#ifndef GUARD_FIELDMAP_H #define GUARD_FIELDMAP_H extern struct BackupMapLayout gUnknown_03005DC0; u32 MapGridGetMetatileIdAt(int, int); u32 MapGridGetMetatileBehaviorAt(int, int); void MapGridSetMetatileIdAt(int, int, u16); void MapGridSetMetatileEntryAt(int, int, u16); void GetCameraCoords(u16*, u16*); bool8 MapGridIsImpassableAt(int, int); int GetMapBorderIdAt(int x, int y); int CanCameraMoveInDirection(int direction); u16 GetBehaviorByMetatileId(u16 metatileId); void sav1_camera_get_focus_coords(u16 *x, u16 *y); u8 MapGridGetMetatileLayerTypeAt(s32 x, s32 y); u8 MapGridGetZCoordAt(int x, int y); u8 CameraMove(s32 deltaX, s32 deltaY); void mapheader_copy_mapdata_with_padding(struct MapHeader *mapHeader); void map_copy_with_padding(u16 *map, u16 width, u16 height); void mapheader_copy_mapdata_of_adjacent_maps(struct MapHeader *); void fillSouthConnection(struct MapHeader const *, struct MapHeader const *, s32); void fillNorthConnection(struct MapHeader const *, struct MapHeader const *, s32); void fillWestConnection(struct MapHeader const *, struct MapHeader const *, s32); void fillEastConnection(struct MapHeader const *, struct MapHeader const *, s32); void mapdata_from_sav2(void); bool8 sub_8088BF0(u16*, u16, u8); struct MapConnection *sub_8088950(u8 direction, int x, int y); bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection); bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset); void SpriteCB_PokeballGlow(struct Sprite *); void SpriteCB_PokecenterMonitor(struct Sprite *); void SpriteCB_HallOfFameMonitor(struct Sprite *); #endif //GUARD_FIELDMAP_H