#include "global.h" #include "event_data.h" #include "event_object_movement.h" #include "field_weather.h" #include "fieldmap.h" #include "metatile_behavior.h" #include "sprite.h" #include "constants/event_objects.h" #include "constants/flags.h" #include "constants/maps.h" #include "constants/metatile_behaviors.h" #include "constants/vars.h" static u8 sub_81D4890(u8); static bool8 sub_81D4C14(struct EventObject*, u8); static u8 sub_81D4C9C(struct EventObject*, u8); static u8 sub_81D4C58(struct EventObject*, u8); static u8 sub_81D4CE0(struct EventObject*, u8); static u8 sub_81D4D24(u8); static bool8 CanMewWalkToCoords(s16, s16); static EWRAM_DATA u8 sUnknown_0203CF50 = 0; static s16 sPlayerToMewDeltaX; static s16 sPlayerToMewDeltaY; static u8 sMewDirectionCandidates[4]; extern const struct SpritePalette gFieldEffectObjectPaletteInfo1; extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; static const s16 sFarawayIslandRockCoords[4][2] = { {21, 16}, {25, 16}, {16, 17}, {20, 20}, }; static u8 GetMewEventObjectId(void) { u8 eventObjectId; TryGetEventObjectIdByLocalIdAndMap(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &eventObjectId); return eventObjectId; } u32 GetMewMoveDirection(void) { u8 i; int skip; struct EventObject *mew = &gEventObjects[GetMewEventObjectId()]; sPlayerToMewDeltaX = gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x - mew->currentCoords.x; sPlayerToMewDeltaY = gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y - mew->currentCoords.y; for (i = 0; i < ARRAY_COUNT(sMewDirectionCandidates); i++) sMewDirectionCandidates[i] = DIR_NONE; if (gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x == gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x && gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y == gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y) { return DIR_NONE; } if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 8 == 0) mew->invisible = 0; else mew->invisible = 1; if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 9 == 0) return DIR_NONE; for (i = 0; i < ARRAY_COUNT(sFarawayIslandRockCoords); i++) { if (gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x == sFarawayIslandRockCoords[i][0]) { skip = 0; if (gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y < sFarawayIslandRockCoords[i][1]) { if (mew->currentCoords.y <= sFarawayIslandRockCoords[i][1]) skip = 1; } else { if (mew->currentCoords.y >= sFarawayIslandRockCoords[i][1]) skip = 1; } if (!skip) { if (sPlayerToMewDeltaX > 0) { if (mew->currentCoords.x + 1 == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x) { if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } } else if (sPlayerToMewDeltaX < 0) { if (mew->currentCoords.x - 1 == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x) { if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } } if (mew->currentCoords.x == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x) { if (sPlayerToMewDeltaY > 0) { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } else { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } } } } if (gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y == sFarawayIslandRockCoords[i][1]) { skip = 0; if (gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.x < sFarawayIslandRockCoords[i][0]) { if (mew->currentCoords.x <= sFarawayIslandRockCoords[i][0]) skip = 1; } else { if (mew->currentCoords.x >= sFarawayIslandRockCoords[i][0]) skip = 1; } if (!skip) { if (sPlayerToMewDeltaY > 0) { if (mew->currentCoords.y + 1 == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y) { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } } else if (sPlayerToMewDeltaY < 0) { if (mew->currentCoords.y - 1 == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y) { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } } if (mew->currentCoords.y == gEventObjects[gPlayerAvatar.eventObjectId].previousCoords.y) { if (sPlayerToMewDeltaX > 0) { if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } else { if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } } } } } if (sub_81D4C14(mew, 0)) { if (sub_81D4C58(mew, 1)) return sub_81D4D24(2); else if (sub_81D4CE0(mew, 1)) return sub_81D4D24(2); else return DIR_NORTH; } if (sub_81D4C9C(mew, 0)) { if (sub_81D4C58(mew, 1)) return sub_81D4D24(2); else if (sub_81D4CE0(mew, 1)) return sub_81D4D24(2); else return DIR_SOUTH; } if (sub_81D4C58(mew, 0)) { if (sub_81D4C14(mew, 1)) return sub_81D4D24(2); else if (sub_81D4C9C(mew, 1)) return sub_81D4D24(2); else return DIR_EAST; } if (sub_81D4CE0(mew, 0)) { if (sub_81D4C14(mew, 1)) return sub_81D4D24(2); else if (sub_81D4C9C(mew, 1)) return sub_81D4D24(2); else return DIR_WEST; } if (sPlayerToMewDeltaY == 0) { if (gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y > mew->currentCoords.y) { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; } if (gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y < mew->currentCoords.y) { if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) return DIR_NORTH; if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) return