#ifndef GUARD_SONGS_H #define GUARD_SONGS_H enum { /*0x00*/ SE_STOP, /*0x01*/ SE_KAIFUKU, /*0x02*/ SE_PC_LOGON, /*0x03*/ SE_PC_OFF, /*0x04*/ SE_PC_ON, /*0x05*/ SE_SELECT, /*0x06*/ SE_WIN_OPEN, /*0x07*/ SE_WALL_HIT, /*0x08*/ SE_DOOR, /*0x09*/ SE_KAIDAN, /*0x0A*/ SE_DANSA, /*0x0B*/ SE_JITENSYA, /*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because /*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move /*0x0E*/ SE_KOUKA_H, /*0x0F*/ SE_BOWA2, /*0x10*/ SE_POKE_DEAD, /*0x11*/ SE_NIGERU, /*0x12*/ SE_JIDO_DOA, /*0x13*/ SE_NAMINORI, /*0x14*/ SE_BAN, /*0x15*/ SE_PIN, /*0x16*/ SE_BOO, /*0x17*/ SE_BOWA, /*0x18*/ SE_JYUNI, /*0x19*/ SE_A, /*0x1A*/ SE_I, /*0x1B*/ SE_U, /*0x1C*/ SE_E, /*0x1D*/ SE_O, /*0x1E*/ SE_N, /*0x1F*/ SE_SEIKAI, /*0x20*/ SE_HAZURE, /*0x21*/ SE_EXP, /*0x22*/ SE_JITE_PYOKO, /*0x23*/ SE_MU_PACHI, /*0x24*/ SE_TK_KASYA, /*0x25*/ SE_FU_ZAKU, /*0x26*/ SE_FU_ZAKU2, /*0x27*/ SE_FU_ZUZUZU, /*0x28*/ SE_RU_GASHIN, /*0x29*/ SE_RU_GASYAN, /*0x2A*/ SE_RU_BARI, /*0x2B*/ SE_RU_HYUU, /*0x2C*/ SE_KI_GASYAN, /*0x2D*/ SE_TK_WARPIN, /*0x2E*/ SE_TK_WARPOUT, /*0x2F*/ SE_TU_SAA, /*0x30*/ SE_HI_TURUN, /*0x31*/ SE_TRACK_MOVE, /*0x32*/ SE_TRACK_STOP, /*0x33*/ SE_TRACK_HAIK, /*0x34*/ SE_TRACK_DOOR, /*0x35*/ SE_MOTER, /*0x36*/ SE_CARD, /*0x37*/ SE_SAVE, /*0x38*/ SE_KON, /*0x39*/ SE_KON2, /*0x3A*/ SE_KON3, /*0x3B*/ SE_KON4, /*0x3C*/ SE_SUIKOMU, /*0x3D*/ SE_NAGERU, SE_TOY_C, SE_TOY_D, SE_TOY_E, SE_TOY_F, SE_TOY_G, SE_TOY_A, SE_TOY_B, SE_TOY_C1, SE_MIZU, SE_HASHI, SE_DAUGI, SE_PINPON, SE_FUUSEN1, SE_FUUSEN2, SE_FUUSEN3, SE_TOY_KABE, SE_TOY_DANGO, SE_DOKU, SE_ESUKA, SE_T_AME, SE_T_AME_E, SE_T_OOAME, SE_T_OOAME_E, SE_T_KOAME, SE_T_KOAME_E, SE_T_KAMI, SE_T_KAMI2, SE_ELEBETA, /*0x5A*/ SE_HINSI, /*0x5B*/ SE_EXPMAX, /*0x5C*/ SE_TAMAKORO, /*0x5D*/ SE_TAMAKORO_E, /*0x5E*/ SE_BASABASA, /*0x5F*/ SE_REGI, SE_C_GAJI, SE_C_MAKU_U, SE_C_MAKU_D, SE_C_PASI, SE_C_SYU, SE_C_PIKON, /*0x66*/ SE_REAPOKE, /*0x67*/ SE_OP_BASYU, /*0x68*/ SE_BT_START, SE_DENDOU, SE_JIHANKI, SE_TAMA, SE_Z_SCROLL, /*0x6D*/ SE_Z_PAGE, /*0x6E*/ SE_PN_ON, /*0x6F*/ SE_PN_OFF, /*0x70*/ SE_Z_SEARCH, /*0x71*/ SE_TAMAGO, /*0x72*/ SE_TB_START, /*0x73*/ SE_TB_KON, /*0x74*/ SE_TB_KARA, /*0x75*/ SE_BIDORO, /*0x76*/ SE_W085, /*0x77*/ SE_W085B, /*0x78*/ SE_W231, /*0x79*/ SE_W171, /*0x7A*/ SE_W233, /*0x7B*/ SE_W233B, /*0x7C*/ SE_W145, /*0x7D*/ SE_W145B, /*0x7E*/ SE_W145C, /*0x7F*/ SE_W240, /*0x80*/ SE_W015, /*0x81*/ SE_W081, /*0x82*/ SE_W081B, /*0x83*/ SE_W088, /*0x84*/ SE_W016, /*0x85*/ SE_W016B, /*0x86*/ SE_W003, /*0x87*/ SE_W104, /*0x88*/ SE_W013, /*0x89*/ SE_W196, /*0x8A*/ SE_W086, /*0x8B*/ SE_W004, /*0x8C*/ SE_W025, /*0x8D*/ SE_W025B, SE_W152, SE_W026, SE_W172, SE_W172B, SE_W053, SE_W007, SE_W092, SE_W221, SE_W221B, SE_W052, SE_W036, SE_W059, SE_W059B, SE_W010, SE_W011, SE_W017, SE_W019, SE_W028, SE_W013B, SE_W044, SE_W029, SE_W057, SE_W056, SE_W250, SE_W030, SE_W039, SE_W054, SE_W077, SE_W020, SE_W082, SE_W047, SE_W195, SE_W006, SE_W091, SE_W146, SE_W120, SE_W153, SE_W071B, SE_W071, SE_W103, /*0xB6*/ SE_W062, /*0xB7*/ SE_W062B, /*0xB8*/ SE_W048, /*0xB9*/ SE_W187, /*0xBA*/ SE_W118, /*0xBB*/ SE_W155, /*0xBC*/ SE_W122, /*0xBD*/ SE_W060, /*0xBE*/ SE_W185, /*0xBF*/ SE_W014, /*0xC0*/ SE_W043, /*0xC1*/ SE_W207, /*0xC2*/ SE_W207B, /*0xC3*/ SE_W215, /*0xC4*/ SE_W109, /*0xC5*/ SE_W173, /*0xC6*/ SE_W280, /*0xC7*/ SE_W202, /*0xC8*/ SE_W060B, /*0xC9*/ SE_W076, /*0xCA*/ SE_W080, /*0xCB*/ SE_W100, /*0xCC*/ SE_W107, SE_W166, SE_W129, SE_W115, SE_W112, SE_W197, SE_W199, SE_W236, SE_W204, SE_W268, SE_W070, SE_W063, SE_W127, SE_W179, SE_W151, SE_W201, SE_W161, SE_W161B, SE_W227, SE_W227B, SE_W226, SE_W208, SE_W213, SE_W213B, SE_W234, SE_W260, SE_W328, SE_W320, SE_W255, SE_W291, SE_W089, SE_W239, SE_W230, SE_W281, SE_W327, SE_W287, SE_W257, SE_W253, SE_W258, SE_W322, SE_W298, SE_W287B, SE_W114, SE_W063B, BGM_STOP = 349, /*0x15E*/ BGM_TETSUJI, /*0x15F*/ BGM_FIELD13, /*0x160*/ BGM_KACHI22, /*0x161*/ BGM_KACHI2, /*0x162*/ BGM_KACHI3, /*0x163*/ BGM_KACHI5, /*0x164*/ BGM_PCC, /*0x165*/ BGM_NIBI, /*0x166*/ BGM_SUIKUN, /*0x167*/ BGM_DOORO1, /*0x168*/ BGM_DOORO_X1, /*0x169*/ BGM_DOORO_X3, /*0x16A*/ BGM_MACHI_S2, /*0x16B*/ BGM_MACHI_S4, /*0x16C*/ BGM_GIM, /*0x16D*/ BGM_NAMINORI, /*0x16E*/ BGM_DAN01, /*0x16F*/ BGM_FANFA1, /*0x170*/ BGM_ME_ASA, /*0x171*/ BGM_ME_BACHI, /*0x172*/ BGM_FANFA4, /*0x173*/ BGM_FANFA5, /*0x174*/ BGM_ME_WAZA, /*0x175*/ BGM_BIJYUTU, /*0x176*/ BGM_DOORO_X4, /*0x177*/ BGM_FUNE_KAN, /*0x178*/ BGM_ME_SHINKA, /*0x179*/ BGM_SHINKA, /*0x17A*/ BGM_ME_WASURE, /*0x17B*/ BGM_SYOUJOEYE, /*0x17C*/ BGM_BOYEYE, /*0x17D*/ BGM_DAN02, /*0x17E*/ BGM_MACHI_S3, /*0x17F*/ BGM_ODAMAKI, /*0x180*/ BGM_B_TOWER, /*0x181*/ BGM_SWIMEYE, /*0x182*/ BGM_DAN03, /*0x183*/ BGM_ME_KINOMI, /*0x184*/ BGM_ME_TAMA, /*0x185*/ BGM_ME_B_BIG, /*0x186*/ BGM_ME_B_SMALL, /*0x187*/ BGM_ME_ZANNEN, /*0x188*/ BGM_BD_TIME, /*0x189*/ BGM_TEST1, /*0x18A*/ BGM_TEST2, /*0x18B*/ BGM_TEST3, /*0x18C*/ BGM_TEST4, /*0x18D*/ BGM_TEST, /*0x18E*/ BGM_GOMACHI0, /*0x18F*/ BGM_GOTOWN, /*0x190*/ BGM_POKECEN, /*0x191*/ BGM_NEXTROAD, /*0x192*/ BGM_GRANROAD, /*0x193*/ BGM_CYCLING, /*0x194*/ BGM_FRIENDLY, /*0x195*/ BGM_MISHIRO, /*0x196*/ BGM_TOZAN, /*0x197*/ BGM_GIRLEYE, /*0x198*/ BGM_MINAMO, /*0x199*/ BGM_ASHROAD, /*0x19A*/ BGM_EVENT0, /*0x19B*/ BGM_DEEPDEEP, /*0x19C*/ BGM_KACHI1, /*0x19D*/ BGM_TITLE3, /*0x19E*/ BGM_DEMO1, /*0x19F*/ BGM_GIRL_SUP, /*0x1A0*/ BGM_HAGESHII, /*0x1A1*/ BGM_KAKKOII, /*0x1A2*/ BGM_KAZANBAI, /*0x1A3*/ BGM_AQA_0, /*0x1A4*/ BGM_TSURETEK, /*0x1A5*/ BGM_BOY_SUP, /*0x1A6*/ BGM_RAINBOW, /*0x1A7*/ BGM_AYASII, /*0x1A8*/ BGM_KACHI4, /*0x1A9*/ BGM_ROPEWAY, /*0x1AA*/ BGM_CASINO, /*0x1AB*/ BGM_HIGHTOWN, /*0x1AC*/ BGM_SAFARI, BGM_C_ROAD, BGM_AJITO, BGM_M_BOAT, BGM_M_DUNGON, BGM_FINECITY, BGM_MACHUPI, BGM_P_SCHOOL, BGM_DENDOU, BGM_TONEKUSA, BGM_MABOROSI, BGM_CON_FAN, BGM_CONTEST0, BGM_MGM0, BGM_T_BATTLE, BGM_OOAME, BGM_HIDERI, BGM_RUNECITY, BGM_CON_K, BGM_EIKOU_R, BGM_KARAKURI, BGM_HUTAGO, BGM_SITENNOU, BGM_YAMA_EYE, BGM_CONLOBBY, BGM_INTER_V, BGM_DAIGO, BGM_THANKFOR, BGM_END, /*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames BGM_BATTLE_ARENA, BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above BGM_ME_MATCH_CALL, BGM_BATTLE_PYRAMID, BGM_BATTLE_PYRAMID_SUMMIT, BGM_BATTLE_PALACE, BGM_FANFA_RAYQUAZA, BGM_BATTLE_TOWER, BGM_ME_BATTLE_SYMBOL, BGM_BATTLE_DOME_TOURNAMENT, BGM_BATTLE_PIKE, BGM_BATTLE_FACTORY, BGM_BATTLE_LEGENDARY, BGM_BATTLE_FRONTIER_BRAIN, BGM_BATTLE_MEW, BGM_BATTLE_DOME, // end of the human-readable names /*0x1DA*/ BGM_BATTLE27, // wild BGM_BATTLE31, // aqua/magma grunt BGM_BATTLE20, // trainer BGM_BATTLE32, // gym leader BGM_BATTLE33, // champion BGM_BATTLE36, // regi BGM_BATTLE34, // weather trio BGM_BATTLE35, // rival BGM_BATTLE38, // elite four BGM_BATTLE30, // aqua/magma leader /*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again! BGM_FRLG_GAMECORNER, BGM_FRLG_ROCKET_HIDEOUT, BGM_FRLG_GYM, BGM_FRLG_JIGGLYPUFF, BGM_FRLG_OPENING, BGM_FRLG_TITLE, BGM_FRLG_CINNABAR_ISLAND, BGM_FRLG_LAVENDER_TOWN, BGM_FRLG_HEALING_TEST, BGM_FRLG_BICYCLE, BGM_FRLG_SUSPICIOUS_EYE, BGM_FRLG_GIRL_EYE, BGM_FRLG_BOY_EYE, BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME, BGM_FRLG_VIRIDIAN_FOREST, BGM_FRLG_MT_MOON, BGM_FRLG_POKEMON_MANSION, BGM_FRLG_CREDITS, BGM_FRLG_ROUTE_1, BGM_FRLG_ROUTE_24, BGM_FRLG_ROUTE_3, BGM_FRLG_ROUTE_11, BGM_FRLG_INDIGO_PLATEAU, BGM_FRLG_BATTLE_LEADER, BGM_FRLG_BATTLE_TRAINER, BGM_FRLG_BATTLE_WILD_POKEMON, BGM_FRLG_BATTLE_CHAMPION, BGM_FRLG_PALLET_TOWN, BGM_FRLG_OAK_LAB, BGM_FRLG_PROF_OAK, BGM_FRLG_POKEMON_CENTER, BGM_FRLG_SS_ANNE, BGM_FRLG_SURF, BGM_FRLG_POKEMON_TOWER, BGM_FRLG_SILPH, BGM_FRLG_CERULEAN_CITY, BGM_FRLG_CELADON_CITY, BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory BGM_FRLG_KACHI_WILD_POKEMON, BGM_FRLG_KACHI_LEADER, BGM_FRLG_VERMILION_CITY, BGM_FRLG_VIRIDIAN_CITY, BGM_FRLG_RIVAL, BGM_FRLG_RIVAL_POSTBATTLE, BGM_FRLG_ME_POKEDEX_EVAL, BGM_FRLG_ME_KEYITEM, BGM_FRLG_FANFA_POKEMON_CAUGHT, BGM_FRLG_FANFA_TRAINERCARD_PHOTO, BGM_FRLG_GAMEFREAK_LOGO, BGM_FRLG_CAUGHT_POKEMON, BGM_FRLG_GAME_EXPLANATION_START, BGM_FRLG_GAME_EXPLANATION_MIDDLE, BGM_FRLG_GAME_EXPLANATION_END, BGM_FRLG_POKEMON_JUMP, BGM_FRLG_UNION_ROOM, BGM_FRLG_POKEMON_NETWORK_CENTER, BGM_FRLG_MYSTERY_GIFT, BGM_FRLG_DODRIO_BERRY_PICK, BGM_FRLG_MT_EMBER, BGM_FRLG_TEACHY_TV_EPISODE, BGM_FRLG_SEVII_ISLANDS, BGM_FRLG_TANOBY_RUINS, BGM_FRLG_ISLAND_ONE, BGM_FRLG_ISLAND_FOUR, BGM_FRLG_ISLAND_SIX, BGM_FRLG_FLUTE, BGM_FRLG_BATTLE_DEOXYS, BGM_FRLG_BATTLE_MEWTWO, BGM_FRLG_BATTLE_LEGENDARY, BGM_FRLG_LEADER_EYE, BGM_FRLG_DEOXYS_EYE, BGM_FRLG_TRAINER_TOWER, BGM_FRLG_HALL_OF_FAME_PALLET_TOWN, /*0x22E*/BGM_FRLG_TEACHY_TV, }; #endif // GUARD_SONGS_H