PacifidlogTown_House5_MapScripts:: @ 8204110 .byte 0 PacifidlogTown_House5_EventScript_MirageIslandWatcher:: @ 8204111 lock faceplayer specialvar VAR_RESULT, IsMirageIslandPresent compare VAR_RESULT, TRUE goto_if_eq PacifidlogTown_House5_EventScript_MirageIslandPresent msgbox PacifidlogTown_House5_Text_CantSeeMirageIslandToday, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_MirageIslandPresent:: @ 820412D msgbox PacifidlogTown_House5_Text_CanSeeMirageIslandToday, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_Gentleman:: @ 8204137 msgbox PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather, MSGBOX_NPC end PacifidlogTown_House5_Text_CantSeeMirageIslandToday: @ 8204140 .string "I can't see MIRAGE ISLAND today…$" PacifidlogTown_House5_Text_CanSeeMirageIslandToday: @ 8204161 .string "Oh! Oh my!\n" .string "I can see MIRAGE ISLAND today!$" PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather: @ 820418B .string "MIRAGE ISLAND…\p" .string "It must become visible and invisible\n" .string "depending on the weather conditions\l" .string "that make mirages appear.\p" .string "Or is it really appearing and\n" .string "disappearing?$"