Route101_MapScripts:: @ 81EBCBA
	map_script MAP_SCRIPT_ON_TRANSITION, Route101_MapScript1_1EBCC5
	map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_MapScript2_1EBCCB
	.byte 0

Route101_MapScript1_1EBCC5: @ 81EBCC5
	call Route101_EventScript_2720AD
	end

Route101_MapScript2_1EBCCB: @ 81EBCCB
	map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_1EBCD5
	.2byte 0

Route101_EventScript_1EBCD5:: @ 81EBCD5
	setflag FLAG_HIDE_MAP_NAME_POPUP
	setvar VAR_ROUTE101_STATE, 1
	end

Route101_EventScript_1EBCDE:: @ 81EBCDE
	lockall
	playbgm MUS_EVENT0, 1
	msgbox Route101_Text_1EBE8F, MSGBOX_DEFAULT
	closemessage
	setobjectxy 2, 0, 15
	setobjectxy 4, 0, 16
	applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBDC2
	applymovement 2, Route101_Movement_1EBDE7
	applymovement 4, Route101_Movement_1EBDB5
	waitmovement 0
	applymovement 4, Route101_Movement_1EBD96
	applymovement 2, Route101_Movement_1EBDC8
	waitmovement 0
	applymovement 2, Common_Movement_WalkInPlaceRight
	waitmovement 0
	applymovement 4, Route101_Movement_1EBDBD
	applymovement 2, Route101_Movement_1EBDEF
	waitmovement 0
	msgbox Route101_Text_1EBE9A, MSGBOX_DEFAULT
	closemessage
	setvar VAR_ROUTE101_STATE, 2
	releaseall
	end

Route101_EventScript_1EBD4E:: @ 81EBD4E
	lockall
	msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
	closemessage
	applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD90
	waitmovement 0
	releaseall
	end

Route101_EventScript_1EBD64:: @ 81EBD64
	lockall
	msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
	closemessage
	applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD92
	waitmovement 0
	releaseall
	end

Route101_EventScript_1EBD7A:: @ 81EBD7A
	lockall
	msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT
	closemessage
	applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD94
	waitmovement 0
	releaseall
	end

Route101_Movement_1EBD90: @ 81EBD90
	walk_up
	step_end

Route101_Movement_1EBD92: @ 81EBD92
	walk_right
	step_end

Route101_Movement_1EBD94: @ 81EBD94
	walk_down
	step_end

Route101_Movement_1EBD96: @ 81EBD96
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	walk_fast_left
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	walk_fast_left
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	step_end

Route101_Movement_1EBDB5: @ 81EBDB5
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_up
	step_end

Route101_Movement_1EBDBC: @ 81EBDBC
	step_end

Route101_Movement_1EBDBD: @ 81EBDBD
	walk_in_place_fast_left
	walk_in_place_fast_left
	walk_in_place_fast_left
	walk_in_place_fast_left
	step_end

Route101_Movement_1EBDC2: @ 81EBDC2
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_fast_up
	walk_in_place_fastest_left
	step_end

Route101_Movement_1EBDC8: @ 81EBDC8
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	walk_fast_left
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	walk_fast_left
	walk_fast_up
	walk_fast_up
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_down
	walk_fast_down
	walk_fast_left
	walk_fast_left
	walk_fast_left
	step_end

Route101_Movement_1EBDE7: @ 81EBDE7
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_right
	walk_fast_up
	walk_fast_up
	step_end

Route101_Movement_1EBDEE: @ 81EBDEE
	step_end

Route101_Movement_1EBDEF: @ 81EBDEF
	walk_in_place_fast_right
	walk_in_place_fast_right
	walk_in_place_fast_right
	walk_in_place_fast_right
	step_end

Route101_Movement_1EBDF4: @ 81EBDF4
	walk_up
	walk_up
	step_end

Route101_Movement_1EBDF7: @ 81EBDF7
	walk_up
	walk_left
	walk_up
	step_end

Route101_EventScript_1EBDFB:: @ 81EBDFB
	msgbox Route101_Text_1EBFDD, MSGBOX_NPC
	end

Route101_EventScript_1EBE04:: @ 81EBE04
	msgbox Route101_Text_1EC04A, MSGBOX_NPC
	end

Route101_EventScript_1EBE0D:: @ 81EBE0D
	msgbox Route101_Text_1EC0C8, MSGBOX_SIGN
	end

Route101_EventScript_1EBE16:: @ 81EBE16
	lock
	faceplayer
	setflag FLAG_SYS_POKEMON_GET
	setflag FLAG_RESCUED_BIRCH
	fadescreen 1
	removeobject 4
	setobjectxy EVENT_OBJ_ID_PLAYER, 6, 13
	applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceLeft
	waitmovement 0
	special ChooseStarter
	waitstate
	applymovement 2, Route101_Movement_1EBE8D
	waitmovement 0
	msgbox Route101_Text_1EBF12, MSGBOX_DEFAULT
	special HealPlayerParty
	setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE
	clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH
	setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG
	setvar VAR_BIRCH_LAB_STATE, 2
	setvar VAR_ROUTE101_STATE, 3
	clearflag FLAG_HIDE_MAP_NAME_POPUP
	checkplayergender
	compare VAR_RESULT, MALE
	call_if_eq Route101_EventScript_1EBE85
	compare VAR_RESULT, FEMALE
	call_if_eq Route101_EventScript_1EBE89
	warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5
	waitstate
	release
	end

Route101_EventScript_1EBE85:: @ 81EBE85
	setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM
	return

Route101_EventScript_1EBE89:: @ 81EBE89
	setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
	return

Route101_Movement_1EBE8D: @ 81EBE8D
	walk_right
	step_end

Route101_Text_1EBE8F: @ 81EBE8F
	.string "H-help me!$"

Route101_Text_1EBE9A: @ 81EBE9A
	.string "Hello! You over there!\n"
	.string "Please! Help!\p"
	.string "In my BAG!\n"
	.string "There's a POKé BALL!$"

Route101_Text_1EBEDF: @ 81EBEDF
	.string "Wh-Where are you going?!\n"
	.string "Don't leave me like this!$"

Route101_Text_1EBF12: @ 81EBF12
	.string "PROF. BIRCH: Whew…\p"
	.string "I was in the tall grass studying wild\n"
	.string "POKéMON when I was jumped.\p"
	.string "You saved me.\n"
	.string "Thanks a lot!\p"
	.string "Oh?\p"
	.string "Hi, you're {PLAYER}{KUN}!\p"
	.string "This is not the place to chat, so come\n"
	.string "by my POKéMON LAB later, okay?$"

Route101_Text_1EBFDD: @ 81EBFDD
	.string "If POKéMON get tired, take them to\n"
	.string "a POKéMON CENTER.\p"
	.string "There's a POKéMON CENTER in OLDALE\n"
	.string "TOWN right close by.$"

Route101_Text_1EC04A: @ 81EC04A
	.string "Wild POKéMON will jump out at you in\n"
	.string "tall grass.\p"
	.string "If you want to catch POKéMON, you have\n"
	.string "to go into the tall grass and search.$"

Route101_Text_1EC0C8: @ 81EC0C8
	.string "ROUTE 101\n"
	.string "{UP_ARROW} OLDALE TOWN$"