#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); } SINGLE_BATTLE_TEST("Sword of Ruin reduces Defense", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_SHADOW_TAG; } PARAMETRIZE { ability = ABILITY_SWORD_OF_RUIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (ability == ABILITY_SWORD_OF_RUIN) { ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN); MESSAGE("Wobbuffet's Sword of Ruin weakened the Defense of all surrounding Pokémon!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage); } } SINGLE_BATTLE_TEST("Sword of Ruin does not reduce Defense if opposing mon has the same ability", s16 damage) { u32 ability; PARAMETRIZE { ability = ABILITY_SHADOW_TAG; } PARAMETRIZE { ability = ABILITY_SWORD_OF_RUIN; } GIVEN { PLAYER(SPECIES_WOBBUFFET) { Ability(ability); } OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_SWORD_OF_RUIN); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (ability == ABILITY_SWORD_OF_RUIN) { ABILITY_POPUP(player, ABILITY_SWORD_OF_RUIN); MESSAGE("Wobbuffet's Sword of Ruin weakened the Defense of all surrounding Pokémon!"); } HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_EQ(results[0].damage, results[1].damage); } }