#include "global.h" #include "battle.h" #include "battle_arena.h" #include "battle_message.h" #include "battle_setup.h" #include "battle_tower.h" #include "bg.h" #include "decompress.h" #include "event_data.h" #include "frontier_util.h" #include "graphics.h" #include "gpu_regs.h" #include "item.h" #include "m4a.h" #include "overworld.h" #include "palette.h" #include "random.h" #include "sound.h" #include "string_util.h" #include "text.h" #include "util.h" #include "constants/songs.h" #include "constants/battle_arena.h" #include "constants/battle_string_ids.h" #include "constants/battle_frontier.h" #include "constants/frontier_util.h" #include "constants/items.h" #include "constants/moves.h" #include "constants/rgb.h" // This file's functions. static void InitArenaChallenge(void); static void GetArenaData(void); static void SetArenaData(void); static void SaveArenaChallenge(void); static void SetArenaPrize(void); static void GiveArenaPrize(void); static void BufferArenaOpponentName(void); static void SpriteCb_JudgmentIcon(struct Sprite *sprite); static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler); // Const rom data. static const s8 sMindRatings[] = { [MOVE_NONE] = 0, [MOVE_POUND] = 1, [MOVE_KARATE_CHOP] = 1, [MOVE_DOUBLE_SLAP] = 1, [MOVE_COMET_PUNCH] = 1, [MOVE_MEGA_PUNCH] = 1, [MOVE_PAY_DAY] = 1, [MOVE_FIRE_PUNCH] = 1, [MOVE_ICE_PUNCH] = 1, [MOVE_THUNDER_PUNCH] = 1, [MOVE_SCRATCH] = 1, [MOVE_VICE_GRIP] = 1, [MOVE_GUILLOTINE] = 1, [MOVE_RAZOR_WIND] = 1, [MOVE_SWORDS_DANCE] = 0, [MOVE_CUT] = 1, [MOVE_GUST] = 1, [MOVE_WING_ATTACK] = 1, [MOVE_WHIRLWIND] = 0, [MOVE_FLY] = 1, [MOVE_BIND] = 1, [MOVE_SLAM] = 1, [MOVE_VINE_WHIP] = 1, [MOVE_STOMP] = 1, [MOVE_DOUBLE_KICK] = 1, [MOVE_MEGA_KICK] = 1, [MOVE_JUMP_KICK] = 1, [MOVE_ROLLING_KICK] = 1, [MOVE_SAND_ATTACK] = 0, [MOVE_HEADBUTT] = 1, [MOVE_HORN_ATTACK] = 1, [MOVE_FURY_ATTACK] = 1, [MOVE_HORN_DRILL] = 1, [MOVE_TACKLE] = 1, [MOVE_BODY_SLAM] = 1, [MOVE_WRAP] = 1, [MOVE_TAKE_DOWN] = 1, [MOVE_THRASH] = 1, [MOVE_DOUBLE_EDGE] = 1, [MOVE_TAIL_WHIP] = 0, [MOVE_POISON_STING] = 1, [MOVE_TWINEEDLE] = 1, [MOVE_PIN_MISSILE] = 1, [MOVE_LEER] = 0, [MOVE_BITE] = 1, [MOVE_GROWL] = 0, [MOVE_ROAR] = 0, [MOVE_SING] = 0, [MOVE_SUPERSONIC] = 0, [MOVE_SONIC_BOOM] = 1, [MOVE_DISABLE] = 0, [MOVE_ACID] = 1, [MOVE_EMBER] = 1, [MOVE_FLAMETHROWER] = 1, [MOVE_MIST] = 0, [MOVE_WATER_GUN] = 1, [MOVE_HYDRO_PUMP] = 1, [MOVE_SURF] = 1, [MOVE_ICE_BEAM] = 1, [MOVE_BLIZZARD] = 1, [MOVE_PSYBEAM] = 1, [MOVE_BUBBLE_BEAM] = 1, [MOVE_AURORA_BEAM] = 1, [MOVE_HYPER_BEAM] = 1, [MOVE_PECK] = 1, [MOVE_DRILL_PECK] = 1, [MOVE_SUBMISSION] = 1, [MOVE_LOW_KICK] = 1, [MOVE_COUNTER] = 0, [MOVE_SEISMIC_TOSS] = 1, [MOVE_STRENGTH] = 1, [MOVE_ABSORB] = 1, [MOVE_MEGA_DRAIN] = 1, [MOVE_LEECH_SEED] = 0, [MOVE_GROWTH] = 0, [MOVE_RAZOR_LEAF] = 1, [MOVE_SOLAR_BEAM] = 1, [MOVE_POISON_POWDER] = 