#include "global.h" #include "battle_anim.h" #include "gpu_regs.h" #include "random.h" #include "task.h" #include "trig.h" #include "constants/rgb.h" void unc_080B08A0(struct Sprite *); void sub_810CE68(struct Sprite *); void sub_810CEB4(struct Sprite *); void AnimBasicFistOrFoot(struct Sprite *); void sub_810CF30(struct Sprite *); void sub_810D10C(struct Sprite *); void sub_810D1B4(struct Sprite *); void AnimSpinningKickOrPunch(struct Sprite *); void AnimStompFoot(struct Sprite *); void sub_810D37C(struct Sprite *); void sub_810D40C(struct Sprite *); void sub_810D4F4(struct Sprite *); void sub_810D608(struct Sprite *); void sub_810D714(struct Sprite *); void sub_810D874(struct Sprite *); void sub_810D984(struct Sprite *); void sub_810DA10(struct Sprite *); void sub_810DA7C(struct Sprite *); static void sub_810D0B8(struct Sprite *); static void sub_810D164(struct Sprite *); static void sub_810D240(struct Sprite *); static void AnimSpinningKickOrPunchFinish(struct Sprite *); static void AnimStompFootStep(struct Sprite *); static void AnimStompFootEnd(struct Sprite *); static void sub_810D47C(struct Sprite *); static void sub_810D5DC(struct Sprite *); static void sub_810D6A8(struct Sprite *); static void sub_810D770(struct Sprite *); static void sub_810D830(struct Sprite *); extern struct SpriteTemplate gBasicHitSplatSpriteTemplate; const struct SpriteTemplate gUnknown_08595E14 = { .tileTag = ANIM_TAG_HUMANOID_FOOT, .paletteTag = ANIM_TAG_HUMANOID_FOOT, .oam = &gUnknown_08524914, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = unc_080B08A0, }; const union AnimCmd gUnknown_08595E2C[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_08595E34[] = { ANIMCMD_FRAME(16, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_08595E3C[] = { ANIMCMD_FRAME(32, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_08595E44[] = { ANIMCMD_FRAME(48, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_08595E4C[] = { ANIMCMD_FRAME(48, 1, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd *const gUnknown_08595E54[] = { gUnknown_08595E2C, }; const union AnimCmd *const gUnknown_08595E58[] = { gUnknown_08595E34, gUnknown_08595E3C, }; const union AnimCmd *const gUnknown_08595E60[] = { gUnknown_08595E44, gUnknown_08595E4C, }; const struct SpriteTemplate gUnknown_08595E68 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810CE68, }; const struct SpriteTemplate gUnknown_08595E80 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810CEB4, }; const struct SpriteTemplate gFistFootSpriteTemplate = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimBasicFistOrFoot, }; const struct SpriteTemplate gUnknown_08595EB0 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810CF30, }; const struct SpriteTemplate gUnknown_08595EC8 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E60, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D10C, }; const struct SpriteTemplate gUnknown_08595EE0 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E58, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D1B4, }; const union AffineAnimCmd gUnknown_08595EF8[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gUnknown_08595F10[] = { gUnknown_08595EF8, }; const struct SpriteTemplate gUnknown_08595F14 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_085249D4, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gUnknown_08595F10, .callback = AnimSpinningKickOrPunch, }; const union AffineAnimCmd gUnknown_08595F2C[] = { AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFC, 20, 1), AFFINEANIMCMD_JUMP(1), }; const union AffineAnimCmd *const gUnknown_08595F44[] = { gUnknown_08595F2C, }; const struct SpriteTemplate gMegaPunchKickSpriteTemplate = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_085249D4, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gUnknown_08595F44, .callback = AnimSpinningKickOrPunch, }; const struct SpriteTemplate gUnknown_08595F60 