#include "global.h" #include "main.h" #include "palette.h" #include "scanline_effect.h" #include "task.h" #include "title_screen.h" #include "libgcnmultiboot.h" #include "malloc.h" #include "gpu_regs.h" #include "link.h" #include "multiboot_pokemon_colosseum.h" #include "load_save.h" #include "save.h" #include "new_game.h" #include "m4a.h" #include "random.h" #include "decompress.h" #include "constants/songs.h" #include "intro_credits_graphics.h" #include "trig.h" #include "intro.h" #include "graphics.h" #include "sound.h" #include "constants/species.h" #include "blend_palette.h" #include "title_screen.h" extern EWRAM_DATA u16 gUnknown_0203BCC8; extern EWRAM_DATA u16 gUnknown_0203BCCA; extern EWRAM_DATA u16 gUnknown_0203BCCC; extern u16 gUnknown_0203BD24; extern u16 gUnknown_0203BD26; extern u16 gUnknown_0203BD28; extern u32 gIntroFrameCounter; extern struct GcmbStruct gMultibootProgramStruct; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; extern const struct SpriteTemplate gUnknown_08596C10[]; extern u8 gIntroCopyright_Gfx[]; extern u8 gIntroCopyright_Tilemap[]; extern u16 gIntroCopyright_Pal[]; extern const u16 gIntro1BGPals[16][16]/* = { INCBIN_U16("graphics/intro/intro1_bgpal1.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal2.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal3.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal4.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal5.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal6.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal7.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal8.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal9.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal10.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal11.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal12.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal13.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal14.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal15.gbapal"), INCBIN_U16("graphics/intro/intro1_bgpal16.gbapal"), }*/; extern const u8 gIntro1BG0_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg0_map.bin.lz")*/; extern const u8 gIntro1BG1_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg1_map.bin.lz")*/; extern const u8 gIntro1BG2_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg2_map.bin.lz")*/; extern const u8 gIntro1BG3_Tilemap[]/* = INCBIN_U8("graphics/intro/intro1_bg3_map.bin.lz")*/; extern const u8 gIntro1BGLeavesGfx[]/* = INCBIN_U8("graphics/intro/introgfx.4bpp.lz")*/; extern const u16 gIntro3PokeballPal[]/* = INCBIN_U16("graphics/intro/intro3_pokeball.gbapal")*/; extern const u8 gIntro3Pokeball_Tilemap[]/* = INCBIN_U8("graphics/intro/intro3_pokeball_map.bin.lz")*/; extern const u8 gIntro3Pokeball_Gfx[]/* = INCBIN_U8("graphics/intro/intro3_pokeball.8bpp.lz")*/; extern const struct CompressedSpriteSheet gUnknown_085E4A74[]; extern const struct SpritePalette gUnknown_085E4A84[]; extern const struct SpriteTemplate gUnknown_085E4AB8[]; extern const struct CompressedSpriteSheet gUnknown_085E4AE8[3]; extern const u8 gUnknown_085E4AD0[][2]; extern const struct SpritePalette gUnknown_085E4B08[]; extern const struct SpriteTemplate gUnknown_085E4B40[]; extern const struct SpriteTemplate gUnknown_085E4BA4[]; extern const struct SpriteTemplate gUnknown_085E4BDC[]; extern const struct CompressedSpriteSheet gUnknown_085E4BF4[]; extern const struct SpritePalette gUnknown_085E4C04[]; extern const struct SpriteTemplate gUnknown_085E4C4C[]; extern const s16 gUnknown_085E4C64[][3]; extern const struct CompressedSpriteSheet gUnknown_085E4C88[]; extern const struct SpritePalette gUnknown_085E4C98[]; extern const s16 gUnknown_085E4CA8[][3]; extern const struct SpriteTemplate gUnknown_085E4D14[]; extern const struct SpriteTemplate gUnknown_085E4D64/* = { .tileTag = 2000, .paletteTag = 2000, .oam = &gOamData_840ADE8, .anims = gSpriteAnimTable_840AE10, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_813D208, }*/; extern const union AnimCmd *const gUnknown_085E4DC4[]/* = { Unknown_40AE38, Unknown_40AE4C, Unknown_40AE60, Unknown_40AE70, }*/; extern const s16 gUnknown_085E4E94[][2]; extern const u16 gUnknown_085E4F48[]; extern const struct SpriteTemplate gUnknown_085E4F5C[]; extern const struct SpriteTemplate gUnknown_085E4F8C[]; extern const u8 gUnknown_085E4FA4[]; extern const struct SpriteTemplate gUnknown_085E4FC4[]; extern const struct CompressedSpriteSheet gUnknown_085E4FDC[]/* = { {gIntroTiles, 0x1400, 2000}, {NULL}, }*/; extern const struct CompressedSpriteSheet gUnknown_085E4FEC[]/* = { {gIntro1EonTiles, 0x400, 2002}, {NULL}, }*/; extern const struct SpritePalette gUnknown_085E4FFC[]/* = { {Palette_406340, 2000}, {Palette_406360, 2001}, {gIntro1EonPalette, 2002}, {NULL}, }*/; extern const struct SpriteTemplate gUnknown_085E5030[]; extern const struct CompressedSpriteSheet gUnknown_085E5048[]; extern const struct SpritePalette gUnknown_085E5058[]; extern void MainCB2_EndIntro(void); extern void Task_IntroLoadPart1Graphics(u8); extern u8 CreateWaterDrop(s16, s16, u16, u16, u16, u8); extern void Task_IntroFadeIn(u8); extern void intro_reset_and_hide_bgs(void); extern void Task_IntroWaterDrops(u8); extern void Task_IntroWaterDrops_1(u8); extern void Task_IntroWaterDrops_2(u8); extern void Task_IntroWaterDrops_3(u8); extern void Task_IntroScrollDownAndShowFlygon(u8); extern void Task_IntroWaitToSetupPart2(u8); extern void Task_IntroLoadPart2Graphics(u8); extern void Task_IntroStartBikeRide(u8); extern void Task_IntroHandleBikeAndFlygonMovement(u8); extern void Task_IntroWaitToSetupPart3(u8); extern void Task_IntroLoadPart3Graphics(u8); extern void Task_IntroSpinAndZoomPokeball(u8); extern void Task_IntroWaitToSetupPart3LegendsFight(u8); extern void Task_IntroLoadPart1Graphics3(u8); extern void Task_IntroLoadPart1Graphics4(u8); extern void Task_IntroLoadPart1Graphics5(u8); extern void Task_IntroLoadPart1Graphics6(u8); extern void Task_IntroLoadPart1Graphics7(u8); extern void Task_IntroLoadPart1Graphics8(u8); extern