DIR_SOUTH; } if (sPlayerToMewDeltaX == 0) { if (gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x > mew->currentCoords.x) { if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } if (gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x < mew->currentCoords.x) { if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; } if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) return DIR_EAST; if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) return DIR_WEST; } return sub_81D4890(DIR_NONE); } static bool8 CanMewWalkToCoords(s16 x, s16 y) { if (gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x == x && gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y == y) { return FALSE; } return MetatileBehavior_IsPokeGrass(MapGridGetMetatileBehaviorAt(x, y)); } static u8 sub_81D4890(u8 ignoredDir) { u8 i; u8 count = 0; struct EventObject *mew = &gEventObjects[GetMewEventObjectId()]; for (i = 0; i < ARRAY_COUNT(sMewDirectionCandidates); i++) sMewDirectionCandidates[i] = DIR_NONE; if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1) == TRUE && ignoredDir != DIR_NORTH) { sMewDirectionCandidates[count] = DIR_NORTH; count++; } if (CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_EAST) { sMewDirectionCandidates[count] = DIR_EAST; count++; } if (CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1) == TRUE && ignoredDir != DIR_SOUTH) { sMewDirectionCandidates[count] = DIR_SOUTH; count++; } if (CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y) == TRUE && ignoredDir != DIR_WEST) { sMewDirectionCandidates[count] = DIR_WEST; count++; } if (count > 1) return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % count]; else return sMewDirectionCandidates[0]; } void UpdateFarawayIslandStepCounter(void) { u16 steps = VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER); if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR)) { steps++; if (steps >= 9999) VarSet(VAR_FARAWAY_ISLAND_STEP_COUNTER, 0); else VarSet(VAR_FARAWAY_ISLAND_STEP_COUNTER, steps); } } bool8 EventObjectIsFarawayIslandMew(struct EventObject *eventObject) { if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR)) { if (eventObject->graphicsId == EVENT_OBJ_GFX_MEW) return TRUE; } return FALSE; } bool8 IsMewPlayingHideAndSeek(void) { if (gSaveBlock1Ptr->location.mapNum == MAP_NUM(FARAWAY_ISLAND_INTERIOR) && gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(FARAWAY_ISLAND_INTERIOR)) { if (FlagGet(FLAG_CAUGHT_MEW) != TRUE && FlagGet(FLAG_HIDE_MEW) != TRUE) return TRUE; } return FALSE; } bool8 sub_81D4A58(struct EventObject *eventObject) { if (VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) != 0xFFFF && VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % 4 == 0) return TRUE; return FALSE; } void sub_81D4A90(void) { s16 x; s16 y; u8 spriteId; struct EventObject *mew = &gEventObjects[GetMewEventObjectId()]; mew->invisible = 0; if (gSpecialVar_0x8004 == 1) { mew->fixedPriority = 1; gSprites[mew->spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY; gSprites[mew->spriteId].subpriority = 1; } else { VarSet(VAR_FARAWAY_ISLAND_STEP_COUNTER, 0xFFFF); mew->fixedPriority = 1; gSprites[mew->spriteId].subspriteMode = SUBSPRITES_IGNORE_PRIORITY; if (gSpecialVar_Facing != DIR_NORTH) gSprites[mew->spriteId].subpriority = 1; LoadSpritePalette(&gFieldEffectObjectPaletteInfo1); UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(gFieldEffectObjectPaletteInfo1.tag)); x = mew->currentCoords.x; y = mew->currentCoords.y; sub_80930E0(&x, &y, 8, 8); sUnknown_0203CF50 = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[15], x, y, gSprites[mew->spriteId].subpriority - 1); if (sUnknown_0203CF50 != MAX_SPRITES) { struct Sprite *sprite = &gSprites[sUnknown_0203CF50]; sprite->coordOffsetEnabled = 1; sprite->oam.priority = 2; sprite->callback = SpriteCallbackDummy; } } } void sub_81D4BEC(void) { if (sUnknown_0203CF50 != MAX_SPRITES) DestroySprite(&gSprites[sUnknown_0203CF50]); } static bool8 sub_81D4C14(struct EventObject *mew, u8 index) { if (sPlayerToMewDeltaY > 0 && CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y - 1)) { sMewDirectionCandidates[index] = DIR_NORTH; return TRUE; } return FALSE; } static u8 sub_81D4C58(struct EventObject *mew, u8 index) { if (sPlayerToMewDeltaX < 0 && CanMewWalkToCoords(mew->currentCoords.x + 1, mew->currentCoords.y)) { sMewDirectionCandidates[index] = DIR_EAST; return TRUE; } return FALSE; } static u8 sub_81D4C9C(struct EventObject *mew, u8 index) { if (sPlayerToMewDeltaY < 0 && CanMewWalkToCoords(mew->currentCoords.x, mew->currentCoords.y + 1)) { sMewDirectionCandidates[index] = DIR_SOUTH; return TRUE; } return FALSE; } static u8 sub_81D4CE0(struct EventObject *mew, u8 index) { if (sPlayerToMewDeltaX > 0 && CanMewWalkToCoords(mew->currentCoords.x - 1, mew->currentCoords.y)) { sMewDirectionCandidates[index] = DIR_WEST; return TRUE; } return FALSE; } static u8 sub_81D4D24(u8 mod) { return sMewDirectionCandidates[VarGet(VAR_FARAWAY_ISLAND_STEP_COUNTER) % mod]; }