MauvilleCity_GameCorner_MapScripts:: @ 820FBB8 .byte 0 @ Game Corner prices .set TM32_COINS, 1500 .set TM29_COINS, 3500 .set TM35_COINS, 4000 .set TM24_COINS, 4000 .set TM13_COINS, 4000 .set DOLL_COINS, 1000 .set COINS_PRICE_50, 1000 .set COINS_PRICE_500, 10000 MauvilleCity_GameCorner_EventScript_CoinsClerk:: @ 820FBB9 lock faceplayer msgbox MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NeedCoinCase message MauvilleCity_GameCorner_Text_WereYouLookingForCoins waitmessage showmoneybox 0, 0, 0 showcoinsbox 1, 6 goto MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50 MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault50:: @ 820FBE5 multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins end @ Unused MauvilleCity_GameCorner_EventScript_ChooseCoinsDefault500:: @ 820FC0C multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_Buy50Coins case 1, MauvilleCity_GameCorner_EventScript_Buy500Coins goto MauvilleCity_GameCorner_EventScript_CancelBuyCoins end MauvilleCity_GameCorner_EventScript_Buy50Coins:: @ 820FC33 checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1 - 50) goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins checkmoney COINS_PRICE_50, 0 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney addcoins 50 removemoney COINS_PRICE_50, 0 updatemoneybox 0, 0 updatecoinsbox 1, 6 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_Buy500Coins:: @ 820FC75 checkcoins VAR_TEMP_1 compare VAR_TEMP_1, (MAX_COINS + 1 - 500) goto_if_ge MauvilleCity_GameCorner_EventScript_NoRoomForCoins checkmoney COINS_PRICE_500, 0 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NotEnoughMoney addcoins 500 removemoney COINS_PRICE_500, 0 updatemoneybox 0, 0 updatecoinsbox 1, 6 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_NeedCoinCase:: @ 820FCB7 msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_NotEnoughMoney:: @ 820FCC1 msgbox MauvilleCity_GameCorner_Text_DontHaveEnoughMoney, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_CancelBuyCoins:: @ 820FCD1 msgbox MauvilleCity_GameCorner_Text_DontNeedCoinsThen, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_NoRoomForCoins:: @ 820FCE1 msgbox MauvilleCity_GameCorner_Text_CoinCaseIsFull, MSGBOX_DEFAULT hidemoneybox hidecoinsbox 0, 5 release end MauvilleCity_GameCorner_EventScript_PrizeCornerDolls:: @ 820FCF1 lock faceplayer msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage release end MauvilleCity_GameCorner_EventScript_ChooseDollPrizeMessage:: @ 820FD0D message MauvilleCity_GameCorner_Text_WhichPrize waitmessage setvar VAR_TEMP_1, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize:: @ 820FD20 message MauvilleCity_GameCorner_Text_WhichPrize waitmessage goto MauvilleCity_GameCorner_EventScript_ChooseDollPrize MauvilleCity_GameCorner_EventScript_ChooseDollPrize:: @ 820FD2B multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_TreeckoDoll case 1, MauvilleCity_GameCorner_EventScript_TorchicDoll case 2, MauvilleCity_GameCorner_EventScript_MudkipDoll case 3, MauvilleCity_GameCorner_EventScript_CancelDollSelect goto MauvilleCity_GameCorner_EventScript_CancelDollSelect end MauvilleCity_GameCorner_EventScript_TreeckoDoll:: @ 820FD67 setvar VAR_TEMP_1, 1 bufferdecorationname 0, DECOR_TREECKO_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_TorchicDoll:: @ 820FD75 setvar VAR_TEMP_1, 2 bufferdecorationname 0, DECOR_TORCHIC_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_MudkipDoll:: @ 820FD83 setvar VAR_TEMP_1, 3 bufferdecorationname 0, DECOR_MUDKIP_DOLL goto MauvilleCity_GameCorner_EventScript_ConfirmDollPrize MauvilleCity_GameCorner_EventScript_ConfirmDollPrize:: @ 820FD91 msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsX, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_CancelDollSelect switch VAR_TEMP_1 case 1, MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll case 2, MauvilleCity_GameCorner_EventScript_BuyTorchicDoll case 3, MauvilleCity_GameCorner_EventScript_BuyMudkipDoll end