#ifndef GUARD_FIELD_PLAYER_AVATAR_H #define GUARD_FIELD_PLAYER_AVATAR_H void ClearPlayerAvatarInfo(void); void SetPlayerAvatarExtraStateTransition(u8, u8); u8 GetPlayerAvatarGenderByGraphicsId(u8); bool8 TestPlayerAvatarFlags(u8); void PlayerGetDestCoords(s16 *, s16 *); u8 player_get_direction_lower_nybble(void); u8 player_get_direction_upper_nybble(void); u8 player_get_x22(void); void sub_808D074(u8); #endif //GUARD_FIELD_PLAYER_AVATAR_H