0, [MOVE_STUN_SPORE] = 0, [MOVE_SLEEP_POWDER] = 0, [MOVE_PETAL_DANCE] = 1, [MOVE_STRING_SHOT] = 0, [MOVE_DRAGON_RAGE] = 1, [MOVE_FIRE_SPIN] = 1, [MOVE_THUNDER_SHOCK] = 1, [MOVE_THUNDERBOLT] = 1, [MOVE_THUNDER_WAVE] = 0, [MOVE_THUNDER] = 1, [MOVE_ROCK_THROW] = 1, [MOVE_EARTHQUAKE] = 1, [MOVE_FISSURE] = 1, [MOVE_DIG] = 1, [MOVE_TOXIC] = 0, [MOVE_CONFUSION] = 1, [MOVE_PSYCHIC] = 1, [MOVE_HYPNOSIS] = 0, [MOVE_MEDITATE] = 0, [MOVE_AGILITY] = 0, [MOVE_QUICK_ATTACK] = 1, [MOVE_RAGE] = 1, [MOVE_TELEPORT] = 0, [MOVE_NIGHT_SHADE] = 1, [MOVE_MIMIC] = 0, [MOVE_SCREECH] = 0, [MOVE_DOUBLE_TEAM] = 0, [MOVE_RECOVER] = 0, [MOVE_HARDEN] = 0, [MOVE_MINIMIZE] = 0, [MOVE_SMOKESCREEN] = 0, [MOVE_CONFUSE_RAY] = 0, [MOVE_WITHDRAW] = 0, [MOVE_DEFENSE_CURL] = 0, [MOVE_BARRIER] = 0, [MOVE_LIGHT_SCREEN] = 0, [MOVE_HAZE] = 0, [MOVE_REFLECT] = 0, [MOVE_FOCUS_ENERGY] = 0, [MOVE_BIDE] = 0, [MOVE_METRONOME] = 0, [MOVE_MIRROR_MOVE] = 0, [MOVE_SELF_DESTRUCT] = 1, [MOVE_EGG_BOMB] = 1, [MOVE_LICK] = 1, [MOVE_SMOG] = 1, [MOVE_SLUDGE] = 1, [MOVE_BONE_CLUB] = 1, [MOVE_FIRE_BLAST] = 1, [MOVE_WATERFALL] = 1, [MOVE_CLAMP] = 1, [MOVE_SWIFT] = 1, [MOVE_SKULL_BASH] = 1, [MOVE_SPIKE_CANNON] = 1, [MOVE_CONSTRICT] = 1, [MOVE_AMNESIA] = 0, [MOVE_KINESIS] = 0, [MOVE_SOFT_BOILED] = 0, [MOVE_HI_JUMP_KICK] = 1, [MOVE_GLARE] = 0, [MOVE_DREAM_EATER] = 1, [MOVE_POISON_GAS] = 0, [MOVE_BARRAGE] = 1, [MOVE_LEECH_LIFE] = 1, [MOVE_LOVELY_KISS] = 0, [MOVE_SKY_ATTACK] = 1, [MOVE_TRANSFORM] = 0, [MOVE_BUBBLE] = 1, [MOVE_DIZZY_PUNCH] = 1, [MOVE_SPORE] = 0, [MOVE_FLASH] = 0, [MOVE_PSYWAVE] = 1, [MOVE_SPLASH] = 0, [MOVE_ACID_ARMOR] = 0, [MOVE_CRABHAMMER] = 1, [MOVE_EXPLOSION] = 1, [MOVE_FURY_SWIPES] = 1, [MOVE_BONEMERANG] = 1, [MOVE_REST] = 0, [MOVE_ROCK_SLIDE] = 1, [MOVE_HYPER_FANG] = 1, [MOVE_SHARPEN] = 0, [MOVE_CONVERSION] = 0, [MOVE_TRI_ATTACK] = 1, [MOVE_SUPER_FANG] = 1, [MOVE_SLASH] = 1, [MOVE_SUBSTITUTE] = 0, [MOVE_STRUGGLE] = 1, [MOVE_SKETCH] = 0, [MOVE_TRIPLE_KICK] = 1, [MOVE_THIEF] = 1, [MOVE_SPIDER_WEB] = 0, [MOVE_MIND_READER] = 0, [MOVE_NIGHTMARE] = 0, [MOVE_FLAME_WHEEL] = 1, [MOVE_SNORE] = 1, [MOVE_CURSE] = 0, [MOVE_FLAIL] = 1, [MOVE_CONVERSION_2] = 0, [MOVE_AEROBLAST] = 1, [MOVE_COTTON_SPORE] = 0, [MOVE_REVERSAL] = 1, [MOVE_SPITE] = 0, [MOVE_POWDER_SNOW] = 1, [MOVE_PROTECT] = -1, [MOVE_MACH_PUNCH] = 1, [MOVE_SCARY_FACE] = 0, [MOVE_FAINT_ATTACK] = 1, [MOVE_SWEET_KISS] = 0, [MOVE_BELLY_DRUM] = 0, [MOVE_SLUDGE_BOMB] = 1, [MOVE_MUD_SLAP] = 1, [MOVE_OCTAZOOKA] = 1, [MOVE_SPIKES] = 0, [MOVE_ZAP_CANNON] = 1, [MOVE_FORESIGHT] = 0, [MOVE_DESTINY_BOND] = 0, [MOVE_PERISH_SONG] = 0, [MOVE_ICY_WIND] = 1, [MOVE_DETECT] = -1, [MOVE_BONE_RUSH] = 1, [MOVE_LOCK_ON] = 0, [MOVE_OUTRAGE] = 1, [MOVE_SANDSTORM] = 0, [MOVE_GIGA_DRAIN] = 1, [MOVE_ENDURE] = -1, [MOVE_CHARM] = 0, [MOVE_ROLLOUT] = 1, [MOVE_FALSE_SWIPE] = 1, [MOVE_SWAGGER] = 