MauvilleCity_GameCorner_EventScript_BuyTreeckoDoll:: @ 820FDCB checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_TREECKO_DOLL checkdecorspace DECOR_TREECKO_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_TREECKO_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_BuyTorchicDoll:: @ 820FE05 checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_TORCHIC_DOLL checkdecorspace DECOR_TORCHIC_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_TORCHIC_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_BuyMudkipDoll:: @ 820FE3F checkcoins VAR_TEMP_2 compare VAR_TEMP_2, DOLL_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll bufferdecorationname 1, DECOR_MUDKIP_DOLL checkdecorspace DECOR_MUDKIP_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForDoll removecoins DOLL_COINS adddecoration DECOR_MUDKIP_DOLL updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_SendToYourHomePC, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForDoll:: @ 820FE79 msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_NoRoomForDoll:: @ 820FE87 call Common_EventScript_NoRoomForDecor goto MauvilleCity_GameCorner_EventScript_ReturnToChooseDollPrize end MauvilleCity_GameCorner_EventScript_CancelDollSelect:: @ 820FE92 msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_PrizeCornerTMs:: @ 820FE9F lock faceplayer msgbox MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes, MSGBOX_DEFAULT checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage release end MauvilleCity_GameCorner_EventScript_ChooseTMPrizeMessage:: @ 820FEBB message MauvilleCity_GameCorner_Text_WhichPrize waitmessage setvar VAR_TEMP_1, 0 showcoinsbox 1, 1 goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize:: @ 820FECE message MauvilleCity_GameCorner_Text_WhichPrize waitmessage goto MauvilleCity_GameCorner_EventScript_ChooseTMPrize MauvilleCity_GameCorner_EventScript_ChooseTMPrize:: @ 820FED9 multichoice 12, 0, MULTI_GAME_CORNER_TMS, 0 switch VAR_RESULT case 0, MauvilleCity_GameCorner_EventScript_TM32 case 1, MauvilleCity_GameCorner_EventScript_TM29 case 2, MauvilleCity_GameCorner_EventScript_TM35 case 3, MauvilleCity_GameCorner_EventScript_TM24 case 4, MauvilleCity_GameCorner_EventScript_TM13 case 5, MauvilleCity_GameCorner_EventScript_CancelTMSelect goto MauvilleCity_GameCorner_EventScript_CancelTMSelect end MauvilleCity_GameCorner_EventScript_TM32:: @ 820FF2B setvar VAR_TEMP_1, 1 bufferitemname 0, ITEM_TM32 setvar VAR_0x8004, ITEM_TM32 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM29:: @ 820FF3E setvar VAR_TEMP_1, 2 bufferitemname 0, ITEM_TM29 setvar VAR_0x8004, ITEM_TM29 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM35:: @ 820FF51 setvar VAR_TEMP_1, 3 bufferitemname 0, ITEM_TM35 setvar VAR_0x8004, ITEM_TM35 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM24:: @ 820FF64 setvar VAR_TEMP_1, 4 bufferitemname 0, ITEM_TM24 setvar VAR_0x8004, ITEM_TM24 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_TM13:: @ 820FF77 setvar VAR_TEMP_1, 5 bufferitemname 0, ITEM_TM13 setvar VAR_0x8004, ITEM_TM13 goto MauvilleCity_GameCorner_EventScript_ConfirmTMPrize MauvilleCity_GameCorner_EventScript_ConfirmTMPrize:: @ 820FF8A special BufferTMHMMoveName msgbox MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_CancelTMSelect switch VAR_TEMP_1 case 1, MauvilleCity_GameCorner_EventScript_BuyTM32 case 2, MauvilleCity_GameCorner_EventScript_BuyTM29 case 3, MauvilleCity_GameCorner_EventScript_BuyTM35 case 4, MauvilleCity_GameCorner_EventScript_BuyTM24 case 5, MauvilleCity_GameCorner_EventScript_BuyTM13 end MauvilleCity_GameCorner_EventScript_BuyTM32:: @ 820FFDD checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM32_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM32, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM32_COINS additem ITEM_TM32 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM29:: @ 8210017 checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM29_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM29, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM29_COINS