.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start GameClear GameClear: @ 8137734 push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x1C bl HealPlayerParty ldr r4, =0x00000864 adds r0, r4, 0 bl FlagGet lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x1 bne _08137760 ldr r0, =gHasHallOfFameRecords strb r1, [r0] b _0813776C .pool _08137760: ldr r1, =gHasHallOfFameRecords movs r0, 0 strb r0, [r1] adds r0, r4, 0 bl FlagSet _0813776C: movs r0, 0x1 bl GetGameStat cmp r0, 0 bne _0813778E ldr r0, =gSaveBlock2Ptr ldr r2, [r0] ldrh r1, [r2, 0xE] lsls r1, 16 ldrb r0, [r2, 0x10] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x11] orrs r1, r0 movs r0, 0x1 bl sav12_xor_set _0813778E: bl sub_8076D48 ldr r0, =gSaveBlock2Ptr ldr r0, [r0] ldrb r0, [r0, 0x8] cmp r0, 0 bne _081377AC movs r0, 0x1 bl sub_8084F6C b _081377B2 .pool _081377AC: movs r0, 0x2 bl sub_8084F6C _081377B2: movs r7, 0 movs r6, 0 add r0, sp, 0x18 mov r8, r0 mov r5, sp _081377BC: movs r0, 0x64 adds r1, r6, 0 muls r1, r0 ldr r0, =gPlayerParty adds r4, r1, r0 movs r0, 0 strb r6, [r5] strb r0, [r5, 0x1] adds r0, r4, 0 movs r1, 0x5 bl GetMonData cmp r0, 0 beq _0813780A adds r0, r4, 0 movs r1, 0x6 bl GetMonData cmp r0, 0 bne _0813780A adds r0, r4, 0 movs r1, 0x43 bl GetMonData cmp r0, 0 bne _0813780A movs r0, 0x1 mov r1, r8 strb r0, [r1] adds r0, r4, 0 movs r1, 0x43 add r2, sp, 0x18 bl SetMonData adds r0, r4, 0 bl GetRibbonCount strb r0, [r5, 0x1] movs r7, 0x1 _0813780A: adds r5, 0x4 adds r6, 0x1 cmp r6, 0x5 ble _081377BC cmp r7, 0x1 bne _0813785A movs r0, 0x2A bl IncrementGameStat ldr r0, =0x0000089b bl FlagSet mov r3, sp add r2, sp, 0x4 movs r6, 0x4 _08137828: ldrb r1, [r3, 0x1] ldrb r0, [r2, 0x1] cmp r0, r1 bls _08137838 ldr r1, [sp] ldr r0, [r2] str r0, [sp] str r1, [r2] _08137838: adds r2, 0x4 subs r6, 0x1 cmp r6, 0 bge _08137828 mov r0, sp ldrb r0, [r0, 0x1] cmp r0, 0x4 bls _0813785A mov r0, sp ldrb r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x43 bl sub_80EE4DC _0813785A: ldr r0, =CB2_DoHallOfFameScreen bl SetMainCallback2 movs r0, 0 add sp, 0x1C pop {r3} mov r8, r3 pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end GameClear thumb_func_start sp0C8_whiteout_maybe sp0C8_whiteout_maybe: @ 813787C push {lr} ldr r0, =CB2_WhiteOut bl SetMainCallback2 movs r0, 0 pop {r1} bx r1 .pool thumb_func_end sp0C8_whiteout_maybe