.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8108EC8 sub_8108EC8: @ 8108EC8 push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x2E] movs r0, 0x3C strh r0, [r4, 0x30] movs r0, 0x9 strh r0, [r4, 0x32] movs r0, 0x1E strh r0, [r4, 0x34] movs r0, 0xFE lsls r0, 8 strh r0, [r4, 0x36] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r1, =sub_80A634C str r1, [r4, 0x1C] adds r0, r4, 0 bl _call_via_r1 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8108EC8 thumb_func_start sub_8108F08 sub_8108F08: @ 8108F08 push {r4,r5,lr} adds r4, r0, 0 ldr r5, =gBattleAnimArgs movs r0, 0 ldrsh r1, [r5, r0] adds r0, r4, 0 bl sub_80A6864 ldrh r0, [r5, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrh r0, [r5, 0x8] strh r0, [r4, 0x2E] ldrh r0, [r5, 0x4] strh r0, [r4, 0x30] ldrh r0, [r5, 0x6] strh r0, [r4, 0x32] ldr r0, =sub_80A656C str r0, [r4, 0x1C] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8108F08 thumb_func_start sub_8108F4C sub_8108F4C: @ 8108F4C push {r4,lr} adds r4, r0, 0 bl sub_80A6838 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08108F88 ldr r2, =gBattleAnimArgs ldrh r0, [r4, 0x20] ldrh r1, [r2] subs r0, r1 strh r0, [r4, 0x20] ldrh r0, [r2, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrh r0, [r2, 0x8] negs r0, r0 strh r0, [r4, 0x32] adds r1, r2, 0 b _08108F9E .pool _08108F88: ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrh r0, [r1, 0x8] strh r0, [r4, 0x32] _08108F9E: ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0x6] strh r0, [r4, 0x36] ldrh r0, [r1, 0xA] strh r0, [r4, 0x34] ldr r0, =sub_8109028 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8108F4C thumb_func_start sub_8108FBC sub_8108FBC: @ 8108FBC push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08108FF0 ldr r2, =gBattleAnimArgs ldrh r0, [r4, 0x20] ldrh r1, [r2] subs r0, r1 strh r0, [r4, 0x20] ldrh r0, [r2, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldrh r0, [r2, 0x8] strh r0, [r4, 0x32] adds r1, r2, 0 b _08109008 .pool _08108FF0: ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrh r0, [r1, 0x8] negs r0, r0 strh r0, [r4, 0x32] _08109008: ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0x6] strh r0, [r4, 0x36] ldrh r0, [r1, 0xA] strh r0, [r4, 0x34] ldr r0, =sub_8109028 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8108FBC thumb_func_start sub_8109028 sub_8109028: @ 8109028 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 asrs r0, 16 movs r3, 0x36 ldrsh r1, [r2, r3] cmp r0, r1 bge _0810904E ldrh r0, [r2, 0x32] ldrh r1, [r2, 0x24] adds r0, r1 strh r0, [r2, 0x24] ldrh r0, [r2, 0x34] ldrh r3, [r2, 0x26] adds r0, r3 strh r0, [r2, 0x26] _0810904E: movs r0, 0x2E ldrsh r1, [r2, r0] movs r3, 0x30 ldrsh r0, [r2, r3] cmp r1, r0 bne _08109060 adds r0, r2, 0 bl move_anim_8074EE0 _08109060: pop {r0} bx r0 thumb_func_end sub_8109028 thumb_func_start sub_8109064 sub_8109064: @ 8109064 push {r4,lr} adds r4, r0, 0 bl sub_80A6838 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08109090 ldr r0, =gBattleAnimArgs ldrh r1, [r4, 0x20] ldrh r2, [r0] subs r1, r2 strh r1, [r4, 0x20] b _081090A2 .pool _08109090: ldr r0, =gBattleAnimArgs ldrh r1, [r0] ldrh r2, [r4, 0x20] adds r1, r2 strh r1, [r4, 0x20] adds r2, r4, 0 adds r2, 0x43 movs r1, 0x8 strb r1, [r2] _081090A2: adds r2, r0, 0 ldrh r0, [r2, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 movs r1, 0 strh r0, [r4, 0x22] ldrh r0, [r2, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r2, 0x6] strh r0, [r4, 0x30] ldrh r0, [r2, 0x8] strh r0, [r4, 0x32] ldrh r0, [r2, 0xA] strh r0, [r4, 0x34] ldrh r0, [r2, 0xC] strh r0, [r4, 0x36] strh r1, [r4, 0x38] ldr r0, =sub_81090D8 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8109064 thumb_func_start sub_81090D8 sub_81090D8: @ 81090D8 push {r4,lr} adds r4, r0, 0 movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0 beq _08109160 movs r2, 0x38 ldrsh r1, [r4, r2] ldr r0, =0x00002710 cmp r1, r0 ble _081090F6 adds r1, r4, 0 adds r1, 0x43 movs r0, 0x1 strb r0, [r1] _081090F6: movs r1, 0x2E ldrsh r0, [r4, r1] ldrh r1, [r4, 0x38] lsls r1, 16 asrs r1, 24 ldrh r2, [r4, 0x30] adds r1, r2 lsls r1, 16 asrs r1, 16 bl Sin strh r0, [r4, 0x24] movs r1, 0x2E ldrsh