void Task_IntroLoadPart1Graphics9(u8); extern void Task_IntroFadeIn0(u8); extern void Task_IntroFadeIn1(u8); extern void Task_IntroFadeIn2(u8); extern void Task_IntroFadeIn3(u8); extern void Task_IntroFadeIn4(u8); extern void Task_IntroFadeIn5(u8); extern void Task_IntroFadeIn6(u8); extern void Task_IntroFadeIn7(u8); extern void Task_IntroFadeIn8(u8); extern void Task_IntroFadeIn9(u8); extern void sub_816E190(u8); extern void sub_816E1F8(struct Sprite *); extern void sub_816E6D4(u8); extern void sub_816E74C(void); extern void sub_816EEA8(u8); extern void sub_816F46C(struct Sprite *); extern void sub_816F5B4(struct Sprite *); extern void sub_816F660(struct Sprite *); extern void SpriteCB_WaterDropFall(struct Sprite *); extern void sub_816F318(struct Sprite *); extern void sub_816F9D4(struct Sprite *); extern void sub_816FAB0(struct Sprite *); extern u8 sub_816FDB8(s16, s16, s16); void VBlankCB_Intro(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); ScanlineEffect_InitHBlankDmaTransfer(); } void MainCB2_Intro(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); UpdatePaletteFade(); if (gMain.newKeys && !gPaletteFade.active) SetMainCallback2(MainCB2_EndIntro); else if (gIntroFrameCounter != -1) gIntroFrameCounter++; } void MainCB2_EndIntro(void) { if (!UpdatePaletteFade()) SetMainCallback2(CB2_InitTitleScreen); } void LoadCopyrightGraphics(u16 tilesetAddress, u16 tilemapAddress, u16 paletteAddress) { LZ77UnCompVram(gIntroCopyright_Gfx, (void *)(VRAM + tilesetAddress)); LZ77UnCompVram(gIntroCopyright_Tilemap, (void *)(VRAM + tilemapAddress)); LoadPalette(gIntroCopyright_Pal, paletteAddress, 0x20); } void SerialCB_CopyrightScreen(void) { GameCubeMultiBoot_HandleSerialInterrupt(&gMultibootProgramStruct); } u8 SetUpCopyrightScreen(void) { u16 ime; switch (gMain.state) { case 0: SetVBlankCallback(NULL); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); *(u16 *)PLTT = 0x7FFF; SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); CpuFill32(0, (void *)VRAM, VRAM_SIZE); CpuFill32(0, (void *)OAM, OAM_SIZE); CpuFill16(0, (void *)(PLTT + 2), PLTT_SIZE - 2); ResetPaletteFade(); LoadCopyrightGraphics(0, 0x3800, 0); ScanlineEffect_Stop(); ResetTasks(); ResetSpriteData(); FreeAllSpritePalettes(); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256); EnableInterrupts(INTR_FLAG_VBLANK); SetVBlankCallback(VBlankCB_Intro); REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON; SetSerialCallback(SerialCB_CopyrightScreen); GameCubeMultiBoot_Init(&gMultibootProgramStruct); default: UpdatePaletteFade(); gMain.state++; GameCubeMultiBoot_Main(&gMultibootProgramStruct); break; case 140: GameCubeMultiBoot_Main(&gMultibootProgramStruct); if (gMultibootProgramStruct.gcmb_field_2 != 1) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0); gMain.state++; } break; case 141: if (UpdatePaletteFade()) break; CreateTask(Task_IntroLoadPart1Graphics, 0); SetMainCallback2(MainCB2_Intro); if (gMultibootProgramStruct.gcmb_field_2 != 0) { if (gMultibootProgramStruct.gcmb_field_2 == 2) { // check the multiboot ROM header game code to see if we already did this if (*(u32 *)(EWRAM_START + 0xAC) == 0x65366347) // "Gc6e" in ASCII { CpuCopy16(&gMultiBootProgram_PokemonColosseum_Start, (void *)EWRAM_START, sizeof(gMultiBootProgram_PokemonColosseum_Start)); *(u32 *)(EWRAM_START + 0xAC) = 0x65366347; } GameCubeMultiBoot_ExecuteProgram(&gMultibootProgramStruct); } } else { GameCubeMultiBoot_Quit(); SetSerialCallback(SerialCB); } return 0; } return 1; } void CB2_InitCopyrightScreenAfterBootup(void) { if (!SetUpCopyrightScreen()) { SetSaveBlocksPointers(sub_815355C()); sub_808447C(); Save_ResetSaveCounters(); Save_LoadGameData(SAVE_NORMAL); if (gSaveFileStatus == 0 || gSaveFileStatus == 2) Sav2_ClearSetDefault(); SetPokemonCryStereo(gSaveBlock2Ptr->optionsSound); InitHeap(gHeap, HEAP_SIZE); } } void CB2_InitCopyrightScreenAfterTitleScreen(void) { SetUpCopyrightScreen(); } void Task_IntroLoadPart1Graphics(u8 taskId) { SetVBlankCallback(NULL); gUnknown_0203BCC8 = Random() & 1; intro_reset_and_hide_bgs(); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0x50); SetGpuReg(REG_OFFSET_BG1VOFS, 0x18); SetGpuReg(REG_OFFSET_BG0VOFS, 0x28); LZ77UnCompVram(gIntro1BGLeavesGfx, (void *)VRAM); LZ77UnCompVram(gIntro1BG0_Tilemap, (void *)(VRAM + 0x8000)); DmaClear16(3, VRAM + 0x8800, 0x800); LZ77UnCompVram(gIntro1BG1_Tilemap, (void *)(VRAM + 0x9000)); DmaClear16(3, VRAM + 0x9800, 0x800); LZ77UnCompVram(gIntro1BG2_Tilemap, (void *)(VRAM + 0xA000)); DmaClear16(3, VRAM + 0xA800, 0x800); LZ77UnCompVram(gIntro1BG3_Tilemap, (void *)(VRAM + 0xB000)); DmaClear16(3, VRAM + 0xB800, 0x800); LoadPalette(gIntro1BGPals, 0, sizeof(gIntro1BGPals)); SetGpuReg(REG_OFFSET_BG3CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(22) | BGCNT_16COLOR | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(20) | BGCNT_16COLOR | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(18) | BGCNT_16COLOR | BGCNT_TXT256x512); SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(16) | BGCNT_16COLOR | BGCNT_TXT256x512); LoadCompressedObjectPic(gUnknown_085E4FDC); LoadCompressedObjectPic(gUnknown_085E4FEC); LoadSpritePalettes(gUnknown_085E4FFC); LoadCompressedObjectPic(gUnknown_085E4A74); LoadSpritePalettes(gUnknown_085E4A84); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1F0, 0x20); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1E1, 0x1E); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1D2, 0x1C); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1C3, 0x1A); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16); CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14); sub_816FDB8(0x78, 0x50, 0); gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE); gTasks[taskId].func = Task_IntroFadeIn; } void Task_IntroFadeIn(u8 taskId) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0); SetVBlankCallback(VBlankCB_Intro); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON); gTasks[taskId].func = Task_IntroWaterDrops; gIntroFrameCounter = 0; m4aSongNumStart(MUS_DEMO1); ResetSerial(); } void