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E58, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = AnimStompFoot, }; const struct SpriteTemplate gUnknown_08595F78 = { .tileTag = ANIM_TAG_DUCK, .paletteTag = ANIM_TAG_DUCK, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D37C, }; const struct SpriteTemplate gUnknown_08595F90 = { .tileTag = ANIM_TAG_BLUE_LIGHT_WALL, .paletteTag = ANIM_TAG_BLUE_LIGHT_WALL, .oam = &gUnknown_08524A3C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D40C, }; const struct SpriteTemplate gUnknown_08595FA8 = { .tileTag = ANIM_TAG_TORN_METAL, .paletteTag = ANIM_TAG_TORN_METAL, .oam = &gUnknown_08524914, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D4F4, }; const union AffineAnimCmd gUnknown_08595FC0[] = { AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 0), AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 64), AFFINEANIMCMD_FRAME(0xFFFA, 0xFFFA, 0, 8), AFFINEANIMCMD_FRAME(0x6, 0x6, 0, 8), AFFINEANIMCMD_JUMP(2), }; const union AffineAnimCmd *const gUnknown_08595FE8[] = { gUnknown_08595FC0, }; const struct SpriteTemplate gUnknown_08595FEC = { .tileTag = ANIM_TAG_CIRCLE_OF_LIGHT, .paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT, .oam = &gUnknown_08524AFC, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gUnknown_08595FE8, .callback = sub_810D608, }; const struct SpriteTemplate gUnknown_08596004 = { .tileTag = ANIM_TAG_FLAT_ROCK, .paletteTag = ANIM_TAG_FLAT_ROCK, .oam = &gUnknown_0852490C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D714, }; const struct SpriteTemplate gUnknown_0859601C = { .tileTag = ANIM_TAG_METEOR, .paletteTag = ANIM_TAG_METEOR, .oam = &gUnknown_0852491C, .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D874, }; const struct SpriteTemplate gUnknown_08596034 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_08524914, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810D984, }; const union AnimCmd gUnknown_0859604C[] = { ANIMCMD_FRAME(0, 4), ANIMCMD_FRAME(16, 4), ANIMCMD_FRAME(32, 4), ANIMCMD_END, }; const union AnimCmd gUnknown_0859605C[] = { ANIMCMD_FRAME(0, 4, .vFlip = TRUE), ANIMCMD_FRAME(16, 4, .vFlip = TRUE), ANIMCMD_FRAME(32, 4, .vFlip = TRUE), ANIMCMD_END, }; const union AnimCmd gUnknown_0859606C[] = { ANIMCMD_FRAME(0, 4, .hFlip = TRUE), ANIMCMD_FRAME(16, 4, .hFlip = TRUE), ANIMCMD_FRAME(32, 4, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd *const gUnknown_0859607C[] = { gUnknown_0859604C, gUnknown_0859605C, gUnknown_0859606C, }; const struct SpriteTemplate gUnknown_08596088 = { .tileTag = ANIM_TAG_PURPLE_SCRATCH, .paletteTag = ANIM_TAG_PURPLE_SCRATCH, .oam = &gUnknown_08524914, .anims = gUnknown_0859607C, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810DA10, }; const union AnimCmd gUnknown_085960A0[] = { ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(64, 6), ANIMCMD_END, }; const union AnimCmd gUnknown_085960AC[] = { ANIMCMD_FRAME(0, 6, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_FRAME(64, 6, .vFlip = TRUE, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd gUnknown_085960B8[] = { ANIMCMD_FRAME(0, 6, .hFlip = TRUE), ANIMCMD_FRAME(64, 6, .hFlip = TRUE), ANIMCMD_END, }; const union AnimCmd *const gUnknown_085960C4[] = { gUnknown_085960A0, gUnknown_085960AC, gUnknown_085960B8, }; const struct SpriteTemplate gUnknown_085960D0 = { .tileTag = ANIM_TAG_PURPLE_SWIPE, .paletteTag = ANIM_TAG_PURPLE_SWIPE, .oam = &gUnknown_0852491C, .anims = gUnknown_085960C4, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_810DA10, }; const union AffineAnimCmd gUnknown_085960E8[] = { AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_08596100[] = { gUnknown_085960E8, }; const struct SpriteTemplate gUnknown_08596104 = { .tileTag = ANIM_TAG_HANDS_AND_FEET, .paletteTag = ANIM_TAG_HANDS_AND_FEET, .oam = &gUnknown_085249D4, .anims = gUnknown_08595E54, .images = NULL, .affineAnims = gUnknown_08596100, .callback = sub_810DA7C, }; void unc_080B08A0(struct Sprite *sprite) { SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = 15; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_810CE68(struct Sprite *sprite) { if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } StartSpriteAnim(sprite, gBattleAnimArgs[6]); gBattleAnimArgs[6] = 0; sub_80A7938(sprite); } void sub_810CEB4(struct Sprite *sprite) { if (IsContest()) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; } sub_810CE68(sprite); } // Displays a basic fist or foot sprite for a given duration. // Used by many fighting moves (and elemental "punch" moves). // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: duration // arg 3: ? (todo: related to initial pixel offsets) // arg 4: anim num void AnimBasicFistOrFoot(struct Sprite *sprite) { StartSpriteAnim(sprite, gBattleAnimArgs[4]); if (gBattleAnimArgs[3] == 0) InitSpritePosToAnimAttacker(sprite, 1); else InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_810CF30(struct Sprite *sprite) { u8 battler; s16 xMod, yMod; s16 x, y; if (gBattleAnimArgs[0] == 0) battler = gBattleAnimAttacker; else battler = gBattleAnimTarget; if (gBattleAnimArgs[2] < 0) gBattleAnimArgs[2] = Random2() % 5; StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->pos1.x = GetBattlerSpriteCoord(battler, 2); sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); xMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_WIDTH) / 2; yMod = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4; x = Random2() % xMod; y = Random2() % yMod; if (Random2() & 1) x *= -1; if (Random2() & 1) y *= -1; if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER) y += 0xFFF0; sprite->pos1.x += x; sprite->pos1.y += y; sprite->data[0] = gBattleAnimArgs[1]; sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); if (sprite->data[7] != 64) { StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0); gSprites[sprite->data[7]].callback = SpriteCallbackDummy; } sprite->callback = sub_810D0B8; } static void sub_810D0B8(struct Sprite *sprite) { if (sprite->data[0] == 0) { if (sprite->data[7] != 64) { FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum); DestroySprite(&gSprites[sprite->data[7]]); } DestroyAnimSprite(sprite); } else { sprite->data[0]--; } } void sub_810D10C(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[0] = 30; if (gBattleAnimArgs[2] == 0) { sprite->data[2] = sprite->pos1.x - 20; } else { sprite->data[2] = sprite->pos1.x + 20; sprite->hFlip = 1; } sprite->data[4] = sprite->pos1.y - 20; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, sub_810D164); } static void sub_810D164(struct Sprite *sprite) { if (++sprite->data[5] == 11) { sprite->data[2] = sprite->pos1.x - sprite->pos2.x; sprite->data[4] = sprite->pos1.y - sprite->pos2.y; sprite->data[0] = 8; sprite->pos1.x += sprite->pos2.x; sprite->pos1.y += sprite->pos2.y; sprite->pos2.y = 0; sprite->pos2.x = 0; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } } void sub_810D1B4(struct Sprite *sprite) { if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget && GetBattlerPosition(gBattleAnimTarget) < B_POSITION_PLAYER_RIGHT) gBattleAnimArgs[0] *= -1; InitSpritePosToAnimTarget(sprite, TRUE); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[3]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y; InitAnimLinearTranslation(sprite); sprite->data[5] = gBattleAnimArgs[5]; sprite->data[6] = gBattleAnimArgs[4]; sprite->data[7] = 0; sprite->callback = sub_810D240; } static void sub_810D240(struct Sprite *sprite) { if (!AnimTranslateLinear(sprite)) { sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]); sprite->data[7] += sprite->data[6]; } else { DestroyAnimSprite(sprite); } } // Animates the spinning, shrinking kick or punch, which then // reappears at full size. Used by moves such as MOVE_MEGA_PUNCH and MOVE_MEGA_KICK. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: anim num // arg 3: spin duration void AnimSpinningKickOrPunch(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, TRUE); StartSpriteAnim(sprite, gBattleAnimArgs[2]); sprite->data[0] = gBattleAnimArgs[3]; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, AnimSpinningKickOrPunchFinish); } static void AnimSpinningKickOrPunchFinish(struct Sprite *sprite) { StartSpriteAffineAnim(sprite, 0); sprite->affineAnimPaused = 1; sprite->data[0] = 20; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Animates MOVE_STOMP's foot that slides downward. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: initial wait duration void AnimStompFoot(struct Sprite *sprite) { InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[0] = gBattleAnimArgs[2]; sprite->callback = AnimStompFootStep; } static void AnimStompFootStep(struct Sprite *sprite) { if (--sprite->data[0] == -1) { sprite->data[0] = 6; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, AnimStompFootEnd); } } static void AnimStompFootEnd(struct Sprite *sprite) { sprite->data[0] = 15; sprite->callback = WaitAnimForDuration; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_810D37C(struct Sprite *sprite) { if (sprite->data[0] == 0) { InitSpritePosToAnimTarget(sprite, TRUE); sprite->data[1] = gBattleAnimArgs[2]; sprite->data[2] = gBattleAnimArgs[3]; sprite->data[0]++; } else { sprite->data[4] += sprite->data[1]; sprite->pos2.x = sprite->data[4] >> 8; sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]); sprite->data[3] = (sprite->data[3] + 3) & 0xFF; if (sprite->data[3] > 100) sprite->invisible = sprite->data[3] % 2; if (sprite->data[3] > 120) DestroyAnimSprite(sprite); } } void sub_810D40C(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); } sprite->pos1.x += gBattleAnimArgs[1]; sprite->pos1.y += gBattleAnimArgs[2]; sprite->data[0] = 0; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[4]; sprite->data[3] = 0; sprite->callback = sub_810D47C; } static void sub_810D47C(struct Sprite *sprite) { switch (sprite->data[0]) { case 0: if (--sprite->data[1] == 0) { if (sprite->data[2] == 0) DestroyAnimSprite(sprite); else sprite->data[0]++; } break; case 1: if (++sprite->data[1] > 1) { sprite->data[1] = 0; sprite->data[3]++; if (sprite->data[3] & 1) sprite->pos2.x = 2; else sprite->pos2.x = -2; } if (--sprite->data[2] == 0) DestroyAnimSprite(sprite); break; } } void sub_810D4F4(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[2]; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[3]; } else { sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[2]; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[3]; } sprite->oam.tileNum += gBattleAnimArgs[1] * 16; sprite->data[0] = 0; switch (gBattleAnimArgs[1]) { case 0: sprite->data[6] = -3; sprite->data[7] = -3; break; case 1: sprite->data[6] = 3; sprite->data[7] = -3; break; case 2: sprite->data[6] = -3; sprite->data[7] = 3; break; case 3: sprite->data[6] = 3; sprite->data[7] = 3; break; default: DestroyAnimSprite(sprite); return; } sprite->callback = sub_810D5DC; } static void sub_810D5DC(struct Sprite *sprite) { sprite->pos1.x += sprite->data[6]; sprite->pos1.y += sprite->data[7]; if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); } void sub_810D608(struct Sprite *sprite) { if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); sprite->data[7] = gBattleAnimTarget; } else { sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); sprite->data[7] = gBattleAnimAttacker; } sprite->data[0] = 0; sprite->data[1] = 12; sprite->data[2] = 8; sprite->callback = sub_810D6A8; } static void sub_810D6A8(struct Sprite *sprite) { if (++sprite->data[0] == 180) { SetGpuReg(REG_OFFSET_BLDCNT, 0); sprite->data[0] = 16; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(sprite->data[7], 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(sprite->data[7], 3); InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix); sprite->callback = sub_80A6F98; } } void sub_810D714(struct Sprite *sprite) { sprite->pos1.x = gBattleAnimArgs[0]; sprite->pos1.y = 120; sprite->data[0] = gBattleAnimArgs[3]; StorePointerInVars(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8)); sprite->data[6] = gBattleAnimArgs[1]; sprite->oam.tileNum += gBattleAnimArgs[2] * 4; sprite->callback = sub_810D770; } static void sub_810D770(struct Sprite *sprite) { void *var0; if (sprite->data[0] != 0) { var0 = LoadPointerFromVars(sprite->data[4], sprite->data[5]); var0 -= sprite->data[6]; StorePointerInVars(&sprite->data[4], &sprite->data[5], var0); var0 = (void *)(((intptr_t)var0) >> 8); sprite->pos1.y = (intptr_t)var0; if (sprite->pos1.y < -8) DestroyAnimSprite(sprite); else sprite->data[0]--; } else { s16 pos0 = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); s16 pos1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); s16 pos2 = GetBattlerSpriteCoord(gBattleAnimTarget, 2); s16 pos3 = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[0] = pos2 - pos0; sprite->data[1] = pos3 - pos1; sprite->data[2] = sprite->pos1.x << 4; sprite->data[3] = sprite->pos1.y << 4; sprite->callback = sub_810D830; } } static void sub_810D830(struct Sprite *sprite) { u16 edgeX; sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->pos1.x = sprite->data[2] >> 4; sprite->pos1.y = sprite->data[3] >> 4; edgeX = sprite->pos1.x + 8; if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120) DestroyAnimSprite(sprite); } void sub_810D874(struct Sprite *sprite) { u8 battler; if (gBattleAnimArgs[0] == 0) { sprite->pos1.x = GetBattlerSpriteCoord(gBattlerAttacker, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattlerAttacker, 3); battler = gBattleAnimTarget; sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); } else { battler = gBattleAnimAttacker; sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget); } if (IsContest()) sprite->oam.matrixNum |= ST_OAM_HFLIP; else if (GetBattlerSide(battler) == B_SIDE_PLAYER) sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP); sprite->data[0] = 16; sprite->data[1] = sprite->pos1.x; sprite->data[2] = GetBattlerSpriteCoord(battler, 2); sprite->data[3] = sprite->pos1.y; sprite->data[4] = GetBattlerSpriteCoord(battler, 3); InitAnimLinearTranslation(sprite); StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); sprite->callback = sub_80A6F98; } static void sub_810D960(struct Sprite *sprite) { if (sprite->data[0] == sprite->data[4]) DestroyAnimSprite(sprite); sprite->data[0]++; } void sub_810D984(struct Sprite *sprite) { u8 turn; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[1] = gBattleAnimArgs[3]; sprite->data[2] = gBattleAnimArgs[0]; sprite->data[3] = gBattleAnimArgs[1]; sprite->data[4] = gBattleAnimArgs[2]; turn = gAnimMoveTurn; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) turn++; if (turn & 1) { sprite->data[2] = -sprite->data[2]; sprite->data[1]++; } StartSpriteAnim(sprite, sprite->data[1]); sprite->pos2.x = sprite->data[2]; sprite->pos2.y = sprite->data[3]; sprite->callback = sub_810D960; } void sub_810DA10(struct Sprite *sprite) { if (gBattleAnimArgs[2] == 0) InitSpritePosToAnimAttacker(sprite, 0); else InitSpritePosToAnimTarget(sprite, FALSE); if (IsContest()) { StartSpriteAnim(sprite, 2); } else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { StartSpriteAnim(sprite, 1); } sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } void sub_810DA7C(struct Sprite *sprite) { if (sprite->affineAnimEnded) { sprite->data[1] = (sprite->data[1] + 40) & 0xFF; sprite->pos2.x = Sin(sprite->data[1], 2); if (++sprite->data[0] > 40) DestroyAnimSprite(sprite); } } void sub_810DABC(u8 taskId) { struct Task *task = &gTasks[taskId]; switch (task->data[0]) { case 0: sub_80A6DAC(0); task->data[8] = gBattleAnimArgs[0]; task->data[0]++; break; case 1: if (--task->data[8] == -1) task->data[0]++; break; case 2: default: task->data[9] += 1280; break; } task->data[10] += 2816; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) gBattle_BG3_X += task->data[9] >> 8; else gBattle_BG3_X -= task->data[9] >> 8; gBattle_BG3_Y += task->data[10] >> 8; task->data[9] &= 0xFF; task->data[10] &= 0xFF; if (gBattleAnimArgs[7] == -1) { gBattle_BG3_X = 0; gBattle_BG3_Y = 0; sub_80A6DAC(1); DestroyAnimVisualTask(taskId); } }