r0, [r4, r1] ldrh r1, [r4, 0x38] lsls r1, 16 asrs r1, 24 ldrh r2, [r4, 0x30] adds r1, r2 lsls r1, 16 asrs r1, 16 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x32] ldrh r2, [r4, 0x2E] adds r1, r0, r2 strh r1, [r4, 0x2E] ldrh r0, [r4, 0x36] ldrh r2, [r4, 0x38] adds r0, r2 strh r0, [r4, 0x38] lsls r0, r1, 16 asrs r0, 16 cmp r0, 0xFF ble _0810914C ldr r2, =0xffffff00 b _08109154 .pool _0810914C: cmp r0, 0 bge _08109158 movs r2, 0x80 lsls r2, 1 _08109154: adds r0, r1, r2 strh r0, [r4, 0x2E] _08109158: ldrh r0, [r4, 0x34] subs r0, 0x1 strh r0, [r4, 0x34] b _08109166 _08109160: adds r0, r4, 0 bl move_anim_8074EE0 _08109166: pop {r4} pop {r0} bx r0 thumb_func_end sub_81090D8 thumb_func_start sub_810916C sub_810916C: @ 810916C push {lr} movs r1, 0 strh r1, [r0, 0x20] strh r1, [r0, 0x22] movs r1, 0x3C strh r1, [r0, 0x2E] movs r1, 0x8C strh r1, [r0, 0x32] movs r1, 0x50 strh r1, [r0, 0x36] ldr r1, =StartAnimLinearTranslation str r1, [r0, 0x1C] ldr r1, =DestroyAnimSprite bl StoreSpriteCallbackInData6 pop {r0} bx r0 .pool thumb_func_end sub_810916C thumb_func_start sub_8109198 sub_8109198: @ 8109198 push {r4-r6,lr} adds r6, r0, 0 ldr r5, =gBattleAnimAttacker ldrb r0, [r5] bl GetBattlerSide adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r4, 24 lsls r0, 24 cmp r4, r0 bne _081091DE movs r0, 0x2 bl GetBattlerAtPosition ldrb r1, [r5] lsls r0, 24 lsrs r0, 24 cmp r1, r0 beq _081091D6 movs r0, 0x3 bl GetBattlerAtPosition ldrb r1, [r5] lsls r0, 24 lsrs r0, 24 cmp r1, r0 bne _081091DE _081091D6: ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] negs r0, r0 strh r0, [r1, 0x4] _081091DE: ldr r1, =sub_80A7938 str r1, [r6, 0x1C] adds r0, r6, 0 bl _call_via_r1 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_8109198 thumb_func_start sub_8109200 sub_8109200: @ 8109200 ldr r2, =gBattleAnimArgs ldrh r1, [r2] negs r1, r1 strh r1, [r2] ldrh r1, [r2, 0x4] negs r1, r1 strh r1, [r2, 0x4] ldr r1, =sub_80A7938 str r1, [r0, 0x1C] bx lr .pool thumb_func_end sub_8109200 thumb_func_start sub_810921C sub_810921C: @ 810921C push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r0, =gBattleAnimArgs ldrh r0, [r0, 0x4] movs r1, 0 strh r0, [r4, 0x3C] strh r1, [r4, 0x2E] ldr r0, =sub_8109244 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_810921C thumb_func_start sub_8109244 sub_8109244: @ 8109244 push {r4,r5,lr} adds r5, r0, 0 bl sub_8109338 ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x12 bne _0810928E movs r0, 0x19 strh r0, [r5, 0x2E] ldrh r0, [r5, 0x20] strh r0, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl InitAnimLinearTranslation ldr r0, =sub_810929C str r0, [r5, 0x1C] _0810928E: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8109244 thumb_func_start sub_810929C sub_810929C: @ 810929C push {r4-r6,lr} adds r6, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 beq _081092E4 movs r4, 0 strh r4, [r6, 0x2E] ldr r5, =gBattleAnimTarget ldrb r0, [r5] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x20] ldrb r0, [r5] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r6, 0x22] strh r4, [r6, 0x26] strh r4, [r6, 0x24] ldr r1, =sub_8109314 str r1, [r6, 0x1C] adds r0, r6, 0 bl _call_via_r1 b _0810930E .pool _081092E4: movs r1, 0x3C ldrsh r0, [r6, r1] movs r1, 0x1C bl Sin ldrh r1, [r6, 0x24] adds r0, r1 strh r0, [r6, 0x24] movs r1, 0x3C ldrsh r0, [r6, r1] movs r1, 0x1C bl Cos ldrh r1, [r6, 0x26] adds r0, r1 strh r0, [r6, 0x26] ldrh r0, [r6, 0x3C] adds r0, 0x14 movs r1, 0xFF ands r0, r1 strh r0, [r6, 0x3C] _0810930E: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_810929C thumb_func_start sub_8109314 sub_8109314: @ 8109314 push {r4,lr} adds r4, r0, 0 bl sub_8109338 ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1F bne _08109330 adds r0, r4, 0 bl DestroyAnimSprite _08109330: pop {r4} pop {r0} bx r0 thumb_func_end sub_8109314 thumb_func_start sub_8109338 sub_8109338: @ 8109338 push {r4,lr} adds r4, r0, 0 movs r1, 0x3C ldrsh r0, [r4, r1] movs r1, 0x1C bl Sin strh r0, [r4, 0x24] movs r1, 0x3C ldrsh r0, [r4, r1] movs r1, 0x1C bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x3C] adds r0, 0x14 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x3C] pop {r4} pop {r0} bx