Task_IntroWaterDrops(u8 taskId) { //start moving rock if (gIntroFrameCounter == 76) gSprites[gTasks[taskId].data[0]].data[0] = 1; if (gIntroFrameCounter == 128) CreateTask(Task_IntroWaterDrops_1, 0); //drop rock if (gIntroFrameCounter == 251) gSprites[gTasks[taskId].data[0]].data[0] = 2; if (gIntroFrameCounter == 256) CreateTask(Task_IntroWaterDrops_2, 0); if (gIntroFrameCounter == 368) CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE); if (gIntroFrameCounter == 384) CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE); if (gIntroFrameCounter == 560) CreateTask(Task_IntroWaterDrops_3, 0); if (gIntroFrameCounter > 560) { gTasks[taskId].data[1] = 0x50; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0x18; gTasks[taskId].data[4] = 0; gTasks[taskId].data[5] = 0x28; gTasks[taskId].data[6] = 0; gTasks[taskId].func = Task_IntroScrollDownAndShowFlygon; } } void Task_IntroWaterDrops_3(u8 taskId) { s16 *data = gTasks[taskId].data; if (++data[2] & 1) data[3]++; switch (data[0]) { case 0: CreateSprite(gUnknown_085E4AB8, gUnknown_085E4AD0[data[4]][0], gUnknown_085E4AD0[data[4]][1] + data[3], 0); data[0]++; data[1] = 0xC; data[4]++; break; case 1: if (!--data[1]) data[0] = 0; break; } if (data[3] > 0x3C) DestroyTask(taskId); } void sub_816D338(struct Sprite *sprite) { if (++sprite->data[0] == 0xC) DestroySprite(sprite); } void Task_IntroScrollDownAndShowFlygon(u8 taskId) { if (gIntroFrameCounter < 904) { s32 r2; //slide backgrounds downward r2 = (gTasks[taskId].data[1] << 16) + (u16)gTasks[taskId].data[2]; r2 -= 0x6000; gTasks[taskId].data[1] = r2 >> 16; gTasks[taskId].data[2] = r2; SetGpuReg(REG_OFFSET_BG2VOFS, gTasks[taskId].data[1]); r2 = (gTasks[taskId].data[3] << 16) + (u16)gTasks[taskId].data[4]; r2 -= 0x8000; gTasks[taskId].data[3] = r2 >> 16; gTasks[taskId].data[4] = r2; SetGpuReg(REG_OFFSET_BG1VOFS, gTasks[taskId].data[3]); r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6]; r2 -= 0xC000; gTasks[taskId].data[5] = r2 >> 16; gTasks[taskId].data[6] = r2; SetGpuReg(REG_OFFSET_BG0VOFS, gTasks[taskId].data[5]); //show Flygon sprite if (gIntroFrameCounter == 832) { u8 spriteId = CreateSprite(gUnknown_085E4FC4, 120, 160, 10); gSprites[spriteId].invisible = TRUE; } } else { //fade to white if (gIntroFrameCounter > 1007) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0xFFFF); gTasks[taskId].func = Task_IntroWaitToSetupPart2; } } } void Task_IntroWaitToSetupPart2(u8 taskId) { if (gIntroFrameCounter > 1026) gTasks[taskId].func = Task_IntroLoadPart2Graphics; } void Task_IntroLoadPart2Graphics(u8 taskId) { intro_reset_and_hide_bgs(); SetVBlankCallback(NULL); ResetSpriteData(); FreeAllSpritePalettes(); gUnknown_0203BD24 = 0; gUnknown_0203BD26 = 0; gUnknown_0203BCCC = 0; load_intro_part2_graphics(1); gTasks[taskId].func = Task_IntroStartBikeRide; } void Task_IntroStartBikeRide(u8 taskId) { u8 spriteId; if (gUnknown_0203BCC8 == 0) LoadCompressedObjectPic(gIntro2BrendanSpriteSheet); else LoadCompressedObjectPic(gIntro2MaySpriteSheet); LoadCompressedObjectPic(gIntro2BicycleSpriteSheet); LoadCompressedObjectPic(gIntro2FlygonSpriteSheet); for (spriteId = 0; spriteId < 3; spriteId++) { LoadCompressedObjectPic(&gUnknown_085E4AE8[spriteId]); } LoadSpritePalettes(gUnknown_085F530C); LoadSpritePalettes(gUnknown_085E4B08); CreateSprite(gUnknown_085E4BDC, 0x110, 0x80, 0); CreateSprite(gUnknown_085E4BA4, 0x120, 0x6E, 1); if (gUnknown_0203BCC8 == 0) spriteId = intro_create_brendan_sprite(0x110, 100); else spriteId = intro_create_may_sprite(0x110, 100); gSprites[spriteId].callback = sub_816F9D4; gSprites[spriteId].anims = gUnknown_085E4DC4; gTasks[taskId].data[1] = spriteId; CreateSprite(gUnknown_085E4B40, 0x110, 0x50, 0x4); spriteId = intro_create_flygon_sprite(-0x40, 0x3C); gSprites[spriteId].callback = sub_816FAB0; gTasks[taskId].data[2] = spriteId; BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF); SetVBlankCallback(VBlankCB_Intro); gTasks[taskId].data[0] = sub_817B3DC(1, 0x4000, 0x400, 0x10); sub_817B150(1); gTasks[taskId].func = Task_IntroHandleBikeAndFlygonMovement; } void Task_IntroHandleBikeAndFlygonMovement(u8 taskId) { s16 a; u16 sine; if (gIntroFrameCounter == 1856) { gUnknown_0203BD28 = 2; DestroyTask(gTasks[taskId].data[0]); } if (gIntroFrameCounter > 1946) { BeginNormalPaletteFade(0xFFFFFFFF, 8, 0, 16, 0xFFFF); gTasks[taskId].func = Task_IntroWaitToSetupPart3; } if (gIntroFrameCounter == 1109) gSprites[gTasks[taskId].data[1]].data[0] = 1; if (gIntroFrameCounter == 1214) gSprites[gTasks[taskId].data[1]].data[0] = 0; if (gIntroFrameCounter == 1394) gSprites[gTasks[taskId].data[2]].data[0] = 1; if (gIntroFrameCounter == 1398) gSprites[gTasks[taskId].data[1]].data[0] = 2; if (gIntroFrameCounter == 1576) gSprites[gTasks[taskId].data[1]].data[0] = 3; if (gIntroFrameCounter == 1727) gSprites[gTasks[taskId].data[1]].data[0] = 4; sine = Sin(gTasks[taskId].data[3] >> 2 & 0x7F, 48); gUnknown_0203BCCC = sine; if (gTasks[taskId].data[3] < 512) gTasks[taskId].data[3]++; sub_817B540(0); } void Task_IntroWaitToSetupPart3(u8 taskId) { if (gIntroFrameCounter > 2068) gTasks[taskId].func = Task_IntroLoadPart3Graphics; } void sub_816D81C(struct Sprite *sprite) { sprite->data[3] += 4; switch (sprite->data[0]) { case 0: if (++sprite->data[1] < 180) break; ++sprite->data[0]; case 1: sprite->pos1.x -= 4; if (sprite->pos1.x == 0x3C) { sprite->data[0] = 8; sprite->data[1] = 20; sprite->data[2] = 2; } break; case 2: sprite->pos1.x += 8; sprite->pos1.y -= 2; if (sprite->pos1.x == 0x7C) { sprite->data[0] = 8; sprite->data[1] = 20; sprite->data[2] = 3; } break; case 3: sprite->pos1.y += 4; if (sprite->pos1.y == 0x50) { sprite->data[0] = 8; sprite->data[1] = 10; sprite->data[2] = 4; } break; case 4: sprite->pos1.x -= 8; sprite->pos1.y -= 2; if (sprite->pos1.x == 0x3C) { sprite->data[0] = 8; sprite->data[1] = 10; sprite->data[2] = 5; } break; case 5: sprite->pos1.x += 0x3C; sprite->data[4] = 0xC0; sprite->data[5] = 0x80; sprite->data[6] = 0x3; sprite->data[0]++; case 6: sprite->pos2.x = Sin((u8)sprite->data[4], 0x3C); sprite->pos2.y = Sin((u8)sprite->data[5], 0x14); sprite->data[4] += 2; sprite->data[5] += 4; if ((sprite->data[4] & 0xFF) == 0x40) { sprite->hFlip = FALSE; if (!