0, [MOVE_MILK_DRINK] = 0, [MOVE_SPARK] = 1, [MOVE_FURY_CUTTER] = 1, [MOVE_STEEL_WING] = 1, [MOVE_MEAN_LOOK] = 0, [MOVE_ATTRACT] = 0, [MOVE_SLEEP_TALK] = 0, [MOVE_HEAL_BELL] = 0, [MOVE_RETURN] = 1, [MOVE_PRESENT] = 1, [MOVE_FRUSTRATION] = 1, [MOVE_SAFEGUARD] = 0, [MOVE_PAIN_SPLIT] = 0, [MOVE_SACRED_FIRE] = 1, [MOVE_MAGNITUDE] = 1, [MOVE_DYNAMIC_PUNCH] = 1, [MOVE_MEGAHORN] = 1, [MOVE_DRAGON_BREATH] = 1, [MOVE_BATON_PASS] = 0, [MOVE_ENCORE] = 0, [MOVE_PURSUIT] = 1, [MOVE_RAPID_SPIN] = 1, [MOVE_SWEET_SCENT] = 0, [MOVE_IRON_TAIL] = 1, [MOVE_METAL_CLAW] = 1, [MOVE_VITAL_THROW] = 1, [MOVE_MORNING_SUN] = 0, [MOVE_SYNTHESIS] = 0, [MOVE_MOONLIGHT] = 0, [MOVE_HIDDEN_POWER] = 1, [MOVE_CROSS_CHOP] = 1, [MOVE_TWISTER] = 1, [MOVE_RAIN_DANCE] = 0, [MOVE_SUNNY_DAY] = 0, [MOVE_CRUNCH] = 1, [MOVE_MIRROR_COAT] = 0, [MOVE_PSYCH_UP] = 0, [MOVE_EXTREME_SPEED] = 1, [MOVE_ANCIENT_POWER] = 1, [MOVE_SHADOW_BALL] = 1, [MOVE_FUTURE_SIGHT] = 1, [MOVE_ROCK_SMASH] = 1, [MOVE_WHIRLPOOL] = 1, [MOVE_BEAT_UP] = 1, [MOVE_FAKE_OUT] = -1, [MOVE_UPROAR] = 1, [MOVE_STOCKPILE] = 0, [MOVE_SPIT_UP] = 1, [MOVE_SWALLOW] = 0, [MOVE_HEAT_WAVE] = 1, [MOVE_HAIL] = 0, [MOVE_TORMENT] = 0, [MOVE_FLATTER] = 0, [MOVE_WILL_O_WISP] = 0, [MOVE_MEMENTO] = 0, [MOVE_FACADE] = 1, [MOVE_FOCUS_PUNCH] = 1, [MOVE_SMELLING_SALT] = 1, [MOVE_FOLLOW_ME] = 0, [MOVE_NATURE_POWER] = 0, [MOVE_CHARGE] = 0, [MOVE_TAUNT] = 0, [MOVE_HELPING_HAND] = 0, [MOVE_TRICK] = 0, [MOVE_ROLE_PLAY] = 0, [MOVE_WISH] = 0, [MOVE_ASSIST] = 0, [MOVE_INGRAIN] = 0, [MOVE_SUPERPOWER] = 1, [MOVE_MAGIC_COAT] = 0, [MOVE_RECYCLE] = 0, [MOVE_REVENGE] = 1, [MOVE_BRICK_BREAK] = 1, [MOVE_YAWN] = 0, [MOVE_KNOCK_OFF] = 1, [MOVE_ENDEAVOR] = 1, [MOVE_ERUPTION] = 1, [MOVE_SKILL_SWAP] = 0, [MOVE_IMPRISON] = 0, [MOVE_REFRESH] = 0, [MOVE_GRUDGE] = 0, [MOVE_SNATCH] = 0, [MOVE_SECRET_POWER] = 1, [MOVE_DIVE] = 1, [MOVE_ARM_THRUST] = 1, [MOVE_CAMOUFLAGE] = 0, [MOVE_TAIL_GLOW] = 0, [MOVE_LUSTER_PURGE] = 1, [MOVE_MIST_BALL] = 1, [MOVE_FEATHER_DANCE] = 0, [MOVE_TEETER_DANCE] = 0, [MOVE_BLAZE_KICK] = 1, [MOVE_MUD_SPORT] = 0, [MOVE_ICE_BALL] = 1, [MOVE_NEEDLE_ARM] = 1, [MOVE_SLACK_OFF] = 0, [MOVE_HYPER_VOICE] = 1, [MOVE_POISON_FANG] = 1, [MOVE_CRUSH_CLAW] = 1, [MOVE_BLAST_BURN] = 1, [MOVE_HYDRO_CANNON] = 1, [MOVE_METEOR_MASH] = 1, [MOVE_ASTONISH] = 1, [MOVE_WEATHER_BALL] = 1, [MOVE_AROMATHERAPY] = 0, [MOVE_FAKE_TEARS] = 0, [MOVE_AIR_CUTTER] = 1, [MOVE_OVERHEAT] = 1, [MOVE_ODOR_SLEUTH] = 0, [MOVE_ROCK_TOMB] = 1, [MOVE_SILVER_WIND] = 1, [MOVE_METAL_SOUND] = 0, [MOVE_GRASS_WHISTLE] = 0, [MOVE_TICKLE] = 0, [MOVE_COSMIC_POWER] = 0, [MOVE_WATER_SPOUT] = 1, [MOVE_SIGNAL_BEAM] = 1, [MOVE_SHADOW_PUNCH] = 1, [MOVE_EXTRASENSORY] = 1, [MOVE_SKY_UPPERCUT] = 1, [MOVE_SAND_TOMB] = 1, [MOVE_SHEER_COLD] = 1, [MOVE_MUDDY_WATER] = 1, [MOVE_BULLET_SEED] = 1, [MOVE_AERIAL_ACE] = 1, [MOVE_ICICLE_SPEAR] = 1, [MOVE_IRON_DEFENSE] = 