r0 thumb_func_end sub_8109338 thumb_func_start sub_8109364 sub_8109364: @ 8109364 push {r4,lr} adds r4, r0, 0 ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r2, [r4, 0x22] adds r0, r2 strh r0, [r4, 0x22] ldrh r0, [r1, 0x4] strh r0, [r4, 0x2E] ldrh r0, [r1, 0x6] strh r0, [r4, 0x30] ldrh r0, [r1, 0x8] strh r0, [r4, 0x32] ldr r1, =DestroyAnimSprite adds r0, r4, 0 bl StoreSpriteCallbackInData6 ldr r0, =sub_80A653C str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8109364 thumb_func_start sub_81093A4 sub_81093A4: @ 81093A4 push {r4,lr} adds r4, r0, 0 movs r1, 0x1 bl InitAnimSpritePos ldr r1, =gBattleAnimArgs ldrh r0, [r1, 0x4] strh r0, [r4, 0x30] ldrh r0, [r1, 0x6] strh r0, [r4, 0x2E] adds r2, r4, 0 adds r2, 0x3E ldrb r0, [r2] movs r1, 0x4 orrs r0, r1 strb r0, [r2] ldr r0, =WaitAnimForDuration str r0, [r4, 0x1C] ldr r1, =sub_81093E4 adds r0, r4, 0 bl StoreSpriteCallbackInData6 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81093A4 thumb_func_start sub_81093E4 sub_81093E4: @ 81093E4 push {lr} adds r3, r0, 0 adds r3, 0x3E ldrb r2, [r3] movs r1, 0x5 negs r1, r1 ands r1, r2 strb r1, [r3] ldrh r1, [r0, 0x30] movs r2, 0 strh r1, [r0, 0x2E] strh r2, [r0, 0x30] ldr r1, =sub_810940C str r1, [r0, 0x1C] bl _call_via_r1 pop {r0} bx r0 .pool thumb_func_end sub_81093E4 thumb_func_start sub_810940C sub_810940C: @ 810940C push {r4,lr} adds r4, r0, 0 movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x32] lsls r1, 16 asrs r1, 24 bl Sin strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x32] lsls r1, 16 asrs r1, 24 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0xA movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] ldrh r0, [r4, 0x32] adds r0, 0xD0 strh r0, [r4, 0x32] ldrh r0, [r4, 0x2E] subs r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 movs r1, 0x1 negs r1, r1 cmp r0, r1 bne _08109458 adds r0, r4, 0 bl DestroyAnimSprite _08109458: pop {r4} pop {r0} bx r0 thumb_func_end sub_810940C thumb_func_start sub_8109460 sub_8109460: @ 8109460 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0x26] strh r5, [r4, 0x8] strh r5, [r4, 0xA] strh r5, [r4, 0xC] strh r5, [r4, 0xE] ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x10] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x12] strh r5, [r4, 0x14] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 movs r1, 0 bl sub_80A7270 ldr r0, =sub_81094D0 str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8109460 thumb_func_start sub_81094D0 sub_81094D0: @ 81094D0 push {r4,r5,lr} sub sp, 0xC lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 2 adds r0, r5 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x6 bls _081094EC b _081097AA _081094EC: lsls r0, 2 ldr r1, =_08109500 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08109500: .4byte _0810951C .4byte _08109542 .4byte _081095F4 .4byte _08109654 .4byte _08109672 .4byte _08109748 .4byte _0810979C _0810951C: ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 movs r3, 0x80 lsls r3, 1 movs r0, 0xE0 str r0, [sp] movs r0, 0x80 lsls r0, 2 str r0, [sp, 0x4] movs r0, 0x20 str r0, [sp, 0x8] adds r0, r4, 0 adds r2, r3, 0 bl sub_80A805C ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] _08109542: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _0810958A movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08109578 ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x3 b _08109588 .pool _08109578: ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r1, =0x0000fffd _08109588: strh r1, [r0, 0x24] _0810958A: movs r1, 0x12 ldrsh r0, [r4, r1] cmp r0, 0 beq _081095B8 ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 ble _081095B8 movs r0, 0 strh r0, [r4, 0xE] ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] adds r1, 0x1 strh r1, [r0, 0x22] _081095B8: adds r0, r4, 0 bl sub_80A80C8 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 beq _081095C8 b _081097AA _081095C8: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_80A7E6C ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x24] strh r5, [r4, 0xA] strh r5, [r4, 0xC] strh r5, [r4, 0xE] b _08109790 .pool _081095F4: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 bgt _08109604 b _081097AA _08109604: movs r1, 0x12 ldrsh r0, [r4, r1] cmp r0, 0 beq _0810962E ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 movs r3, 0x80 lsls r3, 2 movs r0, 0xC0 lsls r0, 1 str r0, [sp] movs r0, 0xF0 str r0, [sp, 0x4] movs r0, 0x6 str r0, [sp, 0x8] adds r0, r4, 0 movs r2, 0xE0 bl sub_80A805C b _0810964E _0810962E: ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 movs r3, 0x80 lsls r3, 2 movs r0, 0xC0 lsls r0, 1 str r0, [sp] movs r0, 0xC0 str r0, [sp, 0x4] movs r0, 0x6 str r0, [sp, 0x8] adds r0, r4, 0 movs r2, 0xE0 bl sub_80A805C _0810964E: movs r0, 0 strh r0, [r4, 0xA] b _08109790 _08109654: adds r0, r4, 0 bl sub_80A80C8 lsls r0, 24 cmp r0, 0 beq _08109662 b _081097AA _08109662: ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 adds r1, r5, 0 movs r2, 0x6 bl sub_81097B4 b _08109790 _08109672: ldrh r0, [r4, 0xA] adds r0, 0x1 strh r0, [r4, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081096C0 movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0xC] adds r0, 0x1 strh r0, [r4, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _081096AC ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] adds r1, 0x3 b _081096BE .pool _081096AC: ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] subs r1, 0x3 _081096BE: strh r1, [r0, 0x26] _081096C0: ldrh r0, [r4, 0xE] adds r0, 0x1 strh r0, [r4, 0xE] lsls r0, 16 asrs r0, 16 cmp r0, 0x18 ble _081097AA movs r1, 0x12 ldrsh r0, [r4, r1] cmp r0, 0 beq _081096FC ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 movs r2, 0xC0 lsls r2, 1 movs r0, 0x80 lsls r0, 1 str r0, [sp] str r0, [sp, 0x4] movs r0, 0x8 str r0, [sp, 0x8] adds r0, r4, 0 movs r3, 0xF0 bl sub_80A805C b _0810971A .pool _081096FC: ldrh r1, [r4, 0x26] lsls r1, 24 lsrs r1, 24 movs r2, 0xC0 lsls r2, 1 movs r0, 0x80 lsls r0, 1 str r0, [sp] str r0, [sp, 0x4] movs r0, 0x8 str r0, [sp, 0x8] adds r0, r4, 0 movs r3, 0xC0 bl sub_80A805C _0810971A: ldrh r1, [r4, 0xC] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08109738 ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x26] subs r1, 0x3 strh r1, [r0, 0x26] _08109738: movs r0, 0 strh r0, [r4, 0xA] strh r0, [r4, 0xC] strh r0, [r4, 0xE] b _08109790 .pool _08109748: movs r1, 0x12 ldrsh r0, [r4, r1] cmp r0, 0 beq _08109764 ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r0, 0x22] subs r1, 0x1 strh r1, [r0, 0x22] _08109764: adds r0, r4, 0 bl sub_80A80C8 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0 bne _081097AA ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r1, [r4, 0x10] strh r1, [r0, 0x22] ldrh r0, [r4, 0x26] lsls r0, 24 lsrs r0, 24 bl sub_80A7344 strh r5, [r4, 0xC] _08109790: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _081097AA .pool _0810979C: movs r1, 0x14 ldrsh r0, [r4, r1] cmp r0, 0 bne _081097AA adds r0, r5, 0 bl DestroyAnimVisualTask _081097AA: add sp, 0xC pop {r4,r5} pop {r0} bx r0 thumb_func_end sub_81094D0 thumb_func_start sub_81097B4 sub_81097B4: @ 81097B4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0xC adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 lsls r1, 24 lsrs r7, r1, 24 lsls r2, 24 lsrs r2, 24 mov r8, r2 adds r0, r4, 0 bl sub_8109930 lsls r0, 16 lsrs r0, 16 mov r9, r0 ldr r1, =gSprites lsls r0, r4, 4 adds r0, r4 lsls r0, 2 adds r0, r1 ldrh r4, [r0, 0x20] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0810980C adds r0, r4, 0 subs r0, 0xC lsls r0, 16 lsrs r4, r0, 16 movs r0, 0x1 b _08109816 .pool _0810980C: adds r0, r4, 0 adds r0, 0x10 lsls r0, 16 lsrs r4, r0, 16 movs r0, 0xFF _08109816: movs r6, 0 movs r5, 0 lsls r4, 16 str r4, [sp, 0x8] mov r1, r9 lsls r1, 16 str r1, [sp, 0x4] ldr r2, =gUnknown_085955CC mov r9, r2 lsls r0, 24 asrs r0, 24 str r0, [sp] mov r3, r8 lsls r3, 1 mov r10, r3 _08109834: ldr r0, =gUnknown_085955B4 ldr r2, [sp, 0x8] asrs r1, r2, 16 ldr r3, [sp, 0x4] asrs r2, r3, 16 movs r3, 0x2 bl CreateSprite lsls r0, 24 lsrs r2, r0, 24 cmp r2, 0x40 beq _081098B6 ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r4, r0, r1 ldrh r2, [r4, 0x4] lsls r1, r2, 22 lsrs r1, 22 lsls r0, r5, 2 adds r0, 0x40 adds r1, r0 ldr r3, =0x000003ff adds r0, r3, 0 ands r1, r0 ldr r3, =0xfffffc00 adds r0, r3, 0 ands r2, r0 orrs r2, r1 strh r2, [r4, 