#ifndef GUARD_PALETTE_H #define GUARD_PALETTE_H #define gPaletteFade_selectedPalettes (gPaletteFade.multipurpose1) // normal and fast fade #define gPaletteFade_blendCnt (gPaletteFade.multipurpose1) // hardware fade #define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade #define gPaletteFade_submode (gPaletteFade.multipurpose2) // fast fade #define PLTT_BUFFER_SIZE 0x200 #define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2) #define PALETTE_FADE_STATUS_DELAY 2 #define PALETTE_FADE_STATUS_ACTIVE 1 #define PALETTE_FADE_STATUS_DONE 0 #define PALETTE_FADE_STATUS_LOADING 0xFF enum { FAST_FADE_IN_FROM_WHITE, FAST_FADE_OUT_TO_WHITE, FAST_FADE_IN_FROM_BLACK, FAST_FADE_OUT_TO_BLACK, }; struct PaletteFadeControl { u32 multipurpose1; u8 delayCounter:6; u16 y:5; // blend coefficient u16 targetY:5; // target blend coefficient u16 blendColor:15; bool16 active:1; u16 multipurpose2:6; bool16 yDec:1; // whether blend coefficient is decreasing bool16 bufferTransferDisabled:1; u16 mode:2; bool16 shouldResetBlendRegisters:1; bool16 hardwareFadeFinishing:1; u16 softwareFadeFinishingCounter:5; bool16 softwareFadeFinishing:1; bool16 objPaletteToggle:1; u8 deltaY:4; // rate of change of blend coefficient }; extern struct PaletteFadeControl gPaletteFade; extern u32 gPlttBufferTransferPending; extern u8 gPaletteDecompressionBuffer[]; extern u16 gPlttBufferUnfaded[]; extern u16 gPlttBufferFaded[]; void LoadCompressedPalette(const u32 *, u16, u16); void LoadPalette(const void *, u16, u16); void FillPalette(u16, u16, u16); void TransferPlttBuffer(void); u8 UpdatePaletteFade(void); void ResetPaletteFade(void); void ReadPlttIntoBuffers(void); bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16); bool8 unref_sub_8073D3C(u32, u8, u8, u8, u16); void unref_sub_8073D84(u8, u32 *); void ResetPaletteStructByUid(u16); void ResetPaletteStruct(u8); void ResetPaletteFadeControl(void); void unref_sub_8074168(u16); void unref_sub_8074194(u16); void InvertPlttBuffer(u32); void TintPlttBuffer(u32, s8, s8, s8); void UnfadePlttBuffer(u32); void BeginFastPaletteFade(u8); void BeginHardwarePaletteFade(u8, u8, u8, u8, u8); void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color); void BlendPalettesUnfaded(u32, u8, u16); void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTarget, u16 color, u8 priority, u8 id); void TintPalette_GrayScale(u16 *palette, u16 count); void TintPalette_GrayScale2(u16 *palette, u16 count); void TintPalette_SepiaTone(u16 *palette, u16 count); void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone); #endif // GUARD_PALETTE_H