0, [MOVE_BLOCK] = 0, [MOVE_HOWL] = 0, [MOVE_DRAGON_CLAW] = 1, [MOVE_FRENZY_PLANT] = 1, [MOVE_BULK_UP] = 0, [MOVE_BOUNCE] = 1, [MOVE_MUD_SHOT] = 1, [MOVE_POISON_TAIL] = 1, [MOVE_COVET] = 1, [MOVE_VOLT_TACKLE] = 1, [MOVE_MAGICAL_LEAF] = 1, [MOVE_WATER_SPORT] = 0, [MOVE_CALM_MIND] = 0, [MOVE_LEAF_BLADE] = 1, [MOVE_DRAGON_DANCE] = 0, [MOVE_ROCK_BLAST] = 1, [MOVE_SHOCK_WAVE] = 1, [MOVE_WATER_PULSE] = 1, [MOVE_DOOM_DESIRE] = 1, [MOVE_PSYCHO_BOOST] = 1, }; #define TAG_JUDGEMENT_ICON 1000 static const struct OamData sJudgementIconOamData = { .y = 0, .affineMode = ST_OAM_AFFINE_OFF, .objMode = ST_OAM_OBJ_NORMAL, .mosaic = 0, .bpp = ST_OAM_4BPP, .shape = SPRITE_SHAPE(16x16), .x = 0, .matrixNum = 0, .size = SPRITE_SIZE(16x16), .tileNum = 0, .priority = 0, .paletteNum = 15, .affineParam = 0 }; static const union AnimCmd sJudgementIconAnimCmd0[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END }; static const union AnimCmd sJudgementIconAnimCmd1[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END }; static const union AnimCmd sJudgementIconAnimCmd2[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END }; static const union AnimCmd sJudgementIconAnimCmd3[] = { ANIMCMD_FRAME(12, 1), ANIMCMD_END }; static const union AnimCmd *const sJudgementIconAnimCmds[] = { sJudgementIconAnimCmd0, sJudgementIconAnimCmd1, sJudgementIconAnimCmd2, sJudgementIconAnimCmd3 }; static const struct SpriteTemplate sSpriteTemplate_JudgmentIcon = { .tileTag = TAG_JUDGEMENT_ICON, .paletteTag = TAG_NONE, .oam = &sJudgementIconOamData, .anims = sJudgementIconAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = SpriteCb_JudgmentIcon, }; static const struct CompressedSpriteSheet sBattleArenaJudgementSymbolsSpriteSheet[] = { {gBattleArenaJudgementSymbolsGfx, 0x200, TAG_JUDGEMENT_ICON}, {0} }; static void (* const sArenaFunctions[])(void) = { [BATTLE_ARENA_FUNC_INIT] = InitArenaChallenge, [BATTLE_ARENA_FUNC_GET_DATA] = GetArenaData, [BATTLE_ARENA_FUNC_SET_DATA] = SetArenaData, [BATTLE_ARENA_FUNC_SAVE] = SaveArenaChallenge, [BATTLE_ARENA_FUNC_SET_PRIZE] = SetArenaPrize, [BATTLE_ARENA_FUNC_GIVE_PRIZE] = GiveArenaPrize, [BATTLE_ARENA_FUNC_GET_TRAINER_NAME] = BufferArenaOpponentName, }; static const u16 sShortStreakPrizeItems[] = { ITEM_HP_UP, ITEM_PROTEIN, ITEM_IRON, ITEM_CALCIUM, ITEM_CARBOS, ITEM_ZINC, }; static const u16 sLongStreakPrizeItems[] = { ITEM_BRIGHT_POWDER, ITEM_WHITE_HERB, ITEM_QUICK_CLAW, ITEM_LEFTOVERS, ITEM_MENTAL_HERB, ITEM_KINGS_ROCK, ITEM_FOCUS_BAND, ITEM_SCOPE_LENS, ITEM_CHOICE_BAND, }; // code void CallBattleArenaFunction(void) { sArenaFunctions[gSpecialVar_0x8004](); } u8 BattleArena_ShowJudgmentWindow(u8 *state) { int i; u8 ret = 0; switch (*state) { case 0: BeginNormalPaletteFade(0x7FFFFF1C, 4, 0, 