0x4] adds r0, r5, 0x1 lsls r0, 16 lsrs r5, r0, 16 cmp r5, 0x4 bls _0810987E movs r5, 0 _0810987E: lsls r2, r6, 2 mov r1, r9 adds r0, r2, r1 ldrh r0, [r0] ldr r3, [sp] adds r1, r0, 0 muls r1, r3 lsls r1, 16 asrs r1, 16 ldr r0, =gUnknown_085955CC+2 adds r2, r0 movs r3, 0 ldrsh r2, [r2, r3] adds r0, r4, 0 bl sub_8109984 strh r7, [r4, 0x3A] mov r0, r8 strh r0, [r4, 0x3C] lsls r0, r7, 2 adds r0, r7 lsls r0, 3 add r0, r10 ldr r1, =gTasks + 0x8 adds r0, r1 ldrh r1, [r0] adds r1, 0x1 strh r1, [r0] _081098B6: adds r0, r6, 0x1 lsls r0, 16 lsrs r6, r0, 16 cmp r6, 0x6 bls _08109834 add sp, 0xC pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_81097B4 thumb_func_start sub_81098EC sub_81098EC: @ 81098EC push {r4,lr} adds r4, r0, 0 bl sub_81099A0 adds r0, r4, 0 adds r0, 0x3E ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08109926 ldr r3, =gTasks movs r0, 0x3C ldrsh r1, [r4, r0] lsls r1, 1 movs r0, 0x3A ldrsh r2, [r4, r0] lsls r0, r2, 2 adds r0, r2 lsls r0, 3 adds r1, r0 adds r3, 0x8 adds r1, r3 ldrh r0, [r1] subs r0, 0x1 strh r0, [r1] adds r0, r4, 0 bl DestroySprite _08109926: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81098EC thumb_func_start sub_8109930 sub_8109930: @ 8109930 push {r4,lr} lsls r0, 24 lsrs r0, 24 ldr r2, =gSprites lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 ldrh r2, [r1, 0x26] ldrh r0, [r1, 0x22] adds r2, r0 adds r1, 0x29 movs r0, 0 ldrsb r0, [r1, r0] adds r0, r2 lsls r0, 16 lsrs r4, r0, 16 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _08109970 lsls r0, r4, 16 movs r1, 0x94 lsls r1, 15 b _08109976 .pool _08109970: lsls r0, r4, 16 movs r1, 0xB0 lsls r1, 14 _08109976: adds r0, r1 lsrs r4, r0, 16 adds r0, r4, 0 pop {r4} pop {r1} bx r1 thumb_func_end sub_8109930 thumb_func_start sub_8109984 sub_8109984: @ 8109984 movs r3, 0 strh r3, [r0, 0x2E] strh r3, [r0, 0x30] ldrh r3, [r0, 0x20] lsls r3, 3 strh r3, [r0, 0x32] ldrh r3, [r0, 0x22] lsls r3, 3 strh r3, [r0, 0x34] lsls r1, 3 strh r1, [r0, 0x36] lsls r2, 3 strh r2, [r0, 0x38] bx lr thumb_func_end sub_8109984 thumb_func_start sub_81099A0 sub_81099A0: @ 81099A0 push {lr} adds r2, r0, 0 ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _081099CA movs r0, 0 strh r0, [r2, 0x2E] ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] ldrh r0, [r2, 0x30] adds r1, r0, 0 muls r1, r0 adds r0, r1, 0 ldrh r3, [r2, 0x34] adds r0, r3 strh r0, [r2, 0x34] _081099CA: ldrh r0, [r2, 0x36] ldrh r1, [r2, 0x32] adds r0, r1 strh r0, [r2, 0x32] lsls r0, 16 asrs r0, 19 strh r0, [r2, 0x20] ldrh r1, [r2, 0x38] ldrh r3, [r2, 0x34] adds r1, r3 strh r1, [r2, 0x34] lsls r1, 16 asrs r3, r1, 19 strh r3, [r2, 0x22] adds r0, 0x8 lsls r0, 16 movs r1, 0x80 lsls r1, 17 cmp r0, r1 bhi _08109A00 adds r1, r3, 0 movs r0, 0x8 negs r0, r0 cmp r1, r0 blt _08109A00 cmp r1, 0x78 ble _08109A0C _08109A00: adds r0, r2, 0 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] _08109A0C: pop {r0} bx r0 thumb_func_end sub_81099A0 thumb_func_start sub_8109A10 sub_8109A10: @ 8109A10 push {r4,r5,lr} ldr r3, =gBattleAnimArgs ldrh r1, [r3] movs r2, 0 strh r1, [r0, 0x20] ldrh r1, [r3, 0x2] strh r1, [r0, 0x22] strh r2, [r0, 0x2E] strh r2, [r0, 0x30] strh r2, [r0, 0x32] ldrh r1, [r3, 0x4] strh r1, [r0, 0x3A] ldrh r1, [r3, 0x6] strh r1, [r0, 0x3C] ldrh r4, [r0, 0x4] lsls r2, r4, 22 lsrs r2, 22 movs r5, 0x8 ldrsh r1, [r3, r5] lsls r1, 4 adds r2, r1 ldr r3, =0x000003ff adds r1, r3, 0 ands r2, r1 ldr r1, =0xfffffc00 ands r1, r4 orrs r1, r2 strh r1, [r0, 0x4] ldr r1, =sub_8109A64 str r1, [r0, 0x1C] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8109A10 thumb_func_start sub_8109A64 sub_8109A64: @ 8109A64 push {r4,lr} adds r2, r0, 0 movs r1, 0x2E ldrsh r0, [r2, r1] cmp r0, 0x1 beq _08109A96 cmp r0, 0x1 bgt _08109A7A cmp r0, 0 beq _08109A80 b _08109AF4 _08109A7A: cmp r0, 0x2 beq _08109AB4 b _08109AF4 _08109A80: ldrh r1, [r2, 0x3A] movs r3, 0x3A ldrsh r0, [r2, r3] cmp r0, 0 beq _08109A90 subs r0, r1, 0x1 strh r0, [r2, 0x3A] b _08109AF4 _08109A90: ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] _08109A96: ldrh r0, [r2, 0x22] adds r0, 0x8 strh r0, [r2, 0x22] lsls r0, 16 asrs r0, 16 ldrh r3, [r2, 0x3C] movs r4, 0x3C ldrsh r1, [r2, r4] cmp r0, r1 blt _08109AF4 