--sprite->data[6]) { sprite->pos1.x += sprite->pos2.x; sprite->pos2.x = 0; sprite->data[0]++; } } break; case 7: sprite->pos1.x -= 2; sprite->pos2.y = Sin((u8)sprite->data[5], 0x14); sprite->data[5] += 4; if (sprite->pos1.x < -16) DestroySprite(sprite); break; case 8: sprite->pos2.y = Cos((u8)sprite->data[3], 2); if (!--sprite->data[1]) sprite->data[0] = sprite->data[2]; break; } } void sub_816D9C0(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (gIntroFrameCounter == 1224) { StartSpriteAnim(sprite, 1); sprite->data[0]++; } break; case 1: if (gIntroFrameCounter == 1576) { StartSpriteAnim(sprite, 0); sprite->data[0]++; } else { sprite->data[1] += 0x40; if (sprite->data[1] & 0xFF00) { sprite->pos1.x--; sprite->data[1] &= 0xFF; } } break; case 2: if (gIntroFrameCounter != 1735) { sprite->data[1] += 0x20; if (sprite->data[1] & 0xFF00) { sprite->pos1.x++; sprite->data[1] &= 0xFF; } } else { StartSpriteAnim(sprite, 1); sprite->data[0]++; sprite->data[2] = 0x50; } break; case 3: if (--sprite->data[2]) { sprite->data[1] += 0x40; if (sprite->data[1] & 0xFF00) { sprite->pos1.x--; sprite->data[1] &= 0xFF; } } else { StartSpriteAnim(sprite, 2); sprite->data[0]++; } break; case 4: if (sprite->animEnded) sprite->pos1.x += 4; if (sprite->pos1.x > 336) { StartSpriteAnim(sprite, 1); sprite->data[0]++; } break; case 5: if (gIntroFrameCounter > 1855) sprite->pos1.x -= 2; break; } } void sub_816DAE8(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (gIntroFrameCounter == 1088) sprite->data[0]++; break; case 1: sprite->pos1.x -= 2; if (gIntroFrameCounter != 1168) break; sprite->pos1.y -= 12; sprite->data[1] = 0x80; sprite->data[2] = 0; sprite->data[0]++; case 2: if (sprite->pos1.x + sprite->pos2.x <= -0x20) { DestroySprite(sprite); } else { if ((sprite->data[1] & 0xFF) < 0x40) { sprite->pos2.x = Sin((u8)sprite->data[1], 0x10); } else { if ((sprite->data[1] & 0xFF) == 0x40) sprite->pos1.x -= 0x30; sprite->pos2.x = Sin((u8)sprite->data[1], 0x40); } sprite->data[1]++; sprite->pos2.y = Cos((u8)sprite->data[2], 0xC); sprite->data[2]++; } break; } } void Task_IntroLoadPart3Graphics(u8 taskId) { intro_reset_and_hide_bgs(); LZ77UnCompVram(gIntro3Pokeball_Gfx, (void *)VRAM); LZ77UnCompVram(gIntro3Pokeball_Tilemap, (void *)(VRAM + 0x4000)); LoadPalette(gIntro3PokeballPal, 0, 0x200); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0; gTasks[taskId].data[2] = 0; gTasks[taskId].data[3] = 0; sub_816F2A8(0x78, 0x50, 0, 0); ResetSpriteData(); FreeAllSpritePalettes(); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(8) | BGCNT_256COLOR | BGCNT_AFF256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON); gTasks[taskId].func = Task_IntroSpinAndZoomPokeball; gIntroFrameCounter = 0; m4aSongNumStart(MUS_T_BATTLE); } void Task_IntroSpinAndZoomPokeball(u8 taskId) { gTasks[taskId].data[0] += 0x400; if (gTasks[taskId].data[1] <= 0x6BF) { gTasks[taskId].data[1] += gTasks[taskId].data[2]; gTasks[taskId].data[2] += 2; } else { gTasks[taskId].func = Task_IntroWaitToSetupPart3LegendsFight; } sub_816F2A8(0x78, 0x50, 0x10000 / gTasks[taskId].data[1], gTasks[taskId].data[0]); if (gIntroFrameCounter == 28) BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF); } void Task_IntroWaitToSetupPart3LegendsFight(u8 taskId) { if (gIntroFrameCounter > 43) gTasks[taskId].func = Task_IntroLoadPart1Graphics3; } void Task_IntroLoadPart1Graphics3(u8 taskId) { u16 i; if (!gPaletteFade.active) { intro_reset_and_hide_bgs(); ResetSpriteData(); FreeAllSpritePalettes(); gReservedSpritePaletteCount = 8; LZDecompressVram(gIntro3GroudonGfx, (void *)VRAM); LZDecompressVram(gIntro3GroudonTilemap, (void *)(VRAM + 0xC000)); LZDecompressVram(gIntro3LegendBgGfx, (void *)(VRAM + 0x4000)); LZDecompressVram(gIntro3GroudonBgTilemap, (void *)(VRAM + 0xE000)); LoadCompressedObjectPicUsingHeap(&gBattleAnimPicTable[0x3A]); LoadCompressedObjectPaletteUsingHeap(&gBattleAnimPaletteTable[0x3A]); CpuCopy16(gIntro3BgPal, gPlttBufferUnfaded, sizeof(gIntro3BgPal)); gTasks[taskId].func = Task_IntroLoadPart1Graphics4; } } void Task_IntroLoadPart1Graphics4(u8 taskId) { SetGpuReg(REG_OFFSET_WIN0H, 0xF0); SetGpuReg(REG_OFFSET_WIN0V, 0xA0); SetGpuReg(REG_OFFSET_WININ, 0x3F); SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_256COLOR | BGCNT_WRAP | BGCNT_AFF512x512); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(28) | BGCNT_16COLOR | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0xFFA0; gTasks[taskId].data[2] = 0xFF51; gTasks[taskId].data[3] = 0x100; sub_816F2A8(0xFFA0, 0xFF51, 0x100, 0); gTasks[taskId].func = Task_IntroLoadPart1Graphics5; } void Task_IntroLoadPart1Graphics5(u8 taskId) { u16 foo = gTasks[taskId].data[0]; if (gTasks[taskId].data[0] != 32) { gTasks[taskId].data[0] += 4; SetGpuReg(REG_OFFSET_WIN0V, (gTasks[taskId].data[0] * 256) - (foo -= 0x9C)); } else { SetGpuReg(REG_OFFSET_WIN0V, 0x2080); gTasks[taskId].func = Task_IntroLoadPart1Graphics6; } } void Task_IntroLoadPart1Graphics6(u8 taskId) { gTasks[taskId].func = Task_IntroLoadPart1Graphics7; } void Task_IntroLoadPart1Graphics7(u8 taskId) { gTasks[taskId].data[0] = 0; gTasks[taskId].func = Task_IntroLoadPart1Graphics8; ScanlineEffect_InitWave(0, 0xA0, 0x4, 4, 1, 4, 0); } void Task_IntroLoadPart1Graphics8(u8 taskId) { s16 *data = gTasks[taskId].data; data[5]++; if ((u16)(data[0] - 1) < 7 && data[5] % 2 == 0) data[4] ^= 3; sub_816F2A8(data[1], data[2] + data[4], data[3], 0); switch (data[0]) { case 0: data[1] += 0x10; if (data[1] == 0xA0) { data[0]++; data[6] = 2; data[7] = 0x1E2; sub_816E190(taskId); } break; case 1: if (--data[6] == 0) { data[6] = 2; CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16)); data[7] += 2; if (data[7] == 0x1EC) data[0]++; } break; case 2: if (--data[6] == 0) { data[6] = 2; data[0]++; } break; case 3: if (--data[6] == 0) { data[6] = 2; CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[31], sizeof(u16)); data[7] -= 2; if (data[7] == 