8, RGB_BLACK); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); LoadCompressedSpriteSheet(sBattleArenaJudgementSymbolsSpriteSheet); LoadCompressedPalette(gBattleArenaJudgementSymbolsPalette, 0x1F0, 0x20); gBattle_WIN0H = 0xFF; gBattle_WIN0V = 0x70; (*state)++; break; case 1: if (!gPaletteFade.active) { HandleBattleWindow(5, 0, 24, 13, 0); (*state)++; } break; case 2: if (!IsDma3ManagerBusyWithBgCopy()) { gBattleTextBuff1[0] = CHAR_0; gBattleTextBuff1[1] = EOS; gBattleTextBuff2[0] = CHAR_0; gBattleTextBuff2[1] = EOS; BattleStringExpandPlaceholdersToDisplayedString(gText_PlayerMon1Name); BattlePutTextOnWindow(gDisplayedStringBattle, 15); BattlePutTextOnWindow(gText_Vs, 16); BattleStringExpandPlaceholdersToDisplayedString(gText_OpponentMon1Name); BattlePutTextOnWindow(gDisplayedStringBattle, 17); BattlePutTextOnWindow(gText_Mind, 18); BattlePutTextOnWindow(gText_Skill, 19); BattlePutTextOnWindow(gText_Body, 20); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; } break; case 3: if (!IsDma3ManagerBusyWithBgCopy()) { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); for (i = 0; i < 8; i++) { u8 spriteId = CreateSprite(&sSpriteTemplate_JudgmentIcon, 64 + i * 16, 84, 0); StartSpriteAnim(&gSprites[spriteId], 3); } ret = 1; (*state)++; } break; case 4: PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 40, ARENA_CATEGORY_MIND, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 40, ARENA_CATEGORY_MIND, B_POSITION_OPPONENT_LEFT); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; ret = 1; break; case 5: PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 56, ARENA_CATEGORY_SKILL, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 56, ARENA_CATEGORY_SKILL, B_POSITION_OPPONENT_LEFT); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; ret = 1; break; case 6: PlaySE(SE_ARENA_TIMEUP1); ShowJudgmentSprite(80, 72, ARENA_CATEGORY_BODY, B_POSITION_PLAYER_LEFT); ShowJudgmentSprite(160, 72, ARENA_CATEGORY_BODY, B_POSITION_OPPONENT_LEFT); BattleStringExpandPlaceholdersToDisplayedString(gText_Judgement); BattlePutTextOnWindow(gDisplayedStringBattle, 21); (*state)++; ret = 1; break; case 7: PlaySE(SE_ARENA_TIMEUP2); if (gBattleTextBuff1[0] > gBattleTextBuff2[0]) { ret = 2; gBattleScripting.battler = 0; } else if (gBattleTextBuff1[0] < gBattleTextBuff2[0]) { ret = 3; gBattleScripting.battler = 1; } else { ret = 4; } (*state)++; break; case 8: (*state)++; break; case 9: SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); HandleBattleWindow(5, 0, 24, 13, WINDOW_CLEAR); CopyBgTilemapBufferToVram(0); m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); BeginNormalPaletteFade(0x7FFFFF1C, 4, 8, 0, RGB_BLACK); (*state)++; break; case 10: if (!gPaletteFade.active) { SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR); FreeSpriteTilesByTag(TAG_JUDGEMENT_ICON); ret = 1; (*state)++; } break; } return ret; } static void ShowJudgmentSprite(u8 