BattleFrontier_BattleDomePreBattleRoom_MapScripts:: @ 824B1F9 map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218 map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204 .byte 0 BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B204: @ 824B204 map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_24B20E:: @ 824B20E setvar VAR_TEMP_1, 1 turnobject EVENT_OBJ_ID_PLAYER, DIR_NORTH end BattleFrontier_BattleDomePreBattleRoom_MapScript2_24B218: @ 824B218 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222 .2byte 0 BattleFrontier_BattleDomePreBattleRoom_EventScript_24B222:: @ 824B222 compare VAR_0x8006, 1 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7 frontier_set FRONTIER_DATA_6, 1 setvar VAR_TEMP_0, 1 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B652 waitmovement 0 lockall BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F:: @ 824B24F call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB waitmessage switch VAR_RESULT call BattleFrontier_BattleDomePreBattleRoom_EventScript_23E8E0 compare VAR_RESULT, 1 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1 multichoice 16, 0, MULTI_TOURNEY_WITH_RECORD, 1 switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 case 5, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B2C1:: @ 824B2C1 multichoice 16, 2, MULTI_TOURNEY_NO_RECORD, 1 switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5 case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349 case 4, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377 case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B30D:: @ 824B30D message BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7 waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B33F:: @ 824B33F call BattleFrontier_EventScript_SaveBattle goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B349:: @ 824B349 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA69, MSGBOX_YESNO switch VAR_RESULT case NO, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F case YES, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B377:: @ 824B377 message BattleFrontier_BattleDomePreBattleRoom_Text_24BA93 waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9 case MULTI_B_PRESSED, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3A9:: @ 824B3A9 dome_resolvewinners 9 goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24BE9A BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3BB:: @ 824B3BB message BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3 waitmessage dome_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3DD:: @ 824B3DD msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK dome_showopponentinfo waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B3F5:: @ 824B3F5 call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A fadescreen FADE_TO_BLACK dome_showtourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B40A:: @ 824B40A frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449 case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452 case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B449:: @ 824B449 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B452:: @ 824B452 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B45B:: @ 824B45B msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA21, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B464:: @ 824B464 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BA46, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B46D:: @ 824B46D message BattleFrontier_BattleDomePreBattleRoom_Text_24B70C waitmessage waitbuttonpress fadescreen FADE_TO_BLACK call BattleFrontier_EventScript_GetLvlMode copyvar VAR_0x8004, VAR_RESULT setvar VAR_0x8005, 2 @ 2 of the 3 party mons are selected for battle special ChoosePartyForBattleFrontier waitstate frontier_resetsketch compare VAR_RESULT, 0 goto_if_eq BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F dome_set DOME_DATA_8 dome_reduceparty dome_setopponent msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B748, MSGBOX_DEFAULT closemessage applymovement 1, BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F waitmovement 0 applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B657 waitmovement 0 opendoor 5, 1 waitdooranim applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomePreBattleRoom_Movement_24B659 waitmovement 0 closedoor 5, 1 waitdooranim warp MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM, 255, 9, 5 setvar VAR_TEMP_0, 0 waitstate end BattleFrontier_BattleDomePreBattleRoom_EventScript_24B4FB:: @ 824B4FB frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case 0, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540 case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546 case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B53A:: @ 824B53A message BattleFrontier_BattleDomePreBattleRoom_Text_24B65C return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B540:: @ 824B540 message BattleFrontier_BattleDomePreBattleRoom_Text_24B689 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B546:: @ 824B546 message BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B54C:: @ 824B54C frontier_getbrainstatus switch VAR_RESULT case FRONTIER_BRAIN_SILVER, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0 message BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B58B:: @ 