-FACE-BLEND") \ X(PH_FACE_HELD, "PH-FACE-HELD") \ X(PH_FACE_SOLO, "PH-FACE-SOLO") \ X(PH_CLOTH_BLEND, "PH-CLOTH-BLEND") \ X(PH_CLOTH_HELD, "PH-CLOTH-HELD") \ X(PH_CLOTH_SOLO, "PH-CLOTH-SOLO") \ X(PH_DRESS_BLEND, "PH-DRESS-BLEND") \ X(PH_DRESS_HELD, "PH-DRESS-HELD") \ X(PH_DRESS_SOLO, "PH-DRESS-SOLO") \ X(PH_FLEECE_BLEND, "PH-FLEECE-BLEND") \ X(PH_FLEECE_HELD, "PH-FLEECE-HELD") \ X(PH_FLEECE_SOLO, "PH-FLEECE-SOLO") \ X(PH_KIT_BLEND, "PH-KIT-BLEND") \ X(PH_KIT_HELD, "PH-KIT-HELD") \ X(PH_KIT_SOLO, "PH-KIT-SOLO") \ X(PH_PRICE_BLEND, "PH-PRICE-BLEND") \ X(PH_PRICE_HELD, "PH-PRICE-HELD") \ X(PH_PRICE_SOLO, "PH-PRICE-SOLO") \ X(PH_LOT_BLEND, "PH-LOT-BLEND") \ X(PH_LOT_HELD, "PH-LOT-HELD") \ X(PH_LOT_SOLO, "PH-LOT-SOLO") \ X(PH_GOAT_BLEND, "PH-GOAT-BLEND") \ X(PH_GOAT_HELD, "PH-GOAT-HELD") \ X(PH_GOAT_SOLO, "PH-GOAT-SOLO") \ X(PH_THOUGHT_BLEND, "PH-THOUGHT-BLEND") \ X(PH_THOUGHT_HELD, "PH-THOUGHT-HELD") \ X(PH_THOUGHT_SOLO, "PH-THOUGHT-SOLO") \ X(PH_CHOICE_BLEND, "PH-CHOICE-BLEND") \ X(PH_CHOICE_HELD, "PH-CHOICE-HELD") \ X(PH_CHOICE_SOLO, "PH-CHOICE-SOLO") \ X(PH_MOUTH_BLEND, "PH-MOUTH-BLEND") \ X(PH_MOUTH_HELD, "PH-MOUTH-HELD") \ X(PH_MOUTH_SOLO, "PH-MOUTH-SOLO") \ X(PH_FOOT_BLEND, "PH-FOOT-BLEND") \ X(PH_FOOT_HELD, "PH-FOOT-HELD") \ X(PH_FOOT_SOLO, "PH-FOOT-SOLO") \ X(PH_GOOSE_BLEND, "PH-GOOSE-BLEND") \ X(PH_GOOSE_HELD, "PH-GOOSE-HELD") \ X(PH_GOOSE_SOLO, "PH-GOOSE-SOLO") \ X(PH_STRUT_BLEND, "PH-STRUT-BLEND") \ X(PH_STRUT_HELD, "PH-STRUT-HELD") \ X(PH_STRUT_SOLO, "PH-STRUT-SOLO") \ X(PH_CURE_BLEND, "PH-CURE-BLEND") \ X(PH_CURE_HELD, "PH-CURE-HELD") \ X(PH_CURE_SOLO, "PH-CURE-SOLO") \ X(PH_NURSE_BLEND, "PH-NURSE-BLEND") \ X(PH_NURSE_HELD, "PH-NURSE-HELD") \ X(PH_NURSE_SOLO, "PH-NURSE-SOLO") \ #define SOUND_LIST_SE \ X(SE_USE_ITEM, "SE-USE-ITEM") \ X(SE_PC_LOGIN, "SE-PC-LOGIN") \ X(SE_PC_OFF, "SE-PC-OFF") \ X(SE_PC_ON, "SE-PC-ON") \ X(SE_SELECT, "SE-SELECT") \ X(SE_WIN_OPEN, "SE-WIN-OPEN") \ X(SE_WALL_HIT, "SE-WALL-HIT") \ X(SE_DOOR, "SE-DOOR") \ X(SE_EXIT, "SE-EXIT") \ X(SE_LEDGE, "SE-LEDGE") \ X(SE_BIKE_BELL, "SE-BIKE-BELL") \ X(SE_NOT_EFFECTIVE, "SE-NOT-EFFECTIVE") \ X(SE_EFFECTIVE, "SE-EFFECTIVE") \ X(SE_SUPER_EFFECTIVE, "SE-SUPER-EFFECTIVE") \ X(SE_BALL_OPEN, "SE-BALL-OPEN") \ X(SE_FAINT, "SE-FAINT") \ X(SE_FLEE, "SE-FLEE") \ X(SE_SLIDING_DOOR, "SE-SLIDING-DOOR") \ X(SE_SHIP, "SE-SHIP") \ X(SE_BANG, "SE-BANG") \ X(SE_PIN, "SE-PIN") \ X(SE_BOO, "SE-BOO") \ X(SE_BALL, "SE-BALL") \ X(SE_CONTEST_PLACE, "SE-CONTEST-PLACE") \ X(SE_A, "SE-A") \ X(SE_I, "SE-I") \ X(SE_U, "SE-U") \ X(SE_E, "SE-E") \ X(SE_O, "SE-O") \ X(SE_N, "SE-N") \ X(SE_SUCCESS, "SE-SUCCESS") \ X(SE_FAILURE, "SE-FAILURE") \ X(SE_EXP, "SE-EXP") \ X(SE_BIKE_HOP, "SE-BIKE-HOP") \ X(SE_SWITCH, "SE-SWITCH") \ X(SE_CLICK, "SE-CLICK") \ X(SE_FU_ZAKU, "SE-FU-ZAKU") \ X(SE_CONTEST_CONDITION_LOSE, "SE-CONTEST-CONDITION-LOSE") \ X(SE_LAVARIDGE_FALL_WARP, "SE-LAVARIDGE-FALL-WARP") \ X(SE_ICE_STAIRS, "SE-ICE-STAIRS") \ X(SE_ICE_BREAK, "SE-ICE-BREAK") \ X(SE_ICE_CRACK, "SE-ICE-CRACK") \ X(SE_FALL, "SE-FALL") \ X(SE_UNLOCK, "SE-UNLOCK") \ X(SE_WARP_IN, "SE-WARP-IN") \ X(SE_WARP_OUT, "SE-WARP-OUT") \ X(SE_REPEL, "SE-REPEL") \ X(SE_ROTATING_GATE, "SE-ROTATING-GATE") \ X(SE_TRUCK_MOVE, "SE-TRUCK-MOVE") \ X(SE_TRUCK_STOP, "SE-TRUCK-STOP") \ X(SE_TRUCK_UNLOAD, "SE-TRUCK-UNLOAD") \ X(SE_TRUCK_DOOR, "SE-TRUCK-DOOR") \ X(SE_BERRY_BLENDER, "SE-BERRY-BLENDER") \ X(SE_CARD, "SE-CARD") \ X(SE_SAVE, "SE-SAVE") \ X(SE_BALL_BOUNCE_1, "SE-BALL-BOUNCE-1") \ X(SE_BALL_BOUNCE_2, "SE-BALL-BOUNCE-2") \ X(SE_BALL_BOUNCE_3, "SE-BALL-BOUNCE-3") \ X(SE_BALL_BOUNCE_4, "SE-BALL-BOUNCE-4") \ X(SE_BALL_TRADE, "SE-BALL-TRADE") \ X(SE_BALL_THROW, "SE-BALL-THROW") \ X(SE_NOTE_C, "SE-NOTE-C") \ X(SE_NOTE_D, "SE-NOTE-D") \ X(SE_NOTE_E, "SE-NOTE-E") \ X(SE_NOTE_F, "SE-NOTE-F") \ X(SE_NOTE_G, "SE-NOTE-G") \ X(SE_NOTE_A, "SE-NOTE-A") \ X(SE_NOTE_B, "SE-NOTE-B") \ X(SE_NOTE_C_HIGH, "SE-NOTE-C-HIGH") \ X(SE_PUDDLE, "SE-PUDDLE") \ X(SE_BRIDGE_WALK, "SE-BRIDGE-WALK") \ X(SE_ITEMFINDER, "SE-ITEMFINDER") \ X(SE_DING_DONG, "SE-DING-DONG") \ X(SE_BALLOON_RED, "SE-BALLOON-RED") \ X(SE_BALLOON_BLUE, "SE-BALLOON-BLUE") \ X(SE_BALLOON_YELLOW, "SE-BALLOON-YELLOW") \ X(SE_BREAKABLE_DOOR, "SE-BREAKABLE-DOOR") \ X(SE_MUD_BALL, "SE-MUD-BALL") \ X(SE_FIELD_POISON, "SE-FIELD-POISON") \ X(SE_ESCALATOR, "SE-ESCALATOR") \ X(SE_THUNDERSTORM, "SE-THUNDERSTORM") \ X(SE_THUNDERSTORM_STOP, "SE-THUNDERSTORM-STOP") \ X(SE_DOWNPOUR, "SE-DOWNPOUR") \ X(SE_DOWNPOUR_STOP, "SE-DOWNPOUR-STOP") \ X(SE_RAIN, "SE-RAIN") \ X(SE_RAIN_STOP, "SE-RAIN-STOP") \ X(SE_THUNDER, "SE-THUNDER") \ X(SE_THUNDER2, "SE-THUNDER2") \ X(SE_ELEVATOR, "SE-ELEVATOR") \ X(SE_LOW_HEALTH, "SE-LOW-HEALTH") \ X(SE_EXP_MAX, "SE-EXP-MAX") \ X(SE_ROULETTE_BALL, "SE-ROULETTE-BALL") \ X(SE_ROULETTE_BALL2, "SE-ROULETTE-BALL2") \ X(SE_TAILLOW_WING_FLAP, "SE-TAILLOW-WING-FLAP") \ X(SE_SHOP, "SE-SHOP") \ X(SE_CONTEST_HEART, "SE-CONTEST-HEART") \ X(SE_CONTEST_CURTAIN_RISE, "SE-CONTEST-CURTAIN-RISE") \ X(SE_CONTEST_CURTAIN_FALL, "SE-CONTEST-CURTAIN-FALL") \ X(SE_CONTEST_ICON_CHANGE, "SE-CONTEST-ICON-CHANGE") \ X(SE_CONTEST_ICON_CLEAR, "SE-CONTEST-ICON-CLEAR") \ X(SE_CONTEST_MONS_TURN, "SE-CONTEST-MONS-TURN") \ X(SE_SHINY, "SE-SHINY") \ X(SE_INTRO_BLAST, "SE-INTRO-BLAST") \ X(SE_MUGSHOT, "SE-MUGSHOT") \ X(SE_APPLAUSE, "SE-APPLAUSE") \ X(SE_VEND, "SE-VEND") \ X(SE_ORB, "SE-ORB") \ X(SE_DEX_SCROLL, "SE-DEX-SCROLL") \ X(SE_DEX_PAGE, "SE-DEX-PAGE") \ X(SE_POKENAV_ON, "SE-POKENAV-ON") \ X(SE_POKENAV_OFF, "SE-POKENAV-OFF") \ X(SE_DEX_SEARCH, "SE-DEX-SEARCH") \ X(SE_EGG_HATCH, "SE-EGG-HATCH") \ X(SE_BALL_TRAY_ENTER, "SE-BALL-TRAY-ENTER") \ X(SE_BALL_TRAY_BALL, "SE-BALL-TRAY-BALL") \ X(SE_BALL_TRAY_EXIT, "SE-BALL-TRAY-EXIT") \ X(SE_GLASS_FLUTE, "SE-GLASS-FLUTE") \ X(SE_M_THUNDERBOLT, "SE-M-THUNDERBOLT") \ X(SE_M_THUNDERBOLT2, "SE-M-THUNDERBOLT2") \ X(SE_M_HARDEN, "SE-M-HARDEN") \ X(SE_M_NIGHTMARE, "SE-M-NIGHTMARE") \ X(SE_M_VITAL_THROW, "SE-M-VITAL-THROW") \ X(SE_M_VITAL_THROW2, "SE-M-VITAL-THROW2") \ X(SE_M_BUBBLE, "SE-M-BUBBLE") \ X(SE_M_BUBBLE2, "SE-M-BUBBLE2") \ X(SE_M_BUBBLE3, "SE-M-BUBBLE3") \ X(SE_M_RAIN_DANCE, "SE-M-RAIN-DANCE") \ X(SE_M_CUT, "SE-M-CUT") \ X(SE_M_STRING_SHOT, "SE-M-STRING-SHOT") \ X(SE_M_STRING_SHOT2, "SE-M-STRING-SHOT2") \ X(SE_M_ROCK_THROW, "SE-M-ROCK-THROW") \ X(SE_M_GUST, "SE-M-GUST") \ X(SE_M_GUST2, "SE-M-GUST2") \ X(SE_M_DOUBLE_SLAP, "SE-M-DOUBLE-SLAP") \ X(SE_M_DOUBLE_TEAM, "SE-M-DOUBLE-TEAM") \ X(SE_M_RAZOR_WIND, "SE-M-RAZOR-WIND") \ X(SE_M_ICY_WIND, "SE-M-ICY-WIND") \ X(SE_M_THUNDER_WAVE, "SE-M-THUNDER-WAVE") \ X(SE_M_COMET_PUNCH, "SE-M-COMET-PUNCH") \ X(SE_M_MEGA_KICK, "SE-M-MEGA-KICK") \ X(SE_M_MEGA_KICK2, "SE-M-MEGA-KICK2") \ X(SE_M_CRABHAMMER, "SE-M-CRABHAMMER") \ X(SE_M_JUMP_KICK, "SE-M-JUMP-KICK") \ X(SE_M_FLAME_WHEEL, "SE-M-FLAME-WHEEL") \ X(SE_M_FLAME_WHEEL2, "SE-M-FLAME-WHEEL2") \ X(SE_M_FLAMETHROWER, "SE-M-FLAMETHROWER") \ X(SE_M_FIRE_PUNCH, "SE-M-FIRE-PUNCH") \ X(SE_M_TOXIC, "SE-M-TOXIC") \ X(SE_M_SACRED_FIRE, "SE-M-SACRED-FIRE") \ X(SE_M_SACRED_FIRE2, "SE-M-SACRED-FIRE2") \ X(SE_M_EMBER, "SE-M-EMBER") \ X(SE_M_TAKE_DOWN, "SE-M-TAKE-DOWN") \ X(SE_M_BLIZZARD, "SE-M-BLIZZARD") \ X(SE_M_BLIZZARD2, "SE-M-BLIZZARD2") \ X(SE_M_SCRATCH, "SE-M-SCRATCH") \ X(SE_M_VICEGRIP, "SE-M-VICEGRIP") \ X(SE_M_WING_ATTACK, "SE-M-WING-ATTACK") \ X(SE_M_FLY, "SE-M-FLY") \ X(SE_M_SAND_ATTACK, "SE-M-SAND-ATTACK") \ X(SE_M_RAZOR_WIND2, "SE-M-RAZOR-WIND2") \ X(SE_M_BITE, "SE-M-BITE") \ X(SE_M_HEADBUTT, "SE-M-HEADBUTT") \ X(SE_M_SURF, "SE-M-SURF") \ X(SE_M_HYDRO_PUMP, "SE-M-HYDRO-PUMP") \ X(SE_M_WHIRLPOOL, "SE-M-WHIRLPOOL") \ X(SE_M_HORN_ATTACK, "SE-M-HORN-ATTACK") \ X(SE_M_TAIL_WHIP, "SE-M-TAIL-WHIP") \ X(SE_M_MIST, "SE-M-MIST") \ X(SE_M_POISON_POWDER, "SE-M-POISON-POWDER") \ X(SE_M_BIND, "SE-M-BIND") \ X(SE_M_DRAGON_RAGE, "SE-M-DRAGON-RAGE") \ X(SE_M_SING, "SE-M-SING") \ X(SE_M_PERISH_SONG, "SE-M-PERISH-SONG") \ X(SE_M_PAY_DAY, "SE-M-PAY-DAY") \ X(SE_M_DIG, "SE-M-DIG") \ X(SE_M_DIZZY_PUNCH, "SE-M-DIZZY-PUNCH") \ X(SE_M_SELF_DESTRUCT, "SE-M-SELF-DESTRUCT") \ X(SE_M_EXPLOSION, "SE-M-EXPLOSION") \ X(SE_M_ABSORB_2, "SE-M-ABSORB-2") \ X(SE_M_ABSORB, "SE-M-ABSORB") \ X(SE_M_SCREECH, "SE-M-SCREECH") \ X(SE_M_BUBBLE_BEAM, "SE-M-BUBBLE-BEAM") \ X(SE_M_BUBBLE_BEAM2, "SE-M-BUBBLE-BEAM2") \ X(SE_M_SUPERSONIC, "SE-M-SUPERSONIC") \ X(SE_M_BELLY_DRUM, "SE-M-BELLY-DRUM") \ X(SE_M_METRONOME, "SE-M-METRONOME") \ X(SE_M_BONEMERANG, "SE-M-BONEMERANG") \ X(SE_M_LICK, "SE-M-LICK") \ X(SE_M_PSYBEAM, "SE-M-PSYBEAM") \ X(SE_M_FAINT_ATTACK, "SE-M-FAINT-ATTACK") \ X(SE_M_SWORDS_DANCE, "SE-M-SWORDS-DANCE") \ X(SE_M_LEER, "SE-M-LEER") \ X(SE_M_SWAGGER, "SE-M-SWAGGER") \ X(SE_M_SWAGGER2, "SE-M-SWAGGER2") \ X(SE_M_HEAL_BELL, "SE-M-HEAL-BELL") \ X(SE_M_CONFUSE_RAY, "SE-M-CONFUSE-RAY") \ X(SE_M_SNORE, "SE-M-SNORE") \ X(SE_M_BRICK_BREAK, "SE-M-BRICK-BREAK") \ X(SE_M_GIGA_DRAIN, "SE-M-GIGA-DRAIN") \ X(SE_M_PSYBEAM2, "SE-M-PSYBEAM2") \ X(SE_M_SOLAR_BEAM, "SE-M-SOLAR-BEAM") \ X(SE_M_PETAL_DANCE, "SE-M-PETAL-DANCE") \ X(SE_M_TELEPORT, "SE-M-TELEPORT") \ X(SE_M_MINIMIZE, "SE-M-MINIMIZE") \ X(SE_M_SKETCH, "SE-M-SKETCH") \ X(SE_M_SWIFT, "SE-M-SWIFT") \ X(SE_M_REFLECT, "SE-M-REFLECT") \ X(SE_M_BARRIER, "SE-M-BARRIER") \ X(SE_M_DETECT, "SE-M-DETECT") \ X(SE_M_LOCK_ON, "SE-M-LOCK-ON") \ X(SE_M_MOONLIGHT, "SE-M-MOONLIGHT") \ X(SE_M_CHARM, "SE-M-CHARM") \ X(SE_M_CHARGE, "SE-M-CHARGE") \ X(SE_M_STRENGTH, "SE-M-STRENGTH") \ X(SE_M_HYPER_BEAM, "SE-M-HYPER-BEAM") \ X(SE_M_WATERFALL, "SE-M-WATERFALL") \ X(SE_M_REVERSAL, "SE-M-REVERSAL") \ X(SE_M_ACID_ARMOR, "SE-M-ACID-ARMOR") \ X(SE_M_SANDSTORM, "SE-M-SANDSTORM") \ X(SE_M_TRI_ATTACK, "SE-M-TRI-ATTACK") \ X(SE_M_TRI_ATTACK2, "SE-M-TRI-ATTACK2") \ X(SE_M_ENCORE, "SE-M-ENCORE") \ X(SE_M_ENCORE2, "SE-M-ENCORE2") \ X(SE_M_BATON_PASS, "SE-M-BATON-PASS") \ X(SE_M_MILK_DRINK, "SE-M-MILK-DRINK") \ X(SE_M_ATTRACT, "SE-M-ATTRACT") \ X(SE_M_ATTRACT2, "SE-M-ATTRACT2") \ X(SE_M_MORNING_SUN, "SE-M-MORNING-SUN") \ X(SE_M_FLATTER, "SE-M-FLATTER") \ X(SE_M_SAND_TOMB, "SE-M-SAND-TOMB") \ X(SE_M_GRASSWHISTLE, "SE-M-GRASSWHISTLE") \ X(SE_M_SPIT_UP, "SE-M-SPIT-UP") \ X(SE_M_DIVE, "SE-M-DIVE") \ X(SE_M_EARTHQUAKE, "SE-M-EARTHQUAKE") \ X(SE_M_TWISTER, "SE-M-TWISTER") \ X(SE_M_SWEET_SCENT, "SE-M-SWEET-SCENT") \ X(SE_M_YAWN, "SE-M-YAWN") \ X(SE_M_SKY_UPPERCUT, "SE-M-SKY-UPPERCUT") \ X(SE_M_STAT_INCREASE, "SE-M-STAT-INCREASE") \ X(SE_M_HEAT_WAVE, "SE-M-HEAT-WAVE") \ X(SE_M_UPROAR, "SE-M-UPROAR") \ X(SE_M_HAIL, "SE-M-HAIL") \ X(SE_M_COSMIC_POWER, "SE-M-COSMIC-POWER") \ X(SE_M_TEETER_DANCE, "SE-M-TEETER-DANCE") \ X(SE_M_STAT_DECREASE, "SE-M-STAT-DECREASE") \ X(SE_M_HAZE, "SE-M-HAZE") \ X(SE_M_HYPER_BEAM2, "SE-M-HYPER-BEAM2") \ X(SE_RG_DOOR, "SE-RG-DOOR") \ X(SE_RG_CARD_FLIP, "SE-RG-CARD-FLIP") \ X(SE_RG_CARD_FLIPPING, "SE-RG-CARD-FLIPPING") \ X(SE_RG_CARD_OPEN, "SE-RG-CARD-OPEN") \ X(SE_RG_BAG_CURSOR, "SE-RG-BAG-CURSOR") \ X(SE_RG_BAG_POCKET, "SE-RG-BAG-POCKET") \ X(SE_RG_BALL_CLICK, "SE-RG-BALL-CLICK") \ X(SE_RG_SHOP, "SE-RG-SHOP") \ X(SE_RG_SS_ANNE_HORN, "SE-RG-SS-ANNE-HORN") \ X(SE_RG_HELP_OPEN, "SE-RG-HELP-OPEN") \ X(SE_RG_HELP_CLOSE, "SE-RG-HELP-CLOSE") \ X(SE_RG_HELP_ERROR, "SE-RG-HELP-ERROR") \ X(SE_RG_DEOXYS_MOVE, "SE-RG-DEOXYS-MOVE") \ X(SE_RG_POKE_JUMP_SUCCESS, "SE-RG-POKE-JUMP-SUCCESS") \ X(SE_RG_POKE_JUMP_FAILURE, "SE-RG-POKE-JUMP-FAILURE") \ X(SE_PHONE_CALL, "SE-PHONE-CALL") \ X(SE_PHONE_CLICK, "SE-PHONE-CLICK") \ X(SE_ARENA_TIMEUP1, "SE-ARENA-TIMEUP1") \ X(SE_ARENA_TIMEUP2, "SE-ARENA-TIMEUP2") \ X(SE_PIKE_CURTAIN_CLOSE, "SE-PIKE-CURTAIN-CLOSE") \ X(SE_PIKE_CURTAIN_OPEN, "SE-PIKE-CURTAIN-OPEN") \ X(SE_SUDOWOODO_SHAKE, "SE-SUDOWOODO-SHAKE") \ // Create BGM list #define X(songId, name) static const u8 sBGMName_##songId[] = _(name); SOUND_LIST_BGM #undef X #define X(songId, name) sBGMName_##songId, static const u8 *const gBGMNames[] = { SOUND_LIST_BGM }; #undef X // Create SE list #define X(songId, name) static const u8 sSEName_##songId[] = _(name); SOUND_LIST_SE #undef X #define X(songId, name) sSEName_##songId, static const u8 *const gSENames[] = { SOUND_LIST_SE }; #undef X #endif