x, u8 y, u8 category, u8 battler) { int animNum = 0; int pointsPlayer = 0; int pointsOpponent = 0; s8 *mindPoints = gBattleStruct->arenaMindPoints; s8 *skillPoints = gBattleStruct->arenaSkillPoints; u16 *hpAtStart = gBattleStruct->arenaStartHp; switch (category) { case ARENA_CATEGORY_MIND: pointsPlayer = mindPoints[battler]; pointsOpponent = mindPoints[BATTLE_OPPOSITE(battler)]; break; case ARENA_CATEGORY_SKILL: pointsPlayer = skillPoints[battler]; pointsOpponent = skillPoints[BATTLE_OPPOSITE(battler)]; break; case ARENA_CATEGORY_BODY: pointsPlayer = (gBattleMons[battler].hp * 100) / hpAtStart[battler]; pointsOpponent = (gBattleMons[BATTLE_OPPOSITE(battler)].hp * 100) / hpAtStart[BATTLE_OPPOSITE(battler)]; break; } if (pointsPlayer > pointsOpponent) { animNum = 2; if (battler != 0) gBattleTextBuff2[0] += 2; else gBattleTextBuff1[0] += 2; } else if (pointsPlayer == pointsOpponent) { animNum = 1; if (battler != 0) gBattleTextBuff2[0] += 1; else gBattleTextBuff1[0] += 1; } else { animNum = 0; } pointsPlayer = CreateSprite(&sSpriteTemplate_JudgmentIcon, x, y, 0); StartSpriteAnim(&gSprites[pointsPlayer], animNum); } static void SpriteCb_JudgmentIcon(struct Sprite *sprite) { if (gBattleCommunication[0] > 8) DestroySprite(sprite); } void BattleArena_InitPoints(void) { s8 *mindPoints = gBattleStruct->arenaMindPoints; s8 *skillPoints = gBattleStruct->arenaSkillPoints; u16 *hpAtStart = gBattleStruct->arenaStartHp; mindPoints[0] = 0; mindPoints[1] = 0; skillPoints[0] = 0; skillPoints[1] = 0; hpAtStart[0] = gBattleMons[0].hp; hpAtStart[1] = gBattleMons[1].hp; } void BattleArena_AddMindPoints(u8 battler) { s8 *mindPoints = gBattleStruct->arenaMindPoints; mindPoints[battler] += sMindRatings[gCurrentMove]; } void BattleArena_AddSkillPoints(u8 battler) { s8 *skillPoints = gBattleStruct->arenaSkillPoints; if (gHitMarker & HITMARKER_OBEYS) { u8 *failedMoveBits = &gBattleStruct->alreadyStatusedMoveAttempt; if (*failedMoveBits & gBitTable[battler]) { *failedMoveBits &= ~(gBitTable[battler]); skillPoints[battler] -= 2; } else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT) { if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1) skillPoints[battler] -= 2; } else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)) { skillPoints[battler] += 1; } else if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) { skillPoints[battler] += 2; } else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE) { skillPoints[battler] -= 1; } else if (!gProtectStructs[battler].protected) { skillPoints[battler] += 1; } } } void BattleArena_DeductMindPoints(u8 battler, u16 stringId) { s8 *skillPoints = gBattleStruct->arenaSkillPoints; switch (stringId) { case STRINGID_PKMNSXMADEYUSELESS: case STRINGID_PKMNSXMADEITINEFFECTIVE: case STRINGID_PKMNSXPREVENTSFLINCHING: case STRINGID_PKMNSXBLOCKSY2: case