824B58B goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5A0:: @ 824B5A0 goto_if_set FLAG_TEMP_1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC, MSGBOX_DEFAULT setflag FLAG_TEMP_1 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5B5:: @ 824B5B5 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5BE:: @ 824B5BE msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24BC63, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B5C7:: @ 824B5C7 setvar VAR_TEMP_0, 1 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B760, MSGBOX_DEFAULT special LoadPlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_ME_ASA waitfanfare special HealPlayerParty call BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600 fadescreen FADE_TO_BLACK dome_showstatictourneytree waitstate goto BattleFrontier_BattleDomePreBattleRoom_EventScript_24B24F BattleFrontier_BattleDomePreBattleRoom_EventScript_24B600:: @ 824B600 frontier_get FRONTIER_DATA_BATTLE_NUM switch VAR_RESULT case 1, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634 case 2, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D case 3, BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646 return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B634:: @ 824B634 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B63D:: @ 824B63D msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_EventScript_24B646:: @ 824B646 msgbox BattleFrontier_BattleDomePreBattleRoom_Text_24B83F, MSGBOX_DEFAULT return BattleFrontier_BattleDomePreBattleRoom_Movement_24B64F: @ 824B64F walk_right face_left step_end BattleFrontier_BattleDomePreBattleRoom_Movement_24B652: @ 824B652 walk_up walk_up walk_up walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_24B657: @ 824B657 walk_up step_end BattleFrontier_BattleDomePreBattleRoom_Movement_24B659: @ 824B659 walk_up set_invisible step_end BattleFrontier_BattleDomePreBattleRoom_Text_24B65C: @ 824B65C .string "Your 1st-round match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B689: @ 824B689 .string "Your 2nd-round match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B6B6: @ 824B6B6 .string "Your semifinal match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B6E3: @ 824B6E3 .string "Your final match is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B70C: @ 824B70C .string "Please choose the two POKéMON\n" .string "that are to appear in battle.$" BattleFrontier_BattleDomePreBattleRoom_Text_24B748: @ 824B748 .string "Right this way, please.$" BattleFrontier_BattleDomePreBattleRoom_Text_24B760: @ 824B760 .string "Thank you for competing!\p" .string "I'll restore your POKéMON to\n" .string "full health.$" BattleFrontier_BattleDomePreBattleRoom_Text_24B7A3: @ 824B7A3 .string "All 1st-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" BattleFrontier_BattleDomePreBattleRoom_Text_24B7F1: @ 824B7F1 .string "All 2nd-round matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" BattleFrontier_BattleDomePreBattleRoom_Text_24B83F: @ 824B83F .string "All semifinal matches have been\n" .string "completed.\p" .string "These are the teams that advanced!$" BattleFrontier_BattleDomePreBattleRoom_Text_24B88D: @ 824B88D .string "Congratulations for getting through\n" .string "the 1st round.\p" .string "The 2nd round is next.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B8E6: @ 824B8E6 .string "Congratulations for advancing\n" .string "to the semifinals.\p" .string "The best four teams meet in this round.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B94E: @ 824B94E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "You're one win from the championship.\n" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24B9B5: @ 824B9B5 .string "{PLAYER}'s next opponent\n" .string "is this TRAINER.$" BattleFrontier_BattleDomePreBattleRoom_Text_24B9D9: @ 824B9D9 .string "The tournament is in the 1st round.$" BattleFrontier_BattleDomePreBattleRoom_Text_24B9FD: @ 824B9FD .string "The tournament is in the 2nd round.$" BattleFrontier_BattleDomePreBattleRoom_Text_24BA21: @ 824BA21 .string "The tournament is in the semifinals.$" BattleFrontier_BattleDomePreBattleRoom_Text_24BA46: @ 824BA46 .string "The tournament is up to the final.$" BattleFrontier_BattleDomePreBattleRoom_Text_24BA69: @ 824BA69 .string "Would you like to save and\n" .string "quit the game?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BA93: @ 824BA93 .string "Would you like to retire from your\n" .string "Battle Tournament challenge?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BAD3: @ 824BAD3 .string "I am saving your data.\n" .string "Please wait.$" BattleFrontier_BattleDomePreBattleRoom_Text_24BAF7: @ 824BAF7 .string "Should I record your last match\n" .string "on your FRONTIER PASS?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BB2E: @ 824BB2E .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BBAC: @ 824BBAC .string "Congratulations for advancing\n" .string "to the final match.\p" .string "For the final match, you will challenge\n" .string "the DOME ACE TUCKER.\p" .string "Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BC2A: @ 824BC2A .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$" BattleFrontier_BattleDomePreBattleRoom_Text_24BC63: @ 824BC63 .string "Your final battle against TUCKER is\n" .string "next. Are you ready?$"