additem ITEM_TM29 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM35:: @ 8210051 checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM35_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM35, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM35_COINS additem ITEM_TM35 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM24:: @ 821008B checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM24_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM24, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM24_COINS additem ITEM_TM24 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_BuyTM13:: @ 82100C5 checkcoins VAR_TEMP_2 compare VAR_TEMP_2, TM13_COINS goto_if_lt MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM checkitemspace ITEM_TM13, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForTM removecoins TM13_COINS additem ITEM_TM13 updatecoinsbox 1, 1 playse SE_SHOP msgbox MauvilleCity_GameCorner_Text_HereYouGo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_NotEnoughCoinsForTM:: @ 82100FF msgbox MauvilleCity_GameCorner_Text_NotEnoughCoins, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_NoRoomForTM:: @ 821010D call Common_EventScript_BagIsFull goto MauvilleCity_GameCorner_EventScript_ReturnToChooseTMPrize end MauvilleCity_GameCorner_EventScript_CancelTMSelect:: @ 8210118 msgbox MauvilleCity_GameCorner_Text_OhIsThatSo, MSGBOX_DEFAULT hidecoinsbox 0, 0 release end MauvilleCity_GameCorner_EventScript_Woman2:: @ 8210125 msgbox MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay, MSGBOX_NPC end MauvilleCity_GameCorner_EventScript_Gentleman:: @ 821012E msgbox MauvilleCity_GameCorner_Text_RouletteOnlyLuck, MSGBOX_NPC end MauvilleCity_GameCorner_EventScript_Girl:: @ 8210137 lock faceplayer goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll msgbox MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq MauvilleCity_GameCorner_EventScript_DeclineStarterDoll switch VAR_STARTER_MON case 0, MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll case 1, MauvilleCity_GameCorner_EventScript_GiveTorchicDoll case 2, MauvilleCity_GameCorner_EventScript_GiveMudkipDoll end MauvilleCity_GameCorner_EventScript_GiveTreeckoDoll:: @ 821017C bufferdecorationname 1, DECOR_TREECKO_DOLL checkdecorspace DECOR_TREECKO_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_TREECKO_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_GiveTorchicDoll:: @ 82101A6 bufferdecorationname 1, DECOR_TORCHIC_DOLL checkdecorspace DECOR_TORCHIC_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_TORCHIC_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_GiveMudkipDoll:: @ 82101D0 bufferdecorationname 1, DECOR_MUDKIP_DOLL checkdecorspace DECOR_MUDKIP_DOLL compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll msgbox MauvilleCity_GameCorner_Text_HereYouGo2, MSGBOX_DEFAULT givedecoration DECOR_MUDKIP_DOLL setflag FLAG_RECEIVED_STARTER_DOLL goto MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll end MauvilleCity_GameCorner_EventScript_NoRoomForStarterDoll:: @ 82101FA call Common_EventScript_NoRoomForDecor msgbox MauvilleCity_GameCorner_Text_YouWantItButNotNow, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_DeclineStarterDoll:: @ 8210209 msgbox MauvilleCity_GameCorner_Text_DontBeNegative, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_ReceivedStarterDoll:: @ 8210213 msgbox MauvilleCity_GameCorner_Text_CantWinJackpot, MSGBOX_DEFAULT release end MauvilleCity_GameCorner_EventScript_PokefanM:: @ 821021D lock faceplayer checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, TRUE goto_if_eq MauvilleCity_GameCorner_EventScript_TryGive20Coins msgbox MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_TryGive20Coins:: @ 821023D goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_PokefanMNormal checkcoins VAR_TEMP_1 compare VAR_TEMP_1, 1 @ Only give 20 coins if player has no coins goto_if_ge