STRINGID_PKMNSXPREVENTSYLOSS: case STRINGID_PKMNSXMADEYINEFFECTIVE: case STRINGID_PKMNSXPREVENTSBURNS: case STRINGID_PKMNSXBLOCKSY: case STRINGID_PKMNPROTECTEDBY: case STRINGID_PKMNPREVENTSUSAGE: case STRINGID_PKMNRESTOREDHPUSING: case STRINGID_PKMNPREVENTSPARALYSISWITH: case STRINGID_PKMNPREVENTSROMANCEWITH: case STRINGID_PKMNPREVENTSPOISONINGWITH: case STRINGID_PKMNPREVENTSCONFUSIONWITH: case STRINGID_PKMNRAISEDFIREPOWERWITH: case STRINGID_PKMNANCHORSITSELFWITH: case STRINGID_PKMNPREVENTSSTATLOSSWITH: case STRINGID_PKMNSTAYEDAWAKEUSING: skillPoints[battler] -= 3; break; } } // Unused static void UpdateHPAtStart(u8 battler) { u16 *hpAtStart = gBattleStruct->arenaStartHp; hpAtStart[battler] = gBattleMons[battler].hp; if (hpAtStart[BATTLE_OPPOSITE(battler)] > gBattleMons[BATTLE_OPPOSITE(battler)].hp) hpAtStart[BATTLE_OPPOSITE(battler)] = gBattleMons[BATTLE_OPPOSITE(battler)].hp; } static void InitArenaChallenge(void) { bool32 isCurrent; u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; gSaveBlock2Ptr->frontier.challengeStatus = 0; gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0; gSaveBlock2Ptr->frontier.challengePaused = FALSE; gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE; if (lvlMode != FRONTIER_LVL_50) isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_OPEN; else isCurrent = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_50; if (!isCurrent) gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = 0; SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1); gTrainerBattleOpponent_A = 0; } static void GetArenaData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; switch (gSpecialVar_0x8005) { case ARENA_DATA_PRIZE: gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaPrize; break; case ARENA_DATA_WIN_STREAK: gSpecialVar_Result = gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode]; break; case ARENA_DATA_WIN_STREAK_ACTIVE: if (lvlMode != FRONTIER_LVL_50) gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_OPEN; else gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_ARENA_50; break; } } static void SetArenaData(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; switch (gSpecialVar_0x8005) { case ARENA_DATA_PRIZE: gSaveBlock2Ptr->frontier.arenaPrize = gSpecialVar_0x8006; break; case ARENA_DATA_WIN_STREAK: gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] = gSpecialVar_0x8006; break; case ARENA_DATA_WIN_STREAK_ACTIVE: if (lvlMode != FRONTIER_LVL_50) { if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_ARENA_OPEN; else gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_ARENA_OPEN); } else { if (gSpecialVar_0x8006) gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_ARENA_50; else gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_ARENA_50); } break; } } static void