strh r3, [r2, 0x22] ldrh r0, [r2, 0x2E] adds r0, 0x1 strh r0, [r2, 0x2E] b _08109AF4 _08109AB4: ldrh r0, [r2, 0x30] adds r0, 0x1 strh r0, [r2, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08109AE0 movs r0, 0 strh r0, [r2, 0x30] ldrh r0, [r2, 0x32] adds r0, 0x1 strh r0, [r2, 0x32] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08109ADC ldr r0, =0x0000fffd b _08109ADE .pool _08109ADC: movs r0, 0x3 _08109ADE: strh r0, [r2, 0x26] _08109AE0: ldrh r0, [r2, 0x34] adds r0, 0x1 strh r0, [r2, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 ble _08109AF4 adds r0, r2, 0 bl DestroyAnimSprite _08109AF4: pop {r4} pop {r0} bx r0 thumb_func_end sub_8109A64 thumb_func_start sub_8109AFC sub_8109AFC: @ 8109AFC push {r4,r5,lr} adds r5, r0, 0 movs r1, 0x2E ldrsh r0, [r5, r1] cmp r0, 0x1 beq _08109B70 cmp r0, 0x1 bgt _08109B12 cmp r0, 0 beq _08109B18 b _08109C3E _08109B12: cmp r0, 0x2 beq _08109BCE b _08109C3E _08109B18: adds r0, r5, 0 movs r1, 0 bl InitAnimSpritePos ldr r4, =gBattleAnimArgs ldrb r1, [r4, 0x4] adds r0, r5, 0 bl StartSpriteAnim ldrh r0, [r4, 0x4] strh r0, [r5, 0x3C] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08109B48 movs r0, 0x4 b _08109B4A .pool _08109B48: ldr r0, =0x0000fffc _08109B4A: strh r0, [r5, 0x36] ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r5, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r5, 0x5] b _08109BC6 .pool _08109B70: ldrh r0, [r5, 0x30] adds r0, 0xC0 strh r0, [r5, 0x30] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 beq _08109B94 ldrh r0, [r5, 0x30] lsls r0, 16 asrs r0, 24 negs r0, r0 b _08109B9A .pool _08109B94: ldrh r0, [r5, 0x30] lsls r0, 16 asrs r0, 24 _08109B9A: strh r0, [r5, 0x26] movs r2, 0x32 ldrsh r0, [r5, r2] movs r2, 0x36 ldrsh r1, [r5, r2] bl Sin strh r0, [r5, 0x24] ldrh r0, [r5, 0x32] adds r0, 0x4 movs r1, 0xFF ands r0, r1 strh r0, [r5, 0x32] ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 bne _08109C3E movs r0, 0 strh r0, [r5, 0x34] _08109BC6: ldrh r0, [r5, 0x2E] adds r0, 0x1 strh r0, [r5, 0x2E] b _08109C3E _08109BCE: movs r1, 0x32 ldrsh r0, [r5, r1] movs r2, 0x36 ldrsh r1, [r5, r2] bl Sin adds r2, r0, 0 movs r3, 0 strh r2, [r5, 0x24] ldrh r0, [r5, 0x32] adds r0, 0x4 movs r1, 0xFF ands r0, r1 strh r0, [r5, 0x32] ldrh r0, [r5, 0x34] adds r0, 0x1 strh r0, [r5, 0x34] lsls r0, 16 asrs r0, 16 cmp r0, 0x1F bne _08109C3E ldrh r0, [r5, 0x20] adds r1, r2, r0 strh r1, [r5, 0x20] ldrh r0, [r5, 0x26] ldrh r2, [r5, 0x22] adds r0, r2 strh r0, [r5, 0x22] strh r3, [r5, 0x26] strh r3, [r5, 0x24] movs r0, 0x80 lsls r0, 1 strh r0, [r5, 0x2E] strh r1, [r5, 0x30] ldr r4, =gBattleAnimTarget ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x32] ldrh r0, [r5, 0x22] strh r0, [r5, 0x34] ldrb r0, [r4] movs r1, 0x3 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x36] adds r0, r5, 0 bl sub_80A6FD4 ldr r0, =sub_8109C4C str r0, [r5, 0x1C] _08109C3E: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8109AFC thumb_func_start sub_8109C4C sub_8109C4C: @ 8109C4C push {r4,lr} adds r4, r0, 0 bl TranslateAnimLinear lsls r0, 24 cmp r0, 0 bne _08109CA4 movs r1, 0x38 ldrsh r0, [r4, r1] movs r1, 0x10 bl Sin ldrh r1, [r4, 0x24] adds r0, r1 strh r0, [r4, 0x24] ldrh r2, [r4, 0x38] adds r0, r2, 0x4 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x38] ldrh r0, [r4, 0x38] lsls r2, 16 asrs r2, 16 cmp r2, 0 beq _08109C82 cmp r2, 0xC4 ble _08109CAA _08109C82: lsls r0, 16 cmp r0, 0 ble _08109CAA movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0 bne _08109CAA ldr r0, =gUnknown_02038440 movs r1, 0 ldrsb r1, [r0, r1] movs r0, 0x90 bl PlaySE12WithPanning b _08109CAA .pool _08109CA4: adds r0, r4, 0 bl DestroyAnimSprite _08109CAA: pop {r4} pop {r0} bx r0 thumb_func_end sub_8109C4C thumb_func_start sub_8109CB0 sub_8109CB0: @ 8109CB0 push {r4,lr} adds r4, r0, 0 ldrh r1, [r4, 0x2E] movs r2, 0x2E ldrsh r0, [r4, r2] cmp r0, 0 bne _08109CC8 ldr r0, =gBattleAnimArgs ldrh r0, [r0] strh r0, [r4, 0x30] adds r0, r1, 0x1 strh r0, [r4, 0x2E] _08109CC8: movs r0, 0xC0 lsls r0, 1 adds r1, r0, 0 ldrh r2, [r4, 0x34] adds r1, r2 strh r1, [r4, 0x34] ldrh r0, [r4, 0x36] adds r0, 0xA0 strh r0, [r4, 0x36] movs r2, 0x30 ldrsh r0, [r4, r2] lsls r1, 16 asrs