0x1E0) { data[6] = 8; data[0]++; } } break; case 4: if (--data[6] == 0) { data[1] = -0x60; data[2] = 0xA9; data[6] = 3; data[0]++; } break; case 5: if (--data[6] == 0) { data[1] = 0x50; data[2] = 0x29; data[6] = 0x10; PlayCryInternal(SPECIES_GROUDON, 0, 100, 10, 0); data[0]++; } break; case 6: if (--data[6] == 0) { data[1] = 0x50; data[2] = 0x28; data[0]++; } break; case 7: data[1] += 4; data[2] += 4; data[6] += 0x666; data[3] = Sin((data[6] & 0xFF00) >> 8, 0x40) + 0x100; if (data[1] == 0x78) { BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, 0x7FFF); data[3] = 0x100; data[4] = 0; data[0]++; } break; case 8: if (data[3]) data[3] -= 8; else data[0]++; break; case 9: if (!gPaletteFade.active) { gTasks[taskId].func = Task_IntroLoadPart1Graphics9; gScanlineEffect.state = 3; } break; } } void sub_816E190(u8 a0) { int i; u8 spriteId; for (i = 0; i < 6; i++) { spriteId = CreateSprite(gUnknown_08596C10, gUnknown_085E4C64[i][0], 0xA0, i); gSprites[spriteId].callback = sub_816E1F8; gSprites[spriteId].oam.priority = 0; gSprites[spriteId].data[1] = i; gSprites[spriteId].data[4] = a0; StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4C64[i][1]); } } void sub_816E1F8(struct Sprite *sprite) { sprite->data[3]++; if (sprite->data[3] % 2 == 0) sprite->pos2.y ^= 3; switch(sprite->data[0]) { case 0: sprite->data[2] += gUnknown_085E4C64[sprite->data[1]][2]; sprite->pos1.y -= (sprite->data[2] & 0xFF00) >> 8; sprite->data[2] &= 0xFF; if (gTasks[sprite->data[4]].data[0] > 7) sprite->data[0]++; break; case 1: if (sprite->pos1.x < 0x78) sprite->pos1.x -= 2; else sprite->pos1.x += 2; if (sprite->pos1.y < 0x50) sprite->pos1.y -= 2; else sprite->pos1.y += 2; break; } } void Task_IntroLoadPart1Graphics9(u8 taskId) { ResetSpriteData(); LZDecompressVram(gIntro3KyogreGfx, (void *)VRAM); LZDecompressVram(gIntro3KyogreTilemap, (void *)(VRAM + 0xC000)); LZDecompressVram(gIntro3KyogreBgTilemap, (void *)(VRAM + 0xE000)); LoadCompressedObjectPic(gUnknown_085E4C88); LoadSpritePalette(gUnknown_085E4C98); BeginNormalPaletteFade(0xFFFFFFFE, 0, 0x10, 0, 0xFFFF); gTasks[taskId].func = Task_IntroFadeIn0; gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0x150; gTasks[taskId].data[2] = 0x50; gTasks[taskId].data[6] = 0x10; gTasks[taskId].data[3] = 0x100; sub_816F2A8(0x150, 0x50, 0x100, 0); ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, 6, 0); } void Task_IntroFadeIn0(u8 taskId) { s16 *data = gTasks[taskId].data; sub_816F2A8(data[1], data[2], data[3], 0); switch (data[0]) { case 0: if (--data[6] != 0) break; data[0]++; case 1: data[6] += 4; gTasks[taskId].data[1] = 0x158 - Sin(data[6], 0x100); gTasks[taskId].data[2] = 0x54 - Cos(data[6], 0x40); if (data[6] == 0x40) { data[6] = 0x19; data[7] = 1; data[0]++; sub_816E6D4(0); } break; case 2: if (--data[6] == 0) { gTasks[taskId].data[1] += 0x100; gTasks[taskId].data[2] -= 0x102; data[6] = 8; data[0]++; sub_816E6D4(0); sub_816E74C(); } break; case 3: if (--data[6] == 0) { gTasks[taskId].data[1] -= 0x100; gTasks[taskId].data[2] += 0x102; data[6] = 8; data[0]++; } break; case 4: if (--data[6] == 0) { gTasks[taskId].data[2] -= 0xFC; data[6] = 8; data[0]++; } break; case 5: if (--data[6] == 0) { gTasks[taskId].data[2] += 0xFC; if (data[7] != 0) { data[6] = 12; data[7]--; data[0] = 2; } else { data[6] = 1; data[0]++; PlayCryInternal(SPECIES_KYOGRE, 0, 120, 10, 0); } } break; case 6: if (--data[6] == 0) { data[6] = 4; data[7] = 0x1EA; data[0]++; } break; case 7: if (--data[6] == 0) { data[6] = 4; CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16)); data[7] -= 2; if (data[7] == 0x1E0) data[0]++; } break; case 8: if (--data[6] == 0) { data[6] = 4; data[7] = 0x1E2; data[0]++; } break; case 9: if (--data[6] == 0) { data[6] = 4; CpuCopy16(&gIntro3BgPal[data[7]], &gPlttBufferFaded[47], sizeof(u16)); data[7] += 2; if (data[7] == 0x1EE) { data[6] = 0x10; data[0]++; } } break; case 10: if (--data[6] == 0) { data[6] = 0; data[0]++; sub_816E6D4(taskId); } break; case 11: data[6] += 4; data[3] -= 8; gTasks[taskId].data[1] = Sin(data[6], 0x3C) + 0x58; if (data[6] == 0x40) { BeginNormalPaletteFade(0xFFFFFFFE, 3, 0, 16, 0x7FFF); data[0]++; } break; case 12: data[6] += 4; data[3] -= 8; gTasks[taskId].data[1] = Sin(data[6], 0x14) + 0x80; if (data[6] == 0x80) data[0]++; break; case 13: if (!gPaletteFade.active) { gTasks[taskId].func = Task_IntroFadeIn1; gScanlineEffect.state = 3; } break; } } void sub_816E6D4(u8 a0) { int i; u8 spriteId; for (i = 0; i < 6; i++) { spriteId = CreateSprite(gUnknown_085E4D14, gUnknown_085E4CA8[i][0], gUnknown_085E4CA8[i][1], i); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data[5] = a0; gSprites[spriteId].data[6] = gUnknown_085E4CA8[i][2]; gSprites[spriteId].data[7] = 0x40; } } void sub_816E74C(void) { int i; u8 spriteId; for (i = 0; i < 6; i++) { spriteId = CreateSprite(gUnknown_085E4D14, gUnknown_085E4CA8[i + 6][0], gUnknown_085E4CA8[i + 6][1], i); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data[6] = gUnknown_085E4CA8[i][2]; gSprites[spriteId].data[7] = 0x40; } } void sub_816E7B4(struct Sprite *sprite) { switch(sprite->data[0]) { case 0: if (sprite->data[6] == 0) { sprite->data[1] = (sprite->data[1] + 11) & 0xFF; sprite->pos2.x = Sin(sprite->data[1], 4); sprite->data[2] += 0x30; sprite->pos2.y = -(sprite->data[2] >> 8); if (sprite->animEnded) DestroySprite(sprite); } else if (--sprite->data[6] == 0) { StartSpriteAnim(sprite, 0); sprite->invisible = FALSE; } if (gTasks[sprite->data[5]].data[0] > 11) sprite->data[0]++; break; case 1: if (sprite->pos1.x < 120) sprite->pos1.x -= 3; else sprite->pos1.x += 3; if (sprite->pos1.y < 80) sprite->pos1.y -= 3; else sprite->pos1.y += 3; if ((u16)(sprite->pos1.y - 20) > 140) DestroySprite(sprite); break; } } void Task_IntroFadeIn1(u8 taskId) { SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(31, 31)); SetGpuReg(REG_OFFSET_BLDY, 31); SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(24) | BGCNT_16COLOR | BGCNT_TXT512x256); SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT512x256); SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(1) | BGCNT_SCREENBASE(28) | BGCNT_16COLOR | BGCNT_TXT256x256); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG1_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); SetGpuReg(REG_OFFSET_BG0HOFS, 80); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BG1HOFS, -80); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); LZDecompressVram(gIntro3CloudsGfx, (void *)VRAM); LZDecompressVram(gIntro3CloudsGfx, (void *)(VRAM + 0x4000)); LZDecompressVram(gIntro3Clouds3Tilemap, (void *)(VRAM + 0xE000)); gTasks[taskId].func = Task_IntroFadeIn2; } void Task_IntroFadeIn2(u8 taskId) { LZDecompressVram(gIntro3Clouds1Tilemap, (void *)(VRAM + 0xC000)); LZDecompressVram(gIntro3Clouds2Tilemap, (void *)(VRAM + 0xD000)); gTasks[taskId].func = Task_IntroFadeIn3; } void Task_IntroFadeIn3(u8 taskId) { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); gTasks[taskId].func = Task_IntroFadeIn4; gTasks[taskId].data[0] = 0; gTasks[taskId].data[6] = 16; } void Task_IntroFadeIn4(u8 taskId) { s16 *data = gTasks[taskId].data; SetGpuReg(REG_OFFSET_BG0HOFS, (data[6] >> 8)); SetGpuReg(REG_OFFSET_BG1HOFS, -(data[6] >> 8)); switch (data[0]) { case 0: if (--data[6] == 0) { BeginNormalPaletteFade(0xFFFFFFFE, 0, 16, 0, 0xFFFF); data[6] = 0x5000; data[0]++; } break; case 1: if (data[6] == 0x2800) BeginNormalPaletteFade(0x0000FFFE, 3, 0, 16, 0x2949); if (data[6] != 0) data[6] -= 0x80; else if (!gPaletteFade.active) gTasks[taskId].func = Task_IntroFadeIn5; break; } } void Task_IntroFadeIn5(u8 taskId) { LZDecompressVram(gIntro3RayquazaTilemap, (void *)(VRAM + 0xE000)); LZDecompressVram(gIntro3Clouds4Tilemap, (void *)(VRAM + 0xC000)); LZDecompressVram(gIntro3RayquazaGfx, (void *)(VRAM + 0x4000)); LZDecompressVram(gIntro3Clouds2Gfx, (void *)VRAM); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); gTasks[taskId].func = Task_IntroFadeIn6; gTasks[taskId].data[0] = 0; gTasks[taskId].data[6] = 1; gTasks[taskId].data[7] = 0; LoadCompressedObjectPicUsingHeap(gUnknown_085E4BF4); LoadSpritePalettes(gUnknown_085E4C04); } void Task_IntroFadeIn6(u8 taskId) { s16 *data = gTasks[taskId].data; u8 spriteId; switch (data[0]) { case 0: if (--data[6] == 0) { CreateSprite(gUnknown_085E4C4C, 200, 48, 0); spriteId = CreateSprite(gUnknown_085E4C4C, 200, 80, 1); StartSpriteAnim(&gSprites[spriteId], 1); spriteId = CreateSprite(gUnknown_085E4C4C, 200, 112, 2); StartSpriteAnim(&gSprites[spriteId], 2); data[0]++; data[6] = 72; } break; case 1: if (--data[6] == 0) { CreateSprite(gUnknown_085E4C4C, 40, 48, 0); spriteId = CreateSprite(gUnknown_085E4C4C, 40, 80, 1); StartSpriteAnim(&gSprites[spriteId], 1); spriteId = CreateSprite(gUnknown_085E4C4C, 40, 112, 2); StartSpriteAnim(&gSprites[spriteId], 2); data[0]++; data[6] = 48; } break; case 2: if (--data[6] == 0) gTasks[taskId].func = Task_IntroFadeIn7; break; } } void sub_816EC6C(struct Sprite *sprite) { if (sprite->animEnded) sprite->invisible = TRUE; switch(sprite->data[0]) { case 0: sprite->data[1] = 0x1C2; sprite->data[0]++; case 1: CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2); sprite->data[1] += 2; if (sprite->data[1] != 0x1CE) break; sprite->data[1] = 0x1CC; sprite->data[2] = 4; sprite->data[0]++; case 2: if (--sprite->data[2] == 0) { sprite->data[2] = 4; CpuCopy16(&gIntro3BgPal[sprite->data[1]], &gPlttBufferFaded[93], 2); sprite->data[1] -= 2; if (sprite->data[1] == 0x1C0) DestroySprite(sprite); } break; } } void Task_IntroFadeIn7(u8 taskId) { u8 newTaskId; LoadCompressedObjectPic(gUnknown_085E5048); LoadSpritePalettes(gUnknown_085E5058); SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_BG2_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON); gTasks[taskId].func = Task_IntroFadeIn8; BeginNormalPaletteFade(0x0000FFDE, 0, 16, 0, 0x2949); gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = 0xA8; gTasks[taskId].data[2] = -0x10; gTasks[taskId].data[3] = -0x88; gTasks[taskId].data[4] = -0x10; newTaskId = CreateTask(sub_816EEA8, 0); gTasks[newTaskId].data[4] = taskId; } void Task_IntroFadeIn8(u8 taskId) { s16 *data = gTasks[taskId].data; if (data[7] % 2 == 0) data[6] ^= 2; data[7]++; switch(data[0]) { case 0: if ((data[7] & 1) != 0) { data[1] -= 2; data[2]++; data[3] += 2; data[4]++; } if (data[1] == 0x68) { data[0]++; data[5] = 1; } break; case 1: data[0]++; data[5] = 4; break; case 2: data[1] += 4; data[2] -= 2; data[3] -= 4; data[4] -= 2; if (!gPaletteFade.active) { data[5] = 0x8C; data[0]++; } break; case 3: if (--data[5] == 0) gTasks[taskId].func = Task_IntroFadeIn9; break; } } void Task_IntroFadeIn9(u8 taskId) { DestroyTask(taskId); SetMainCallback2(MainCB2_EndIntro); } void sub_816EEA8(u8 taskId) { u8 spriteId; s16 *data = gTasks[taskId].data; data[2]++; switch(data[0]) { case 0: if ((data[2] & 1) != 0) { CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2); data[1]++; } if (data[1] == 6) { data[0]++; data[1] = 0; data[3] = 10; } break; case 1: if (data[3] == 0) { if ((data[2] & 1) != 0) { CpuCopy16(&gIntro3BgPal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2); data[1]++; } if (data[1] == 6) { data[0]++; data[3] = 10; } } else { data[3]--; } break; case 2: if (data[3] == 0) { if ((data[2] & 1) != 0) { CpuCopy16(&gIntro3BgPal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2); data[1]++; } if (data[1] == 6) { spriteId = CreateSprite(gUnknown_085E5030, 120, 88, 15); PlaySE(SE_OP_BASYU); gSprites[spriteId].invisible = TRUE; gSprites[spriteId].data[3] = data[4]; data[0]++; data[3] = 16; } } else { data[3]--; } break; case 3: if ((data[2] & 1) != 0) { if (--data[3] != 0) { BlendPalette(0x50, 16, data[3], 0x2949); CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[94], 2); CpuCopy16(&gIntro3BgPal[0x1AC], &gPlttBufferFaded[88], 2); CpuCopy16(&gIntro3BgPal[0x18C], &gPlttBufferFaded[92], 2); } else { data[0]++; data[3] = 53; } } break; case 4: if (--data[3] == 0) { BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0x7FFF); data[0]++; } break; case 5: if (!gPaletteFade.active) DestroyTask(taskId); break; } } void intro_reset_and_hide_bgs(void) { SetGpuReg(REG_OFFSET_DISPCNT, 