MauvilleCity_GameCorner_EventScript_PokefanMNormal setflag FLAG_RECEIVED_20_COINS addcoins 20 msgbox MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins, MSGBOX_DEFAULT playse SE_SHOP goto MauvilleCity_GameCorner_EventScript_PokefanMNormal end MauvilleCity_GameCorner_EventScript_PokefanMNormal:: @ 821026B msgbox MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_OldMan:: @ 8210279 lock faceplayer msgbox MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Cook:: @ 8210289 lock faceplayer msgbox MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Man:: @ 8210299 lock faceplayer msgbox MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_NPCReturnToSlots:: @ 82102A9 closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end MauvilleCity_GameCorner_EventScript_Maniac:: @ 82102B6 lock faceplayer msgbox MauvilleCity_GameCorner_Text_DifficultToStopOn7, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_Woman:: @ 82102C6 lock faceplayer msgbox MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo, MSGBOX_DEFAULT goto MauvilleCity_GameCorner_EventScript_NPCReturnToSlots end MauvilleCity_GameCorner_EventScript_SlotMachine0:: @ 82102D6 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 0 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine1:: @ 82102F6 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 1 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine2:: @ 8210316 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 2 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine3:: @ 8210336 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 3 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine4:: @ 8210356 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 4 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine5:: @ 8210376 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 5 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine6:: @ 8210396 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 6 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine7:: @ 82103B6 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 7 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine8:: @ 82103D6 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 8 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine9:: @ 82103F6 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 9 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine10:: @ 8210416 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 10 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_SlotMachine11:: @ 8210436 lockall checkitem ITEM_COIN_CASE, 1 compare VAR_RESULT, FALSE goto_if_eq MauvilleCity_GameCorner_EventScript_NoCoinCase setvar VAR_0x8004, 11 specialvar VAR_RESULT, GetSlotMachineId playslotmachine VAR_RESULT releaseall end MauvilleCity_GameCorner_EventScript_NoCoinCase:: @ 8210456 msgbox MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase, MSGBOX_DEFAULT releaseall end MauvilleCity_GameCorner_Text_ThisIsMauvilleGameCorner: @ 8210460 .string "This is MAUVILLE GAME CORNER.$" MauvilleCity_GameCorner_Text_NeedCoinCaseForCoins: @ 821047E .string "Okay, you wanted some COINS for\n" .string "the games?\p" .string "But you don't have a COIN CASE for\n" .string "stowing the COINS.$" MauvilleCity_GameCorner_Text_WereYouLookingForCoins: @ 82104DF .string "Were you looking for COINS?\p" .string "It's ¥1000 for 50 COINS.\n" .string "Would you like some?$" MauvilleCity_GameCorner_Text_ThankYouHereAreYourCoins: @ 8210529 .string "Thank you very much!\n" .string "Here are your COINS!$" MauvilleCity_GameCorner_Text_DontHaveEnoughMoney: @ 8210553 .string "Um… You don't appear to have\n" .string "enough money…$" MauvilleCity_GameCorner_Text_CoinCaseIsFull: @ 821057E .string "Oh?\n" .string "Your COIN CASE is full.$" MauvilleCity_GameCorner_Text_DontNeedCoinsThen: @ 821059A .string "Oh… You don't need COINS, then?\n" .string "Good luck on your adventure!$" MauvilleCity_GameCorner_Text_ExchangeCoinsForPrizes: @ 82105D7 .string "Welcome.