r1, 24 bl Sin strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] ldrh r1, [r4, 0x36] lsls r1, 16 asrs r1, 24 bl Cos strh r0, [r4, 0x26] ldrh r0, [r4, 0x30] adds r0, 0x7 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] bl IsContest lsls r0, 24 cmp r0, 0 bne _08109D64 ldrh r0, [r4, 0x30] subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x83 bls _08109D3C ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 movs r1, 0x3 ands r1, r0 lsls r1, 2 ldrb r2, [r4, 0x5] movs r0, 0xD negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r4, 0x5] b _08109D80 .pool _08109D3C: ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl sub_80A8328 lsls r0, 24 lsrs r0, 24 adds r0, 0x1 movs r1, 0x3 ands r0, r1 lsls r0, 2 ldrb r2, [r4, 0x5] movs r1, 0xD negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r4, 0x5] b _08109D80 .pool _08109D64: ldrh r0, [r4, 0x30] subs r0, 0x40 lsls r0, 16 lsrs r0, 16 cmp r0, 0x83 bls _08109D78 adds r1, r4, 0 adds r1, 0x43 movs r0, 0x1D b _08109D7E _08109D78: adds r1, r4, 0 adds r1, 0x43 movs r0, 0x1F _08109D7E: strb r0, [r1] _08109D80: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] lsls r0, 16 asrs r0, 16 cmp r0, 0x14 ble _08109DA8 adds r3, r4, 0 adds r3, 0x3E ldrb r2, [r3] lsls r0, r2, 29 lsrs r0, 31 movs r1, 0x1 eors r1, r0 lsls r1, 2 movs r0, 0x5 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] _08109DA8: movs r2, 0x32 ldrsh r0, [r4, r2] cmp r0, 0x1E bne _08109DB6 adds r0, r4, 0 bl DestroyAnimSprite _08109DB6: pop {r4} pop {r0} bx r0 thumb_func_end sub_8109CB0 thumb_func_start sub_8109DBC sub_8109DBC: @ 8109DBC push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 movs r2, 0x1 negs r2, r2 adds r1, r2, 0 cmp r0, 0 bne _08109DE2 movs r1, 0x1 _08109DE2: strh r1, [r4, 0x20] ldr r0, =gBattleAnimTarget ldrb r1, [r0] movs r0, 0x2 eors r0, r1 bl IsBattlerSpriteVisible lsls r0, 24 lsrs r0, 24 adds r0, 0x1 strh r0, [r4, 0x22] movs r0, 0x1 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x24] movs r0, 0x3 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 strh r0, [r4, 0x26] ldr r0, =sub_8109E2C str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8109DBC thumb_func_start sub_8109E2C sub_8109E2C: @ 8109E2C push {r4-r7,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r1, =gTasks adds r2, r0, r1 movs r0, 0x8 ldrsh r3, [r2, r0] cmp r3, 0x1 beq _08109EF4 cmp r3, 0x1 bgt _08109E54 cmp r3, 0 beq _08109E62 b _0810A054 .pool _08109E54: cmp r3, 0x2 bne _08109E5A b _08109F7C _08109E5A: cmp r3, 0x3 bne _08109E60 b _0810A010 _08109E60: b _0810A054 _08109E62: movs r1, 0x20 ldrsh r0, [r2, r1] lsls r0, 1 ldrh r5, [r2, 0x1C] adds r0, r5 strh r0, [r2, 0x1C] ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08109E94 strh r3, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08109E90 movs r0, 0x2 b _08109E92 _08109E90: ldr r0, =0x0000fffe _08109E92: strh r0, [r2, 0x1E] _08109E94: movs r1, 0 strh r1, [r2, 0xE] movs r7, 0x22 ldrsh r0, [r2, r7] cmp r1, r0 bge _08109ED6 ldr r4, =gSprites adds r3, r2, 0 adds r3, 0x8 _08109EA6: movs r1, 0xE ldrsh r0, [r2, r1] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r5, 0 ldrsh r0, [r0, r5] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r7, [r2, 0x1C] adds r0, r7 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r5, 0x22 ldrsh r1, [r2, r5] cmp r0, r1 blt _08109EA6 _08109ED6: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 beq _08109EE6 b _0810A054 _08109EE6: movs r0, 0 strh r0, [r2, 0x1A] b _0810A000 .pool _08109EF4: ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x4 ble _08109F1C movs r0, 0 strh r0, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] ands r0, r3 lsls r0, 16 cmp r0, 0 beq _08109F18 movs r0, 0x2 b _08109F1A _08109F18: ldr r0, =0x0000fffe _08109F1A: strh r0, [r2, 0x1E] _08109F1C: movs r1, 0 strh r1, [r2, 0xE] movs r7, 0x22 ldrsh r0, [r2, r7] cmp r1, r0 bge _08109F5E ldr r4, =gSprites adds r3, r2, 0 adds r3, 0x8 _08109F2E: movs r1, 0xE ldrsh r0, [r2, r1] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r5, 0 ldrsh r0, [r0, r5] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r7, [r2, 0x1C] adds r0, r7 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r5, 0x22 