const u8 gItemEffect_Potion[7] = { [4] = ITEM4_HEAL_HP, [6] = 20, // Amount of HP to recover }; const u8 gItemEffect_Antidote[6] = { [3] = ITEM3_POISON, }; const u8 gItemEffect_BurnHeal[6] = { [3] = ITEM3_BURN, }; const u8 gItemEffect_IceHeal[6] = { [3] = ITEM3_FREEZE, }; const u8 gItemEffect_Awakening[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_ParalyzeHeal[6] = { [3] = ITEM3_PARALYSIS, }; const u8 gItemEffect_FullRestore[7] = { [3] = ITEM3_STATUS_ALL, [4] = ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_MaxPotion[7] = { [4] = ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_HyperPotion[7] = { [4] = ITEM4_HEAL_HP, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 120, // Amount of HP to recover #else [6] = 200, // Amount of HP to recover #endif }; const u8 gItemEffect_SuperPotion[7] = { [4] = ITEM4_HEAL_HP, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 60, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif }; const u8 gItemEffect_FullHeal[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_Revive[7] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_HALF, }; const u8 gItemEffect_MaxRevive[7] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; const u8 gItemEffect_FreshWater[7] = { [4] = ITEM4_HEAL_HP, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 30, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif }; const u8 gItemEffect_SodaPop[7] = { [4] = ITEM4_HEAL_HP, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 50, // Amount of HP to recover #else [6] = 60, // Amount of HP to recover #endif }; const u8 gItemEffect_Lemonade[7] = { [4] = ITEM4_HEAL_HP, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 70, // Amount of HP to recover #else [6] = 80, // Amount of HP to recover #endif }; const u8 gItemEffect_MoomooMilk[7] = { [4] = ITEM4_HEAL_HP, [6] = 100, // Amount of HP to recover }; const u8 gItemEffect_EnergyPowder[10] = { [4] = ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 60, // Amount of HP to recover #else [6] = 50, // Amount of HP to recover #endif [7] = -5, // Friendship change, low [8] = -5, // Friendship change, mid [9] = -10, // Friendship change, high }; const u8 gItemEffect_EnergyRoot[10] = { [4] = ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, #if I_LEGACY_HEALING_ITEMS >= GEN_7 [6] = 120, // Amount of HP to recover #else [6] = 200, // Amount of HP to recover #endif [7] = -10, // Friendship change, low [8] = -10, // Friendship change, mid [9] = -15, // Friendship change, high }; const u8 gItemEffect_HealPowder[9] = { [3] = ITEM3_STATUS_ALL, [5] = ITEM5_FRIENDSHIP_ALL, [6] = -5, // Friendship change, low [7] = -5, // Friendship change, mid [8] = -10, // Friendship change, high }; const u8 gItemEffect_RevivalHerb[10] = { [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_HEAL_HP_FULL, [7] = -15, // Friendship change, low [8] = -15, // Friendship change, mid [9] = -20, // Friendship change, high }; const u8 gItemEffect_Ether[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = 10, }; const u8 gItemEffect_MaxEther[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = ITEM6_HEAL_PP_FULL, }; const u8 gItemEffect_Elixir[7] = { [4] = ITEM4_HEAL_PP, [6] = 10, // Amount of PP to recover }; const u8 gItemEffect_MaxElixir[7] = { [4] = ITEM4_HEAL_PP, [6] = ITEM6_HEAL_PP_FULL, }; const u8 gItemEffect_LavaCookie[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_BlueFlute[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_YellowFlute[6] = { [3] = ITEM3_CONFUSION, }; const u8 gItemEffect_RedFlute[6] = { [0] = ITEM0_INFATUATION, }; const u8 gItemEffect_BerryJuice[7] = { [4] = ITEM4_HEAL_HP, [6] = 20, // Amount of HP to recover }; const u8 gItemEffect_SweetHeart[7] = { [4] = ITEM4_HEAL_HP, [6] = 20, }; const u8 gItemEffect_BigMalasada[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_OldGateau[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_SacredAsh[7] = { [0] = ITEM0_SACRED_ASH, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [6] = ITEM6_HEAL_HP_FULL, }; #define VITAMIN_FRIENDSHIP_CHANGE(i) \ [(i) + 0] = 5, /* Friendship change, low */ \ [(i) + 1] = 3, /* Friendship change, mid */ \ [(i) + 2] = 2 /* Friendship change, high */ const u8 gItemEffect_HPUp[11] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Protein[11] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Iron[11] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Carbos[11] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Calcium[11] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; const u8 gItemEffect_Zinc[11] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_EV, VITAMIN_FRIENDSHIP_CHANGE(7), [10] = ITEM10_IS_VITAMIN, }; #define FEATHER_FRIENDSHIP_CHANGE(i) \ [(i) + 0] = 3, /* Friendship change, low */ \ [(i) + 1] = 2, /* Friendship change, mid */ \ [(i) + 2] = 1 /* Friendship change, high */ const u8 gItemEffect_HpFeather[11] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_AtkFeather[11] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_DefFeather[11] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpeedFeather[11] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpatkFeather[11] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_SpdefFeather[11] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_ADD_ONE_EV, FEATHER_FRIENDSHIP_CHANGE(7), [10] = 0, }; const u8 gItemEffect_RareCandy[10] = { [3] = ITEM3_LEVEL_UP, [4] = ITEM4_REVIVE | ITEM4_HEAL_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_HEAL_HP_LVL_UP, VITAMIN_FRIENDSHIP_CHANGE(7), }; const u8 gItemEffect_PPUp[9] = { [4] = ITEM4_PP_UP, [5] = ITEM5_FRIENDSHIP_ALL, VITAMIN_FRIENDSHIP_CHANGE(6), }; const u8 gItemEffect_PPMax[9] = { [5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL, VITAMIN_FRIENDSHIP_CHANGE(6), }; #define STAT_BOOST_FRIENDSHIP_CHANGE \ [6] = 1, /* Friendship change, low */ \ [7] = 1 /* Friendship change, mid */ const u8 gItemEffect_GuardSpec[8] = { [3] = ITEM3_GUARD_SPEC, [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; // The first item effect value for the stat boost items // only uses the least significant bit of its full mask. // The full constant is commented next to it const u8 gItemEffect_DireHit[8] = { [0] = 1 << 5, // ITEM0_DIRE_HIT [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XAttack[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_ATTACK, #else [0] = 1, // ITEM0_X_ATTACK #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XDefense[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_DEFENSE, #else [1] = 1 << 4, // ITEM1_X_DEFEND #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpeed[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_SPEED, #else [1] = 1, // ITEM1_X_SPEED #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XAccuracy[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_ACCURACY, #else [2] = 1 << 4, // ITEM2_X_ACCURACY #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpecialAttack[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_SPATK, #else [2] = 1, // ITEM2_X_SPATK #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_XSpecialDefense[8] = { #ifdef BATTLE_ENGINE [1] = ITEM1_X_SPDEF, #endif [5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID, STAT_BOOST_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_EvoStone[6] = { [4] = ITEM4_EVO_STONE, }; const u8 gItemEffect_CheriBerry[6] = { [3] = ITEM3_PARALYSIS, }; const u8 gItemEffect_ChestoBerry[6] = { [3] = ITEM3_SLEEP, }; const u8 gItemEffect_PechaBerry[6] = { [3] = ITEM3_POISON, }; const u8 gItemEffect_RawstBerry[6] = { [3] = ITEM3_BURN, }; const u8 gItemEffect_AspearBerry[6] = { [3] = ITEM3_FREEZE, }; const u8 gItemEffect_LeppaBerry[7] = { [4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP, [6] = 10, // Amount of PP to recover }; const u8 gItemEffect_OranBerry[7] = { [4] = ITEM4_HEAL_HP, [6] = 10, // Amount of HP to recover }; const u8 gItemEffect_PersimBerry[6] = { [3] = ITEM3_CONFUSION, }; const u8 gItemEffect_LumBerry[6] = { [3] = ITEM3_STATUS_ALL, }; const u8 gItemEffect_SitrusBerry[7] = { [4] = ITEM4_HEAL_HP, #if I_SITRUS_BERRY_HEAL >= GEN_4 [6] = ITEM6_HEAL_HP_QUARTER, #else [6] = 30, // Amount of HP to recover #endif }; #define EV_BERRY_FRIENDSHIP_CHANGE \ [7] = 10, /* Friendship change, low */ \ [8] = 5, /* Friendship change, mid */ \ [9] = 2 /* Friendship change, high */ const u8 gItemEffect_PomegBerry[10] = { [4] = ITEM4_EV_HP, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_KelpsyBerry[10] = { [4] = ITEM4_EV_ATK, [5] = ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_QualotBerry[10] = { [5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_HondewBerry[10] = { [5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_GrepaBerry[10] = { [5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 gItemEffect_TamatoBerry[10] = { [5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL, [6] = ITEM6_SUBTRACT_EV, EV_BERRY_FRIENDSHIP_CHANGE, }; const u8 *const gItemEffectTable[] = { [ITEM_POTION - ITEM_POTION] = gItemEffect_Potion, [ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote, [ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal, [ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal, [ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening, [ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal, [ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore, [ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion, [ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion, [ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion, [ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal, [ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive, [ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive, [ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater, [ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop, [ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade, [ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk, [ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder, [ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot, [ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder, [ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb, [ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether, [ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther, [ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir, [ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir, [ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie, [ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute, [ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute, [ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute, [ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice, [ITEM_SWEET_HEART - ITEM_POTION] = gItemEffect_SweetHeart, [ITEM_BIG_MALASADA - ITEM_POTION] = gItemEffect_BigMalasada, [ITEM_OLD_GATEAU - ITEM_POTION] = gItemEffect_OldGateau, [ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh, [ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp, [ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein, [ITEM_IRON - ITEM_POTION] = gItemEffect_Iron, [ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos, [ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium, [ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy, [ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp, [ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc, [ITEM_HEALTH_FEATHER - ITEM_POTION] = gItemEffect_HpFeather, [ITEM_MUSCLE_FEATHER - ITEM_POTION] = gItemEffect_AtkFeather, [ITEM_RESIST_FEATHER - ITEM_POTION] = gItemEffect_DefFeather, [ITEM_GENIUS_FEATHER - ITEM_POTION] = gItemEffect_SpatkFeather, [ITEM_CLEVER_FEATHER - ITEM_POTION] = gItemEffect_SpdefFeather, [ITEM_SWIFT_FEATHER - ITEM_POTION] = gItemEffect_SpeedFeather, [ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax, [ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec, [ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit, [ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack, [ITEM_X_DEFENSE - ITEM_POTION] = gItemEffect_XDefense, [ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed, [ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy, [ITEM_X_SP_ATK - ITEM_POTION] = gItemEffect_XSpecialAttack, [ITEM_X_SP_DEF - ITEM_POTION] = gItemEffect_XSpecialDefense, [ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_DAWN_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_DUSK_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_SHINY_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_ICE_STONE - ITEM_POTION] = gItemEffect_EvoStone, [ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry, [ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry, [ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry, [ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry, [ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry, [ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry, [ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry, [ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry, [ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry, [ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry, [ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry, [ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry, [ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry, [ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry, [ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry, [ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry, [LAST_BERRY_INDEX - ITEM_POTION] = NULL };