SaveArenaChallenge(void) { gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005; VarSet(VAR_TEMP_0, 0); gSaveBlock2Ptr->frontier.challengePaused = TRUE; SaveGameFrontier(); } static void SetArenaPrize(void) { u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; if (gSaveBlock2Ptr->frontier.arenaWinStreaks[lvlMode] > 41) gSaveBlock2Ptr->frontier.arenaPrize = sLongStreakPrizeItems[Random() % ARRAY_COUNT(sLongStreakPrizeItems)]; else gSaveBlock2Ptr->frontier.arenaPrize = sShortStreakPrizeItems[Random() % ARRAY_COUNT(sShortStreakPrizeItems)]; } static void GiveArenaPrize(void) { if (AddBagItem(gSaveBlock2Ptr->frontier.arenaPrize, 1) == TRUE) { CopyItemName(gSaveBlock2Ptr->frontier.arenaPrize, gStringVar1); gSaveBlock2Ptr->frontier.arenaPrize = ITEM_NONE; gSpecialVar_Result = TRUE; } else { gSpecialVar_Result = FALSE; } } static void BufferArenaOpponentName(void) { GetFrontierTrainerName(gStringVar1, gTrainerBattleOpponent_A); } void DrawArenaRefereeTextBox(void) { u8 width = 27; u8 palNum = 7; FillBgTilemapBufferRect(0, 0, 254, 14, 1, 6, palNum); FillBgTilemapBufferRect(0, 0, 32, 14, 1, 6, palNum); FillBgTilemapBufferRect(0, 0x31, 0, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x33, 1, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x34, 2, 14, width, 1, palNum); width++; FillBgTilemapBufferRect(0, 0x35, 28, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x36, 29, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x37, 0, 15, 1, 5, palNum); FillBgTilemapBufferRect(0, 0x39, 1, 15, width, 5, palNum); FillBgTilemapBufferRect(0, 0x3A, 29, 15, 1, 5, palNum); FillBgTilemapBufferRect(0, 0x831, 0, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x833, 1, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x834, 2, 19, width - 2, 1, palNum); FillBgTilemapBufferRect(0, 0x835, 28, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x836, 29, 19, 1, 1, palNum); } void EraseArenaRefereeTextBox(void) { u8 width; u8 height; u8 palNum = 0; FillBgTilemapBufferRect(0, 3, 0, 14, 1, 1, palNum); height = 4; FillBgTilemapBufferRect(0, 4, 1, 14, 1, 1, palNum); width = 27; FillBgTilemapBufferRect(0, 5, 2, 14, width, 1, palNum); FillBgTilemapBufferRect(0, 6, 28, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 7, 29, 14, 1, 1, palNum); FillBgTilemapBufferRect(0, 8, 0, 15, 1, height, palNum); FillBgTilemapBufferRect(0, 9, 1, 15, 1, height, palNum); FillBgTilemapBufferRect(0, 0xA, 2, 15, width, height, palNum); FillBgTilemapBufferRect(0, 0xB, 28, 15, 1, height, palNum); FillBgTilemapBufferRect(0, 0xC, 29, 15, 1, height, palNum); FillBgTilemapBufferRect(0, 0xD, 0, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0xE, 1, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0xF, 2, 19, width, 1, palNum); FillBgTilemapBufferRect(0, 0x10, 28, 19, 1, 1, palNum); FillBgTilemapBufferRect(0, 0x11, 29, 19, 1, 1, palNum); }