ldrsh r1, [r2, r5] cmp r0, r1 blt _08109F2E _08109F5E: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x60 bne _0810A054 movs r0, 0 strh r0, [r2, 0x1A] b _0810A000 .pool _08109F7C: movs r7, 0x20 ldrsh r1, [r2, r7] lsls r1, 1 ldrh r0, [r2, 0x1C] subs r0, r1 strh r0, [r2, 0x1C] ldrh r0, [r2, 0xA] adds r0, 0x1 strh r0, [r2, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _08109FB0 movs r0, 0 strh r0, [r2, 0xA] ldrh r0, [r2, 0xC] adds r0, 0x1 strh r0, [r2, 0xC] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08109FAC strh r3, [r2, 0x1E] b _08109FB0 _08109FAC: ldr r0, =0x0000fffe strh r0, [r2, 0x1E] _08109FB0: movs r1, 0 strh r1, [r2, 0xE] movs r3, 0x22 ldrsh r0, [r2, r3] cmp r1, r0 bge _08109FF2 ldr r4, =gSprites adds r3, r2, 0 adds r3, 0x8 _08109FC2: movs r5, 0xE ldrsh r0, [r2, r5] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r7, 0 ldrsh r0, [r0, r7] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 ldrh r0, [r2, 0x1E] ldrh r5, [r2, 0x1C] adds r0, r5 strh r0, [r1, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r7, 0x22 ldrsh r1, [r2, r7] cmp r0, r1 blt _08109FC2 _08109FF2: ldrh r0, [r2, 0x1A] adds r0, 0x1 strh r0, [r2, 0x1A] lsls r0, 16 asrs r0, 16 cmp r0, 0x10 bne _0810A054 _0810A000: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] b _0810A054 .pool _0810A010: movs r1, 0 strh r1, [r2, 0xE] movs r3, 0x22 ldrsh r0, [r2, r3] cmp r1, r0 bge _0810A04E ldr r6, =gSprites adds r3, r2, 0 adds r3, 0x8 movs r5, 0 _0810A024: movs r7, 0xE ldrsh r0, [r2, r7] adds r0, 0xE lsls r0, 1 adds r0, r3, r0 movs r7, 0 ldrsh r1, [r0, r7] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r6 strh r5, [r0, 0x24] ldrh r0, [r2, 0xE] adds r0, 0x1 strh r0, [r2, 0xE] lsls r0, 16 asrs r0, 16 movs r7, 0x22 ldrsh r1, [r2, r7] cmp r0, r1 blt _0810A024 _0810A04E: adds r0, r4, 0 bl DestroyAnimVisualTask _0810A054: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_8109E2C thumb_func_start AnimTask_BlendBackground AnimTask_BlendBackground: @ 810A060 push {r4,lr} sub sp, 0x10 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 mov r0, sp bl sub_80A6B30 mov r0, sp ldrb r0, [r0, 0x8] lsls r0, 4 ldr r1, =gBattleAnimArgs ldrb r2, [r1] ldrh r3, [r1, 0x2] movs r1, 0x10 bl BlendPalette adds r0, r4, 0 bl DestroyAnimVisualTask add sp, 0x10 pop {r4} pop {r0} bx r0 .pool thumb_func_end AnimTask_BlendBackground thumb_func_start sub_810A094 sub_810A094: @ 810A094 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks lsls r0, r7, 2 adds r0, r7 lsls r0, 3 adds r2, r0, r1 movs r3, 0x8 ldrsh r0, [r2, r3] mov r9, r1 ldr r4, =gBattleAnimArgs mov r8, r4 cmp r0, 0 bne _0810A0CA ldrh r0, [r4] strh r0, [r2, 0xA] ldrh r0, [r4, 0x2] strh r0, [r2, 0xC] ldrh r0, [r4, 0x4] strh r0, [r2, 0xE] ldrh r0, [r4, 0x6] strh r0, [r2, 0x10] _0810A0CA: ldrh r0, [r2, 0x8] adds r0, 0x1 strh r0, [r2, 0x8] ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimTarget ldrb r0, [r0] adds r0, r1 ldrb r6, [r0] movs r5, 0x10 ldrsh r0, [r2, r5] cmp r0, 0 bne _0810A100 ldr r4, =gUnknown_08595684 movs r1, 0x8 ldrsh r0, [r2, r1] b _0810A106 .pool _0810A100: ldr r4, =gUnknown_08595694 movs r3, 0x8 ldrsh r0, [r2, r3] _0810A106: movs r1, 0xA bl __modsi3 lsls r0, 16 asrs r0, 16 adds r0, r4 ldrb r5, [r0] lsls r0, r7, 2 adds r1, r0, r7 lsls r1, 3 add r1, r9 movs r4, 0xE ldrsh r1, [r1, r4] mov r12, r0 cmp r1, 0x1 bne _0810A154 ldr r2, =gSprites lsls r3, r6, 4 adds r0, r3, r6 lsls r0, 2 adds r0, r2 mov r10, r0 mov r0, r8 movs r4, 0x2 ldrsh r1, [r0, r4] lsls r0, r5, 24 asrs r0, 24 muls r0, r1 cmp r0, 0 bge _0810A144 negs r0, r0 _0810A144: mov r5, r10 strh r0, [r5, 0x26] b _0810A16E .pool _0810A154: ldr r3, =gSprites lsls r4, r6, 4 adds r2, r4, r6 lsls r2, 2 adds r2, r3 lsls r0, r5, 24 asrs r0, 24 mov r5, r8 ldrh r1, [r5, 0x2] muls r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 _0810A16E: mov r1, r12 adds r0, r1, r7 lsls r0, 3 add r0, r9 movs r4, 0x8 ldrsh r1, [r0, r4] movs r5, 0xA ldrsh r0, [r0, r5] cmp r1, r0 bne _0810A194 adds r0, r3, r6 lsls r0, 2 adds r0, r2 movs r1, 0 strh r1, [r0, 0x24] strh r1, [r0, 0x26] adds r0, r7, 0 bl DestroyAnimVisualTask _0810A194: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_810A094 .align 2, 0