0); SetGpuReg(REG_OFFSET_BG3HOFS, 0); SetGpuReg(REG_OFFSET_BG3VOFS, 0); SetGpuReg(REG_OFFSET_BG2HOFS, 0); SetGpuReg(REG_OFFSET_BG2VOFS, 0); SetGpuReg(REG_OFFSET_BG1HOFS, 0); SetGpuReg(REG_OFFSET_BG1VOFS, 0); SetGpuReg(REG_OFFSET_BG0HOFS, 0); SetGpuReg(REG_OFFSET_BG0VOFS, 0); SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); } void Task_IntroWaterDrops_1(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: default: SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD); SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[31]); SetGpuReg(REG_OFFSET_BLDY, 0); gTasks[taskId].data[1] = 0x40; gTasks[taskId].data[0]++; break; case 1: if (gTasks[taskId].data[1] != 0) { u8 tmp; gTasks[taskId].data[1]--; tmp = gTasks[taskId].data[1] / 2; SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]); } else { SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[0]); gTasks[taskId].data[1] = 0x10; gTasks[taskId].data[0]++; } break; case 2: SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); DestroyTask(taskId); break; } } void Task_IntroWaterDrops_2(u8 taskId) { switch (gTasks[taskId].data[0]) { case 0: default: SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD); SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[0]); SetGpuReg(REG_OFFSET_BLDY, 0); gTasks[taskId].data[1] = 0; gTasks[taskId].data[0]++; break; case 1: if (gTasks[taskId].data[1] < 62) { u8 tmp; gTasks[taskId].data[1]++; tmp = gTasks[taskId].data[1] / 2; SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[tmp]); } else { SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[31]); gTasks[taskId].data[1] = 0x10; gTasks[taskId].data[0]++; } break; case 2: if (gTasks[taskId].data[1] != 0) { gTasks[taskId].data[1]--; } else { SetGpuReg(REG_OFFSET_BLDCNT, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDY, 0); DestroyTask(taskId); } break; } } void sub_816F2A8(u16 scrX, u16 scrY, u16 zoom, u16 alpha) { struct BgAffineSrcData src; struct BgAffineDstData dest; src.texX = 0x8000; src.texY = 0x8000; src.scrX = scrX; src.scrY = scrY; src.sx = zoom; src.sy = zoom; src.alpha = alpha; BgAffineSet(&src, &dest, 1); SetGpuReg(REG_OFFSET_BG2PA, dest.pa); SetGpuReg(REG_OFFSET_BG2PB, dest.pb); SetGpuReg(REG_OFFSET_BG2PC, dest.pc); SetGpuReg(REG_OFFSET_BG2PD, dest.pd); SetGpuReg(REG_OFFSET_BG2X_L, dest.dx); SetGpuReg(REG_OFFSET_BG2X_H, dest.dx >> 16); SetGpuReg(REG_OFFSET_BG2Y_L, dest.dy); SetGpuReg(REG_OFFSET_BG2Y_H, dest.dy >> 16); } void sub_816F318(struct Sprite *sprite) { u8 r0; if (sprite->data[2] >= 192) { if (sprite->data[3] != 0) { sprite->data[3]--; } else { sprite->invisible = FALSE; SetOamMatrix(sprite->data[1], sprite->data[2], 0, 0, sprite->data[2]); sprite->data[2] = (sprite->data[2] * 95) / 100; r0 = (sprite->data[2] - 192) / 128 + 9; if (r0 > 15) r0 = 15; sprite->oam.paletteNum = r0; } } else { DestroySprite(sprite); } } void sub_816F3A4(struct Sprite *sprite) { if (gSprites[sprite->data[7]].data[7] != 0) { sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data[2] = 1024; sprite->data[3] = 8 * (sprite->data[1] & 3); sprite->callback = sub_816F318; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } else { sprite->pos2.x = gSprites[sprite->data[7]].pos2.x; sprite->pos2.y = gSprites[sprite->data[7]].pos2.y; sprite->pos1.x = gSprites[sprite->data[7]].pos1.x; sprite->pos1.y = gSprites[sprite->data[7]].pos1.y; } } void sub_816F454(struct Sprite *sprite) { if (sprite->data[0] != 0) sprite->callback = sub_816F46C; } void sub_816F46C(struct Sprite *sprite) { if (sprite->pos1.x <= 116) { sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; sprite->pos1.x += 4; sprite->pos2.x = -4; sprite->data[4] = 128; sprite->callback = sub_816F5B4; } else { u16 data2; u16 data3; u16 data4; s16 sin1; s16 sin2; s16 sin3; s16 sin4; s16 var1; s16 var2; s16 var3; s16 var4; s16 temp; data4 = sprite->data[4]; sin1 = gSineTable[(u8)data4]; sin2 = gSineTable[(u8)(data4 + 64)]; sprite->data[4] += 2; sprite->pos2.y = sin1 / 32; sprite->pos1.x--; if (sprite->pos1.x & 1) sprite->pos1.y++; temp = -sin2 / 16; data2 = sprite->data[2]; data3 = sprite->data[3]; sin3 = gSineTable[(u8)(temp - 16)]; sin4 = gSineTable[(u8)(temp + 48)]; var1 = sin4 * data2 / 256; var2 = -sin3 * data3 / 256; var3 = sin3 * data2 / 256; var4 = sin4 * data3 / 256; SetOamMatrix(sprite->data[1], data2, 0, 0, data3); SetOamMatrix(sprite->data[1] + 1, var1, var3, var2, var4); SetOamMatrix(sprite->data[1] + 2, var1, var3, var2 * 2, var4 * 2); } } void sub_816F5B4(struct Sprite *sprite) { SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64); if (sprite->data[4] != 64) { u16 data4; sprite->data[4] -= 8; data4 = sprite->data[4]; sprite->pos2.x = gSineTable[(u8)(data4 + 64)] / 64; sprite->pos2.y = gSineTable[(u8)data4] / 64; } else { sprite->data[4] = 0; sprite->callback = sub_816F660; } } void sub_816F660(struct Sprite *sprite) { if (sprite->data[0] != 2) { s16 r2; sprite->data[4] += 8; r2 = gSineTable[(u8)sprite->data[4]] / 16 + 64; sprite->pos2.x = gSineTable[(u8)(r2 + 64)] / 64; sprite->pos2.y = gSineTable[(u8)r2] / 64; } else { sprite->callback = SpriteCB_WaterDropFall; } } void SpriteCB_WaterDropFall(struct Sprite *sprite) { if (sprite->pos1.y < sprite->data[5]) { sprite->pos1.y += 4; } else { sprite->data[7] = 1; sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data[2] = 1024; sprite->data[3] = 8 * (sprite->data[1] & 3); sprite->callback = sub_816F318; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } } //Duplicate function void SpriteCB_WaterDropFall_2(struct Sprite *sprite) { if (sprite->pos1.y < sprite->data[5]) { sprite->pos1.y += 4; } else { sprite->data[7] = 1; sprite->invisible = TRUE; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; StartSpriteAnim(sprite, 3); sprite->data[2] = 1024; sprite->data[3] = 8 * (sprite->data[1] & 3); sprite->callback = sub_816F318; sprite->oam.shape = 1; sprite->oam.size = 3; CalcCenterToCornerVec(sprite, 1, 3, 2); } } u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately) { u8 spriteId; u8 oldSpriteId; spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1); gSprites[spriteId].data[0] = 