\p" .string "You can exchange your COINS for\n" .string "prizes here.$" MauvilleCity_GameCorner_Text_WhichPrize: @ 821060D .string "Which prize would you like?$" MauvilleCity_GameCorner_Text_SoYourChoiceIsTheTMX: @ 8210629 .string "So your choice is\n" .string "the {STR_VAR_1} {STR_VAR_2}?$" MauvilleCity_GameCorner_Text_SendToYourHomePC: @ 8210646 .string "Thank you!\n" .string "We'll send it to your PC at home.$" MauvilleCity_GameCorner_Text_NotEnoughCoins: @ 8210673 .string "You don't have enough COINS.$" @ Unused MauvilleCity_GameCorner_Text_NoRoomForPlacingDecor: @ 8210690 .string "There isn't any room available for\n" .string "placing {STR_VAR_1}.$" MauvilleCity_GameCorner_Text_OhIsThatSo: @ 82106BF .string "Oh, is that so? \n" .string "You need to save some COINS before\l" .string "coming back here.$" MauvilleCity_GameCorner_Text_SoYourChoiceIsX: @ 8210705 .string "So your choice is {STR_VAR_1}?$" MauvilleCity_GameCorner_Text_HereYouGo: @ 821071B .string "Here you go!$" @ Unused MauvilleCity_GameCorner_Text_CantCarryAnyMore: @ 8210728 .string "Oh, you can't carry any more than that.$" MauvilleCity_GameCorner_Text_GotTwoOfSameDollWantOne: @ 8210750 .string "I made a mistake and got two of\n" .string "the same DOLLS.\p" .string "Would you like one of them?$" MauvilleCity_GameCorner_Text_HereYouGo2: @ 821079C .string "Here you go!$" MauvilleCity_GameCorner_Text_YouWantItButNotNow: @ 82107A9 .string "Huh?\n" .string "You want it, but not right now?$" MauvilleCity_GameCorner_Text_DontBeNegative: @ 82107CE .string "Oh, don't be so negative!\n" .string "You can have this!$" MauvilleCity_GameCorner_Text_CantWinJackpot: @ 82107FB .string "There's a prize I want, but I can't win\n" .string "the jackpot.$" MauvilleCity_GameCorner_Text_NeedCoinCaseGoNextDoor: @ 8210830 .string "Hey, kid, if you want to play here,\n" .string "you need a COIN CASE.\p" .string "I think the young lady next door\n" .string "had one. Go see her!$" MauvilleCity_GameCorner_Text_LuckOnlyLastSoLongTakeCoins: @ 82108A0 .string "My luck can only last so long.\n" .string "This is too much for me.\l" .string "Here, take some COINS!$" MauvilleCity_GameCorner_Text_MauvilleSomethingForEveryone: @ 82108EF .string "MAUVILLE has something for\n" .string "everyone.\p" .string "For me, it's the GAME CORNER.$" MauvilleCity_GameCorner_Text_RouletteTablesDifferentRates: @ 8210932 .string "The ROULETTE tables have different\n" .string "rates.\p" .string "Check your COINS if you're going to\n" .string "pick a table.$" MauvilleCity_GameCorner_Text_EasyToLoseTrackOfTime: @ 821098E .string "It's easy to lose track of time in here. \n" .string "I should get back to work.$" MauvilleCity_GameCorner_Text_CoinsAreNeededToPlay: @ 82109D3 .string "COINS are needed to play here\n" .string "in the GAME CORNER.$" MauvilleCity_GameCorner_Text_RouletteOnlyLuck: @ 8210A05 .string "This ROULETTE thing…\n" .string "It's rather demanding.\p" .string "Win or lose, it's only by luck.$" MauvilleCity_GameCorner_Text_UpTo3CoinsCanBeUsed: @ 8210A51 .string "Up to three COINS can be used to play\n" .string "the SLOTS.$" MauvilleCity_GameCorner_Text_DifficultToStopOn7: @ 8210A82 .string "It's very difficult to make it stop\n" .string "right on “7.”\p" .string "If it stops on “7” during the REEL TIME\n" .string "bonus game, you'll receive extra COINS.$" MauvilleCity_GameCorner_Text_HeresSomeSlotsInfo: @ 8210B04 .string "Here's some information for you\n" .string "about the SLOTS.\p" .string "The more lightning bolts you stock,\n" .string "the more REEL TIME chances you get.\p" .string "In a game with the maximum five\n" .string "REEL TIME chances…\p" .string "It is possible to receive four regular\n" .string "bonuses, then a big bonus.\p" .string "That would total 660 COINS, but it's\n" .string "very difficult to get.$" MauvilleCity_GameCorner_Text_CantPlayWithNoCoinCase: @ 8210C2E .string "You can't play if you don't have\n" .string "a COIN CASE.$"