0; gSprites[spriteId].data[7] = 0; gSprites[spriteId].data[1] = d; gSprites[spriteId].data[2] = c; gSprites[spriteId].data[3] = c; gSprites[spriteId].data[5] = e; gSprites[spriteId].data[6] = c; gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); StartSpriteAnim(&gSprites[spriteId], 2); if (!fallImmediately) gSprites[spriteId].callback = sub_816F454; else gSprites[spriteId].callback = SpriteCB_WaterDropFall_2; oldSpriteId = spriteId; spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1); gSprites[spriteId].data[7] = oldSpriteId; gSprites[spriteId].data[1] = d + 1; gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d + 1; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); gSprites[spriteId].callback = sub_816F3A4; spriteId = CreateSprite(&gUnknown_085E4D64, x, y, 1); gSprites[spriteId].data[7] = oldSpriteId; gSprites[spriteId].data[1] = d + 2; StartSpriteAnim(&gSprites[spriteId], 1); gSprites[spriteId].oam.affineMode = 3; gSprites[spriteId].oam.matrixNum = d + 2; CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2); gSprites[spriteId].callback = sub_816F3A4; SetOamMatrix(d, c + 32, 0, 0, c + 32); SetOamMatrix(d + 1, c + 32, 0, 0, c + 32); SetOamMatrix(d + 2, c + 32, 0, 0, 2 * (c + 32)); return oldSpriteId; } void sub_816F9D4(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: StartSpriteAnimIfDifferent(sprite, 0); sprite->pos1.x--; break; case 1: StartSpriteAnimIfDifferent(sprite, 0); if (gIntroFrameCounter & 7) return; sprite->pos1.x++; break; case 2: if (sprite->pos1.x <= 120 || gIntroFrameCounter & 7) sprite->pos1.x++; break; case 3: break; case 4: if (sprite->pos1.x > -32) sprite->pos1.x -= 2; break; } if (gIntroFrameCounter & 7) return; if (sprite->pos2.y != 0) { sprite->pos2.y = 0; } else { switch (Random() & 3) { case 0: sprite->pos2.y = -1; break; case 1: sprite->pos2.y = 1; break; case 2: case 3: sprite->pos2.y = 0; break; } } } void sub_816FAB0(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: break; case 1: if (sprite->pos2.x + sprite->pos1.x < 304) sprite->pos2.x += 8; else sprite->data[0] = 2; break; case 2: if (sprite->pos2.x + sprite->pos1.x > 120) sprite->pos2.x -= 1; else sprite->data[0] = 3; break; case 3: if (sprite->pos2.x > 0) sprite->pos2.x -= 2; break; } sprite->pos2.y = Sin((u8)sprite->data[1], 8) - gUnknown_0203BCCC; sprite->data[1] += 4; } void sub_816FB38(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (sprite->data[1] != 0) { sprite->data[1]--; } else { sprite->invisible = FALSE; StartSpriteAffineAnim(sprite, 1); sprite->data[0]++; } break; case 1: if (gIntroFrameCounter == 0x90) { sprite->data[0]++; sprite->data[1] = 9; sprite->data[3] = 2; } break; case 2: if (sprite->data[3] == 0) { sprite->data[3] = 2; if (sprite->data[1] != 0) { CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2); sprite->data[1]--; } else { CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2); sprite->data[0]++; } } else { sprite->data[3]--; } break; case 3: if (sprite->data[3] != 0) { sprite->data[3]--; } else { sprite->data[3] = 2; if (sprite->data[1] < 10) { CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1]], &gPlttBufferFaded[0x11F], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x10], &gPlttBufferFaded[0x114], 2); CpuCopy16(&gIntro1GameFreakTextFadePal[sprite->data[1] + 0x20], &gPlttBufferFaded[0x11A], 2); sprite->data[1]++; } else { sprite->data[0]++; } } break; case 4: if (gIntroFrameCounter == 0x110) { StartSpriteAffineAnim(sprite, 2); sprite->oam.objMode = 1; sprite->data[0]++; } break; case 5: sprite->data[3] += gUnknown_085E4F48[sprite->data[2]]; sprite->pos2.x = (sprite->data[3] & 0xFF00) >> 8; if (sprite->data[2] < 4) { s16 temp = sprite->pos2.x; sprite->pos2.x = -temp; } if (sprite->affineAnimEnded) DestroySprite(sprite); break; } } void sub_816FD44(struct Sprite *sprite) { switch(sprite->data[0]) { case 0: if (gIntroFrameCounter == 0x80) { sprite->invisible = FALSE; sprite->data[0]++; } break; case 1: if (gIntroFrameCounter == 0x110) { StartSpriteAffineAnim(sprite, 3); sprite->data[0]++; } break; case 2: if (sprite->affineAnimEnded) DestroySprite(sprite); break; } } u8 sub_816FDB8(s16 a0, s16 a1, s16 a2) { u16 i; u8 spriteId; for (i = 0; i < 9; i++) { spriteId = CreateSprite(gUnknown_085E4F5C, gUnknown_085E4E94[i][1] + a0, a1 - 4, 0); gSprites[spriteId].data[0] = 0; gSprites[spriteId].data[1] = gUnknown_085E4FA4[i]; gSprites[spriteId].data[2] = i; gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.matrixNum = i + 12; StartSpriteAnim(&gSprites[spriteId], gUnknown_085E4E94[i][0]); StartSpriteAffineAnim(&gSprites[spriteId], 0); } spriteId = CreateSprite(gUnknown_085E4F8C, 120, a1 - 6, 0); gSprites[spriteId].data[0] = 0; gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.matrixNum = i + 12; StartSpriteAffineAnim(&gSprites[spriteId], 1); return spriteId; } /*void sub_816FEDC(struct Sprite *sprite) { sprite->data[7]++; if (sprite->data[0] != 0) { s16 sin1; s16 sin2; s16 var1; s16 var2; s16 var3; sin1 = gSineTable[(u8)sprite->data[2]]; sin2 = gSineTable[(u8)(sprite->data[2] + 64)]; var1 = sin2 * sprite->data[1] / 256; var2 = -sin1 * sprite->data[1] / 256; var3 = sin1 * sprite->data[1] / 256; SetOamMatrix(1, var1, var3, var2, var1); } switch (sprite->data[0]) { case 0: default: sprite->oam.affineMode = 3; sprite->oam.matrixNum = 1; CalcCenterToCornerVec(sprite, 1, 3, 3); sprite->invisible = FALSE; sprite->data[0] = 1; sprite->data[1] = 0x80; sprite->data[2] = 0; sprite->data[3] = 0; break; case 1: sprite->pos2.x = -Sin((u8)sprite->data[3], 140); sprite->pos2.y = -Sin((u8)sprite->data[3], 120); sprite->data[1] += 7; sprite->data[3] += 3; if (sprite->pos1.x + sprite->pos2.x <= -16) { sprite->oam.priority = 3; sprite->data[0]++; sprite->pos1.x = 20; sprite->pos1.y = 40; sprite->data[1] = 0x200; sprite->data[2] = 0; sprite->data[3] = 0x10; } break; case 2: sprite->pos2.x = Sin((u8)sprite->data[3], 34); sprite->pos2.y = -Cos((u8)sprite->data[3], 60); sprite->data[1] += 2; if (sprite->data[7] % 5 == 0) sprite->data[3]++; break; } }*/